Duckstation/src/duckstation-qt/achievementsettingswidget.cpp

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#include "achievementsettingswidget.h"
#include "achievementlogindialog.h"
#include "common/string_util.h"
#include "core/system.h"
#include "frontend-common/achievements.h"
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#include "mainwindow.h"
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#include "qtutils.h"
#include "settingsdialog.h"
#include "settingwidgetbinder.h"
#include <QtCore/QDateTime>
#include <QtWidgets/QMessageBox>
AchievementSettingsWidget::AchievementSettingsWidget(SettingsDialog* dialog, QWidget* parent)
: QWidget(parent), m_dialog(dialog)
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{
SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enable, "Cheevos", "Enabled", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.richPresence, "Cheevos", "RichPresence", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.challengeMode, "Cheevos", "ChallengeMode", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.testMode, "Cheevos", "TestMode", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.unofficialTestMode, "Cheevos", "UnofficialTestMode", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useFirstDiscFromPlaylist, "Cheevos",
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"UseFirstDiscFromPlaylist", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.leaderboards, "Cheevos", "Leaderboards", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.notifications, "Cheevos", "Notifications", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.soundEffects, "Cheevos", "SoundEffects", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.primedIndicators, "Cheevos", "PrimedIndicators", true);
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dialog->registerWidgetHelp(m_ui.enable, tr("Enable Achievements"), tr("Unchecked"),
tr("When enabled and logged in, DuckStation will scan for achievements on startup."));
dialog->registerWidgetHelp(m_ui.testMode, tr("Enable Test Mode"), tr("Unchecked"),
tr("When enabled, DuckStation will assume all achievements are locked and not send any "
"unlock notifications to the server."));
dialog->registerWidgetHelp(
m_ui.unofficialTestMode, tr("Test Unofficial Achievements"), tr("Unchecked"),
tr("When enabled, DuckStation will list achievements from unofficial sets. Please note that these achievements are "
"not tracked by RetroAchievements, so they unlock every time."));
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dialog->registerWidgetHelp(
m_ui.richPresence, tr("Enable Rich Presence"), tr("Unchecked"),
tr("When enabled, rich presence information will be collected and sent to the server where supported."));
dialog->registerWidgetHelp(
m_ui.useFirstDiscFromPlaylist, tr("Use First Disc From Playlist"), tr("Unchecked"),
tr(
"When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active."));
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dialog->registerWidgetHelp(m_ui.challengeMode, tr("Enable Hardcore Mode"), tr("Unchecked"),
tr("\"Challenge\" mode for achievements, including leaderboard tracking. Disables save "
"state, cheats, and slowdown functions."));
dialog->registerWidgetHelp(
m_ui.notifications, tr("Show Notifications"), tr("Checked"),
tr("Displays popup messages on events such as achievement unlocks and leaderboard submissions."));
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dialog->registerWidgetHelp(
m_ui.soundEffects, tr("Enable Sound Effects"), tr("Checked"),
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tr("Plays sound effects for events such as achievement unlocks and leaderboard submissions."));
dialog->registerWidgetHelp(
m_ui.leaderboards, tr("Enable Leaderboards"), tr("Checked"),
tr("Enables tracking and submission of leaderboards in supported games. If leaderboards "
"are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded."));
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dialog->registerWidgetHelp(
m_ui.primedIndicators, tr("Show Challenge Indicators"), tr("Checked"),
tr("Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active."));
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connect(m_ui.enable, &QCheckBox::stateChanged, this, &AchievementSettingsWidget::updateEnableState);
connect(m_ui.notifications, &QCheckBox::stateChanged, this, &AchievementSettingsWidget::updateEnableState);
connect(m_ui.challengeMode, &QCheckBox::stateChanged, this, &AchievementSettingsWidget::updateEnableState);
connect(m_ui.challengeMode, &QCheckBox::stateChanged, this, &AchievementSettingsWidget::onChallengeModeStateChanged);
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if (!m_dialog->isPerGameSettings())
{
connect(m_ui.loginButton, &QPushButton::clicked, this, &AchievementSettingsWidget::onLoginLogoutPressed);
connect(m_ui.viewProfile, &QPushButton::clicked, this, &AchievementSettingsWidget::onViewProfilePressed);
connect(g_emu_thread, &EmuThread::achievementsRefreshed, this, &AchievementSettingsWidget::onAchievementsRefreshed);
updateLoginState();
// force a refresh of game info
Host::RunOnCPUThread(Host::OnAchievementsRefreshed);
}
else
{
// remove login and game info, not relevant for per-game
m_ui.verticalLayout->removeWidget(m_ui.gameInfoBox);
m_ui.gameInfoBox->deleteLater();
m_ui.gameInfoBox = nullptr;
m_ui.verticalLayout->removeWidget(m_ui.loginBox);
m_ui.loginBox->deleteLater();
m_ui.loginBox = nullptr;
}
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updateEnableState();
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}
AchievementSettingsWidget::~AchievementSettingsWidget() = default;
void AchievementSettingsWidget::updateEnableState()
{
const bool enabled = m_dialog->getEffectiveBoolValue("Cheevos", "Enabled", false);
const bool challenge = m_dialog->getEffectiveBoolValue("Cheevos", "ChallengeMode", false);
const bool notifications = m_dialog->getEffectiveBoolValue("Cheevos", "Notifications", true);
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m_ui.testMode->setEnabled(enabled);
m_ui.useFirstDiscFromPlaylist->setEnabled(enabled);
m_ui.richPresence->setEnabled(enabled);
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m_ui.challengeMode->setEnabled(enabled);
m_ui.leaderboards->setEnabled(enabled && challenge);
m_ui.unofficialTestMode->setEnabled(enabled);
m_ui.notifications->setEnabled(enabled);
m_ui.soundEffects->setEnabled(enabled && notifications);
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m_ui.primedIndicators->setEnabled(enabled);
}
void AchievementSettingsWidget::onChallengeModeStateChanged()
{
if (!QtHost::IsSystemValid())
return;
const bool enabled = m_dialog->getEffectiveBoolValue("Cheevos", "Enabled", false);
const bool challenge = m_dialog->getEffectiveBoolValue("Cheevos", "ChallengeMode", false);
if (!enabled || !challenge)
return;
// don't bother prompting if the game doesn't have achievements
auto lock = Achievements::GetLock();
if (!Achievements::HasActiveGame())
return;
if (QMessageBox::question(
QtUtils::GetRootWidget(this), tr("Reset System"),
tr("Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?")) !=
QMessageBox::Yes)
{
return;
}
g_emu_thread->resetSystem();
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}
void AchievementSettingsWidget::updateLoginState()
{
const std::string username(Host::GetBaseStringSettingValue("Cheevos", "Username"));
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const bool logged_in = !username.empty();
if (logged_in)
{
const u64 login_unix_timestamp =
StringUtil::FromChars<u64>(Host::GetBaseStringSettingValue("Cheevos", "LoginTimestamp", "0")).value_or(0);
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const QDateTime login_timestamp(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(login_unix_timestamp)));
m_ui.loginStatus->setText(tr("Username: %1\nLogin token generated on %2.")
.arg(QString::fromStdString(username))
.arg(login_timestamp.toString(Qt::TextDate)));
m_ui.loginButton->setText(tr("Logout"));
}
else
{
m_ui.loginStatus->setText(tr("Not Logged In."));
m_ui.loginButton->setText(tr("Login..."));
}
m_ui.viewProfile->setEnabled(logged_in);
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}
void AchievementSettingsWidget::onLoginLogoutPressed()
{
if (!Host::GetBaseStringSettingValue("Cheevos", "Username").empty())
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{
Host::RunOnCPUThread([]() { Achievements::Logout(); }, true);
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updateLoginState();
return;
}
AchievementLoginDialog login(this);
int res = login.exec();
if (res != 0)
return;
updateLoginState();
}
void AchievementSettingsWidget::onViewProfilePressed()
{
const std::string username(Host::GetBaseStringSettingValue("Cheevos", "Username"));
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if (username.empty())
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return;
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const QByteArray encoded_username(QUrl::toPercentEncoding(QString::fromStdString(username)));
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QtUtils::OpenURL(
QtUtils::GetRootWidget(this),
QUrl(QStringLiteral("https://retroachievements.org/user/%1").arg(QString::fromUtf8(encoded_username))));
}
void AchievementSettingsWidget::onAchievementsRefreshed(quint32 id, const QString& game_info_string, quint32 total,
quint32 points)
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{
m_ui.gameInfo->setText(game_info_string);
}