Duckstation/src/core/settings.h

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#pragma once
#include "types.h"
enum class GPURenderer
{
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HardwareOpenGL,
Software
};
struct Settings
{
Settings();
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bool start_paused = false;
GPURenderer gpu_renderer = GPURenderer::HardwareOpenGL;
u32 gpu_resolution_scale = 1;
u32 max_gpu_resolution_scale = 1;
bool gpu_vsync = true;
bool display_linear_filtering = true;
struct DebugSettings
{
bool show_gpu_state = false;
bool show_gpu_renderer_stats = false;
bool show_vram = false;
bool dump_cpu_to_vram_copies = false;
bool dump_vram_to_cpu_copies = false;
bool show_cdrom_state = false;
bool show_spu_state = false;
bool show_timers_state = false;
bool show_mdec_state = false;
} debugging;
// TODO: Controllers, memory cards, etc.
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std::string memory_card_a_filename;
std::string memory_card_b_filename;
};