Duckstation/src/core/host_display.h

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C
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#pragma once
#include "common/rectangle.h"
#include "common/window_info.h"
#include "types.h"
#include <memory>
#include <string_view>
#include <tuple>
#include <vector>
enum class HostDisplayPixelFormat : u32
{
Unknown,
RGBA8,
BGRA8,
RGB565,
RGBA5551,
Count
};
// An abstracted RGBA8 texture.
class HostDisplayTexture
{
public:
virtual ~HostDisplayTexture();
virtual void* GetHandle() const = 0;
virtual u32 GetWidth() const = 0;
virtual u32 GetHeight() const = 0;
virtual u32 GetLayers() const = 0;
virtual u32 GetLevels() const = 0;
virtual u32 GetSamples() const = 0;
virtual HostDisplayPixelFormat GetFormat() const = 0;
};
// Interface to the frontend's renderer.
class HostDisplay
{
public:
enum class RenderAPI
{
None,
D3D11,
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Vulkan,
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OpenGL,
OpenGLES
};
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enum class Alignment
{
LeftOrTop,
Center,
RightOrBottom
};
virtual ~HostDisplay();
ALWAYS_INLINE s32 GetWindowWidth() const { return static_cast<s32>(m_window_info.surface_width); }
ALWAYS_INLINE s32 GetWindowHeight() const { return static_cast<s32>(m_window_info.surface_height); }
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// Position is relative to the top-left corner of the window.
ALWAYS_INLINE s32 GetMousePositionX() const { return m_mouse_position_x; }
ALWAYS_INLINE s32 GetMousePositionY() const { return m_mouse_position_y; }
ALWAYS_INLINE void SetMousePosition(s32 x, s32 y)
{
m_mouse_position_x = x;
m_mouse_position_y = y;
}
virtual RenderAPI GetRenderAPI() const = 0;
virtual void* GetRenderDevice() const = 0;
virtual void* GetRenderContext() const = 0;
virtual bool HasRenderDevice() const = 0;
virtual bool HasRenderSurface() const = 0;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) = 0;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) = 0;
virtual bool MakeRenderContextCurrent() = 0;
virtual bool DoneRenderContextCurrent() = 0;
virtual void DestroyRenderDevice() = 0;
virtual void DestroyRenderSurface() = 0;
virtual bool ChangeRenderWindow(const WindowInfo& wi) = 0;
virtual bool SupportsFullscreen() const = 0;
virtual bool IsFullscreen() = 0;
virtual bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) = 0;
virtual bool CreateResources() = 0;
virtual void DestroyResources() = 0;
virtual bool SetPostProcessingChain(const std::string_view& config) = 0;
/// Call when the window size changes externally to recreate any resources.
virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) = 0;
/// Creates an abstracted RGBA8 texture. If dynamic, the texture can be updated with UpdateTexture() below.
virtual std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
HostDisplayPixelFormat format, const void* data,
u32 data_stride, bool dynamic = false) = 0;
virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) = 0;
virtual bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y,
u32 width, u32 height, void* out_data, u32 out_data_stride) = 0;
/// Returns false if the window was completely occluded.
virtual bool Render() = 0;
virtual void SetVSync(bool enabled) = 0;
#ifdef WITH_IMGUI
/// ImGui context management, usually called by derived classes.
virtual bool CreateImGuiContext() = 0;
virtual void DestroyImGuiContext() = 0;
virtual bool UpdateImGuiFontTexture() = 0;
#endif
const void* GetDisplayTextureHandle() const { return m_display_texture_handle; }
const s32 GetDisplayTopMargin() const { return m_display_top_margin; }
const s32 GetDisplayWidth() const { return m_display_width; }
const s32 GetDisplayHeight() const { return m_display_height; }
const float GetDisplayAspectRatio() const { return m_display_aspect_ratio; }
void SetDisplayMaxFPS(float max_fps);
bool ShouldSkipDisplayingFrame();
void ClearDisplayTexture()
{
m_display_texture_handle = nullptr;
m_display_texture_width = 0;
m_display_texture_height = 0;
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m_display_texture_view_x = 0;
m_display_texture_view_y = 0;
m_display_texture_view_width = 0;
m_display_texture_view_height = 0;
m_display_changed = true;
}
void SetDisplayTexture(void* texture_handle, HostDisplayPixelFormat texture_format, s32 texture_width,
s32 texture_height, s32 view_x, s32 view_y, s32 view_width, s32 view_height)
{
m_display_texture_handle = texture_handle;
m_display_texture_format = texture_format;
m_display_texture_width = texture_width;
m_display_texture_height = texture_height;
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m_display_texture_view_x = view_x;
m_display_texture_view_y = view_y;
m_display_texture_view_width = view_width;
m_display_texture_view_height = view_height;
m_display_changed = true;
}
void SetDisplayTextureRect(s32 view_x, s32 view_y, s32 view_width, s32 view_height)
{
m_display_texture_view_x = view_x;
m_display_texture_view_y = view_y;
m_display_texture_view_width = view_width;
m_display_texture_view_height = view_height;
m_display_changed = true;
}
void SetDisplayParameters(s32 display_width, s32 display_height, s32 active_left, s32 active_top, s32 active_width,
s32 active_height, float display_aspect_ratio)
{
m_display_width = display_width;
m_display_height = display_height;
m_display_active_left = active_left;
m_display_active_top = active_top;
m_display_active_width = active_width;
m_display_active_height = active_height;
m_display_aspect_ratio = display_aspect_ratio;
m_display_changed = true;
}
static u32 GetDisplayPixelFormatSize(HostDisplayPixelFormat format);
virtual bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const = 0;
virtual bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
u32* out_pitch) = 0;
virtual void EndSetDisplayPixels() = 0;
virtual bool SetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, const void* buffer, u32 pitch);
virtual bool GetHostRefreshRate(float* refresh_rate);
void SetDisplayLinearFiltering(bool enabled) { m_display_linear_filtering = enabled; }
void SetDisplayTopMargin(s32 height) { m_display_top_margin = height; }
void SetDisplayIntegerScaling(bool enabled) { m_display_integer_scaling = enabled; }
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void SetDisplayAlignment(Alignment alignment) { m_display_alignment = alignment; }
/// Sets the software cursor to the specified texture. Ownership of the texture is transferred.
void SetSoftwareCursor(std::unique_ptr<HostDisplayTexture> texture, float scale = 1.0f);
/// Sets the software cursor to the specified image.
bool SetSoftwareCursor(const void* pixels, u32 width, u32 height, u32 stride, float scale = 1.0f);
/// Sets the software cursor to the specified path (png image).
bool SetSoftwareCursor(const char* path, float scale = 1.0f);
/// Disables the software cursor.
void ClearSoftwareCursor();
/// Helper function for computing the draw rectangle in a larger window.
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std::tuple<s32, s32, s32, s32> CalculateDrawRect(s32 window_width, s32 window_height, s32 top_margin,
bool apply_aspect_ratio = true) const;
/// Helper function for converting window coordinates to display coordinates.
std::tuple<float, float> ConvertWindowCoordinatesToDisplayCoordinates(s32 window_x, s32 window_y, s32 window_width,
s32 window_height, s32 top_margin) const;
/// Helper function to save texture data to a PNG. If flip_y is set, the image will be flipped aka OpenGL.
bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
HostDisplayPixelFormat format, std::string filename, bool clear_alpha = true,
bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0,
bool compress_on_thread = false);
/// Helper function to save current display texture to PNG.
bool WriteDisplayTextureToFile(std::string filename, bool full_resolution = true, bool apply_aspect_ratio = true,
bool compress_on_thread = false);
/// Helper function to save current display texture to a buffer.
bool WriteDisplayTextureToBuffer(std::vector<u32>* buffer, u32 resize_width = 0, u32 resize_height = 0,
bool clear_alpha = true);
protected:
ALWAYS_INLINE bool HasSoftwareCursor() const { return static_cast<bool>(m_cursor_texture); }
ALWAYS_INLINE bool HasDisplayTexture() const { return (m_display_texture_handle != nullptr); }
void CalculateDrawRect(s32 window_width, s32 window_height, float* out_left, float* out_top, float* out_width,
float* out_height, float* out_left_padding, float* out_top_padding, float* out_scale,
float* out_x_scale, bool apply_aspect_ratio = true) const;
std::tuple<s32, s32, s32, s32> CalculateSoftwareCursorDrawRect() const;
std::tuple<s32, s32, s32, s32> CalculateSoftwareCursorDrawRect(s32 cursor_x, s32 cursor_y) const;
WindowInfo m_window_info;
u64 m_last_frame_displayed_time = 0;
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s32 m_mouse_position_x = 0;
s32 m_mouse_position_y = 0;
s32 m_display_width = 0;
s32 m_display_height = 0;
s32 m_display_active_left = 0;
s32 m_display_active_top = 0;
s32 m_display_active_width = 0;
s32 m_display_active_height = 0;
float m_display_aspect_ratio = 1.0f;
float m_display_frame_interval = 0.0f;
void* m_display_texture_handle = nullptr;
HostDisplayPixelFormat m_display_texture_format = HostDisplayPixelFormat::Count;
s32 m_display_texture_width = 0;
s32 m_display_texture_height = 0;
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s32 m_display_texture_view_x = 0;
s32 m_display_texture_view_y = 0;
s32 m_display_texture_view_width = 0;
s32 m_display_texture_view_height = 0;
s32 m_display_top_margin = 0;
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Alignment m_display_alignment = Alignment::Center;
std::unique_ptr<HostDisplayTexture> m_cursor_texture;
float m_cursor_texture_scale = 1.0f;
bool m_display_linear_filtering = false;
bool m_display_changed = false;
bool m_display_integer_scaling = false;
};