Duckstation/src/core/settings.h

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#pragma once
#include "types.h"
#include <optional>
struct Settings
{
Settings();
ConsoleRegion region = ConsoleRegion::Auto;
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bool start_paused = false;
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bool speed_limiter_enabled = true;
bool audio_sync_enabled = true;
bool video_sync_enabled = true;
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GPURenderer gpu_renderer = GPURenderer::Software;
u32 gpu_resolution_scale = 1;
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mutable u32 max_gpu_resolution_scale = 1;
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bool gpu_true_color = false;
bool display_linear_filtering = true;
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bool display_fullscreen = false;
struct DebugSettings
{
bool show_vram = false;
bool dump_cpu_to_vram_copies = false;
bool dump_vram_to_cpu_copies = false;
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// Mutable because the imgui window can close itself.
mutable bool show_gpu_state = false;
mutable bool show_cdrom_state = false;
mutable bool show_spu_state = false;
mutable bool show_timers_state = false;
mutable bool show_mdec_state = false;
} debugging;
// TODO: Controllers, memory cards, etc.
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std::string bios_path;
bool bios_patch_tty_enable = true;
bool bios_patch_fast_boot = false;
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std::string memory_card_a_path;
std::string memory_card_b_path;
void SetDefaults();
void Load(const char* filename);
bool Save(const char* filename) const;
static std::optional<ConsoleRegion> ParseConsoleRegionName(const char* str);
static const char* GetConsoleRegionName(ConsoleRegion region);
static const char* GetConsoleRegionDisplayName(ConsoleRegion region);
static std::optional<GPURenderer> ParseRendererName(const char* str);
static const char* GetRendererName(GPURenderer renderer);
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static const char* GetRendererDisplayName(GPURenderer renderer);
};