Duckstation/src/frontend-common/fullscreen_ui.cpp

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#define IMGUI_DEFINE_MATH_OPERATORS
#include "fullscreen_ui.h"
#include "IconsFontAwesome5.h"
#include "common/byte_stream.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/make_array.h"
#include "common/string.h"
#include "common/string_util.h"
#include "common_host_interface.h"
#include "controller_interface.h"
#include "core/cheats.h"
#include "core/cpu_core.h"
#include "core/gpu.h"
#include "core/host_display.h"
#include "core/host_interface_progress_callback.h"
#include "core/resources.h"
#include "core/settings.h"
#include "core/system.h"
#include "fullscreen_ui_progress_callback.h"
#include "game_list.h"
#include "icon.h"
#include "imgui.h"
#include "imgui_fullscreen.h"
#include "imgui_internal.h"
#include "imgui_stdlib.h"
#include "imgui_styles.h"
#include "scmversion/scmversion.h"
#include <bitset>
#include <thread>
Log_SetChannel(FullscreenUI);
static constexpr float LAYOUT_MAIN_MENU_BAR_SIZE = 20.0f; // Should be DPI scaled, not layout scaled!
using ImGuiFullscreen::g_large_font;
using ImGuiFullscreen::g_medium_font;
using ImGuiFullscreen::LAYOUT_LARGE_FONT_SIZE;
using ImGuiFullscreen::LAYOUT_MEDIUM_FONT_SIZE;
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using ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT;
using ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY;
using ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING;
using ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING;
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using ImGuiFullscreen::LAYOUT_SCREEN_HEIGHT;
using ImGuiFullscreen::LAYOUT_SCREEN_WIDTH;
using ImGuiFullscreen::ActiveButton;
using ImGuiFullscreen::BeginFullscreenColumns;
using ImGuiFullscreen::BeginFullscreenColumnWindow;
using ImGuiFullscreen::BeginFullscreenWindow;
using ImGuiFullscreen::BeginMenuButtons;
using ImGuiFullscreen::CloseChoiceDialog;
using ImGuiFullscreen::CloseFileSelector;
using ImGuiFullscreen::DPIScale;
using ImGuiFullscreen::EndFullscreenColumns;
using ImGuiFullscreen::EndFullscreenColumnWindow;
using ImGuiFullscreen::EndFullscreenWindow;
using ImGuiFullscreen::EndMenuButtons;
using ImGuiFullscreen::EnumChoiceButton;
using ImGuiFullscreen::LayoutScale;
using ImGuiFullscreen::MenuButton;
using ImGuiFullscreen::MenuButtonFrame;
using ImGuiFullscreen::MenuButtonWithValue;
using ImGuiFullscreen::MenuHeading;
using ImGuiFullscreen::MenuImageButton;
using ImGuiFullscreen::OpenChoiceDialog;
using ImGuiFullscreen::OpenFileSelector;
using ImGuiFullscreen::RangeButton;
using ImGuiFullscreen::ToggleButton;
namespace FullscreenUI {
//////////////////////////////////////////////////////////////////////////
// Main
//////////////////////////////////////////////////////////////////////////
static void ClearImGuiFocus();
static void ReturnToMainWindow();
static void DrawLandingWindow();
static void DrawQuickMenu(MainWindowType type);
static void DrawDebugMenu();
static void DrawStatsOverlay();
static void DrawOSDMessages();
static void DrawAboutWindow();
static void OpenAboutWindow();
static CommonHostInterface* s_host_interface;
static SettingsInterface* s_settings_interface;
static MainWindowType s_current_main_window = MainWindowType::Landing;
static std::bitset<static_cast<u32>(FrontendCommon::ControllerNavigationButton::Count)> s_nav_input_values{};
static bool s_debug_menu_enabled = false;
static bool s_quick_menu_was_open = false;
static bool s_was_paused_on_quick_menu_open = false;
static bool s_about_window_open = false;
//////////////////////////////////////////////////////////////////////////
// Resources
//////////////////////////////////////////////////////////////////////////
static std::unique_ptr<HostDisplayTexture> LoadTextureResource(const char* name);
static bool LoadResources();
static void DestroyResources();
std::unique_ptr<HostDisplayTexture> s_app_icon_texture;
std::unique_ptr<HostDisplayTexture> s_placeholder_texture;
std::array<std::unique_ptr<HostDisplayTexture>, static_cast<u32>(DiscRegion::Count)> s_disc_region_textures;
std::array<std::unique_ptr<HostDisplayTexture>, static_cast<u32>(GameListCompatibilityRating::Count)>
s_game_compatibility_textures;
std::unique_ptr<HostDisplayTexture> s_fallback_disc_texture;
std::unique_ptr<HostDisplayTexture> s_fallback_exe_texture;
std::unique_ptr<HostDisplayTexture> s_fallback_psf_texture;
std::unique_ptr<HostDisplayTexture> s_fallback_playlist_texture;
//////////////////////////////////////////////////////////////////////////
// Settings
//////////////////////////////////////////////////////////////////////////
enum class InputBindingType
{
None,
Button,
Axis,
Rumble
};
static constexpr double INPUT_BINDING_TIMEOUT_SECONDS = 5.0;
static void DrawSettingsWindow();
static void BeginInputBinding(InputBindingType type, const std::string_view& section, const std::string_view& key,
const std::string_view& display_name);
static void EndInputBinding();
static void DrawInputBindingWindow();
static SettingsPage s_settings_page = SettingsPage::InterfaceSettings;
static Settings s_settings_copy;
static InputBindingType s_input_binding_type = InputBindingType::None;
static TinyString s_input_binding_section;
static TinyString s_input_binding_key;
static TinyString s_input_binding_display_name;
static Common::Timer s_input_binding_timer;
//////////////////////////////////////////////////////////////////////////
// Save State List
//////////////////////////////////////////////////////////////////////////
struct SaveStateListEntry
{
std::string title;
std::string summary;
std::string path;
std::string media_path;
std::unique_ptr<HostDisplayTexture> preview_texture;
s32 slot;
bool global;
};
static void InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, s32 slot, bool global);
static void InitializeSaveStateListEntry(SaveStateListEntry* li, CommonHostInterface::ExtendedSaveStateInfo* ssi);
static void PopulateSaveStateListEntries();
static void OpenSaveStateSelector(bool is_loading);
static void CloseSaveStateSelector();
static void DrawSaveStateSelector(bool is_loading, bool fullscreen);
static std::vector<SaveStateListEntry> s_save_state_selector_slots;
static bool s_save_state_selector_open = false;
static bool s_save_state_selector_loading = true;
//////////////////////////////////////////////////////////////////////////
// Game List
//////////////////////////////////////////////////////////////////////////
static void DrawGameListWindow();
static void SwitchToGameList();
static void QueueGameListRefresh();
static void SortGameList();
static HostDisplayTexture* GetTextureForGameListEntryType(GameListEntryType type);
static HostDisplayTexture* GetGameListCover(const GameListEntry* entry);
static HostDisplayTexture* GetCoverForCurrentGame();
// Lazily populated cover images.
static std::unordered_map<std::string, std::unique_ptr<HostDisplayTexture>> s_cover_image_map;
static std::vector<const GameListEntry*> s_game_list_sorted_entries;
static std::thread s_game_list_load_thread;
//////////////////////////////////////////////////////////////////////////
// Main
//////////////////////////////////////////////////////////////////////////
bool Initialize(CommonHostInterface* host_interface, SettingsInterface* settings_interface)
{
s_host_interface = host_interface;
s_settings_interface = settings_interface;
if (!LoadResources())
return false;
s_settings_copy.Load(*settings_interface);
SetDebugMenuEnabled(settings_interface->GetBoolValue("Main", "ShowDebugMenu", false));
QueueGameListRefresh();
ImGuiFullscreen::UpdateLayoutScale();
ImGuiFullscreen::UpdateFonts();
return true;
}
bool HasActiveWindow()
{
return s_current_main_window != MainWindowType::None;
}
void SystemCreated()
{
s_current_main_window = MainWindowType::None;
ClearImGuiFocus();
}
void SystemDestroyed()
{
s_current_main_window = MainWindowType::Landing;
s_quick_menu_was_open = false;
ClearImGuiFocus();
}
void SystemPaused(bool paused)
{
//
}
void OpenQuickMenu()
{
if (!System::IsValid())
return;
s_was_paused_on_quick_menu_open = System::IsPaused();
if (s_settings_copy.pause_on_focus_loss && !s_was_paused_on_quick_menu_open)
s_host_interface->RunLater([]() { s_host_interface->PauseSystem(true); });
s_current_main_window = MainWindowType::QuickMenu;
s_quick_menu_was_open = true;
ClearImGuiFocus();
}
void CloseQuickMenu()
{
if (!System::IsValid())
return;
if (System::IsPaused() && !s_was_paused_on_quick_menu_open)
s_host_interface->RunLater([]() { s_host_interface->PauseSystem(false); });
s_current_main_window = MainWindowType::None;
s_quick_menu_was_open = false;
ClearImGuiFocus();
}
void Shutdown()
{
if (s_game_list_load_thread.joinable())
s_game_list_load_thread.join();
CloseSaveStateSelector();
s_cover_image_map.clear();
s_nav_input_values = {};
DestroyResources();
s_settings_interface = nullptr;
s_host_interface = nullptr;
}
void Render()
{
if (s_debug_menu_enabled)
{
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DrawDebugMenu();
if (System::IsValid())
s_host_interface->DrawDebugWindows();
}
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else if (System::IsValid())
{
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DrawStatsOverlay();
}
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ImGuiFullscreen::BeginLayout();
switch (s_current_main_window)
{
case MainWindowType::Landing:
DrawLandingWindow();
break;
case MainWindowType::GameList:
DrawGameListWindow();
break;
case MainWindowType::Settings:
DrawSettingsWindow();
break;
case MainWindowType::QuickMenu:
case MainWindowType::MoreQuickMenu:
DrawQuickMenu(s_current_main_window);
break;
default:
break;
}
if (s_save_state_selector_open)
DrawSaveStateSelector(s_save_state_selector_loading, false);
if (s_about_window_open)
DrawAboutWindow();
if (s_input_binding_type != InputBindingType::None)
DrawInputBindingWindow();
ImGuiFullscreen::EndLayout();
DrawOSDMessages();
}
Settings& GetSettingsCopy()
{
return s_settings_copy;
}
void SaveAndApplySettings()
{
s_settings_copy.Save(*s_settings_interface);
s_settings_interface->Save();
s_host_interface->ApplySettings(false);
}
void ClearImGuiFocus()
{
ImGui::SetWindowFocus(nullptr);
}
void ReturnToMainWindow()
{
if (System::IsValid())
s_current_main_window = s_quick_menu_was_open ? MainWindowType::QuickMenu : MainWindowType::None;
else
s_current_main_window = MainWindowType::Landing;
}
bool LoadResources()
{
if (!(s_app_icon_texture = LoadTextureResource("logo.png")) &&
!(s_app_icon_texture = LoadTextureResource("duck.png")))
{
return false;
}
if (!(s_placeholder_texture = s_host_interface->GetDisplay()->CreateTexture(
PLACEHOLDER_ICON_WIDTH, PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, HostDisplayPixelFormat::RGBA8,
PLACEHOLDER_ICON_DATA, sizeof(u32) * PLACEHOLDER_ICON_WIDTH, false)))
{
return false;
}
if (!(s_disc_region_textures[static_cast<u32>(DiscRegion::NTSC_U)] = LoadTextureResource("flag-uc.png")) ||
!(s_disc_region_textures[static_cast<u32>(DiscRegion::NTSC_J)] = LoadTextureResource("flag-jp.png")) ||
!(s_disc_region_textures[static_cast<u32>(DiscRegion::PAL)] = LoadTextureResource("flag-eu.png")) ||
!(s_disc_region_textures[static_cast<u32>(DiscRegion::Other)] = LoadTextureResource("flag-eu.png")) ||
!(s_fallback_disc_texture = LoadTextureResource("media-cdrom.png")) ||
!(s_fallback_exe_texture = LoadTextureResource("applications-system.png")) ||
!(s_fallback_psf_texture = LoadTextureResource("multimedia-player.png")) ||
!(s_fallback_playlist_texture = LoadTextureResource("address-book-new.png")))
{
return false;
}
for (u32 i = 0; i < static_cast<u32>(GameListCompatibilityRating::Count); i++)
{
if (!(s_game_compatibility_textures[i] = LoadTextureResource(TinyString::FromFormat("star-%u.png", i))))
return false;
}
{
std::unique_ptr<ByteStream> stream = s_host_interface->OpenPackageFile(
"resources" FS_OSPATH_SEPARATOR_STR "fa-solid-900.ttf", BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
if (!stream)
return false;
std::vector<u8> font_data = FileSystem::ReadBinaryStream(stream.get());
if (font_data.empty())
return false;
ImGuiFullscreen::SetIconFontData(std::move(font_data));
}
return true;
}
void DestroyResources()
{
s_app_icon_texture.reset();
s_placeholder_texture.reset();
s_fallback_playlist_texture.reset();
s_fallback_psf_texture.reset();
s_fallback_exe_texture.reset();
s_fallback_disc_texture.reset();
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for (auto& tex : s_game_compatibility_textures)
tex.reset();
for (auto& tex : s_disc_region_textures)
tex.reset();
}
std::unique_ptr<HostDisplayTexture> LoadTextureResource(const char* name)
{
std::unique_ptr<HostDisplayTexture> texture;
const std::string path(StringUtil::StdStringFromFormat("resources" FS_OSPATH_SEPARATOR_STR "%s", name));
std::unique_ptr<ByteStream> stream = s_host_interface->OpenPackageFile(path.c_str(), BYTESTREAM_OPEN_READ);
if (!stream)
{
Log_ErrorPrintf("Failed to open texture resource '%s'", path.c_str());
return {};
}
Common::RGBA8Image image;
if (Common::LoadImageFromStream(&image, stream.get()) && image.IsValid())
{
texture = s_host_interface->GetDisplay()->CreateTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1,
HostDisplayPixelFormat::RGBA8, image.GetPixels(),
image.GetByteStride());
if (texture)
{
Log_DevPrintf("Uploaded texture resource '%s' (%ux%u)", name, image.GetWidth(), image.GetHeight());
return texture;
}
Log_ErrorPrintf("failed to create %ux%u texture for resource", image.GetWidth(), image.GetHeight());
}
Log_ErrorPrintf("Missing resource '%s', using fallback", name);
texture = s_host_interface->GetDisplay()->CreateTexture(PLACEHOLDER_ICON_WIDTH, PLACEHOLDER_ICON_HEIGHT, 1, 1, 1,
HostDisplayPixelFormat::RGBA8, PLACEHOLDER_ICON_DATA,
sizeof(u32) * PLACEHOLDER_ICON_WIDTH, false);
if (!texture)
Panic("Failed to create placeholder texture");
return texture;
}
//////////////////////////////////////////////////////////////////////////
// Utility
//////////////////////////////////////////////////////////////////////////
static ImGuiFullscreen::FileSelectorFilters GetDiscImageFilters()
{
return {"*.bin", "*.cue", "*.iso", "*.img", "*.chd", "*.psexe", "*.exe", "*.psf", "*.minipsf", "*.m3u"};
}
static void DoStartPath(const std::string& path, bool allow_resume)
{
// we can never resume from exe/psf
if (System::IsExeFileName(path.c_str()) || System::IsPsfFileName(path.c_str()))
allow_resume = false;
if (allow_resume && g_settings.save_state_on_exit)
{
s_host_interface->ResumeSystemFromState(path.c_str(), true);
return;
}
SystemBootParameters params;
params.filename = path;
s_host_interface->BootSystem(params);
}
static void DoStartFile()
{
auto callback = [](const std::string& path) {
if (!path.empty())
DoStartPath(path, false);
ClearImGuiFocus();
CloseFileSelector();
};
OpenFileSelector(ICON_FA_COMPACT_DISC " Select Disc Image", false, std::move(callback), GetDiscImageFilters());
}
static void DoStartBIOS()
{
s_host_interface->RunLater([]() {
SystemBootParameters boot_params;
s_host_interface->BootSystem(boot_params);
});
ClearImGuiFocus();
}
static void DoPowerOff()
{
s_host_interface->RunLater([]() {
if (!System::IsValid())
return;
if (g_settings.save_state_on_exit)
s_host_interface->SaveResumeSaveState();
s_host_interface->PowerOffSystem();
ReturnToMainWindow();
});
ClearImGuiFocus();
}
static void DoReset()
{
s_host_interface->RunLater([]() {
if (!System::IsValid())
return;
s_host_interface->ResetSystem();
});
}
static void DoPause()
{
s_host_interface->RunLater([]() {
if (!System::IsValid())
return;
s_host_interface->PauseSystem(!System::IsPaused());
});
}
static void DoCheatsMenu()
{
CheatList* cl = System::GetCheatList();
if (!cl)
{
if (!s_host_interface->LoadCheatListFromDatabase() || !(cl = System::GetCheatList()))
{
s_host_interface->AddFormattedOSDMessage(10.0f, "No cheats found for %s.", System::GetRunningTitle().c_str());
return;
}
}
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(cl->GetCodeCount());
for (u32 i = 0; i < cl->GetCodeCount(); i++)
{
const CheatCode& cc = cl->GetCode(i);
options.emplace_back(cc.description.c_str(), cc.enabled);
}
auto callback = [](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
CheatList* cl = System::GetCheatList();
if (!cl)
return;
const CheatCode& cc = cl->GetCode(static_cast<u32>(index));
if (cc.activation == CheatCode::Activation::Manual)
cl->ApplyCode(static_cast<u32>(index));
else
s_host_interface->SetCheatCodeState(static_cast<u32>(index), checked, true);
};
OpenChoiceDialog(ICON_FA_FROWN " Cheat List", true, std::move(options), std::move(callback));
}
static void DoToggleAnalogMode()
{
// hacky way to toggle analog mode
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
Controller* ctrl = System::GetController(i);
if (!ctrl)
continue;
std::optional<s32> code = Controller::GetButtonCodeByName(ctrl->GetType(), "Analog");
if (!code.has_value())
continue;
ctrl->SetButtonState(code.value(), true);
ctrl->SetButtonState(code.value(), false);
}
}
static void DoChangeDiscFromFile()
{
auto callback = [](const std::string& path) {
if (!path.empty())
System::InsertMedia(path.c_str());
ClearImGuiFocus();
CloseFileSelector();
};
OpenFileSelector(ICON_FA_COMPACT_DISC " Select Disc Image", false, std::move(callback), GetDiscImageFilters(),
FileSystem::GetPathDirectory(System::GetMediaFileName().c_str()));
}
static void DoChangeDisc()
{
const u32 playlist_count = System::GetMediaPlaylistCount();
if (playlist_count == 0)
{
DoChangeDiscFromFile();
return;
}
const u32 current_index = (playlist_count > 0) ? System::GetMediaPlaylistIndex() : 0;
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(playlist_count + 1);
options.emplace_back("From File...", false);
for (u32 i = 0; i < playlist_count; i++)
options.emplace_back(System::GetMediaPlaylistPath(i), i == current_index);
auto callback = [](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
if (index == 0)
{
DoChangeDiscFromFile();
return;
}
System::SwitchMediaFromPlaylist(static_cast<u32>(index - 1));
CloseChoiceDialog();
};
OpenChoiceDialog(ICON_FA_LIST, true, std::move(options), std::move(callback));
}
//////////////////////////////////////////////////////////////////////////
// Landing Window
//////////////////////////////////////////////////////////////////////////
void DrawLandingWindow()
{
BeginFullscreenColumns();
if (BeginFullscreenColumnWindow(0.0f, 570.0f, "logo", ImVec4(0.11f, 0.15f, 0.17f, 1.00f)))
{
ImGui::SetCursorPos(LayoutScale(ImVec2(120.0f, 170.0f)));
ImGui::Image(s_app_icon_texture->GetHandle(), LayoutScale(ImVec2(380.0f, 380.0f)));
}
EndFullscreenColumnWindow();
if (BeginFullscreenColumnWindow(570.0f, LAYOUT_SCREEN_WIDTH, "menu"))
{
BeginMenuButtons(7, 0.5f);
if (MenuButton(" " ICON_FA_PLAY_CIRCLE " Resume",
"Starts the console from where it was before it was last closed."))
{
s_host_interface->RunLater([]() { s_host_interface->ResumeSystemFromMostRecentState(); });
ClearImGuiFocus();
}
if (MenuButton(" " ICON_FA_LIST " Open Game List",
"Launch a game from images scanned from your game directories."))
{
s_host_interface->RunLater(SwitchToGameList);
}
if (MenuButton(" " ICON_FA_FOLDER_OPEN " Start File", "Launch a game by selecting a file/disc image."))
s_host_interface->RunLater(DoStartFile);
if (MenuButton(" " ICON_FA_TOOLBOX " Start BIOS", "Start the console without any disc inserted."))
s_host_interface->RunLater(DoStartBIOS);
if (MenuButton(" " ICON_FA_UNDO " Load State", "Loads a global save state."))
{
OpenSaveStateSelector(true);
}
if (MenuButton(" " ICON_FA_SLIDERS_H " Settings", "Change settings for the emulator."))
s_current_main_window = MainWindowType::Settings;
if (MenuButton(" " ICON_FA_SIGN_OUT_ALT " Exit", "Exits the program."))
s_host_interface->RequestExit();
{
bool about_visible, about_hovered, about_pressed;
ImRect about_rect;
ImGui::SetCursorPosY(LayoutScale(670.0f));
about_pressed = MenuButtonFrame("About", true, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
&about_visible, &about_hovered, &about_rect.Min, &about_rect.Max);
if (about_visible)
{
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(about_rect.Min, about_rect.Max, ICON_FA_QUESTION_CIRCLE, nullptr, nullptr,
ImVec2(1.0f, 0.0f), &about_rect);
ImGui::PopFont();
}
if (about_pressed)
OpenAboutWindow();
}
EndMenuButtons();
}
EndFullscreenColumnWindow();
EndFullscreenColumns();
}
static ImGuiFullscreen::ChoiceDialogOptions GetGameListDirectoryOptions(bool recursive_as_checked)
{
ImGuiFullscreen::ChoiceDialogOptions options;
for (std::string& dir : s_settings_interface->GetStringList("GameList", "Paths"))
options.emplace_back(std::move(dir), false);
for (std::string& dir : s_settings_interface->GetStringList("GameList", "RecursivePaths"))
options.emplace_back(std::move(dir), recursive_as_checked);
std::sort(options.begin(), options.end(), [](const auto& lhs, const auto& rhs) {
return (StringUtil::Strcasecmp(lhs.first.c_str(), rhs.first.c_str()) < 0);
});
return options;
}
static void DrawInputBindingButton(InputBindingType type, const char* section, const char* name,
const char* display_name)
{
TinyString title;
title.Format("%s/%s", section, name);
ImRect bb;
bool visible, hovered, clicked;
clicked =
MenuButtonFrame(title, true, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered, &bb.Min, &bb.Max);
if (!visible)
return;
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
const ImRect title_bb(bb.Min, ImVec2(bb.Max.x, midpoint));
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), bb.Max);
switch (type)
{
case InputBindingType::Button:
title.Format(ICON_FA_CIRCLE " %s Button", display_name);
break;
case InputBindingType::Axis:
title.Format(ICON_FA_BULLSEYE " %s Axis", display_name);
break;
case InputBindingType::Rumble:
title.Format(ICON_FA_BELL " %s", display_name);
break;
default:
title = display_name;
break;
}
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
// eek, potential heap allocation :/
const std::string value = s_settings_interface->GetStringValue(section, name);
ImGui::PushFont(g_medium_font);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, value.empty() ? "(No Binding)" : value.c_str(), nullptr,
nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
ImGui::PopFont();
if (clicked)
BeginInputBinding(type, section, name, display_name);
}
static void ClearInputBindingVariables()
{
s_input_binding_type = InputBindingType::None;
s_input_binding_section.Clear();
s_input_binding_key.Clear();
s_input_binding_display_name.Clear();
}
void BeginInputBinding(InputBindingType type, const std::string_view& section, const std::string_view& key,
const std::string_view& display_name)
{
s_input_binding_type = type;
s_input_binding_section = section;
s_input_binding_key = key;
s_input_binding_display_name = display_name;
s_input_binding_timer.Reset();
ControllerInterface* ci = s_host_interface->GetControllerInterface();
if (ci)
{
auto callback = [](const ControllerInterface::Hook& hook) -> ControllerInterface::Hook::CallbackResult {
// ignore if axis isn't at least halfway
if (hook.type == ControllerInterface::Hook::Type::Axis && std::abs(std::get<float>(hook.value)) < 0.5f)
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return ControllerInterface::Hook::CallbackResult::ContinueMonitoring;
TinyString value;
switch (s_input_binding_type)
{
case InputBindingType::Axis:
{
if (hook.type == ControllerInterface::Hook::Type::Axis)
value.Format("Controller%d/Axis%d", hook.controller_index, hook.button_or_axis_number);
}
break;
case InputBindingType::Button:
{
if (hook.type == ControllerInterface::Hook::Type::Axis)
value.Format("Controller%d/+Axis%d", hook.controller_index, hook.button_or_axis_number);
else if (hook.type == ControllerInterface::Hook::Type::Button)
value.Format("Controller%d/Button%d", hook.controller_index, hook.button_or_axis_number);
}
break;
case InputBindingType::Rumble:
{
value.Format("Controller%d", hook.controller_index);
}
break;
default:
break;
}
if (value.IsEmpty())
return ControllerInterface::Hook::CallbackResult::ContinueMonitoring;
s_settings_interface->SetStringValue(s_input_binding_section, s_input_binding_key, value);
s_host_interface->AddFormattedOSDMessage(5.0f, "Set %s binding %s to %s.", s_input_binding_section.GetCharArray(),
s_input_binding_display_name.GetCharArray(), value.GetCharArray());
ClearInputBindingVariables();
s_host_interface->RunLater(SaveAndApplySettings);
return ControllerInterface::Hook::CallbackResult::StopMonitoring;
};
ci->SetHook(std::move(callback));
}
}
void EndInputBinding()
{
ClearInputBindingVariables();
ControllerInterface* ci = s_host_interface->GetControllerInterface();
if (ci)
ci->ClearHook();
}
void DrawInputBindingWindow()
{
DebugAssert(s_input_binding_type != InputBindingType::None);
const double time_remaining = INPUT_BINDING_TIMEOUT_SECONDS - s_input_binding_timer.GetTimeSeconds();
if (time_remaining <= 0.0)
{
EndInputBinding();
return;
}
const char* title = ICON_FA_GAMEPAD " Set Input Binding";
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup(title);
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
if (ImGui::BeginPopupModal(title, nullptr,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoInputs))
{
ImGui::TextWrapped("Setting %s binding %s.", s_input_binding_section.GetCharArray(),
s_input_binding_display_name.GetCharArray());
ImGui::TextUnformatted("Push a controller button or axis now.");
ImGui::NewLine();
ImGui::Text("Timing out in %.0f seconds...", time_remaining);
ImGui::EndPopup();
}
ImGui::PopStyleVar(3);
ImGui::PopFont();
}
static bool SettingInfoButton(const SettingInfo& si, const char* section)
{
// this.. isn't pretty :(
TinyString title;
title.Format("%s##%s/%s", si.visible_name, section, si.key);
switch (si.type)
{
case SettingInfo::Type::Boolean:
{
bool value = s_settings_interface->GetBoolValue(section, si.key,
StringUtil::FromChars<bool>(si.default_value).value_or(false));
if (ToggleButton(title, si.description, &value))
{
s_settings_interface->SetBoolValue(section, si.key, value);
return true;
}
return false;
}
case SettingInfo::Type::Integer:
{
int value =
s_settings_interface->GetIntValue(section, si.key, StringUtil::FromChars<int>(si.default_value).value_or(0));
const int min = StringUtil::FromChars<int>(si.min_value).value_or(0);
const int max = StringUtil::FromChars<int>(si.max_value).value_or(0);
const int step = StringUtil::FromChars<int>(si.step_value).value_or(0);
if (RangeButton(title, si.description, &value, min, max, step))
{
s_settings_interface->SetIntValue(section, si.key, value);
return true;
}
return false;
}
case SettingInfo::Type::Float:
{
float value = s_settings_interface->GetFloatValue(section, si.key,
StringUtil::FromChars<float>(si.default_value).value_or(0));
const float min = StringUtil::FromChars<float>(si.min_value).value_or(0);
const float max = StringUtil::FromChars<float>(si.max_value).value_or(0);
const float step = StringUtil::FromChars<float>(si.step_value).value_or(0);
if (RangeButton(title, si.description, &value, min, max, step))
{
s_settings_interface->SetFloatValue(section, si.key, value);
return true;
}
return false;
}
case SettingInfo::Type::Path:
{
std::string value = s_settings_interface->GetStringValue(section, si.key);
if (MenuButtonWithValue(title, si.description, value.c_str()))
{
std::string section_copy(section);
std::string key_copy(si.key);
auto callback = [section_copy, key_copy](const std::string& path) {
if (!path.empty())
{
s_settings_interface->SetStringValue(section_copy.c_str(), key_copy.c_str(), path.c_str());
s_host_interface->RunLater(SaveAndApplySettings);
}
ClearImGuiFocus();
CloseFileSelector();
};
OpenFileSelector(si.visible_name, false, std::move(callback), ImGuiFullscreen::FileSelectorFilters(),
FileSystem::GetPathDirectory(value.c_str()).c_str());
}
return false;
}
default:
return false;
}
}
static bool ToggleButtonForNonSetting(const char* title, const char* summary, const char* section, const char* key,
bool default_value, bool enabled = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font)
{
bool value = s_settings_interface->GetBoolValue(section, key, default_value);
if (!ToggleButton(title, summary, &value, enabled, height, font, summary_font))
return false;
s_settings_interface->SetBoolValue(section, key, value);
return true;
}
void DrawSettingsWindow()
{
BeginFullscreenColumns();
if (BeginFullscreenColumnWindow(0.0f, 300.0f, "settings_category", ImVec4(0.18f, 0.18f, 0.18f, 1.00f)))
{
static constexpr std::array<const char*, static_cast<u32>(SettingsPage::Count)> titles = {
{ICON_FA_WINDOW_MAXIMIZE " Interface Settings", ICON_FA_LIST " Game List Settings",
ICON_FA_HDD " Console Settings", ICON_FA_SLIDERS_H " Emulation Settings", ICON_FA_MICROCHIP " BIOS Settings",
ICON_FA_GAMEPAD " Controller Settings", ICON_FA_KEYBOARD " Hotkey Settings",
ICON_FA_SD_CARD " Memory Card Settings", ICON_FA_TV " Display Settings",
ICON_FA_MAGIC " Enhancement Settings", ICON_FA_HEADPHONES " Audio Settings",
ICON_FA_EXCLAMATION_TRIANGLE " Advanced Settings"}};
BeginMenuButtons();
for (u32 i = 0; i < static_cast<u32>(titles.size()); i++)
{
if (ActiveButton(titles[i], s_settings_page == static_cast<SettingsPage>(i)))
s_settings_page = static_cast<SettingsPage>(i);
}
ImGui::SetCursorPosY(LayoutScale(670.0f));
if (ActiveButton(ICON_FA_BACKWARD " Back", false))
ReturnToMainWindow();
EndMenuButtons();
}
EndFullscreenColumnWindow();
if (BeginFullscreenColumnWindow(300.0f, LAYOUT_SCREEN_WIDTH, "settings_parent"))
{
bool settings_changed = false;
switch (s_settings_page)
{
case SettingsPage::InterfaceSettings:
{
BeginMenuButtons();
MenuHeading("Behavior");
settings_changed |=
ToggleButton("Pause On Start", "Pauses the emulator when a game is started.", &s_settings_copy.start_paused);
settings_changed |= ToggleButton("Pause On Focus Loss",
"Pauses the emulator when you minimize the window or switch to another "
"application, and unpauses when you switch back.",
&s_settings_copy.pause_on_focus_loss);
settings_changed |=
ToggleButton("Confirm Power Off",
"Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
"when the hotkey is pressed.",
&s_settings_copy.confim_power_off);
settings_changed |=
ToggleButton("Save State On Exit",
"Automatically saves the emulator state when powering down or exiting. You can then "
"resume directly from where you left off next time.",
&s_settings_copy.save_state_on_exit);
settings_changed |=
ToggleButton("Start Fullscreen", "Automatically switches to fullscreen mode when a game is started.",
&s_settings_copy.start_fullscreen);
settings_changed |=
ToggleButton("Load Devices From Save States",
"When enabled, memory cards and controllers will be overwritten when save states are loaded.",
&s_settings_copy.load_devices_from_save_states);
settings_changed |= ToggleButton(
"Apply Per-Game Settings",
"When enabled, per-game settings will be applied, and incompatible enhancements will be disabled.",
&s_settings_copy.apply_game_settings);
settings_changed |=
ToggleButton("Automatically Load Cheats", "Automatically loads and applies cheats on game start.",
&s_settings_copy.auto_load_cheats);
#ifdef WITH_DISCORD_PRESENCE
MenuHeading("Integration");
settings_changed |= ToggleButtonForNonSetting(
"Enable Discord Presence", "Shows the game you are currently playing as part of your profile on Discord.",
"Main", "EnableDiscordPresence", false);
#endif
MenuHeading("Miscellaneous");
static ControllerInterface::Backend cbtype = ControllerInterface::Backend::None;
static bool cbtype_set = false;
if (!cbtype_set)
{
cbtype = ControllerInterface::ParseBackendName(
s_settings_interface->GetStringValue("Main", "ControllerBackend").c_str())
.value_or(ControllerInterface::GetDefaultBackend());
cbtype_set = true;
}
if (EnumChoiceButton("Controller Backend", "Sets the API which is used to receive controller input.", &cbtype,
ControllerInterface::GetBackendName, ControllerInterface::Backend::Count))
{
s_settings_interface->SetStringValue("Main", "ControllerBackend",
ControllerInterface::GetBackendName(cbtype));
settings_changed = true;
}
EndMenuButtons();
}
break;
case SettingsPage::GameListSettings:
{
BeginMenuButtons();
MenuHeading("Game List");
if (MenuButton(ICON_FA_FOLDER_PLUS " Add Search Directory", "Adds a new directory to the game search list."))
{
OpenFileSelector(ICON_FA_FOLDER_PLUS " Add Search Directory", true, [](const std::string& dir) {
if (!dir.empty())
{
s_settings_interface->AddToStringList("GameList", "RecursivePaths", dir.c_str());
s_settings_interface->RemoveFromStringList("GameList", "Paths", dir.c_str());
s_settings_interface->Save();
QueueGameListRefresh();
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}
CloseFileSelector();
});
}
if (MenuButton(ICON_FA_FOLDER_OPEN " Change Recursive Directories",
"Sets whether subdirectories are searched for each game directory"))
{
OpenChoiceDialog(ICON_FA_FOLDER_OPEN " Change Recursive Directories", true,
GetGameListDirectoryOptions(true), [](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
if (checked)
{
s_settings_interface->RemoveFromStringList("GameList", "Paths", title.c_str());
s_settings_interface->AddToStringList("GameList", "RecursivePaths", title.c_str());
}
else
{
s_settings_interface->RemoveFromStringList("GameList", "RecursivePaths", title.c_str());
s_settings_interface->AddToStringList("GameList", "Paths", title.c_str());
}
s_settings_interface->Save();
QueueGameListRefresh();
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});
}
if (MenuButton(ICON_FA_FOLDER_MINUS " Remove Search Directory",
"Removes a directory from the game search list."))
{
OpenChoiceDialog(ICON_FA_FOLDER_MINUS " Remove Search Directory", false, GetGameListDirectoryOptions(false),
[](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
s_settings_interface->RemoveFromStringList("GameList", "Paths", title.c_str());
s_settings_interface->RemoveFromStringList("GameList", "RecursivePaths", title.c_str());
s_settings_interface->Save();
QueueGameListRefresh();
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CloseChoiceDialog();
});
}
MenuHeading("Search Directories");
for (const GameList::DirectoryEntry& entry : s_host_interface->GetGameList()->GetSearchDirectories())
{
MenuButton(entry.path.c_str(), entry.recursive ? "Scanning Subdirectories" : "Not Scanning Subdirectories",
false);
}
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EndMenuButtons();
}
break;
case SettingsPage::ConsoleSettings:
{
static constexpr auto cdrom_read_speeds =
make_array("None (Double Speed)", "2x (Quad Speed)", "3x (6x Speed)", "4x (8x Speed)", "5x (10x Speed)",
"6x (12x Speed)", "7x (14x Speed)", "8x (16x Speed)", "9x (18x Speed)", "10x (20x Speed)");
BeginMenuButtons();
MenuHeading("Console Settings");
settings_changed |=
EnumChoiceButton("Region", "Determines the emulated hardware type.", &s_settings_copy.region,
&Settings::GetConsoleRegionDisplayName, ConsoleRegion::Count);
MenuHeading("CPU Emulation (MIPS R3000A Derivative)");
settings_changed |= EnumChoiceButton(
"Execution Mode", "Determines how the emulated CPU executes instructions. Recompiler is recommended.",
&s_settings_copy.cpu_execution_mode, &Settings::GetCPUExecutionModeDisplayName, CPUExecutionMode::Count);
settings_changed |=
ToggleButton("Enable Overclocking", "When this option is chosen, the clock speed set below will be used.",
&s_settings_copy.cpu_overclock_enable);
s32 overclock_percent =
s_settings_copy.cpu_overclock_enable ? static_cast<s32>(s_settings_copy.GetCPUOverclockPercent()) : 100;
if (RangeButton("Overclocking Percentage",
"Selects the percentage of the normal clock speed the emulated hardware will run at.",
&overclock_percent, 10, 1000, 10, "%d%%", s_settings_copy.cpu_overclock_enable))
{
s_settings_copy.SetCPUOverclockPercent(static_cast<u32>(overclock_percent));
settings_changed = true;
}
MenuHeading("CD-ROM Emulation");
const u32 read_speed_index =
std::min(s_settings_copy.cdrom_read_speedup, static_cast<u32>(cdrom_read_speeds.size() + 1)) - 1;
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if (MenuButtonWithValue("Read Speedup",
"Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some "
"games, and break others.",
cdrom_read_speeds[read_speed_index]))
{
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(cdrom_read_speeds.size());
for (u32 i = 0; i < static_cast<u32>(cdrom_read_speeds.size()); i++)
options.emplace_back(cdrom_read_speeds[i], i == read_speed_index);
OpenChoiceDialog("CD-ROM Read Speedup", false, std::move(options),
[](s32 index, const std::string& title, bool checked) {
if (index >= 0)
s_settings_copy.cdrom_read_speedup = static_cast<u32>(index) + 1;
CloseChoiceDialog();
});
}
settings_changed |= ToggleButton(
"Enable Read Thread",
"Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.",
&s_settings_copy.cdrom_read_thread);
settings_changed |=
ToggleButton("Enable Region Check", "Simulates the region check present in original, unmodified consoles.",
&s_settings_copy.cdrom_region_check);
settings_changed |= ToggleButton(
"Preload Images to RAM",
"Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay.",
&s_settings_copy.cdrom_load_image_to_ram);
EndMenuButtons();
}
break;
case SettingsPage::EmulationSettings:
{
static constexpr auto emulation_speeds =
make_array(0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1.0f, 1.25f, 1.5f, 1.75f, 2.0f, 2.5f,
3.0f, 3.5f, 4.0f, 4.5f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f, 10.0f);
static constexpr auto get_emulation_speed_options = [](float current_speed) {
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(emulation_speeds.size());
for (const float speed : emulation_speeds)
{
options.emplace_back(
(speed != 0.0f) ?
StringUtil::StdStringFromFormat("%d%% [%d FPS (NTSC) / %d FPS (PAL)]", static_cast<int>(speed * 100.0f),
static_cast<int>(60.0f * speed), static_cast<int>(50.0f * speed)) :
"Unlimited",
speed == current_speed);
}
return options;
};
BeginMenuButtons();
MenuHeading("Speed Control");
#define MAKE_EMULATION_SPEED(setting_title, setting_var) \
if (MenuButtonWithValue( \
setting_title, \
"Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems.", \
(setting_var != 0.0f) ? TinyString::FromFormat("%.0f%%", setting_var * 100.0f) : TinyString("Unlimited"))) \
{ \
OpenChoiceDialog(setting_title, false, get_emulation_speed_options(setting_var), \
[](s32 index, const std::string& title, bool checked) { \
if (index >= 0) \
{ \
setting_var = emulation_speeds[index]; \
s_host_interface->RunLater(SaveAndApplySettings); \
} \
CloseChoiceDialog(); \
}); \
}
MAKE_EMULATION_SPEED("Emulation Speed", s_settings_copy.emulation_speed);
MAKE_EMULATION_SPEED("Fast Forward Speed", s_settings_copy.fast_forward_speed);
MAKE_EMULATION_SPEED("Turbo Speed", s_settings_copy.turbo_speed);
#undef MAKE_EMULATION_SPEED
settings_changed |= ToggleButton("Sync To Host Refresh Rate",
"Adjusts the emulation speed so the console's refresh rate matches the host "
"when VSync and Audio Resampling are enabled.",
&s_settings_copy.sync_to_host_refresh_rate,
s_settings_copy.video_sync_enabled && s_settings_copy.audio_resampling);
MenuHeading("Runahead/Rewind");
settings_changed |=
ToggleButton("Enable Rewinding", "Saves state periodically so you can rewind any mistakes while playing.",
&s_settings_copy.rewind_enable);
settings_changed |= RangeButton(
"Rewind Save Frequency",
"How often a rewind state will be created. Higher frequencies have greater system requirements.",
&s_settings_copy.rewind_save_frequency, 0.0f, 3600.0f, 0.1f, "%.2f Seconds", s_settings_copy.rewind_enable);
settings_changed |=
RangeButton("Rewind Save Frequency",
"How many saves will be kept for rewinding. Higher values have greater memory requirements.",
reinterpret_cast<s32*>(&s_settings_copy.rewind_save_slots), 1, 10000, 1, "%d Frames",
s_settings_copy.rewind_enable);
TinyString summary;
if (!s_settings_copy.IsRunaheadEnabled())
summary = "Disabled";
else
summary.Format("%u Frames", s_settings_copy.runahead_frames);
if (MenuButtonWithValue("Runahead",
"Simulates the system ahead of time and rolls back/replays to reduce input lag. Very "
"high system requirements.",
summary))
{
ImGuiFullscreen::ChoiceDialogOptions options;
for (u32 i = 0; i <= 10; i++)
{
if (i == 0)
options.emplace_back("Disabled", s_settings_copy.runahead_frames == i);
else
options.emplace_back(StringUtil::StdStringFromFormat("%u Frames", i),
s_settings_copy.runahead_frames == i);
}
OpenChoiceDialog("Runahead", false, std::move(options),
[](s32 index, const std::string& title, bool checked) {
s_settings_copy.runahead_frames = index;
s_host_interface->RunLater(SaveAndApplySettings);
CloseChoiceDialog();
});
settings_changed = true;
}
TinyString rewind_summary;
if (s_settings_copy.IsRunaheadEnabled())
{
rewind_summary = "Rewind is disabled because runahead is enabled. Runahead will significantly increase "
"system requirements.";
}
else if (s_settings_copy.rewind_enable)
{
const float duration = ((s_settings_copy.rewind_save_frequency <= std::numeric_limits<float>::epsilon()) ?
(1.0f / 60.0f) :
s_settings_copy.rewind_save_frequency) *
static_cast<float>(s_settings_copy.rewind_save_slots);
u64 ram_usage, vram_usage;
System::CalculateRewindMemoryUsage(s_settings_copy.rewind_save_slots, &ram_usage, &vram_usage);
rewind_summary.Format("Rewind for %u frames, lasting %.2f seconds will require up to %" PRIu64
"MB of RAM and %" PRIu64 "MB of VRAM.",
s_settings_copy.rewind_save_slots, duration, ram_usage / 1048576, vram_usage / 1048576);
}
else
{
rewind_summary =
"Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.";
}
ActiveButton(rewind_summary, false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
g_medium_font);
EndMenuButtons();
}
break;
case SettingsPage::BIOSSettings:
{
static constexpr auto config_keys = make_array("", "PathNTSCJ", "PathNTSCU", "PathPAL");
static std::string bios_region_filenames[static_cast<u32>(ConsoleRegion::Count)];
static std::string bios_directory;
static bool bios_filenames_loaded = false;
if (!bios_filenames_loaded)
{
for (u32 i = 0; i < static_cast<u32>(ConsoleRegion::Count); i++)
{
if (i == static_cast<u32>(ConsoleRegion::Auto))
continue;
bios_region_filenames[i] = s_settings_interface->GetStringValue("BIOS", config_keys[i]);
}
bios_directory = s_host_interface->GetBIOSDirectory();
bios_filenames_loaded = true;
}
BeginMenuButtons();
MenuHeading("BIOS Selection");
for (u32 i = 0; i < static_cast<u32>(ConsoleRegion::Count); i++)
{
const ConsoleRegion region = static_cast<ConsoleRegion>(i);
if (region == ConsoleRegion::Auto)
continue;
TinyString title;
title.Format("BIOS for %s", Settings::GetConsoleRegionName(region));
if (MenuButtonWithValue(title,
SmallString::FromFormat("BIOS to use when emulating %s consoles.",
Settings::GetConsoleRegionDisplayName(region)),
bios_region_filenames[i].c_str()))
{
ImGuiFullscreen::ChoiceDialogOptions options;
auto images = s_host_interface->FindBIOSImagesInDirectory(s_host_interface->GetBIOSDirectory().c_str());
options.reserve(images.size() + 1);
options.emplace_back("Auto-Detect", bios_region_filenames[i].empty());
for (auto& [path, info] : images)
{
const bool selected = bios_region_filenames[i] == path;
options.emplace_back(std::move(path), selected);
}
OpenChoiceDialog(title, false, std::move(options), [i](s32 index, const std::string& path, bool checked) {
if (index >= 0)
{
bios_region_filenames[i] = path;
s_settings_interface->SetStringValue("BIOS", config_keys[i], path.c_str());
s_settings_interface->Save();
}
CloseChoiceDialog();
});
}
}
if (MenuButton("BIOS Directory", bios_directory.c_str()))
{
OpenFileSelector("BIOS Directory", true, [](const std::string& path) {
if (!path.empty())
{
bios_directory = path;
s_settings_interface->SetStringValue("BIOS", "SearchDirectory", path.c_str());
s_settings_interface->Save();
}
CloseFileSelector();
});
}
MenuHeading("Patches");
settings_changed |=
ToggleButton("Enable Fast Boot", "Patches the BIOS to skip the boot animation. Safe to enable.",
&s_settings_copy.bios_patch_fast_boot);
settings_changed |= ToggleButton(
"Enable TTY Output", "Patches the BIOS to log calls to printf(). Only use when debugging, can break games.",
&s_settings_copy.bios_patch_tty_enable);
EndMenuButtons();
}
break;
case SettingsPage::ControllerSettings:
{
BeginMenuButtons();
MenuHeading("Input Profiles");
if (MenuButton(ICON_FA_FOLDER_OPEN " Load Input Profile",
"Applies a saved configuration of controller types and bindings."))
{
CommonHostInterface::InputProfileList profiles(s_host_interface->GetInputProfileList());
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(profiles.size());
for (const CommonHostInterface::InputProfileEntry& entry : profiles)
options.emplace_back(std::move(entry.name), false);
auto callback = [profiles](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
// needs a reload...
s_host_interface->ApplyInputProfile(profiles[index].path.c_str(), *s_settings_interface);
s_settings_copy.Load(*s_settings_interface);
s_host_interface->RunLater(SaveAndApplySettings);
CloseChoiceDialog();
};
OpenChoiceDialog(ICON_FA_FOLDER_OPEN " Load Input Profile", false, std::move(options), std::move(callback));
}
static std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> type_cache = {};
static std::array<Controller::ButtonList, NUM_CONTROLLER_AND_CARD_PORTS> button_cache;
static std::array<Controller::AxisList, NUM_CONTROLLER_AND_CARD_PORTS> axis_cache;
static std::array<Controller::SettingList, NUM_CONTROLLER_AND_CARD_PORTS> setting_cache;
TinyString section;
TinyString key;
for (u32 port = 0; port < NUM_CONTROLLER_AND_CARD_PORTS; port++)
{
MenuHeading(TinyString::FromFormat("Controller Port %u", port + 1));
settings_changed |= EnumChoiceButton(
TinyString::FromFormat(ICON_FA_GAMEPAD " Controller Type##type%u", port),
"Determines the simulated controller plugged into this port.", &s_settings_copy.controller_types[port],
&Settings::GetControllerTypeDisplayName, ControllerType::Count);
const ControllerType ctype = s_settings_copy.controller_types[port];
if (ctype != type_cache[port])
{
button_cache[port] = Controller::GetButtonNames(ctype);
axis_cache[port] = Controller::GetAxisNames(ctype);
setting_cache[port] = Controller::GetSettings(ctype);
}
section.Format("Controller%u", port + 1);
for (const auto& it : button_cache[port])
{
key.Format("Button%s", it.first.c_str());
DrawInputBindingButton(InputBindingType::Button, section, key, it.first.c_str());
}
for (const auto& it : axis_cache[port])
{
key.Format("Axis%s", std::get<0>(it).c_str());
DrawInputBindingButton(InputBindingType::Axis, section, key, std::get<0>(it).c_str());
}
if (Controller::GetVibrationMotorCount(ctype) > 0)
DrawInputBindingButton(InputBindingType::Rumble, section, "Rumble", "Rumble/Vibration");
for (const SettingInfo& it : setting_cache[port])
settings_changed |= SettingInfoButton(it, section);
}
EndMenuButtons();
}
break;
case SettingsPage::HotkeySettings:
{
BeginMenuButtons();
TinyString last_category;
for (const CommonHostInterface::HotkeyInfo& hotkey : s_host_interface->GetHotkeyInfoList())
{
if (hotkey.category != last_category)
{
MenuHeading(hotkey.category);
last_category = hotkey.category;
}
DrawInputBindingButton(InputBindingType::Button, "Hotkeys", hotkey.name, hotkey.display_name);
}
EndMenuButtons();
}
break;
case SettingsPage::MemoryCardSettings:
{
BeginMenuButtons();
for (u32 i = 0; i < 2; i++)
{
MenuHeading(TinyString::FromFormat("Memory Card Port %u", i + 1));
settings_changed |= EnumChoiceButton(
TinyString::FromFormat("Memory Card %u Type", i + 1),
SmallString::FromFormat("Sets which sort of memory card image will be used for slot %u.", i + 1),
&s_settings_copy.memory_card_types[i], &Settings::GetMemoryCardTypeDisplayName, MemoryCardType::Count);
settings_changed |= MenuButton(TinyString::FromFormat("Shared Memory Card %u Path", i + 1),
s_settings_copy.memory_card_paths[i].c_str(),
s_settings_copy.memory_card_types[i] == MemoryCardType::Shared);
}
MenuHeading("Shared Settings");
settings_changed |= ToggleButton(
"Use Single Card For Playlist",
"When using a playlist (m3u) and per-game (title) memory cards, use a single memory card for all discs.",
&s_settings_copy.memory_card_use_playlist_title);
static std::string memory_card_directory;
if (memory_card_directory.empty())
memory_card_directory = s_host_interface->GetUserDirectoryRelativePath("memcards");
MenuButton("Per-Game Memory Card Directory", memory_card_directory.c_str(), false);
EndMenuButtons();
}
break;
case SettingsPage::DisplaySettings:
{
BeginMenuButtons();
MenuHeading("Device Settings");
settings_changed |=
EnumChoiceButton("GPU Renderer", "Chooses the backend to use for rendering the console/game visuals.",
&s_settings_copy.gpu_renderer, &Settings::GetRendererDisplayName, GPURenderer::Count);
settings_changed |=
ToggleButton("Enable VSync",
"Synchronizes presentation of the console's frames to the host. Enable for smoother animations.",
&s_settings_copy.video_sync_enabled);
switch (s_settings_copy.gpu_renderer)
{
#ifdef WIN32
case GPURenderer::HardwareD3D11:
{
// TODO: FIXME
bool use_blit_swap_chain = false;
settings_changed |= ToggleButtonForNonSetting(
"Use Blit Swap Chain",
"Uses a blit presentation model instead of flipping. This may be needed on some systems.", "Display",
"UseBlitSwapChain", false);
}
break;
#endif
case GPURenderer::HardwareVulkan:
{
settings_changed |=
ToggleButton("Threaded Presentation",
"Presents frames on a background thread when fast forwarding or vsync is disabled.",
&s_settings_copy.gpu_threaded_presentation);
}
break;
case GPURenderer::Software:
{
settings_changed |= ToggleButton("Threaded Rendering",
"Uses a second thread for drawing graphics. Speed boost, and safe to use.",
&s_settings_copy.gpu_use_thread);
}
break;
default:
break;
}
settings_changed |= ToggleButton("Optimal Frame Pacing",
"Ensures every frame generated is displayed for optimal pacing. Disable if "
"you are having speed or sound issues.",
&s_settings_copy.display_all_frames);
MenuHeading("Screen Display");
settings_changed |= EnumChoiceButton(
"Aspect Ratio", "Changes the aspect ratio used to display the console's output to the screen.",
&s_settings_copy.display_aspect_ratio, &Settings::GetDisplayAspectRatioName, DisplayAspectRatio::Count);
settings_changed |= EnumChoiceButton(
"Crop Mode", "Determines how much of the area typically not visible on a consumer TV set to crop/hide.",
&s_settings_copy.display_crop_mode, &Settings::GetDisplayCropModeDisplayName, DisplayCropMode::Count);
settings_changed |=
EnumChoiceButton("Downsampling",
"Downsamples the rendered image prior to displaying it. Can improve "
"overall image quality in mixed 2D/3D games.",
&s_settings_copy.gpu_downsample_mode, &Settings::GetDownsampleModeDisplayName,
GPUDownsampleMode::Count, !s_settings_copy.IsUsingSoftwareRenderer());
settings_changed |=
ToggleButton("Linear Upscaling", "Uses a bilinear filter when upscaling to display, smoothing out the image.",
&s_settings_copy.display_linear_filtering, !s_settings_copy.display_integer_scaling);
2021-01-30 11:37:49 +00:00
settings_changed |=
ToggleButton("Integer Upscaling", "Adds padding to ensure pixels are a whole number in size.",
&s_settings_copy.display_integer_scaling);
MenuHeading("On-Screen Display");
settings_changed |= ToggleButton("Show OSD Messages", "Shows on-screen-display messages when events occur.",
&s_settings_copy.display_show_osd_messages);
settings_changed |= ToggleButton(
"Show Game FPS", "Shows the internal frame rate of the game in the top-right corner of the display.",
&s_settings_copy.display_show_fps);
settings_changed |= ToggleButton("Show Display FPS (VPS)",
"Shows the number of frames (or v-syncs) displayed per second by the system "
"in the top-right corner of the display.",
&s_settings_copy.display_show_vps);
settings_changed |= ToggleButton(
"Show Speed",
"Shows the current emulation speed of the system in the top-right corner of the display as a percentage.",
&s_settings_copy.display_show_speed);
settings_changed |=
ToggleButton("Show Resolution",
"Shows the current rendering resolution of the system in the top-right corner of the display.",
&s_settings_copy.display_show_resolution);
EndMenuButtons();
}
break;
case SettingsPage::EnhancementSettings:
{
static const auto resolution_scale_text_callback = [](u32 value) -> const char* {
static constexpr std::array<const char*, 17> texts = {
{"Automatic based on window size", "1x", "2x", "3x (for 720p)", "4x", "5x (for 1080p)", "6x (for 1440p)",
"7x", "8x", "9x (for 4K)", "10x", "11x", "12x", "13x", "14x", "15x", "16x"
}};
return (value >= texts.size()) ? "" : texts[value];
};
BeginMenuButtons();
MenuHeading("Rendering Enhancements");
settings_changed |= EnumChoiceButton<u32, u32>(
"Internal Resolution Scale",
"Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution.",
&s_settings_copy.gpu_resolution_scale, resolution_scale_text_callback, 17);
settings_changed |= EnumChoiceButton(
"Texture Filtering",
"Smooths out the blockyness of magnified textures on 3D objects. Will have a greater effect "
"on higher resolution scales.",
&s_settings_copy.gpu_texture_filter, &Settings::GetTextureFilterDisplayName, GPUTextureFilter::Count);
settings_changed |=
ToggleButton("True Color Rendering",
"Disables dithering and uses the full 8 bits per channel of color information. May break "
"rendering in some games.",
&s_settings_copy.gpu_true_color);
settings_changed |= ToggleButton(
"Scaled Dithering",
"Scales the dithering pattern with the internal rendering resolution, making it less noticeable. "
"Usually safe to enable.",
&s_settings_copy.gpu_scaled_dithering, s_settings_copy.gpu_resolution_scale > 1);
settings_changed |= ToggleButton(
"Widescreen Hack", "Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games.",
&s_settings_copy.gpu_widescreen_hack);
MenuHeading("Display Enhancements");
settings_changed |=
ToggleButton("Disable Interlacing",
"Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, "
"but others will break.",
&s_settings_copy.gpu_disable_interlacing);
settings_changed |= ToggleButton(
"Force NTSC Timings",
"Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" "
"speeds, while others will break.",
&s_settings_copy.gpu_force_ntsc_timings);
settings_changed |=
ToggleButton("Force 4:3 For 24-Bit Display",
"Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.",
&s_settings_copy.display_force_4_3_for_24bit);
settings_changed |= ToggleButton(
"Chroma Smoothing For 24-Bit Display",
"Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies "
"to the hardware renderers.",
&s_settings_copy.gpu_24bit_chroma_smoothing);
MenuHeading("PGXP (Precision Geometry Transform Pipeline");
settings_changed |=
ToggleButton("PGXP Geometry Correction",
"Reduces \"wobbly\" polygons by attempting to preserve the fractional component through memory "
"transfers.",
&s_settings_copy.gpu_pgxp_enable);
settings_changed |=
ToggleButton("PGXP Texture Correction",
"Uses perspective-correct interpolation for texture coordinates and colors, straightening out "
"warped textures.",
&s_settings_copy.gpu_pgxp_texture_correction, s_settings_copy.gpu_pgxp_enable);
settings_changed |=
ToggleButton("PGXP Culling Correction",
"Increases the precision of polygon culling, reducing the number of holes in geometry.",
&s_settings_copy.gpu_pgxp_culling, s_settings_copy.gpu_pgxp_enable);
settings_changed |= ToggleButton(
"PGXP Depth Buffer", "Reduces polygon Z-fighting through depth testing. Low compatibility with games.",
&s_settings_copy.gpu_pgxp_depth_buffer,
s_settings_copy.gpu_pgxp_enable && s_settings_copy.gpu_pgxp_texture_correction);
EndMenuButtons();
}
break;
case SettingsPage::AudioSettings:
{
BeginMenuButtons();
MenuHeading("Audio Control");
settings_changed |= RangeButton("Output Volume", "Controls the volume of the audio played on the host.",
&s_settings_copy.audio_output_volume, 0, 100, 1, "%d%%");
settings_changed |= RangeButton("Fast Forward Volume",
"Controls the volume of the audio played on the host when fast forwarding.",
&s_settings_copy.audio_output_volume, 0, 100, 1, "%d%%");
settings_changed |= ToggleButton("Mute All Sound", "Prevents the emulator from producing any audible sound.",
&s_settings_copy.audio_output_muted);
settings_changed |= ToggleButton("Mute CD Audio",
"Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to "
"disable background music in some games.",
&s_settings_copy.cdrom_mute_cd_audio);
MenuHeading("Backend Settings");
settings_changed |= EnumChoiceButton(
"Audio Backend",
"The audio backend determines how frames produced by the emulator are submitted to the host.",
&s_settings_copy.audio_backend, &Settings::GetAudioBackendDisplayName, AudioBackend::Count);
settings_changed |= RangeButton(
"Buffer Size", "The buffer size determines the size of the chunks of audio which will be pulled by the host.",
reinterpret_cast<s32*>(&s_settings_copy.audio_buffer_size), 1024, 8192, 128, "%d Frames");
settings_changed |= ToggleButton("Sync To Output",
"Throttles the emulation speed based on the audio backend pulling audio "
"frames. Enable to reduce the chances of crackling.",
&s_settings_copy.audio_sync_enabled);
settings_changed |= ToggleButton(
"Resampling",
"When running outside of 100% speed, resamples audio from the target speed instead of dropping frames.",
&s_settings_copy.audio_resampling);
EndMenuButtons();
}
break;
case SettingsPage::AdvancedSettings:
{
BeginMenuButtons();
MenuHeading("Logging Settings");
settings_changed |=
EnumChoiceButton("Log Level", "Sets the verbosity of messages logged. Higher levels will log more messages.",
&s_settings_copy.log_level, &Settings::GetLogLevelDisplayName, LOGLEVEL_COUNT);
settings_changed |= ToggleButton("Log To System Console", "Logs messages to the console window.",
&s_settings_copy.log_to_console);
2021-01-30 11:37:49 +00:00
settings_changed |= ToggleButton("Log To Debug Console", "Logs messages to the debug console where supported.",
&s_settings_copy.log_to_debug);
2021-01-30 11:37:49 +00:00
settings_changed |= ToggleButton("Log To File", "Logs messages to duckstation.log in the user directory.",
&s_settings_copy.log_to_file);
2021-01-30 11:37:49 +00:00
MenuHeading("Debugging Settings");
bool debug_menu = s_debug_menu_enabled;
if (ToggleButton("Enable Debug Menu", "Shows a debug menu bar with additional statistics and quick settings.",
&debug_menu))
{
s_host_interface->RunLater([debug_menu]() { SetDebugMenuEnabled(debug_menu, true); });
}
settings_changed |=
ToggleButton("Disable All Enhancements", "Temporarily disables all enhancements, useful when testing.",
&s_settings_copy.disable_all_enhancements);
settings_changed |= ToggleButton(
"Use Debug GPU Device", "Enable debugging when supported by the host's renderer API. Only for developer use.",
&s_settings_copy.gpu_use_debug_device);
#ifdef WIN32
settings_changed |=
ToggleButton("Increase Timer Resolution", "Enables more precise frame pacing at the cost of battery life.",
&s_settings_copy.increase_timer_resolution);
#endif
MenuHeading("Display Settings");
settings_changed |= RangeButton(
"Display FPS Limit", "Limits how many frames are displayed to the screen. These frames are still rendered.",
&s_settings_copy.display_max_fps, 0.0f, 500.0f, 1.0f, "%.2f FPS");
MenuHeading("PGXP Settings");
settings_changed |=
ToggleButton("Enable PGXP CPU Mode", "Uses PGXP for all instructions, not just memory operations.",
&s_settings_copy.gpu_pgxp_cpu, s_settings_copy.gpu_pgxp_enable);
settings_changed |= ToggleButton(
"Enable PGXP Vertex Cache", "Uses screen positions to resolve PGXP data. May improve visuals in some games.",
&s_settings_copy.gpu_pgxp_vertex_cache, s_settings_copy.gpu_pgxp_enable);
settings_changed |=
ToggleButton("Enable PGXP Preserve Projection Precision",
"Adds additional precision to PGXP data post-projection. May improve visuals in some games.",
&s_settings_copy.gpu_pgxp_preserve_proj_fp, s_settings_copy.gpu_pgxp_enable);
settings_changed |= RangeButton(
"PGXP Geometry Tolerance",
"Sets a threshold for discarding precise values when exceeded. May help with glitches in some games.",
&s_settings_copy.gpu_pgxp_tolerance, -1.0f, 10.0f, 0.1f, "%.1f Pixels", s_settings_copy.gpu_pgxp_enable);
settings_changed |= RangeButton(
"PGXP Depth Clear Threshold",
"Sets a threshold for discarding the emulated depth buffer. May help in some games.",
&s_settings_copy.gpu_pgxp_tolerance, 0.0f, 4096.0f, 1.0f, "%.1f", s_settings_copy.gpu_pgxp_enable);
MenuHeading("Texture Dumping/Replacements");
settings_changed |= ToggleButton("Enable VRAM Write Texture Replacement",
"Enables the replacement of background textures in supported games.",
&s_settings_copy.texture_replacements.enable_vram_write_replacements);
settings_changed |= ToggleButton("Preload Replacement Textures",
"Loads all replacement texture to RAM, reducing stuttering at runtime.",
&s_settings_copy.texture_replacements.preload_textures,
s_settings_copy.texture_replacements.AnyReplacementsEnabled());
settings_changed |=
ToggleButton("Dump Replacable VRAM Writes", "Writes textures which can be replaced to the dump directory.",
&s_settings_copy.texture_replacements.dump_vram_writes);
settings_changed |=
ToggleButton("Set VRAM Write Dump Alpha Channel", "Clears the mask/transparency bit in VRAM write dumps.",
&s_settings_copy.texture_replacements.dump_vram_write_force_alpha_channel,
s_settings_copy.texture_replacements.dump_vram_writes);
MenuHeading("CPU Emulation");
settings_changed |=
ToggleButton("Enable Recompiler ICache",
"Simulates the CPU's instruction cache in the recompiler. Can help with games running too fast.",
&s_settings_copy.cpu_recompiler_icache);
settings_changed |= ToggleButton("Enable Recompiler Memory Exceptions",
"Enables alignment and bus exceptions. Not needed for any known games.",
&s_settings_copy.cpu_recompiler_memory_exceptions);
settings_changed |= EnumChoiceButton("Recompiler Fast Memory Access",
"Avoids calls to C++ code, significantly speeding up the recompiler.",
&s_settings_copy.cpu_fastmem_mode, &Settings::GetCPUFastmemModeDisplayName,
CPUFastmemMode::Count, !s_settings_copy.cpu_recompiler_memory_exceptions);
EndMenuButtons();
}
break;
}
if (settings_changed)
s_host_interface->RunLater(SaveAndApplySettings);
}
EndFullscreenColumnWindow();
EndFullscreenColumns();
}
void DrawQuickMenu(MainWindowType type)
{
ImDrawList* dl = ImGui::GetBackgroundDrawList();
dl->AddRectFilled(ImVec2(0.0f, 0.0f), ImGui::GetIO().DisplaySize, IM_COL32(0x21, 0x21, 0x21, 200));
// title info
{
const std::string& title = System::GetRunningTitle();
const std::string& code = System::GetRunningCode();
SmallString subtitle;
if (!code.empty())
subtitle.Format("%s - ", code.c_str());
subtitle.AppendString(FileSystem::GetFileNameFromPath(System::GetRunningPath().c_str()));
const ImVec2 title_size(
g_large_font->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits<float>::max(), -1.0f, title.c_str()));
const ImVec2 subtitle_size(
g_medium_font->CalcTextSizeA(g_medium_font->FontSize, std::numeric_limits<float>::max(), -1.0f, subtitle));
const ImVec2 title_pos(LayoutScale(LAYOUT_SCREEN_WIDTH - 20.0f - 50.0f - 20.0f) - title_size.x,
LayoutScale(LAYOUT_SCREEN_HEIGHT - 20.0f - 50.0f));
const ImVec2 subtitle_pos(LayoutScale(LAYOUT_SCREEN_WIDTH - 20.0f - 50.0f - 20.0f) - subtitle_size.x,
title_pos.y + g_large_font->FontSize + LayoutScale(4.0f));
dl->AddText(g_large_font, g_large_font->FontSize, title_pos, IM_COL32(255, 255, 255, 255), title.c_str());
dl->AddText(g_medium_font, g_medium_font->FontSize, subtitle_pos, IM_COL32(255, 255, 255, 255), subtitle);
const ImVec2 image_min(LayoutScale(LAYOUT_SCREEN_WIDTH - 20.0f - 50.0f, LAYOUT_SCREEN_HEIGHT - 20.0f - 50.0f));
const ImVec2 image_max(image_min + LayoutScale(50.0f, 50.0f));
dl->AddImage(GetCoverForCurrentGame()->GetHandle(), image_min, image_max);
}
if (BeginFullscreenWindow(0.0f, 0.0f, 500.0f, LAYOUT_SCREEN_HEIGHT, "pause_menu", ImVec4(0.0f, 0.0f, 0.0f, 0.0f),
0.0f, 10.0f, ImGuiWindowFlags_NoBackground))
{
BeginMenuButtons(11, 1.0f, ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
if (ActiveButton(ICON_FA_PLAY " Resume Game", false))
CloseQuickMenu();
if (ActiveButton(ICON_FA_FAST_FORWARD " Fast Forward", false))
{
s_host_interface->RunLater(
[]() { s_host_interface->SetFastForwardEnabled(!s_host_interface->IsFastForwardEnabled()); });
CloseQuickMenu();
}
if (ActiveButton(ICON_FA_CAMERA " Save Screenshot", false))
{
CloseQuickMenu();
s_host_interface->RunLater([]() { s_host_interface->SaveScreenshot(); });
}
if (ActiveButton(ICON_FA_UNDO " Load State", false))
{
OpenSaveStateSelector(true);
CloseQuickMenu();
}
if (ActiveButton(ICON_FA_SAVE " Save State", false))
{
OpenSaveStateSelector(false);
CloseQuickMenu();
}
if (ActiveButton(ICON_FA_FROWN_OPEN " Cheat List", false))
{
CloseQuickMenu();
DoCheatsMenu();
}
if (ActiveButton(ICON_FA_GAMEPAD " Toggle Analog", false))
{
CloseQuickMenu();
DoToggleAnalogMode();
}
if (ActiveButton(ICON_FA_COMPACT_DISC " Change Disc", false))
{
CloseQuickMenu();
DoChangeDisc();
}
if (ActiveButton(ICON_FA_SLIDERS_H " Settings", false))
{
CloseQuickMenu();
s_current_main_window = MainWindowType::Settings;
}
if (ActiveButton(ICON_FA_SYNC " Reset System", false))
{
CloseQuickMenu();
s_host_interface->RunLater(DoReset);
}
if (ActiveButton(ICON_FA_POWER_OFF " Exit Game", false))
{
CloseQuickMenu();
s_host_interface->RunLater(DoPowerOff);
}
EndMenuButtons();
EndFullscreenWindow();
}
}
void InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, s32 slot, bool global)
{
if (global)
li->title = StringUtil::StdStringFromFormat("Global Slot %d##global_slot_%d", slot, slot);
else
li->title =
StringUtil::StdStringFromFormat("%s Slot %d##game_slot_%d", System::GetRunningTitle().c_str(), slot, slot);
li->summary = "No Save State";
std::string().swap(li->path);
std::string().swap(li->media_path);
li->slot = slot;
li->global = global;
}
void InitializeSaveStateListEntry(SaveStateListEntry* li, CommonHostInterface::ExtendedSaveStateInfo* ssi)
{
if (ssi->global)
{
li->title =
StringUtil::StdStringFromFormat("Global Save %d - %s##global_slot_%d", ssi->slot, ssi->title.c_str(), ssi->slot);
}
else
{
li->title = StringUtil::StdStringFromFormat("%s Slot %d##game_slot_%d", ssi->title.c_str(), ssi->slot, ssi->slot);
}
li->summary =
StringUtil::StdStringFromFormat("%s - Saved %s", ssi->game_code.c_str(),
Timestamp::FromUnixTimestamp(ssi->timestamp).ToString("%c").GetCharArray());
li->slot = ssi->slot;
li->global = ssi->global;
li->path = std::move(ssi->path);
li->media_path = std::move(ssi->media_path);
li->preview_texture.reset();
if (ssi && !ssi->screenshot_data.empty())
{
li->preview_texture = s_host_interface->GetDisplay()->CreateTexture(
ssi->screenshot_width, ssi->screenshot_height, 1, 1, 1, HostDisplayPixelFormat::RGBA8,
ssi->screenshot_data.data(), sizeof(u32) * ssi->screenshot_width, false);
}
else
{
li->preview_texture = s_host_interface->GetDisplay()->CreateTexture(
PLACEHOLDER_ICON_WIDTH, PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, HostDisplayPixelFormat::RGBA8, PLACEHOLDER_ICON_DATA,
sizeof(u32) * PLACEHOLDER_ICON_WIDTH, false);
}
if (!li->preview_texture)
Log_ErrorPrintf("Failed to upload save state image to GPU");
}
void PopulateSaveStateListEntries()
{
s_save_state_selector_slots.clear();
if (!System::GetRunningCode().empty())
{
for (s32 i = 1; i <= CommonHostInterface::PER_GAME_SAVE_STATE_SLOTS; i++)
{
std::optional<CommonHostInterface::ExtendedSaveStateInfo> ssi =
s_host_interface->GetExtendedSaveStateInfo(System::GetRunningCode().c_str(), i);
SaveStateListEntry li;
if (ssi)
InitializeSaveStateListEntry(&li, &ssi.value());
else
InitializePlaceholderSaveStateListEntry(&li, i, false);
s_save_state_selector_slots.push_back(std::move(li));
}
}
for (s32 i = 1; i <= CommonHostInterface::GLOBAL_SAVE_STATE_SLOTS; i++)
{
std::optional<CommonHostInterface::ExtendedSaveStateInfo> ssi =
s_host_interface->GetExtendedSaveStateInfo(nullptr, i);
SaveStateListEntry li;
if (ssi)
InitializeSaveStateListEntry(&li, &ssi.value());
else
InitializePlaceholderSaveStateListEntry(&li, i, true);
s_save_state_selector_slots.push_back(std::move(li));
}
}
#if 0
void DrawSaveStateSelector(bool is_loading, bool fullscreen)
{
const HostDisplayTexture* selected_texture = s_placeholder_texture.get();
if (!BeginFullscreenColumns())
{
EndFullscreenColumns();
return;
}
// drawn back the front so the hover changes the image
if (BeginFullscreenColumnWindow(570.0f, LAYOUT_SCREEN_WIDTH, "save_state_selector_slots"))
{
BeginMenuButtons(static_cast<u32>(s_save_state_selector_slots.size()), true);
for (const SaveStateListEntry& entry : s_save_state_selector_slots)
{
if (MenuButton(entry.title.c_str(), entry.summary.c_str()))
{
const std::string& path = entry.path;
s_host_interface->RunLater([path]() { s_host_interface->LoadState(path.c_str()); });
}
if (ImGui::IsItemHovered())
selected_texture = entry.preview_texture.get();
}
EndMenuButtons();
}
EndFullscreenColumnWindow();
if (BeginFullscreenColumnWindow(0.0f, 570.0f, "save_state_selector_preview", ImVec4(0.11f, 0.15f, 0.17f, 1.00f)))
{
ImGui::SetCursorPos(LayoutScale(20.0f, 20.0f));
ImGui::PushFont(g_large_font);
ImGui::TextUnformatted(is_loading ? ICON_FA_FOLDER_OPEN " Load State" : ICON_FA_SAVE " Save State");
ImGui::PopFont();
ImGui::SetCursorPos(LayoutScale(ImVec2(85.0f, 160.0f)));
ImGui::Image(selected_texture ? selected_texture->GetHandle() : s_placeholder_texture->GetHandle(),
LayoutScale(ImVec2(400.0f, 400.0f)));
ImGui::SetCursorPosY(LayoutScale(670.0f));
BeginMenuButtons(1, false);
if (ActiveButton(ICON_FA_BACKWARD " Back", false))
ReturnToMainWindow();
EndMenuButtons();
}
EndFullscreenColumnWindow();
EndFullscreenColumns();
}
#endif
void OpenSaveStateSelector(bool is_loading)
{
s_save_state_selector_loading = is_loading;
s_save_state_selector_open = true;
s_save_state_selector_slots.clear();
PopulateSaveStateListEntries();
}
void CloseSaveStateSelector()
{
s_save_state_selector_slots.clear();
s_save_state_selector_open = false;
}
void DrawSaveStateSelector(bool is_loading, bool fullscreen)
{
if (fullscreen)
{
if (!BeginFullscreenColumns())
{
EndFullscreenColumns();
return;
}
if (!BeginFullscreenColumnWindow(0.0f, LAYOUT_SCREEN_WIDTH, "save_state_selector_slots"))
{
EndFullscreenColumnWindow();
EndFullscreenColumns();
return;
}
}
else
{
const char* window_title = is_loading ? "Load State" : "Save State";
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 680.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup(window_title);
bool is_open = true;
if (!ImGui::BeginPopupModal(window_title, &is_open,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove) ||
!is_open)
{
ImGui::PopStyleVar(2);
ImGui::PopFont();
CloseSaveStateSelector();
return;
}
}
BeginMenuButtons();
constexpr float padding = 10.0f;
constexpr float button_height = 96.0f;
constexpr float image_width = 128.0f;
constexpr float image_height = 96.0f;
ImDrawList* dl = ImGui::GetWindowDrawList();
for (const SaveStateListEntry& entry : s_save_state_selector_slots)
{
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame(entry.title.c_str(), true, button_height, &visible, &hovered, &bb.Min, &bb.Max);
if (!visible)
continue;
ImVec2 pos(bb.Min);
const ImRect image_bb(pos, pos + LayoutScale(image_width, image_height));
pos.x += LayoutScale(image_width + padding);
dl->AddImage(static_cast<ImTextureID>(entry.preview_texture ? entry.preview_texture->GetHandle() :
s_placeholder_texture->GetHandle()),
image_bb.Min, image_bb.Max);
ImRect text_bb(pos, ImVec2(bb.Max.x, pos.y + g_large_font->FontSize));
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.title.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
&text_bb);
ImGui::PopFont();
ImGui::PushFont(g_medium_font);
if (!entry.summary.empty())
{
text_bb.Min.y = text_bb.Max.y + LayoutScale(4.0f);
text_bb.Max.y = text_bb.Min.y + g_medium_font->FontSize;
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.summary.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
&text_bb);
}
if (!entry.path.empty())
{
text_bb.Min.y = text_bb.Max.y + LayoutScale(4.0f);
text_bb.Max.y = text_bb.Min.y + g_medium_font->FontSize;
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.path.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
&text_bb);
}
if (!entry.media_path.empty())
{
text_bb.Min.y = text_bb.Max.y + LayoutScale(4.0f);
text_bb.Max.y = text_bb.Min.y + g_medium_font->FontSize;
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.media_path.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
&text_bb);
}
ImGui::PopFont();
if (pressed)
{
if (is_loading)
{
const std::string& path = entry.path;
s_host_interface->RunLater([path]() {
s_host_interface->LoadState(path.c_str());
CloseSaveStateSelector();
});
}
else
{
const s32 slot = entry.slot;
const bool global = entry.global;
s_host_interface->RunLater([slot, global]() {
s_host_interface->SaveState(global, slot);
CloseSaveStateSelector();
});
}
}
}
EndMenuButtons();
if (fullscreen)
{
EndFullscreenColumnWindow();
EndFullscreenColumns();
}
else
{
ImGui::EndPopup();
ImGui::PopStyleVar(2);
ImGui::PopFont();
}
}
void DrawGameListWindow()
{
const GameListEntry* selected_entry = nullptr;
if (!BeginFullscreenColumns())
{
EndFullscreenColumns();
return;
}
if (BeginFullscreenColumnWindow(450.0f, LAYOUT_SCREEN_WIDTH, "game_list_entries"))
{
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const ImVec2 image_size(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT, LAYOUT_MENU_BUTTON_HEIGHT));
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BeginMenuButtons();
SmallString summary;
for (const GameListEntry* entry : s_game_list_sorted_entries)
{
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ImRect bb;
bool visible, hovered;
bool pressed =
MenuButtonFrame(entry->path.c_str(), true, LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered, &bb.Min, &bb.Max);
if (!visible)
continue;
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HostDisplayTexture* cover_texture = GetGameListCover(entry);
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if (entry->code.empty())
summary.Format("%s - ", Settings::GetDiscRegionName(entry->region));
else
summary.Format("%s - %s - ", entry->code.c_str(), Settings::GetDiscRegionName(entry->region));
summary.AppendString(FileSystem::GetFileNameFromPath(entry->path.c_str()));
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ImGui::GetWindowDrawList()->AddImage(cover_texture->GetHandle(), bb.Min, bb.Min + image_size, ImVec2(0.0f, 0.0f),
ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
const float text_start_x = bb.Min.x + image_size.x + LayoutScale(15.0f);
const ImRect title_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
const ImRect summary_bb(ImVec2(text_start_x, midpoint), bb.Max);
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, entry->title.c_str(),
entry->title.c_str() + entry->title.size(), nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
if (summary)
{
ImGui::PushFont(g_medium_font);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, summary, summary.GetCharArray() + summary.GetLength(),
nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
ImGui::PopFont();
}
if (pressed)
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{
// launch game
const std::string& path_to_launch(entry->path);
s_host_interface->RunLater([path_to_launch]() { DoStartPath(path_to_launch, true); });
}
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if (hovered)
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selected_entry = entry;
}
EndMenuButtons();
}
EndFullscreenColumnWindow();
if (BeginFullscreenColumnWindow(0.0f, 450.0f, "game_list_info", ImVec4(0.11f, 0.15f, 0.17f, 1.00f)))
{
const auto* window = ImGui::GetCurrentWindow();
const ImVec2 base_pos(window->DC.CursorPos);
ImGui::SetCursorPos(LayoutScale(ImVec2(50.0f, 50.0f)));
ImGui::Image(selected_entry ? GetGameListCover(selected_entry)->GetHandle() :
GetTextureForGameListEntryType(GameListEntryType::Count)->GetHandle(),
LayoutScale(ImVec2(350.0f, 350.0f)));
const float work_width = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
constexpr float field_margin_y = 10.0f;
constexpr float start_x = 50.0f;
float text_y = 425.0f;
float text_width;
SmallString text;
ImGui::SetCursorPos(LayoutScale(start_x, text_y));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, field_margin_y));
ImGui::BeginGroup();
if (selected_entry)
{
// title
ImGui::PushFont(g_large_font);
text_width = ImGui::CalcTextSize(selected_entry->title.c_str(), nullptr, false, work_width).x;
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
ImGui::TextWrapped("%s", selected_entry->title.c_str());
ImGui::PopFont();
ImGui::PushFont(g_medium_font);
// code
text_width = ImGui::CalcTextSize(selected_entry->code.c_str(), nullptr, false, work_width).x;
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
ImGui::TextWrapped("%s", selected_entry->code.c_str());
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 15.0f);
// region
ImGui::TextUnformatted("Region: ");
ImGui::SameLine();
ImGui::Image(s_disc_region_textures[static_cast<u32>(selected_entry->region)]->GetHandle(),
LayoutScale(23.0f, 16.0f));
ImGui::SameLine();
ImGui::Text(" (%s)", Settings::GetDiscRegionDisplayName(selected_entry->region));
// compatibility
ImGui::TextUnformatted("Compatibility: ");
ImGui::SameLine();
ImGui::Image(s_game_compatibility_textures[static_cast<u32>(selected_entry->compatibility_rating)]->GetHandle(),
LayoutScale(64.0f, 16.0f));
ImGui::SameLine();
ImGui::Text(" (%s)", GameList::GetGameListCompatibilityRatingString(selected_entry->compatibility_rating));
// size
ImGui::Text("Size: %.2f MB", static_cast<float>(selected_entry->total_size) / 1048576.0f);
// TODO: last played
ImGui::Text("Last Played: Never");
// game settings
const u32 user_setting_count = selected_entry->settings.GetUserSettingsCount();
if (user_setting_count > 0)
ImGui::Text("%u Per-Game Settings Set", user_setting_count);
else
ImGui::TextUnformatted("No Per-Game Settings Set");
ImGui::PopFont();
}
else
{
// title
const char* title = "No Game Selected";
ImGui::PushFont(g_large_font);
text_width = ImGui::CalcTextSize(title, nullptr, false, work_width).x;
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
ImGui::TextWrapped("%s", title);
ImGui::PopFont();
}
ImGui::EndGroup();
ImGui::PopStyleVar();
ImGui::SetCursorPosY(LayoutScale(670.0f));
BeginMenuButtons();
if (ActiveButton(ICON_FA_BACKWARD " Back", false))
ReturnToMainWindow();
EndMenuButtons();
}
EndFullscreenColumnWindow();
EndFullscreenColumns();
}
void EnsureGameListLoaded()
{
// not worth using a condvar here
if (s_game_list_load_thread.joinable())
s_game_list_load_thread.join();
if (s_game_list_sorted_entries.empty())
SortGameList();
}
static void GameListRefreshThread()
{
ProgressCallback cb("game_list_refresh");
s_host_interface->GetGameList()->Refresh(false, false, &cb);
}
void QueueGameListRefresh()
{
if (s_game_list_load_thread.joinable())
s_game_list_load_thread.join();
s_game_list_sorted_entries.clear();
s_host_interface->GetGameList()->SetSearchDirectoriesFromSettings(*s_settings_interface);
s_game_list_load_thread = std::thread(GameListRefreshThread);
}
void SwitchToGameList()
{
EnsureGameListLoaded();
s_current_main_window = MainWindowType::GameList;
}
void SortGameList()
{
s_game_list_sorted_entries.clear();
for (const GameListEntry& entry : s_host_interface->GetGameList()->GetEntries())
s_game_list_sorted_entries.push_back(&entry);
// TODO: Custom sort types
std::sort(s_game_list_sorted_entries.begin(), s_game_list_sorted_entries.end(),
[](const GameListEntry* lhs, const GameListEntry* rhs) { return lhs->title < rhs->title; });
}
HostDisplayTexture* GetGameListCover(const GameListEntry* entry)
{
// lookup and grab cover image
auto cover_it = s_cover_image_map.find(entry->path);
if (cover_it == s_cover_image_map.end())
{
const std::string cover_path(s_host_interface->GetGameList()->GetCoverImagePathForEntry(entry));
std::unique_ptr<HostDisplayTexture> texture;
if (!cover_path.empty())
{
Log_DevPrintf("Trying to load cover from '%s' for '%s'", cover_path.c_str(), entry->path.c_str());
Common::RGBA8Image image;
if (Common::LoadImageFromFile(&image, cover_path.c_str()) || !image.IsValid())
{
texture = s_host_interface->GetDisplay()->CreateTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1,
HostDisplayPixelFormat::RGBA8, image.GetPixels(),
image.GetByteStride());
if (!texture)
Log_ErrorPrintf("Failed to upload %ux%u texture to GPU", image.GetWidth(), image.GetHeight());
}
else
{
Log_ErrorPrintf("Failed to load cover from '%s'", cover_path.c_str());
}
}
cover_it = s_cover_image_map.emplace(entry->path, std::move(texture)).first;
}
if (cover_it->second)
return cover_it->second.get();
return GetTextureForGameListEntryType(entry->type);
}
HostDisplayTexture* GetTextureForGameListEntryType(GameListEntryType type)
{
switch (type)
{
case GameListEntryType::PSExe:
return s_fallback_exe_texture.get();
case GameListEntryType::Playlist:
return s_fallback_playlist_texture.get();
case GameListEntryType::PSF:
return s_fallback_psf_texture.get();
break;
case GameListEntryType::Disc:
default:
return s_fallback_disc_texture.get();
}
}
HostDisplayTexture* GetCoverForCurrentGame()
{
EnsureGameListLoaded();
const GameListEntry* entry = s_host_interface->GetGameList()->GetEntryForPath(System::GetRunningPath().c_str());
if (!entry)
return s_fallback_disc_texture.get();
return GetGameListCover(entry);
}
//////////////////////////////////////////////////////////////////////////
// Overlays
//////////////////////////////////////////////////////////////////////////
static ImDrawList* GetDrawListForOverlay()
{
// If we're in the landing page, draw the OSD over the windows (since it covers it)
return (s_current_main_window != MainWindowType::None) ? ImGui::GetForegroundDrawList() : ImGui::GetBackgroundDrawList();
}
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void DrawStatsOverlay()
{
if (!(g_settings.display_show_fps || g_settings.display_show_vps || g_settings.display_show_speed ||
g_settings.display_show_resolution || System::IsPaused() || s_host_interface->IsFastForwardEnabled() ||
s_host_interface->IsTurboEnabled()))
{
return;
}
float margin = LayoutScale(10.0f);
float position_y = margin;
ImDrawList* dl = GetDrawListForOverlay();
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TinyString text;
ImVec2 text_size;
bool first = true;
#define DRAW_LINE(font, font_size, right_pad, color) \
do \
{ \
text_size = font->CalcTextSizeA(font_size, std::numeric_limits<float>::max(), -1.0f, text, \
text.GetCharArray() + text.GetLength(), nullptr); \
dl->AddText(font, font_size, ImVec2(ImGui::GetIO().DisplaySize.x - (right_pad)-margin - text_size.x, position_y), \
color, text, text.GetCharArray() + text.GetLength()); \
position_y += text_size.y + margin; \
} while (0)
const System::State state = System::GetState();
if (System::GetState() == System::State::Running)
{
const float speed = System::GetEmulationSpeed();
if (g_settings.display_show_fps)
{
text.AppendFormattedString("%.2f", System::GetFPS());
first = false;
}
if (g_settings.display_show_vps)
{
text.AppendFormattedString("%s%.2f", first ? "" : " / ", System::GetVPS());
first = false;
}
if (g_settings.display_show_speed)
{
text.AppendFormattedString("%s%u%%", first ? "" : " / ", static_cast<u32>(std::round(speed)));
first = false;
}
if (!text.IsEmpty())
{
ImU32 color;
if (speed < 95.0f)
color = IM_COL32(255, 100, 100, 255);
else if (speed > 105.0f)
color = IM_COL32(100, 255, 100, 255);
else
color = IM_COL32(255, 255, 255, 255);
DRAW_LINE(g_large_font, g_large_font->FontSize, 0.0f, color);
}
if (g_settings.display_show_resolution)
{
const auto [effective_width, effective_height] = g_gpu->GetEffectiveDisplayResolution();
const bool interlaced = g_gpu->IsInterlacedDisplayEnabled();
text.Format("%ux%u (%s)", effective_width, effective_height, interlaced ? "interlaced" : "progressive");
DRAW_LINE(g_large_font, g_large_font->FontSize, 0.0f, IM_COL32(255, 255, 255, 255));
}
if (s_host_interface->IsFastForwardEnabled() || s_host_interface->IsTurboEnabled())
{
text.Assign(ICON_FA_FAST_FORWARD);
DRAW_LINE(g_large_font, g_large_font->FontSize * 2.0f, margin, IM_COL32(255, 255, 255, 255));
}
}
else if (state == System::State::Paused)
{
text.Assign(ICON_FA_PAUSE);
DRAW_LINE(g_large_font, g_large_font->FontSize * 2.0f, margin, IM_COL32(255, 255, 255, 255));
}
#undef DRAW_LINE
}
void DrawOSDMessages()
{
if (!g_settings.display_show_osd_messages)
{
// we still need to remove them from the queue
s_host_interface->EnumerateOSDMessages([](const std::string& message, float time_remaining) { return true; });
return;
}
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
const float max_width = LayoutScale(1080.0f);
const float spacing = LayoutScale(4.0f);
const float margin = LayoutScale(10.0f);
const float padding = LayoutScale(10.0f);
float position_x = margin;
float position_y = (margin + ImGuiFullscreen::g_layout_padding_top);
s_host_interface->EnumerateOSDMessages(
[max_width, spacing, padding, &position_x, &position_y](const std::string& message, float time_remaining) -> bool {
const float opacity = std::min(time_remaining, 1.0f);
if (position_y >= ImGui::GetIO().DisplaySize.y)
return false;
const ImVec2 pos(position_x, position_y);
const ImVec2 text_size(ImGui::CalcTextSize(message.c_str(), nullptr, max_width));
const ImVec2 size(text_size + LayoutScale(20.0f, 20.0f));
const ImVec4 text_rect(pos.x + padding, pos.y + padding, pos.x + size.x - padding, pos.y + size.y - padding);
ImDrawList* dl = GetDrawListForOverlay();
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dl->AddRectFilled(pos, pos + size, ImGui::GetColorU32(ImGuiCol_WindowBg, opacity), LayoutScale(10.0f));
dl->AddRect(pos, pos + size, ImGui::GetColorU32(ImGuiCol_Border), LayoutScale(10.0f));
dl->AddText(g_large_font, g_large_font->FontSize, ImVec2(text_rect.x, text_rect.y),
ImGui::GetColorU32(ImGuiCol_Text, opacity), message.c_str(), nullptr, max_width, &text_rect);
position_y += size.y + spacing;
return true;
});
ImGui::PopStyleVar(2);
ImGui::PopFont();
}
void OpenAboutWindow()
{
s_about_window_open = true;
}
void DrawAboutWindow()
{
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 500.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup("About DuckStation");
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
if (ImGui::BeginPopupModal("About DuckStation", &s_about_window_open,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
{
ImGui::TextWrapped("DuckStation is a free and open-source simulator/emulator of the Sony PlayStation(TM) console, "
"focusing on playability, speed, and long-term maintainability.");
ImGui::NewLine();
ImGui::TextWrapped("Contributor List: https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md");
ImGui::NewLine();
ImGui::TextWrapped("Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)");
ImGui::NewLine();
ImGui::TextWrapped("\"PlayStation\" and \"PSX\" are registered trademarks of Sony Interactive Entertainment Europe "
"Limited. This software is not affiliated in any way with Sony Interactive Entertainment.");
ImGui::NewLine();
BeginMenuButtons();
if (ActiveButton(ICON_FA_GLOBE " GitHub Repository", false))
s_host_interface->ReportError("Go to https://github.com/stenzek/duckstation/");
if (ActiveButton(ICON_FA_BUG " Issue Tracker", false))
s_host_interface->ReportError("Go to https://github.com/stenzek/duckstation/issues");
if (ActiveButton(ICON_FA_COMMENT " Discord Server", false))
s_host_interface->ReportError("Go to https://discord.gg/Buktv3t");
if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close", false))
{
ImGui::CloseCurrentPopup();
s_about_window_open = false;
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleVar(2);
ImGui::PopFont();
}
bool DrawErrorWindow(const char* message)
{
bool is_open = true;
ImGuiFullscreen::BeginLayout();
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup("ReportError");
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
if (ImGui::BeginPopupModal("ReportError", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
{
ImGui::SetCursorPos(LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::TextWrapped("%s", message);
ImGui::GetCurrentWindow()->DC.CursorPos.y += LayoutScale(5.0f);
BeginMenuButtons();
if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close", false))
{
ImGui::CloseCurrentPopup();
is_open = false;
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleVar(2);
ImGui::PopFont();
ImGuiFullscreen::EndLayout();
return !is_open;
}
bool DrawConfirmWindow(const char* message, bool* result)
{
bool is_open = true;
ImGuiFullscreen::BeginLayout();
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup("ConfirmMessage");
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
if (ImGui::BeginPopupModal("ConfirmMessage", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
{
ImGui::SetCursorPos(LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::TextWrapped("%s", message);
ImGui::GetCurrentWindow()->DC.CursorPos.y += LayoutScale(5.0f);
BeginMenuButtons();
bool done = false;
if (ActiveButton(ICON_FA_CHECK " Yes", false))
{
*result = true;
done = true;
}
if (ActiveButton(ICON_FA_TIMES " No", false))
{
*result = false;
done = true;
}
if (done)
{
ImGui::CloseCurrentPopup();
is_open = false;
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleVar(2);
ImGui::PopFont();
ImGuiFullscreen::EndLayout();
return !is_open;
}
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//////////////////////////////////////////////////////////////////////////
// Debug Menu
//////////////////////////////////////////////////////////////////////////
void SetDebugMenuEnabled(bool enabled, bool save_to_ini)
{
if (s_debug_menu_enabled == enabled)
return;
const float size = enabled ? DPIScale(LAYOUT_MAIN_MENU_BAR_SIZE) : 0.0f;
s_host_interface->GetDisplay()->SetDisplayTopMargin(static_cast<s32>(size));
ImGuiFullscreen::SetMenuBarSize(size);
ImGuiFullscreen::UpdateLayoutScale();
if (ImGuiFullscreen::UpdateFonts())
s_host_interface->GetDisplay()->UpdateImGuiFontTexture();
s_debug_menu_enabled = enabled;
if (save_to_ini)
{
s_settings_interface->SetBoolValue("Main", "ShowDebugMenu", enabled);
s_settings_interface->Save();
}
}
static void DrawDebugStats();
static void DrawDebugSystemMenu();
static void DrawDebugSettingsMenu();
static void DrawDebugDebugMenu();
void DrawDebugMenu()
{
if (!ImGui::BeginMainMenuBar())
return;
if (ImGui::BeginMenu("System"))
{
DrawDebugSystemMenu();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Settings"))
{
DrawDebugSettingsMenu();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Debug"))
{
DrawDebugDebugMenu();
ImGui::EndMenu();
}
DrawDebugStats();
ImGui::EndMainMenuBar();
}
void DrawDebugStats()
{
if (!System::IsShutdown())
{
const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
if (System::IsPaused())
{
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (50.0f * framebuffer_scale));
ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Paused");
}
else
{
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (420.0f * framebuffer_scale));
ImGui::Text("Average: %.2fms", System::GetAverageFrameTime());
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (310.0f * framebuffer_scale));
ImGui::Text("Worst: %.2fms", System::GetWorstFrameTime());
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (210.0f * framebuffer_scale));
const float speed = System::GetEmulationSpeed();
const u32 rounded_speed = static_cast<u32>(std::round(speed));
if (speed < 90.0f)
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
else if (speed < 110.0f)
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
else
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (165.0f * framebuffer_scale));
ImGui::Text("FPS: %.2f", System::GetFPS());
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (80.0f * framebuffer_scale));
ImGui::Text("VPS: %.2f", System::GetVPS());
}
}
}
void DrawDebugSystemMenu()
{
const bool system_enabled = static_cast<bool>(!System::IsShutdown());
if (ImGui::MenuItem("Start Disc", nullptr, false, !system_enabled))
{
DoStartFile();
ClearImGuiFocus();
}
if (ImGui::MenuItem("Start BIOS", nullptr, false, !system_enabled))
{
DoStartBIOS();
ClearImGuiFocus();
}
ImGui::Separator();
if (ImGui::MenuItem("Power Off", nullptr, false, system_enabled))
{
DoPowerOff();
ClearImGuiFocus();
}
if (ImGui::MenuItem("Reset", nullptr, false, system_enabled))
{
DoReset();
ClearImGuiFocus();
}
if (ImGui::MenuItem("Pause", nullptr, System::IsPaused(), system_enabled))
{
DoPause();
ClearImGuiFocus();
}
ImGui::Separator();
if (ImGui::MenuItem("Change Disc", nullptr, false, system_enabled))
{
#if 0
DoChangeDisc();
#endif
ClearImGuiFocus();
}
if (ImGui::MenuItem("Remove Disc", nullptr, false, system_enabled))
{
s_host_interface->RunLater([]() { System::RemoveMedia(); });
ClearImGuiFocus();
}
if (ImGui::MenuItem("Frame Step", nullptr, false, system_enabled))
{
#if 0
s_host_interface->RunLater([]() { DoFrameStep(); });
#endif
ClearImGuiFocus();
}
ImGui::Separator();
if (ImGui::BeginMenu("Load State"))
{
for (u32 i = 1; i <= CommonHostInterface::GLOBAL_SAVE_STATE_SLOTS; i++)
{
char buf[16];
std::snprintf(buf, sizeof(buf), "State %u", i);
if (ImGui::MenuItem(buf))
{
s_host_interface->RunLater([i]() { s_host_interface->LoadState(true, i); });
ClearImGuiFocus();
}
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Save State", system_enabled))
{
for (u32 i = 1; i <= CommonHostInterface::GLOBAL_SAVE_STATE_SLOTS; i++)
{
TinyString buf;
buf.Format("State %u", i);
if (ImGui::MenuItem(buf))
{
s_host_interface->RunLater([i]() { s_host_interface->SaveState(true, i); });
ClearImGuiFocus();
}
}
ImGui::EndMenu();
}
ImGui::Separator();
if (ImGui::BeginMenu("Cheats", system_enabled))
{
const bool has_cheat_file = System::HasCheatList();
if (ImGui::BeginMenu("Enabled Cheats", has_cheat_file))
{
CheatList* cl = System::GetCheatList();
for (u32 i = 0; i < cl->GetCodeCount(); i++)
{
const CheatCode& cc = cl->GetCode(i);
if (ImGui::MenuItem(cc.description.c_str(), nullptr, cc.enabled, true))
s_host_interface->SetCheatCodeState(i, !cc.enabled, g_settings.auto_load_cheats);
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Apply Cheat", has_cheat_file))
{
CheatList* cl = System::GetCheatList();
for (u32 i = 0; i < cl->GetCodeCount(); i++)
{
const CheatCode& cc = cl->GetCode(i);
if (ImGui::MenuItem(cc.description.c_str()))
s_host_interface->ApplyCheatCode(i);
}
ImGui::EndMenu();
}
ImGui::EndMenu();
}
ImGui::Separator();
if (ImGui::MenuItem("Exit"))
s_host_interface->RequestExit();
}
void DrawDebugSettingsMenu()
{
bool settings_changed = false;
if (ImGui::BeginMenu("CPU Execution Mode"))
{
const CPUExecutionMode current = s_settings_copy.cpu_execution_mode;
for (u32 i = 0; i < static_cast<u32>(CPUExecutionMode::Count); i++)
{
if (ImGui::MenuItem(Settings::GetCPUExecutionModeDisplayName(static_cast<CPUExecutionMode>(i)), nullptr,
i == static_cast<u32>(current)))
{
s_settings_copy.cpu_execution_mode = static_cast<CPUExecutionMode>(i);
settings_changed = true;
}
}
ImGui::EndMenu();
}
if (ImGui::MenuItem("CPU Clock Control", nullptr, &s_settings_copy.cpu_overclock_enable))
{
settings_changed = true;
s_settings_copy.UpdateOverclockActive();
}
if (ImGui::BeginMenu("CPU Clock Speed"))
{
static constexpr auto values = make_array(10u, 25u, 50u, 75u, 100u, 125u, 150u, 175u, 200u, 225u, 250u, 275u, 300u,
350u, 400u, 450u, 500u, 600u, 700u, 800u);
const u32 percent = s_settings_copy.GetCPUOverclockPercent();
for (u32 value : values)
{
if (ImGui::MenuItem(TinyString::FromFormat("%u%%", value), nullptr, percent == value))
{
s_settings_copy.SetCPUOverclockPercent(value);
s_settings_copy.UpdateOverclockActive();
settings_changed = true;
}
}
ImGui::EndMenu();
}
settings_changed |=
ImGui::MenuItem("Recompiler Memory Exceptions", nullptr, &s_settings_copy.cpu_recompiler_memory_exceptions);
if (ImGui::BeginMenu("Recompiler Fastmem"))
{
for (u32 i = 0; i < static_cast<u32>(CPUFastmemMode::Count); i++)
{
if (ImGui::MenuItem(Settings::GetCPUFastmemModeDisplayName(static_cast<CPUFastmemMode>(i)), nullptr,
s_settings_copy.cpu_fastmem_mode == static_cast<CPUFastmemMode>(i)))
{
s_settings_copy.cpu_fastmem_mode = static_cast<CPUFastmemMode>(i);
settings_changed = true;
}
}
ImGui::EndMenu();
}
settings_changed |= ImGui::MenuItem("Recompiler ICache", nullptr, &s_settings_copy.cpu_recompiler_icache);
ImGui::Separator();
if (ImGui::BeginMenu("Renderer"))
{
const GPURenderer current = s_settings_copy.gpu_renderer;
for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
{
if (ImGui::MenuItem(Settings::GetRendererDisplayName(static_cast<GPURenderer>(i)), nullptr,
i == static_cast<u32>(current)))
{
s_settings_copy.gpu_renderer = static_cast<GPURenderer>(i);
settings_changed = true;
}
}
settings_changed |= ImGui::MenuItem("GPU on Thread", nullptr, &s_settings_copy.gpu_use_thread);
ImGui::EndMenu();
}
bool fullscreen = s_host_interface->IsFullscreen();
if (ImGui::MenuItem("Fullscreen", nullptr, &fullscreen))
s_host_interface->RunLater([fullscreen] { s_host_interface->SetFullscreen(fullscreen); });
if (ImGui::BeginMenu("Resize to Game", System::IsValid()))
{
static constexpr auto scales = make_array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);
for (const u32 scale : scales)
{
if (ImGui::MenuItem(TinyString::FromFormat("%ux Scale", scale)))
s_host_interface->RunLater(
[scale]() { s_host_interface->RequestRenderWindowScale(static_cast<float>(scale)); });
}
ImGui::EndMenu();
}
settings_changed |= ImGui::MenuItem("VSync", nullptr, &s_settings_copy.video_sync_enabled);
ImGui::Separator();
if (ImGui::BeginMenu("Resolution Scale"))
{
const u32 current_internal_resolution = s_settings_copy.gpu_resolution_scale;
for (u32 scale = 1; scale <= GPU::MAX_RESOLUTION_SCALE; scale++)
{
char buf[32];
std::snprintf(buf, sizeof(buf), "%ux (%ux%u)", scale, scale * VRAM_WIDTH, scale * VRAM_HEIGHT);
if (ImGui::MenuItem(buf, nullptr, current_internal_resolution == scale))
{
s_settings_copy.gpu_resolution_scale = scale;
settings_changed = true;
}
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Multisampling"))
{
const u32 current_multisamples = s_settings_copy.gpu_multisamples;
const bool current_ssaa = s_settings_copy.gpu_per_sample_shading;
if (ImGui::MenuItem("None", nullptr, (current_multisamples == 1)))
{
s_settings_copy.gpu_multisamples = 1;
s_settings_copy.gpu_per_sample_shading = false;
settings_changed = true;
}
for (u32 i = 2; i <= 32; i *= 2)
{
char buf[32];
std::snprintf(buf, sizeof(buf), "%ux MSAA", i);
if (ImGui::MenuItem(buf, nullptr, (current_multisamples == i && !current_ssaa)))
{
s_settings_copy.gpu_multisamples = i;
s_settings_copy.gpu_per_sample_shading = false;
settings_changed = true;
}
}
for (u32 i = 2; i <= 32; i *= 2)
{
char buf[32];
std::snprintf(buf, sizeof(buf), "%ux SSAA", i);
if (ImGui::MenuItem(buf, nullptr, (current_multisamples == i && current_ssaa)))
{
s_settings_copy.gpu_multisamples = i;
s_settings_copy.gpu_per_sample_shading = true;
settings_changed = true;
}
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("PGXP"))
{
settings_changed |= ImGui::MenuItem("PGXP Enabled", nullptr, &s_settings_copy.gpu_pgxp_enable);
settings_changed |=
ImGui::MenuItem("PGXP Culling", nullptr, &s_settings_copy.gpu_pgxp_culling, s_settings_copy.gpu_pgxp_enable);
settings_changed |= ImGui::MenuItem("PGXP Texture Correction", nullptr,
&s_settings_copy.gpu_pgxp_texture_correction, s_settings_copy.gpu_pgxp_enable);
settings_changed |= ImGui::MenuItem("PGXP Vertex Cache", nullptr, &s_settings_copy.gpu_pgxp_vertex_cache,
s_settings_copy.gpu_pgxp_enable);
settings_changed |=
ImGui::MenuItem("PGXP CPU Instructions", nullptr, &s_settings_copy.gpu_pgxp_cpu, s_settings_copy.gpu_pgxp_enable);
settings_changed |= ImGui::MenuItem("PGXP Preserve Projection Precision", nullptr,
&s_settings_copy.gpu_pgxp_preserve_proj_fp, s_settings_copy.gpu_pgxp_enable);
settings_changed |= ImGui::MenuItem("PGXP Depth Buffer", nullptr, &s_settings_copy.gpu_pgxp_depth_buffer,
s_settings_copy.gpu_pgxp_enable);
ImGui::EndMenu();
}
settings_changed |= ImGui::MenuItem("True (24-Bit) Color", nullptr, &s_settings_copy.gpu_true_color);
settings_changed |= ImGui::MenuItem("Scaled Dithering", nullptr, &s_settings_copy.gpu_scaled_dithering);
if (ImGui::BeginMenu("Texture Filtering"))
{
const GPUTextureFilter current = s_settings_copy.gpu_texture_filter;
for (u32 i = 0; i < static_cast<u32>(GPUTextureFilter::Count); i++)
{
if (ImGui::MenuItem(Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i)), nullptr,
i == static_cast<u32>(current)))
{
s_settings_copy.gpu_texture_filter = static_cast<GPUTextureFilter>(i);
settings_changed = true;
}
}
ImGui::EndMenu();
}
ImGui::Separator();
settings_changed |= ImGui::MenuItem("Disable Interlacing", nullptr, &s_settings_copy.gpu_disable_interlacing);
settings_changed |= ImGui::MenuItem("Widescreen Hack", nullptr, &s_settings_copy.gpu_widescreen_hack);
settings_changed |= ImGui::MenuItem("Force NTSC Timings", nullptr, &s_settings_copy.gpu_force_ntsc_timings);
settings_changed |= ImGui::MenuItem("24-Bit Chroma Smoothing", nullptr, &s_settings_copy.gpu_24bit_chroma_smoothing);
ImGui::Separator();
settings_changed |= ImGui::MenuItem("Display Linear Filtering", nullptr, &s_settings_copy.display_linear_filtering);
settings_changed |= ImGui::MenuItem("Display Integer Scaling", nullptr, &s_settings_copy.display_integer_scaling);
if (ImGui::BeginMenu("Aspect Ratio"))
{
for (u32 i = 0; i < static_cast<u32>(DisplayAspectRatio::Count); i++)
{
if (ImGui::MenuItem(Settings::GetDisplayAspectRatioName(static_cast<DisplayAspectRatio>(i)), nullptr,
s_settings_copy.display_aspect_ratio == static_cast<DisplayAspectRatio>(i)))
{
s_settings_copy.display_aspect_ratio = static_cast<DisplayAspectRatio>(i);
settings_changed = true;
}
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Crop Mode"))
{
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::Count); i++)
{
if (ImGui::MenuItem(Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i)), nullptr,
s_settings_copy.display_crop_mode == static_cast<DisplayCropMode>(i)))
{
s_settings_copy.display_crop_mode = static_cast<DisplayCropMode>(i);
settings_changed = true;
}
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Downsample Mode"))
{
for (u32 i = 0; i < static_cast<u32>(GPUDownsampleMode::Count); i++)
{
if (ImGui::MenuItem(Settings::GetDownsampleModeDisplayName(static_cast<GPUDownsampleMode>(i)), nullptr,
s_settings_copy.gpu_downsample_mode == static_cast<GPUDownsampleMode>(i)))
{
s_settings_copy.gpu_downsample_mode = static_cast<GPUDownsampleMode>(i);
settings_changed = true;
}
}
ImGui::EndMenu();
}
settings_changed |= ImGui::MenuItem("Force 4:3 For 24-bit", nullptr, &s_settings_copy.display_force_4_3_for_24bit);
ImGui::Separator();
if (ImGui::MenuItem("Dump Audio", nullptr, s_host_interface->IsDumpingAudio(), System::IsValid()))
{
if (!s_host_interface->IsDumpingAudio())
s_host_interface->StartDumpingAudio();
else
s_host_interface->StopDumpingAudio();
}
if (ImGui::MenuItem("Save Screenshot"))
s_host_interface->RunLater([]() { s_host_interface->SaveScreenshot(); });
if (settings_changed)
s_host_interface->RunLater(SaveAndApplySettings);
}
void DrawDebugDebugMenu()
{
const bool system_valid = System::IsValid();
Settings::DebugSettings& debug_settings = g_settings.debugging;
bool settings_changed = false;
if (ImGui::BeginMenu("Log Level"))
{
for (u32 i = LOGLEVEL_NONE; i < LOGLEVEL_COUNT; i++)
{
if (ImGui::MenuItem(Settings::GetLogLevelDisplayName(static_cast<LOGLEVEL>(i)), nullptr,
g_settings.log_level == static_cast<LOGLEVEL>(i)))
{
s_settings_copy.log_level = static_cast<LOGLEVEL>(i);
settings_changed = true;
}
}
ImGui::EndMenu();
}
settings_changed |= ImGui::MenuItem("Log To Console", nullptr, &s_settings_copy.log_to_console);
settings_changed |= ImGui::MenuItem("Log To Debug", nullptr, &s_settings_copy.log_to_debug);
settings_changed |= ImGui::MenuItem("Log To File", nullptr, &s_settings_copy.log_to_file);
ImGui::Separator();
settings_changed |= ImGui::MenuItem("Disable All Enhancements", nullptr, &s_settings_copy.disable_all_enhancements);
settings_changed |= ImGui::MenuItem("Dump CPU to VRAM Copies", nullptr, &debug_settings.dump_cpu_to_vram_copies);
settings_changed |= ImGui::MenuItem("Dump VRAM to CPU Copies", nullptr, &debug_settings.dump_vram_to_cpu_copies);
if (ImGui::MenuItem("CPU Trace Logging", nullptr, CPU::IsTraceEnabled(), system_valid))
2021-01-30 11:37:49 +00:00
{
if (!CPU::IsTraceEnabled())
CPU::StartTrace();
else
CPU::StopTrace();
}
ImGui::Separator();
settings_changed |= ImGui::MenuItem("Show VRAM", nullptr, &debug_settings.show_vram);
settings_changed |= ImGui::MenuItem("Show GPU State", nullptr, &debug_settings.show_gpu_state);
settings_changed |= ImGui::MenuItem("Show CDROM State", nullptr, &debug_settings.show_cdrom_state);
settings_changed |= ImGui::MenuItem("Show SPU State", nullptr, &debug_settings.show_spu_state);
settings_changed |= ImGui::MenuItem("Show Timers State", nullptr, &debug_settings.show_timers_state);
settings_changed |= ImGui::MenuItem("Show MDEC State", nullptr, &debug_settings.show_mdec_state);
settings_changed |= ImGui::MenuItem("Show DMA State", nullptr, &debug_settings.show_dma_state);
if (settings_changed)
{
// have to apply it to the copy too, otherwise it won't save
Settings::DebugSettings& debug_settings_copy = s_settings_copy.debugging;
debug_settings_copy.show_gpu_state = debug_settings.show_gpu_state;
debug_settings_copy.show_vram = debug_settings.show_vram;
debug_settings_copy.dump_cpu_to_vram_copies = debug_settings.dump_cpu_to_vram_copies;
debug_settings_copy.dump_vram_to_cpu_copies = debug_settings.dump_vram_to_cpu_copies;
debug_settings_copy.show_cdrom_state = debug_settings.show_cdrom_state;
debug_settings_copy.show_spu_state = debug_settings.show_spu_state;
debug_settings_copy.show_timers_state = debug_settings.show_timers_state;
debug_settings_copy.show_mdec_state = debug_settings.show_mdec_state;
debug_settings_copy.show_dma_state = debug_settings.show_dma_state;
s_host_interface->RunLater(SaveAndApplySettings);
}
}
bool SetControllerNavInput(FrontendCommon::ControllerNavigationButton button, bool value)
{
s_nav_input_values[static_cast<u32>(button)] = value;
if (!HasActiveWindow())
return false;
// This is a bit hacky..
ImGuiIO& io = ImGui::GetIO();
#define MAP_KEY(nbutton, imkey) \
if (button == nbutton) \
{ \
io.KeysDown[io.KeyMap[imkey]] = value; \
}
MAP_KEY(FrontendCommon::ControllerNavigationButton::LeftShoulder, ImGuiKey_PageUp);
MAP_KEY(FrontendCommon::ControllerNavigationButton::RightShoulder, ImGuiKey_PageDown);
#undef MAP_KEY
return true;
}
void SetImGuiNavInputs()
{
if (!HasActiveWindow())
return;
ImGuiIO& io = ImGui::GetIO();
#define MAP_BUTTON(button, imbutton) io.NavInputs[imbutton] = s_nav_input_values[static_cast<u32>(button)] ? 1.0f : 0.0f
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::Activate, ImGuiNavInput_Activate);
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::Cancel, ImGuiNavInput_Cancel);
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::DPadLeft, ImGuiNavInput_DpadLeft);
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::DPadRight, ImGuiNavInput_DpadRight);
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::DPadUp, ImGuiNavInput_DpadUp);
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::DPadDown, ImGuiNavInput_DpadDown);
#undef MAP_BUTTON
}
} // namespace FullscreenUI