2021-01-30 11:37:49 +00:00
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "fullscreen_ui.h"
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#include "IconsFontAwesome5.h"
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#include "common/byte_stream.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/make_array.h"
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#include "common/string.h"
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#include "common/string_util.h"
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#include "common_host_interface.h"
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#include "controller_interface.h"
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#include "core/cheats.h"
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#include "core/cpu_core.h"
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#include "core/gpu.h"
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#include "core/host_display.h"
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#include "core/host_interface_progress_callback.h"
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#include "core/resources.h"
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#include "core/settings.h"
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#include "core/system.h"
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#include "fullscreen_ui_progress_callback.h"
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#include "game_list.h"
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#include "icon.h"
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#include "imgui.h"
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#include "imgui_fullscreen.h"
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#include "imgui_internal.h"
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#include "imgui_stdlib.h"
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#include "imgui_styles.h"
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#include "scmversion/scmversion.h"
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#include <bitset>
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#include <thread>
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Log_SetChannel(FullscreenUI);
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static constexpr float LAYOUT_MAIN_MENU_BAR_SIZE = 20.0f; // Should be DPI scaled, not layout scaled!
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using ImGuiFullscreen::g_large_font;
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using ImGuiFullscreen::g_medium_font;
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using ImGuiFullscreen::LAYOUT_LARGE_FONT_SIZE;
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using ImGuiFullscreen::LAYOUT_MEDIUM_FONT_SIZE;
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2021-01-31 07:40:50 +00:00
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using ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT;
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using ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY;
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2021-02-01 15:40:37 +00:00
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using ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING;
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using ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING;
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2021-01-30 11:37:49 +00:00
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using ImGuiFullscreen::LAYOUT_SCREEN_HEIGHT;
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using ImGuiFullscreen::LAYOUT_SCREEN_WIDTH;
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using ImGuiFullscreen::ActiveButton;
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using ImGuiFullscreen::BeginFullscreenColumns;
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using ImGuiFullscreen::BeginFullscreenColumnWindow;
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using ImGuiFullscreen::BeginFullscreenWindow;
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using ImGuiFullscreen::BeginMenuButtons;
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using ImGuiFullscreen::CloseChoiceDialog;
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using ImGuiFullscreen::CloseFileSelector;
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using ImGuiFullscreen::DPIScale;
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using ImGuiFullscreen::EndFullscreenColumns;
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using ImGuiFullscreen::EndFullscreenColumnWindow;
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using ImGuiFullscreen::EndFullscreenWindow;
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using ImGuiFullscreen::EndMenuButtons;
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using ImGuiFullscreen::EnumChoiceButton;
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using ImGuiFullscreen::LayoutScale;
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using ImGuiFullscreen::MenuButton;
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using ImGuiFullscreen::MenuButtonFrame;
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using ImGuiFullscreen::MenuButtonWithValue;
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using ImGuiFullscreen::MenuHeading;
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using ImGuiFullscreen::MenuImageButton;
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using ImGuiFullscreen::OpenChoiceDialog;
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using ImGuiFullscreen::OpenFileSelector;
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using ImGuiFullscreen::RangeButton;
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using ImGuiFullscreen::ToggleButton;
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namespace FullscreenUI {
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//////////////////////////////////////////////////////////////////////////
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// Main
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//////////////////////////////////////////////////////////////////////////
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static void ClearImGuiFocus();
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static void ReturnToMainWindow();
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static void DrawLandingWindow();
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static void DrawQuickMenu(MainWindowType type);
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static void DrawDebugMenu();
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static void DrawStatsOverlay();
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static void DrawOSDMessages();
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static void DrawAboutWindow();
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static void OpenAboutWindow();
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static CommonHostInterface* s_host_interface;
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static SettingsInterface* s_settings_interface;
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static MainWindowType s_current_main_window = MainWindowType::Landing;
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static std::bitset<static_cast<u32>(FrontendCommon::ControllerNavigationButton::Count)> s_nav_input_values{};
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static bool s_debug_menu_enabled = false;
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static bool s_quick_menu_was_open = false;
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static bool s_was_paused_on_quick_menu_open = false;
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static bool s_about_window_open = false;
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//////////////////////////////////////////////////////////////////////////
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// Resources
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//////////////////////////////////////////////////////////////////////////
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static std::unique_ptr<HostDisplayTexture> LoadTextureResource(const char* name);
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static bool LoadResources();
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static void DestroyResources();
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std::unique_ptr<HostDisplayTexture> s_app_icon_texture;
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std::unique_ptr<HostDisplayTexture> s_placeholder_texture;
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std::array<std::unique_ptr<HostDisplayTexture>, static_cast<u32>(DiscRegion::Count)> s_disc_region_textures;
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std::array<std::unique_ptr<HostDisplayTexture>, static_cast<u32>(GameListCompatibilityRating::Count)>
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s_game_compatibility_textures;
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std::unique_ptr<HostDisplayTexture> s_fallback_disc_texture;
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std::unique_ptr<HostDisplayTexture> s_fallback_exe_texture;
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std::unique_ptr<HostDisplayTexture> s_fallback_psf_texture;
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std::unique_ptr<HostDisplayTexture> s_fallback_playlist_texture;
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//////////////////////////////////////////////////////////////////////////
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// Settings
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//////////////////////////////////////////////////////////////////////////
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enum class InputBindingType
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{
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None,
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Button,
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Axis,
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Rumble
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};
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static constexpr double INPUT_BINDING_TIMEOUT_SECONDS = 5.0;
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static void DrawSettingsWindow();
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static void BeginInputBinding(InputBindingType type, const std::string_view& section, const std::string_view& key,
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const std::string_view& display_name);
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static void EndInputBinding();
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static void DrawInputBindingWindow();
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static SettingsPage s_settings_page = SettingsPage::InterfaceSettings;
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static Settings s_settings_copy;
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static InputBindingType s_input_binding_type = InputBindingType::None;
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static TinyString s_input_binding_section;
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static TinyString s_input_binding_key;
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static TinyString s_input_binding_display_name;
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static Common::Timer s_input_binding_timer;
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//////////////////////////////////////////////////////////////////////////
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// Save State List
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//////////////////////////////////////////////////////////////////////////
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struct SaveStateListEntry
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{
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std::string title;
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std::string summary;
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std::string path;
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std::string media_path;
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std::unique_ptr<HostDisplayTexture> preview_texture;
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s32 slot;
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bool global;
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};
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static void InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, s32 slot, bool global);
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static void InitializeSaveStateListEntry(SaveStateListEntry* li, CommonHostInterface::ExtendedSaveStateInfo* ssi);
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static void PopulateSaveStateListEntries();
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static void OpenSaveStateSelector(bool is_loading);
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static void CloseSaveStateSelector();
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static void DrawSaveStateSelector(bool is_loading, bool fullscreen);
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static std::vector<SaveStateListEntry> s_save_state_selector_slots;
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static bool s_save_state_selector_open = false;
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static bool s_save_state_selector_loading = true;
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//////////////////////////////////////////////////////////////////////////
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// Game List
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//////////////////////////////////////////////////////////////////////////
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static void DrawGameListWindow();
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static void SwitchToGameList();
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static void QueueGameListRefresh();
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static void SortGameList();
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static HostDisplayTexture* GetTextureForGameListEntryType(GameListEntryType type);
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static HostDisplayTexture* GetGameListCover(const GameListEntry* entry);
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static HostDisplayTexture* GetCoverForCurrentGame();
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// Lazily populated cover images.
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static std::unordered_map<std::string, std::unique_ptr<HostDisplayTexture>> s_cover_image_map;
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static std::vector<const GameListEntry*> s_game_list_sorted_entries;
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static std::thread s_game_list_load_thread;
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//////////////////////////////////////////////////////////////////////////
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// Main
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//////////////////////////////////////////////////////////////////////////
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bool Initialize(CommonHostInterface* host_interface, SettingsInterface* settings_interface)
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{
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s_host_interface = host_interface;
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s_settings_interface = settings_interface;
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if (!LoadResources())
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return false;
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s_settings_copy.Load(*settings_interface);
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SetDebugMenuEnabled(settings_interface->GetBoolValue("Main", "ShowDebugMenu", false));
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QueueGameListRefresh();
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ImGuiFullscreen::UpdateLayoutScale();
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ImGuiFullscreen::UpdateFonts();
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return true;
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}
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bool HasActiveWindow()
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{
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return s_current_main_window != MainWindowType::None;
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}
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void SystemCreated()
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{
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s_current_main_window = MainWindowType::None;
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ClearImGuiFocus();
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}
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void SystemDestroyed()
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{
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s_current_main_window = MainWindowType::Landing;
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s_quick_menu_was_open = false;
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ClearImGuiFocus();
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}
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void SystemPaused(bool paused)
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{
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//
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}
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void OpenQuickMenu()
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{
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if (!System::IsValid())
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return;
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s_was_paused_on_quick_menu_open = System::IsPaused();
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if (s_settings_copy.pause_on_focus_loss && !s_was_paused_on_quick_menu_open)
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s_host_interface->RunLater([]() { s_host_interface->PauseSystem(true); });
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s_current_main_window = MainWindowType::QuickMenu;
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s_quick_menu_was_open = true;
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ClearImGuiFocus();
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}
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void CloseQuickMenu()
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{
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if (!System::IsValid())
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return;
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if (System::IsPaused() && !s_was_paused_on_quick_menu_open)
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s_host_interface->RunLater([]() { s_host_interface->PauseSystem(false); });
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s_current_main_window = MainWindowType::None;
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s_quick_menu_was_open = false;
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ClearImGuiFocus();
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}
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void Shutdown()
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{
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if (s_game_list_load_thread.joinable())
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s_game_list_load_thread.join();
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CloseSaveStateSelector();
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s_cover_image_map.clear();
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s_nav_input_values = {};
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DestroyResources();
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s_settings_interface = nullptr;
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s_host_interface = nullptr;
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}
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void Render()
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{
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if (s_debug_menu_enabled)
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2021-01-31 14:50:47 +00:00
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{
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2021-01-30 11:37:49 +00:00
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DrawDebugMenu();
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2021-01-31 14:50:47 +00:00
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if (System::IsValid())
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s_host_interface->DrawDebugWindows();
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}
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2021-01-30 11:37:49 +00:00
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else if (System::IsValid())
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2021-01-31 14:50:47 +00:00
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{
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2021-01-30 11:37:49 +00:00
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DrawStatsOverlay();
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2021-01-31 14:50:47 +00:00
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}
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2021-01-30 11:37:49 +00:00
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ImGuiFullscreen::BeginLayout();
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switch (s_current_main_window)
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{
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case MainWindowType::Landing:
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DrawLandingWindow();
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break;
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case MainWindowType::GameList:
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DrawGameListWindow();
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break;
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case MainWindowType::Settings:
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DrawSettingsWindow();
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break;
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case MainWindowType::QuickMenu:
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case MainWindowType::MoreQuickMenu:
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DrawQuickMenu(s_current_main_window);
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break;
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default:
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break;
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}
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if (s_save_state_selector_open)
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DrawSaveStateSelector(s_save_state_selector_loading, false);
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if (s_about_window_open)
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DrawAboutWindow();
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if (s_input_binding_type != InputBindingType::None)
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DrawInputBindingWindow();
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ImGuiFullscreen::EndLayout();
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DrawOSDMessages();
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}
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Settings& GetSettingsCopy()
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{
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return s_settings_copy;
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}
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void SaveAndApplySettings()
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{
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s_settings_copy.Save(*s_settings_interface);
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s_settings_interface->Save();
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s_host_interface->ApplySettings(false);
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}
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void ClearImGuiFocus()
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{
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ImGui::SetWindowFocus(nullptr);
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}
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void ReturnToMainWindow()
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{
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if (System::IsValid())
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s_current_main_window = s_quick_menu_was_open ? MainWindowType::QuickMenu : MainWindowType::None;
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else
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s_current_main_window = MainWindowType::Landing;
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}
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bool LoadResources()
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{
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if (!(s_app_icon_texture = LoadTextureResource("logo.png")) &&
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!(s_app_icon_texture = LoadTextureResource("duck.png")))
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{
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return false;
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}
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if (!(s_placeholder_texture = s_host_interface->GetDisplay()->CreateTexture(
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PLACEHOLDER_ICON_WIDTH, PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, HostDisplayPixelFormat::RGBA8,
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PLACEHOLDER_ICON_DATA, sizeof(u32) * PLACEHOLDER_ICON_WIDTH, false)))
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{
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return false;
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}
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if (!(s_disc_region_textures[static_cast<u32>(DiscRegion::NTSC_U)] = LoadTextureResource("flag-uc.png")) ||
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!(s_disc_region_textures[static_cast<u32>(DiscRegion::NTSC_J)] = LoadTextureResource("flag-jp.png")) ||
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!(s_disc_region_textures[static_cast<u32>(DiscRegion::PAL)] = LoadTextureResource("flag-eu.png")) ||
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!(s_disc_region_textures[static_cast<u32>(DiscRegion::Other)] = LoadTextureResource("flag-eu.png")) ||
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!(s_fallback_disc_texture = LoadTextureResource("media-cdrom.png")) ||
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!(s_fallback_exe_texture = LoadTextureResource("applications-system.png")) ||
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!(s_fallback_psf_texture = LoadTextureResource("multimedia-player.png")) ||
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!(s_fallback_playlist_texture = LoadTextureResource("address-book-new.png")))
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{
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return false;
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}
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|
|
|
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(GameListCompatibilityRating::Count); i++)
|
|
|
|
{
|
|
|
|
if (!(s_game_compatibility_textures[i] = LoadTextureResource(TinyString::FromFormat("star-%u.png", i))))
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
std::unique_ptr<ByteStream> stream = s_host_interface->OpenPackageFile(
|
|
|
|
"resources" FS_OSPATH_SEPARATOR_STR "fa-solid-900.ttf", BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
|
|
|
|
if (!stream)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
std::vector<u8> font_data = FileSystem::ReadBinaryStream(stream.get());
|
|
|
|
if (font_data.empty())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
ImGuiFullscreen::SetIconFontData(std::move(font_data));
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DestroyResources()
|
|
|
|
{
|
|
|
|
s_app_icon_texture.reset();
|
|
|
|
s_placeholder_texture.reset();
|
2021-01-31 14:50:59 +00:00
|
|
|
s_fallback_playlist_texture.reset();
|
|
|
|
s_fallback_psf_texture.reset();
|
|
|
|
s_fallback_exe_texture.reset();
|
|
|
|
s_fallback_disc_texture.reset();
|
2021-01-30 11:37:49 +00:00
|
|
|
for (auto& tex : s_game_compatibility_textures)
|
|
|
|
tex.reset();
|
|
|
|
for (auto& tex : s_disc_region_textures)
|
|
|
|
tex.reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
std::unique_ptr<HostDisplayTexture> LoadTextureResource(const char* name)
|
|
|
|
{
|
|
|
|
std::unique_ptr<HostDisplayTexture> texture;
|
|
|
|
|
|
|
|
const std::string path(StringUtil::StdStringFromFormat("resources" FS_OSPATH_SEPARATOR_STR "%s", name));
|
|
|
|
std::unique_ptr<ByteStream> stream = s_host_interface->OpenPackageFile(path.c_str(), BYTESTREAM_OPEN_READ);
|
|
|
|
if (!stream)
|
|
|
|
{
|
|
|
|
Log_ErrorPrintf("Failed to open texture resource '%s'", path.c_str());
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
|
|
|
Common::RGBA8Image image;
|
|
|
|
if (Common::LoadImageFromStream(&image, stream.get()) && image.IsValid())
|
|
|
|
{
|
|
|
|
texture = s_host_interface->GetDisplay()->CreateTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1,
|
|
|
|
HostDisplayPixelFormat::RGBA8, image.GetPixels(),
|
|
|
|
image.GetByteStride());
|
|
|
|
if (texture)
|
|
|
|
{
|
|
|
|
Log_DevPrintf("Uploaded texture resource '%s' (%ux%u)", name, image.GetWidth(), image.GetHeight());
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
|
|
|
|
Log_ErrorPrintf("failed to create %ux%u texture for resource", image.GetWidth(), image.GetHeight());
|
|
|
|
}
|
|
|
|
|
|
|
|
Log_ErrorPrintf("Missing resource '%s', using fallback", name);
|
|
|
|
|
|
|
|
texture = s_host_interface->GetDisplay()->CreateTexture(PLACEHOLDER_ICON_WIDTH, PLACEHOLDER_ICON_HEIGHT, 1, 1, 1,
|
|
|
|
HostDisplayPixelFormat::RGBA8, PLACEHOLDER_ICON_DATA,
|
|
|
|
sizeof(u32) * PLACEHOLDER_ICON_WIDTH, false);
|
|
|
|
if (!texture)
|
|
|
|
Panic("Failed to create placeholder texture");
|
|
|
|
|
|
|
|
return texture;
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// Utility
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
static ImGuiFullscreen::FileSelectorFilters GetDiscImageFilters()
|
|
|
|
{
|
|
|
|
return {"*.bin", "*.cue", "*.iso", "*.img", "*.chd", "*.psexe", "*.exe", "*.psf", "*.minipsf", "*.m3u"};
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DoStartPath(const std::string& path, bool allow_resume)
|
|
|
|
{
|
|
|
|
// we can never resume from exe/psf
|
|
|
|
if (System::IsExeFileName(path.c_str()) || System::IsPsfFileName(path.c_str()))
|
|
|
|
allow_resume = false;
|
|
|
|
|
|
|
|
if (allow_resume && g_settings.save_state_on_exit)
|
|
|
|
{
|
|
|
|
s_host_interface->ResumeSystemFromState(path.c_str(), true);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
SystemBootParameters params;
|
|
|
|
params.filename = path;
|
|
|
|
s_host_interface->BootSystem(params);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DoStartFile()
|
|
|
|
{
|
|
|
|
auto callback = [](const std::string& path) {
|
|
|
|
if (!path.empty())
|
|
|
|
DoStartPath(path, false);
|
|
|
|
|
|
|
|
ClearImGuiFocus();
|
|
|
|
CloseFileSelector();
|
|
|
|
};
|
|
|
|
|
|
|
|
OpenFileSelector(ICON_FA_COMPACT_DISC " Select Disc Image", false, std::move(callback), GetDiscImageFilters());
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DoStartBIOS()
|
|
|
|
{
|
|
|
|
s_host_interface->RunLater([]() {
|
|
|
|
SystemBootParameters boot_params;
|
|
|
|
s_host_interface->BootSystem(boot_params);
|
|
|
|
});
|
|
|
|
ClearImGuiFocus();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DoPowerOff()
|
|
|
|
{
|
|
|
|
s_host_interface->RunLater([]() {
|
|
|
|
if (!System::IsValid())
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (g_settings.save_state_on_exit)
|
|
|
|
s_host_interface->SaveResumeSaveState();
|
|
|
|
s_host_interface->PowerOffSystem();
|
|
|
|
|
|
|
|
ReturnToMainWindow();
|
|
|
|
});
|
|
|
|
ClearImGuiFocus();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DoReset()
|
|
|
|
{
|
|
|
|
s_host_interface->RunLater([]() {
|
|
|
|
if (!System::IsValid())
|
|
|
|
return;
|
|
|
|
|
|
|
|
s_host_interface->ResetSystem();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DoPause()
|
|
|
|
{
|
|
|
|
s_host_interface->RunLater([]() {
|
|
|
|
if (!System::IsValid())
|
|
|
|
return;
|
|
|
|
|
|
|
|
s_host_interface->PauseSystem(!System::IsPaused());
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DoCheatsMenu()
|
|
|
|
{
|
|
|
|
CheatList* cl = System::GetCheatList();
|
|
|
|
if (!cl)
|
|
|
|
{
|
|
|
|
if (!s_host_interface->LoadCheatListFromDatabase() || !(cl = System::GetCheatList()))
|
|
|
|
{
|
|
|
|
s_host_interface->AddFormattedOSDMessage(10.0f, "No cheats found for %s.", System::GetRunningTitle().c_str());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
|
|
options.reserve(cl->GetCodeCount());
|
|
|
|
for (u32 i = 0; i < cl->GetCodeCount(); i++)
|
|
|
|
{
|
|
|
|
const CheatCode& cc = cl->GetCode(i);
|
|
|
|
options.emplace_back(cc.description.c_str(), cc.enabled);
|
|
|
|
}
|
|
|
|
|
|
|
|
auto callback = [](s32 index, const std::string& title, bool checked) {
|
|
|
|
if (index < 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
CheatList* cl = System::GetCheatList();
|
|
|
|
if (!cl)
|
|
|
|
return;
|
|
|
|
|
|
|
|
const CheatCode& cc = cl->GetCode(static_cast<u32>(index));
|
|
|
|
if (cc.activation == CheatCode::Activation::Manual)
|
|
|
|
cl->ApplyCode(static_cast<u32>(index));
|
|
|
|
else
|
|
|
|
s_host_interface->SetCheatCodeState(static_cast<u32>(index), checked, true);
|
|
|
|
};
|
|
|
|
OpenChoiceDialog(ICON_FA_FROWN " Cheat List", true, std::move(options), std::move(callback));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DoToggleAnalogMode()
|
|
|
|
{
|
|
|
|
// hacky way to toggle analog mode
|
|
|
|
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
|
|
|
|
{
|
|
|
|
Controller* ctrl = System::GetController(i);
|
|
|
|
if (!ctrl)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
std::optional<s32> code = Controller::GetButtonCodeByName(ctrl->GetType(), "Analog");
|
|
|
|
if (!code.has_value())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
ctrl->SetButtonState(code.value(), true);
|
|
|
|
ctrl->SetButtonState(code.value(), false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DoChangeDiscFromFile()
|
|
|
|
{
|
|
|
|
auto callback = [](const std::string& path) {
|
|
|
|
if (!path.empty())
|
|
|
|
System::InsertMedia(path.c_str());
|
|
|
|
|
|
|
|
ClearImGuiFocus();
|
|
|
|
CloseFileSelector();
|
|
|
|
};
|
|
|
|
|
|
|
|
OpenFileSelector(ICON_FA_COMPACT_DISC " Select Disc Image", false, std::move(callback), GetDiscImageFilters(),
|
|
|
|
FileSystem::GetPathDirectory(System::GetMediaFileName().c_str()));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DoChangeDisc()
|
|
|
|
{
|
|
|
|
const u32 playlist_count = System::GetMediaPlaylistCount();
|
|
|
|
if (playlist_count == 0)
|
|
|
|
{
|
|
|
|
DoChangeDiscFromFile();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const u32 current_index = (playlist_count > 0) ? System::GetMediaPlaylistIndex() : 0;
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
|
|
options.reserve(playlist_count + 1);
|
|
|
|
options.emplace_back("From File...", false);
|
|
|
|
|
|
|
|
for (u32 i = 0; i < playlist_count; i++)
|
|
|
|
options.emplace_back(System::GetMediaPlaylistPath(i), i == current_index);
|
|
|
|
|
|
|
|
auto callback = [](s32 index, const std::string& title, bool checked) {
|
|
|
|
if (index < 0)
|
|
|
|
return;
|
|
|
|
if (index == 0)
|
|
|
|
{
|
|
|
|
DoChangeDiscFromFile();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
System::SwitchMediaFromPlaylist(static_cast<u32>(index - 1));
|
|
|
|
CloseChoiceDialog();
|
|
|
|
};
|
|
|
|
|
|
|
|
OpenChoiceDialog(ICON_FA_LIST, true, std::move(options), std::move(callback));
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// Landing Window
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void DrawLandingWindow()
|
|
|
|
{
|
|
|
|
BeginFullscreenColumns();
|
|
|
|
|
|
|
|
if (BeginFullscreenColumnWindow(0.0f, 570.0f, "logo", ImVec4(0.11f, 0.15f, 0.17f, 1.00f)))
|
|
|
|
{
|
|
|
|
ImGui::SetCursorPos(LayoutScale(ImVec2(120.0f, 170.0f)));
|
|
|
|
ImGui::Image(s_app_icon_texture->GetHandle(), LayoutScale(ImVec2(380.0f, 380.0f)));
|
|
|
|
}
|
|
|
|
EndFullscreenColumnWindow();
|
|
|
|
|
|
|
|
if (BeginFullscreenColumnWindow(570.0f, LAYOUT_SCREEN_WIDTH, "menu"))
|
|
|
|
{
|
|
|
|
BeginMenuButtons(7, 0.5f);
|
|
|
|
|
|
|
|
if (MenuButton(" " ICON_FA_PLAY_CIRCLE " Resume",
|
|
|
|
"Starts the console from where it was before it was last closed."))
|
|
|
|
{
|
|
|
|
s_host_interface->RunLater([]() { s_host_interface->ResumeSystemFromMostRecentState(); });
|
|
|
|
ClearImGuiFocus();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (MenuButton(" " ICON_FA_LIST " Open Game List",
|
|
|
|
"Launch a game from images scanned from your game directories."))
|
|
|
|
{
|
|
|
|
s_host_interface->RunLater(SwitchToGameList);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (MenuButton(" " ICON_FA_FOLDER_OPEN " Start File", "Launch a game by selecting a file/disc image."))
|
|
|
|
s_host_interface->RunLater(DoStartFile);
|
|
|
|
|
|
|
|
if (MenuButton(" " ICON_FA_TOOLBOX " Start BIOS", "Start the console without any disc inserted."))
|
|
|
|
s_host_interface->RunLater(DoStartBIOS);
|
|
|
|
|
|
|
|
if (MenuButton(" " ICON_FA_UNDO " Load State", "Loads a global save state."))
|
|
|
|
{
|
|
|
|
OpenSaveStateSelector(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (MenuButton(" " ICON_FA_SLIDERS_H " Settings", "Change settings for the emulator."))
|
|
|
|
s_current_main_window = MainWindowType::Settings;
|
|
|
|
|
|
|
|
if (MenuButton(" " ICON_FA_SIGN_OUT_ALT " Exit", "Exits the program."))
|
|
|
|
s_host_interface->RequestExit();
|
|
|
|
|
|
|
|
{
|
|
|
|
bool about_visible, about_hovered, about_pressed;
|
|
|
|
ImRect about_rect;
|
|
|
|
ImGui::SetCursorPosY(LayoutScale(670.0f));
|
|
|
|
about_pressed = MenuButtonFrame("About", true, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
|
|
|
|
&about_visible, &about_hovered, &about_rect.Min, &about_rect.Max);
|
|
|
|
|
|
|
|
if (about_visible)
|
|
|
|
{
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
ImGui::RenderTextClipped(about_rect.Min, about_rect.Max, ICON_FA_QUESTION_CIRCLE, nullptr, nullptr,
|
|
|
|
ImVec2(1.0f, 0.0f), &about_rect);
|
|
|
|
ImGui::PopFont();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (about_pressed)
|
|
|
|
OpenAboutWindow();
|
|
|
|
}
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
|
|
|
|
EndFullscreenColumnWindow();
|
|
|
|
|
|
|
|
EndFullscreenColumns();
|
|
|
|
}
|
|
|
|
|
|
|
|
static ImGuiFullscreen::ChoiceDialogOptions GetGameListDirectoryOptions(bool recursive_as_checked)
|
|
|
|
{
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
|
|
|
|
|
|
for (std::string& dir : s_settings_interface->GetStringList("GameList", "Paths"))
|
|
|
|
options.emplace_back(std::move(dir), false);
|
|
|
|
|
|
|
|
for (std::string& dir : s_settings_interface->GetStringList("GameList", "RecursivePaths"))
|
|
|
|
options.emplace_back(std::move(dir), recursive_as_checked);
|
|
|
|
|
|
|
|
std::sort(options.begin(), options.end(), [](const auto& lhs, const auto& rhs) {
|
|
|
|
return (StringUtil::Strcasecmp(lhs.first.c_str(), rhs.first.c_str()) < 0);
|
|
|
|
});
|
|
|
|
|
|
|
|
return options;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DrawInputBindingButton(InputBindingType type, const char* section, const char* name,
|
|
|
|
const char* display_name)
|
|
|
|
{
|
|
|
|
TinyString title;
|
|
|
|
title.Format("%s/%s", section, name);
|
|
|
|
|
|
|
|
ImRect bb;
|
|
|
|
bool visible, hovered, clicked;
|
|
|
|
clicked =
|
|
|
|
MenuButtonFrame(title, true, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered, &bb.Min, &bb.Max);
|
|
|
|
if (!visible)
|
|
|
|
return;
|
|
|
|
|
|
|
|
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
|
|
|
|
const ImRect title_bb(bb.Min, ImVec2(bb.Max.x, midpoint));
|
|
|
|
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), bb.Max);
|
|
|
|
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case InputBindingType::Button:
|
|
|
|
title.Format(ICON_FA_CIRCLE " %s Button", display_name);
|
|
|
|
break;
|
|
|
|
case InputBindingType::Axis:
|
|
|
|
title.Format(ICON_FA_BULLSEYE " %s Axis", display_name);
|
|
|
|
break;
|
|
|
|
case InputBindingType::Rumble:
|
|
|
|
title.Format(ICON_FA_BELL " %s", display_name);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
title = display_name;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &title_bb);
|
|
|
|
ImGui::PopFont();
|
|
|
|
|
|
|
|
// eek, potential heap allocation :/
|
|
|
|
const std::string value = s_settings_interface->GetStringValue(section, name);
|
|
|
|
ImGui::PushFont(g_medium_font);
|
|
|
|
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, value.empty() ? "(No Binding)" : value.c_str(), nullptr,
|
|
|
|
nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
|
|
|
|
ImGui::PopFont();
|
|
|
|
|
|
|
|
if (clicked)
|
|
|
|
BeginInputBinding(type, section, name, display_name);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void ClearInputBindingVariables()
|
|
|
|
{
|
|
|
|
s_input_binding_type = InputBindingType::None;
|
|
|
|
s_input_binding_section.Clear();
|
|
|
|
s_input_binding_key.Clear();
|
|
|
|
s_input_binding_display_name.Clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void BeginInputBinding(InputBindingType type, const std::string_view& section, const std::string_view& key,
|
|
|
|
const std::string_view& display_name)
|
|
|
|
{
|
|
|
|
s_input_binding_type = type;
|
|
|
|
s_input_binding_section = section;
|
|
|
|
s_input_binding_key = key;
|
|
|
|
s_input_binding_display_name = display_name;
|
|
|
|
s_input_binding_timer.Reset();
|
|
|
|
|
|
|
|
ControllerInterface* ci = s_host_interface->GetControllerInterface();
|
|
|
|
if (ci)
|
|
|
|
{
|
|
|
|
auto callback = [](const ControllerInterface::Hook& hook) -> ControllerInterface::Hook::CallbackResult {
|
|
|
|
// ignore if axis isn't at least halfway
|
2021-01-31 07:43:34 +00:00
|
|
|
if (hook.type == ControllerInterface::Hook::Type::Axis && std::abs(std::get<float>(hook.value)) < 0.5f)
|
2021-01-30 11:37:49 +00:00
|
|
|
return ControllerInterface::Hook::CallbackResult::ContinueMonitoring;
|
|
|
|
|
|
|
|
TinyString value;
|
|
|
|
switch (s_input_binding_type)
|
|
|
|
{
|
|
|
|
case InputBindingType::Axis:
|
|
|
|
{
|
|
|
|
if (hook.type == ControllerInterface::Hook::Type::Axis)
|
|
|
|
value.Format("Controller%d/Axis%d", hook.controller_index, hook.button_or_axis_number);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case InputBindingType::Button:
|
|
|
|
{
|
|
|
|
if (hook.type == ControllerInterface::Hook::Type::Axis)
|
|
|
|
value.Format("Controller%d/+Axis%d", hook.controller_index, hook.button_or_axis_number);
|
|
|
|
else if (hook.type == ControllerInterface::Hook::Type::Button)
|
|
|
|
value.Format("Controller%d/Button%d", hook.controller_index, hook.button_or_axis_number);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case InputBindingType::Rumble:
|
|
|
|
{
|
|
|
|
value.Format("Controller%d", hook.controller_index);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (value.IsEmpty())
|
|
|
|
return ControllerInterface::Hook::CallbackResult::ContinueMonitoring;
|
|
|
|
|
|
|
|
s_settings_interface->SetStringValue(s_input_binding_section, s_input_binding_key, value);
|
|
|
|
s_host_interface->AddFormattedOSDMessage(5.0f, "Set %s binding %s to %s.", s_input_binding_section.GetCharArray(),
|
|
|
|
s_input_binding_display_name.GetCharArray(), value.GetCharArray());
|
|
|
|
|
|
|
|
ClearInputBindingVariables();
|
|
|
|
s_host_interface->RunLater(SaveAndApplySettings);
|
|
|
|
|
|
|
|
return ControllerInterface::Hook::CallbackResult::StopMonitoring;
|
|
|
|
};
|
|
|
|
ci->SetHook(std::move(callback));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void EndInputBinding()
|
|
|
|
{
|
|
|
|
ClearInputBindingVariables();
|
|
|
|
|
|
|
|
ControllerInterface* ci = s_host_interface->GetControllerInterface();
|
|
|
|
if (ci)
|
|
|
|
ci->ClearHook();
|
|
|
|
}
|
|
|
|
|
|
|
|
void DrawInputBindingWindow()
|
|
|
|
{
|
|
|
|
DebugAssert(s_input_binding_type != InputBindingType::None);
|
|
|
|
|
|
|
|
const double time_remaining = INPUT_BINDING_TIMEOUT_SECONDS - s_input_binding_timer.GetTimeSeconds();
|
|
|
|
if (time_remaining <= 0.0)
|
|
|
|
{
|
|
|
|
EndInputBinding();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* title = ICON_FA_GAMEPAD " Set Input Binding";
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
|
|
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
|
|
ImGui::OpenPopup(title);
|
|
|
|
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
|
|
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
|
|
|
|
|
|
|
|
if (ImGui::BeginPopupModal(title, nullptr,
|
|
|
|
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoInputs))
|
|
|
|
{
|
|
|
|
ImGui::TextWrapped("Setting %s binding %s.", s_input_binding_section.GetCharArray(),
|
|
|
|
s_input_binding_display_name.GetCharArray());
|
|
|
|
ImGui::TextUnformatted("Push a controller button or axis now.");
|
|
|
|
ImGui::NewLine();
|
|
|
|
ImGui::Text("Timing out in %.0f seconds...", time_remaining);
|
|
|
|
ImGui::EndPopup();
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::PopStyleVar(3);
|
|
|
|
ImGui::PopFont();
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool SettingInfoButton(const SettingInfo& si, const char* section)
|
|
|
|
{
|
|
|
|
// this.. isn't pretty :(
|
|
|
|
TinyString title;
|
|
|
|
title.Format("%s##%s/%s", si.visible_name, section, si.key);
|
|
|
|
switch (si.type)
|
|
|
|
{
|
|
|
|
case SettingInfo::Type::Boolean:
|
|
|
|
{
|
|
|
|
bool value = s_settings_interface->GetBoolValue(section, si.key,
|
|
|
|
StringUtil::FromChars<bool>(si.default_value).value_or(false));
|
|
|
|
if (ToggleButton(title, si.description, &value))
|
|
|
|
{
|
|
|
|
s_settings_interface->SetBoolValue(section, si.key, value);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SettingInfo::Type::Integer:
|
|
|
|
{
|
|
|
|
int value =
|
|
|
|
s_settings_interface->GetIntValue(section, si.key, StringUtil::FromChars<int>(si.default_value).value_or(0));
|
|
|
|
const int min = StringUtil::FromChars<int>(si.min_value).value_or(0);
|
|
|
|
const int max = StringUtil::FromChars<int>(si.max_value).value_or(0);
|
|
|
|
const int step = StringUtil::FromChars<int>(si.step_value).value_or(0);
|
|
|
|
if (RangeButton(title, si.description, &value, min, max, step))
|
|
|
|
{
|
|
|
|
s_settings_interface->SetIntValue(section, si.key, value);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SettingInfo::Type::Float:
|
|
|
|
{
|
|
|
|
float value = s_settings_interface->GetFloatValue(section, si.key,
|
|
|
|
StringUtil::FromChars<float>(si.default_value).value_or(0));
|
|
|
|
const float min = StringUtil::FromChars<float>(si.min_value).value_or(0);
|
|
|
|
const float max = StringUtil::FromChars<float>(si.max_value).value_or(0);
|
|
|
|
const float step = StringUtil::FromChars<float>(si.step_value).value_or(0);
|
|
|
|
if (RangeButton(title, si.description, &value, min, max, step))
|
|
|
|
{
|
|
|
|
s_settings_interface->SetFloatValue(section, si.key, value);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
case SettingInfo::Type::Path:
|
|
|
|
{
|
|
|
|
std::string value = s_settings_interface->GetStringValue(section, si.key);
|
|
|
|
if (MenuButtonWithValue(title, si.description, value.c_str()))
|
|
|
|
{
|
|
|
|
std::string section_copy(section);
|
|
|
|
std::string key_copy(si.key);
|
|
|
|
auto callback = [section_copy, key_copy](const std::string& path) {
|
|
|
|
if (!path.empty())
|
|
|
|
{
|
|
|
|
s_settings_interface->SetStringValue(section_copy.c_str(), key_copy.c_str(), path.c_str());
|
|
|
|
s_host_interface->RunLater(SaveAndApplySettings);
|
|
|
|
}
|
|
|
|
|
|
|
|
ClearImGuiFocus();
|
|
|
|
CloseFileSelector();
|
|
|
|
};
|
|
|
|
OpenFileSelector(si.visible_name, false, std::move(callback), ImGuiFullscreen::FileSelectorFilters(),
|
|
|
|
FileSystem::GetPathDirectory(value.c_str()).c_str());
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool ToggleButtonForNonSetting(const char* title, const char* summary, const char* section, const char* key,
|
|
|
|
bool default_value, bool enabled = true,
|
|
|
|
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
|
|
|
|
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font)
|
|
|
|
{
|
|
|
|
bool value = s_settings_interface->GetBoolValue(section, key, default_value);
|
|
|
|
if (!ToggleButton(title, summary, &value, enabled, height, font, summary_font))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
s_settings_interface->SetBoolValue(section, key, value);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DrawSettingsWindow()
|
|
|
|
{
|
|
|
|
BeginFullscreenColumns();
|
|
|
|
|
|
|
|
if (BeginFullscreenColumnWindow(0.0f, 300.0f, "settings_category", ImVec4(0.18f, 0.18f, 0.18f, 1.00f)))
|
|
|
|
{
|
|
|
|
static constexpr std::array<const char*, static_cast<u32>(SettingsPage::Count)> titles = {
|
|
|
|
{ICON_FA_WINDOW_MAXIMIZE " Interface Settings", ICON_FA_LIST " Game List Settings",
|
|
|
|
ICON_FA_HDD " Console Settings", ICON_FA_SLIDERS_H " Emulation Settings", ICON_FA_MICROCHIP " BIOS Settings",
|
|
|
|
ICON_FA_GAMEPAD " Controller Settings", ICON_FA_KEYBOARD " Hotkey Settings",
|
|
|
|
ICON_FA_SD_CARD " Memory Card Settings", ICON_FA_TV " Display Settings",
|
|
|
|
ICON_FA_MAGIC " Enhancement Settings", ICON_FA_HEADPHONES " Audio Settings",
|
|
|
|
ICON_FA_EXCLAMATION_TRIANGLE " Advanced Settings"}};
|
|
|
|
|
|
|
|
BeginMenuButtons();
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(titles.size()); i++)
|
|
|
|
{
|
|
|
|
if (ActiveButton(titles[i], s_settings_page == static_cast<SettingsPage>(i)))
|
|
|
|
s_settings_page = static_cast<SettingsPage>(i);
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::SetCursorPosY(LayoutScale(670.0f));
|
|
|
|
if (ActiveButton(ICON_FA_BACKWARD " Back", false))
|
|
|
|
ReturnToMainWindow();
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
|
|
|
|
EndFullscreenColumnWindow();
|
|
|
|
|
|
|
|
if (BeginFullscreenColumnWindow(300.0f, LAYOUT_SCREEN_WIDTH, "settings_parent"))
|
|
|
|
{
|
|
|
|
bool settings_changed = false;
|
|
|
|
|
|
|
|
switch (s_settings_page)
|
|
|
|
{
|
|
|
|
case SettingsPage::InterfaceSettings:
|
|
|
|
{
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
MenuHeading("Behavior");
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Pause On Start", "Pauses the emulator when a game is started.", &s_settings_copy.start_paused);
|
|
|
|
settings_changed |= ToggleButton("Pause On Focus Loss",
|
|
|
|
"Pauses the emulator when you minimize the window or switch to another "
|
|
|
|
"application, and unpauses when you switch back.",
|
|
|
|
&s_settings_copy.pause_on_focus_loss);
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Confirm Power Off",
|
|
|
|
"Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
|
|
|
|
"when the hotkey is pressed.",
|
|
|
|
&s_settings_copy.confim_power_off);
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Save State On Exit",
|
|
|
|
"Automatically saves the emulator state when powering down or exiting. You can then "
|
|
|
|
"resume directly from where you left off next time.",
|
|
|
|
&s_settings_copy.save_state_on_exit);
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Start Fullscreen", "Automatically switches to fullscreen mode when a game is started.",
|
|
|
|
&s_settings_copy.start_fullscreen);
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Load Devices From Save States",
|
|
|
|
"When enabled, memory cards and controllers will be overwritten when save states are loaded.",
|
|
|
|
&s_settings_copy.load_devices_from_save_states);
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"Apply Per-Game Settings",
|
|
|
|
"When enabled, per-game settings will be applied, and incompatible enhancements will be disabled.",
|
|
|
|
&s_settings_copy.apply_game_settings);
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Automatically Load Cheats", "Automatically loads and applies cheats on game start.",
|
|
|
|
&s_settings_copy.auto_load_cheats);
|
|
|
|
|
|
|
|
#ifdef WITH_DISCORD_PRESENCE
|
|
|
|
MenuHeading("Integration");
|
|
|
|
settings_changed |= ToggleButtonForNonSetting(
|
|
|
|
"Enable Discord Presence", "Shows the game you are currently playing as part of your profile on Discord.",
|
|
|
|
"Main", "EnableDiscordPresence", false);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
MenuHeading("Miscellaneous");
|
|
|
|
|
|
|
|
static ControllerInterface::Backend cbtype = ControllerInterface::Backend::None;
|
|
|
|
static bool cbtype_set = false;
|
|
|
|
if (!cbtype_set)
|
|
|
|
{
|
|
|
|
cbtype = ControllerInterface::ParseBackendName(
|
|
|
|
s_settings_interface->GetStringValue("Main", "ControllerBackend").c_str())
|
|
|
|
.value_or(ControllerInterface::GetDefaultBackend());
|
|
|
|
cbtype_set = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (EnumChoiceButton("Controller Backend", "Sets the API which is used to receive controller input.", &cbtype,
|
|
|
|
ControllerInterface::GetBackendName, ControllerInterface::Backend::Count))
|
|
|
|
{
|
|
|
|
s_settings_interface->SetStringValue("Main", "ControllerBackend",
|
|
|
|
ControllerInterface::GetBackendName(cbtype));
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SettingsPage::GameListSettings:
|
|
|
|
{
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
MenuHeading("Game List");
|
|
|
|
|
|
|
|
if (MenuButton(ICON_FA_FOLDER_PLUS " Add Search Directory", "Adds a new directory to the game search list."))
|
|
|
|
{
|
|
|
|
OpenFileSelector(ICON_FA_FOLDER_PLUS " Add Search Directory", true, [](const std::string& dir) {
|
|
|
|
if (!dir.empty())
|
|
|
|
{
|
2021-02-01 15:56:28 +00:00
|
|
|
s_settings_interface->AddToStringList("GameList", "RecursivePaths", dir.c_str());
|
|
|
|
s_settings_interface->RemoveFromStringList("GameList", "Paths", dir.c_str());
|
|
|
|
s_settings_interface->Save();
|
|
|
|
QueueGameListRefresh();
|
2021-01-30 11:37:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
CloseFileSelector();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
if (MenuButton(ICON_FA_FOLDER_OPEN " Change Recursive Directories",
|
|
|
|
"Sets whether subdirectories are searched for each game directory"))
|
|
|
|
{
|
|
|
|
OpenChoiceDialog(ICON_FA_FOLDER_OPEN " Change Recursive Directories", true,
|
|
|
|
GetGameListDirectoryOptions(true), [](s32 index, const std::string& title, bool checked) {
|
|
|
|
if (index < 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (checked)
|
|
|
|
{
|
|
|
|
s_settings_interface->RemoveFromStringList("GameList", "Paths", title.c_str());
|
|
|
|
s_settings_interface->AddToStringList("GameList", "RecursivePaths", title.c_str());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
s_settings_interface->RemoveFromStringList("GameList", "RecursivePaths", title.c_str());
|
|
|
|
s_settings_interface->AddToStringList("GameList", "Paths", title.c_str());
|
|
|
|
}
|
|
|
|
|
2021-02-01 15:56:28 +00:00
|
|
|
s_settings_interface->Save();
|
|
|
|
QueueGameListRefresh();
|
2021-01-30 11:37:49 +00:00
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
if (MenuButton(ICON_FA_FOLDER_MINUS " Remove Search Directory",
|
|
|
|
"Removes a directory from the game search list."))
|
|
|
|
{
|
|
|
|
OpenChoiceDialog(ICON_FA_FOLDER_MINUS " Remove Search Directory", false, GetGameListDirectoryOptions(false),
|
|
|
|
[](s32 index, const std::string& title, bool checked) {
|
|
|
|
if (index < 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
s_settings_interface->RemoveFromStringList("GameList", "Paths", title.c_str());
|
|
|
|
s_settings_interface->RemoveFromStringList("GameList", "RecursivePaths", title.c_str());
|
2021-02-01 15:56:28 +00:00
|
|
|
s_settings_interface->Save();
|
|
|
|
QueueGameListRefresh();
|
2021-01-30 11:37:49 +00:00
|
|
|
CloseChoiceDialog();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
MenuHeading("Search Directories");
|
|
|
|
for (const GameList::DirectoryEntry& entry : s_host_interface->GetGameList()->GetSearchDirectories())
|
2021-02-01 15:56:28 +00:00
|
|
|
{
|
|
|
|
MenuButton(entry.path.c_str(), entry.recursive ? "Scanning Subdirectories" : "Not Scanning Subdirectories",
|
|
|
|
false);
|
|
|
|
}
|
2021-01-30 11:37:49 +00:00
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SettingsPage::ConsoleSettings:
|
|
|
|
{
|
|
|
|
static constexpr auto cdrom_read_speeds =
|
|
|
|
make_array("None (Double Speed)", "2x (Quad Speed)", "3x (6x Speed)", "4x (8x Speed)", "5x (10x Speed)",
|
|
|
|
"6x (12x Speed)", "7x (14x Speed)", "8x (16x Speed)", "9x (18x Speed)", "10x (20x Speed)");
|
|
|
|
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
MenuHeading("Console Settings");
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
EnumChoiceButton("Region", "Determines the emulated hardware type.", &s_settings_copy.region,
|
|
|
|
&Settings::GetConsoleRegionDisplayName, ConsoleRegion::Count);
|
|
|
|
|
|
|
|
MenuHeading("CPU Emulation (MIPS R3000A Derivative)");
|
|
|
|
|
|
|
|
settings_changed |= EnumChoiceButton(
|
|
|
|
"Execution Mode", "Determines how the emulated CPU executes instructions. Recompiler is recommended.",
|
|
|
|
&s_settings_copy.cpu_execution_mode, &Settings::GetCPUExecutionModeDisplayName, CPUExecutionMode::Count);
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Enable Overclocking", "When this option is chosen, the clock speed set below will be used.",
|
|
|
|
&s_settings_copy.cpu_overclock_enable);
|
|
|
|
|
|
|
|
s32 overclock_percent =
|
|
|
|
s_settings_copy.cpu_overclock_enable ? static_cast<s32>(s_settings_copy.GetCPUOverclockPercent()) : 100;
|
|
|
|
if (RangeButton("Overclocking Percentage",
|
|
|
|
"Selects the percentage of the normal clock speed the emulated hardware will run at.",
|
|
|
|
&overclock_percent, 10, 1000, 10, "%d%%", s_settings_copy.cpu_overclock_enable))
|
|
|
|
{
|
|
|
|
s_settings_copy.SetCPUOverclockPercent(static_cast<u32>(overclock_percent));
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
MenuHeading("CD-ROM Emulation");
|
|
|
|
|
|
|
|
const u32 read_speed_index =
|
2021-01-31 15:13:05 +00:00
|
|
|
std::min(s_settings_copy.cdrom_read_speedup, static_cast<u32>(cdrom_read_speeds.size() + 1)) - 1;
|
2021-01-30 11:37:49 +00:00
|
|
|
if (MenuButtonWithValue("Read Speedup",
|
|
|
|
"Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some "
|
|
|
|
"games, and break others.",
|
|
|
|
cdrom_read_speeds[read_speed_index]))
|
|
|
|
{
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
|
|
options.reserve(cdrom_read_speeds.size());
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(cdrom_read_speeds.size()); i++)
|
|
|
|
options.emplace_back(cdrom_read_speeds[i], i == read_speed_index);
|
|
|
|
OpenChoiceDialog("CD-ROM Read Speedup", false, std::move(options),
|
|
|
|
[](s32 index, const std::string& title, bool checked) {
|
|
|
|
if (index >= 0)
|
|
|
|
s_settings_copy.cdrom_read_speedup = static_cast<u32>(index) + 1;
|
|
|
|
CloseChoiceDialog();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"Enable Read Thread",
|
|
|
|
"Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.",
|
|
|
|
&s_settings_copy.cdrom_read_thread);
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Enable Region Check", "Simulates the region check present in original, unmodified consoles.",
|
|
|
|
&s_settings_copy.cdrom_region_check);
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"Preload Images to RAM",
|
|
|
|
"Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay.",
|
|
|
|
&s_settings_copy.cdrom_load_image_to_ram);
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SettingsPage::EmulationSettings:
|
|
|
|
{
|
|
|
|
static constexpr auto emulation_speeds =
|
|
|
|
make_array(0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1.0f, 1.25f, 1.5f, 1.75f, 2.0f, 2.5f,
|
|
|
|
3.0f, 3.5f, 4.0f, 4.5f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f, 10.0f);
|
|
|
|
static constexpr auto get_emulation_speed_options = [](float current_speed) {
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
|
|
options.reserve(emulation_speeds.size());
|
|
|
|
for (const float speed : emulation_speeds)
|
|
|
|
{
|
|
|
|
options.emplace_back(
|
|
|
|
(speed != 0.0f) ?
|
|
|
|
StringUtil::StdStringFromFormat("%d%% [%d FPS (NTSC) / %d FPS (PAL)]", static_cast<int>(speed * 100.0f),
|
|
|
|
static_cast<int>(60.0f * speed), static_cast<int>(50.0f * speed)) :
|
|
|
|
"Unlimited",
|
|
|
|
speed == current_speed);
|
|
|
|
}
|
|
|
|
return options;
|
|
|
|
};
|
|
|
|
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
MenuHeading("Speed Control");
|
|
|
|
|
|
|
|
#define MAKE_EMULATION_SPEED(setting_title, setting_var) \
|
|
|
|
if (MenuButtonWithValue( \
|
|
|
|
setting_title, \
|
|
|
|
"Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems.", \
|
|
|
|
(setting_var != 0.0f) ? TinyString::FromFormat("%.0f%%", setting_var * 100.0f) : TinyString("Unlimited"))) \
|
|
|
|
{ \
|
|
|
|
OpenChoiceDialog(setting_title, false, get_emulation_speed_options(setting_var), \
|
|
|
|
[](s32 index, const std::string& title, bool checked) { \
|
|
|
|
if (index >= 0) \
|
|
|
|
{ \
|
|
|
|
setting_var = emulation_speeds[index]; \
|
|
|
|
s_host_interface->RunLater(SaveAndApplySettings); \
|
|
|
|
} \
|
|
|
|
CloseChoiceDialog(); \
|
|
|
|
}); \
|
|
|
|
}
|
|
|
|
|
|
|
|
MAKE_EMULATION_SPEED("Emulation Speed", s_settings_copy.emulation_speed);
|
|
|
|
MAKE_EMULATION_SPEED("Fast Forward Speed", s_settings_copy.fast_forward_speed);
|
|
|
|
MAKE_EMULATION_SPEED("Turbo Speed", s_settings_copy.turbo_speed);
|
|
|
|
|
|
|
|
#undef MAKE_EMULATION_SPEED
|
|
|
|
|
|
|
|
settings_changed |= ToggleButton("Sync To Host Refresh Rate",
|
|
|
|
"Adjusts the emulation speed so the console's refresh rate matches the host "
|
|
|
|
"when VSync and Audio Resampling are enabled.",
|
|
|
|
&s_settings_copy.sync_to_host_refresh_rate,
|
|
|
|
s_settings_copy.video_sync_enabled && s_settings_copy.audio_resampling);
|
|
|
|
|
|
|
|
MenuHeading("Runahead/Rewind");
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Enable Rewinding", "Saves state periodically so you can rewind any mistakes while playing.",
|
|
|
|
&s_settings_copy.rewind_enable);
|
|
|
|
settings_changed |= RangeButton(
|
|
|
|
"Rewind Save Frequency",
|
|
|
|
"How often a rewind state will be created. Higher frequencies have greater system requirements.",
|
|
|
|
&s_settings_copy.rewind_save_frequency, 0.0f, 3600.0f, 0.1f, "%.2f Seconds", s_settings_copy.rewind_enable);
|
|
|
|
settings_changed |=
|
|
|
|
RangeButton("Rewind Save Frequency",
|
|
|
|
"How many saves will be kept for rewinding. Higher values have greater memory requirements.",
|
|
|
|
reinterpret_cast<s32*>(&s_settings_copy.rewind_save_slots), 1, 10000, 1, "%d Frames",
|
|
|
|
s_settings_copy.rewind_enable);
|
|
|
|
|
|
|
|
TinyString summary;
|
|
|
|
if (!s_settings_copy.IsRunaheadEnabled())
|
|
|
|
summary = "Disabled";
|
|
|
|
else
|
|
|
|
summary.Format("%u Frames", s_settings_copy.runahead_frames);
|
|
|
|
|
|
|
|
if (MenuButtonWithValue("Runahead",
|
|
|
|
"Simulates the system ahead of time and rolls back/replays to reduce input lag. Very "
|
|
|
|
"high system requirements.",
|
|
|
|
summary))
|
|
|
|
{
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
|
|
for (u32 i = 0; i <= 10; i++)
|
|
|
|
{
|
|
|
|
if (i == 0)
|
|
|
|
options.emplace_back("Disabled", s_settings_copy.runahead_frames == i);
|
|
|
|
else
|
|
|
|
options.emplace_back(StringUtil::StdStringFromFormat("%u Frames", i),
|
|
|
|
s_settings_copy.runahead_frames == i);
|
|
|
|
}
|
|
|
|
OpenChoiceDialog("Runahead", false, std::move(options),
|
|
|
|
[](s32 index, const std::string& title, bool checked) {
|
|
|
|
s_settings_copy.runahead_frames = index;
|
|
|
|
s_host_interface->RunLater(SaveAndApplySettings);
|
|
|
|
CloseChoiceDialog();
|
|
|
|
});
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
TinyString rewind_summary;
|
|
|
|
if (s_settings_copy.IsRunaheadEnabled())
|
|
|
|
{
|
|
|
|
rewind_summary = "Rewind is disabled because runahead is enabled. Runahead will significantly increase "
|
|
|
|
"system requirements.";
|
|
|
|
}
|
|
|
|
else if (s_settings_copy.rewind_enable)
|
|
|
|
{
|
|
|
|
const float duration = ((s_settings_copy.rewind_save_frequency <= std::numeric_limits<float>::epsilon()) ?
|
|
|
|
(1.0f / 60.0f) :
|
|
|
|
s_settings_copy.rewind_save_frequency) *
|
|
|
|
static_cast<float>(s_settings_copy.rewind_save_slots);
|
|
|
|
|
|
|
|
u64 ram_usage, vram_usage;
|
|
|
|
System::CalculateRewindMemoryUsage(s_settings_copy.rewind_save_slots, &ram_usage, &vram_usage);
|
|
|
|
rewind_summary.Format("Rewind for %u frames, lasting %.2f seconds will require up to %" PRIu64
|
|
|
|
"MB of RAM and %" PRIu64 "MB of VRAM.",
|
|
|
|
s_settings_copy.rewind_save_slots, duration, ram_usage / 1048576, vram_usage / 1048576);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
rewind_summary =
|
|
|
|
"Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.";
|
|
|
|
}
|
|
|
|
|
|
|
|
ActiveButton(rewind_summary, false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY,
|
|
|
|
g_medium_font);
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SettingsPage::BIOSSettings:
|
|
|
|
{
|
|
|
|
static constexpr auto config_keys = make_array("", "PathNTSCJ", "PathNTSCU", "PathPAL");
|
|
|
|
static std::string bios_region_filenames[static_cast<u32>(ConsoleRegion::Count)];
|
|
|
|
static std::string bios_directory;
|
|
|
|
static bool bios_filenames_loaded = false;
|
|
|
|
|
|
|
|
if (!bios_filenames_loaded)
|
|
|
|
{
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(ConsoleRegion::Count); i++)
|
|
|
|
{
|
|
|
|
if (i == static_cast<u32>(ConsoleRegion::Auto))
|
|
|
|
continue;
|
|
|
|
bios_region_filenames[i] = s_settings_interface->GetStringValue("BIOS", config_keys[i]);
|
|
|
|
}
|
|
|
|
bios_directory = s_host_interface->GetBIOSDirectory();
|
|
|
|
bios_filenames_loaded = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
MenuHeading("BIOS Selection");
|
|
|
|
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(ConsoleRegion::Count); i++)
|
|
|
|
{
|
|
|
|
const ConsoleRegion region = static_cast<ConsoleRegion>(i);
|
|
|
|
if (region == ConsoleRegion::Auto)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
TinyString title;
|
|
|
|
title.Format("BIOS for %s", Settings::GetConsoleRegionName(region));
|
|
|
|
|
|
|
|
if (MenuButtonWithValue(title,
|
|
|
|
SmallString::FromFormat("BIOS to use when emulating %s consoles.",
|
|
|
|
Settings::GetConsoleRegionDisplayName(region)),
|
|
|
|
bios_region_filenames[i].c_str()))
|
|
|
|
{
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
|
|
auto images = s_host_interface->FindBIOSImagesInDirectory(s_host_interface->GetBIOSDirectory().c_str());
|
|
|
|
options.reserve(images.size() + 1);
|
|
|
|
options.emplace_back("Auto-Detect", bios_region_filenames[i].empty());
|
|
|
|
for (auto& [path, info] : images)
|
|
|
|
{
|
|
|
|
const bool selected = bios_region_filenames[i] == path;
|
|
|
|
options.emplace_back(std::move(path), selected);
|
|
|
|
}
|
|
|
|
|
|
|
|
OpenChoiceDialog(title, false, std::move(options), [i](s32 index, const std::string& path, bool checked) {
|
|
|
|
if (index >= 0)
|
|
|
|
{
|
|
|
|
bios_region_filenames[i] = path;
|
|
|
|
s_settings_interface->SetStringValue("BIOS", config_keys[i], path.c_str());
|
|
|
|
s_settings_interface->Save();
|
|
|
|
}
|
|
|
|
CloseChoiceDialog();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (MenuButton("BIOS Directory", bios_directory.c_str()))
|
|
|
|
{
|
|
|
|
OpenFileSelector("BIOS Directory", true, [](const std::string& path) {
|
|
|
|
if (!path.empty())
|
|
|
|
{
|
|
|
|
bios_directory = path;
|
|
|
|
s_settings_interface->SetStringValue("BIOS", "SearchDirectory", path.c_str());
|
|
|
|
s_settings_interface->Save();
|
|
|
|
}
|
|
|
|
CloseFileSelector();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
MenuHeading("Patches");
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Enable Fast Boot", "Patches the BIOS to skip the boot animation. Safe to enable.",
|
|
|
|
&s_settings_copy.bios_patch_fast_boot);
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"Enable TTY Output", "Patches the BIOS to log calls to printf(). Only use when debugging, can break games.",
|
|
|
|
&s_settings_copy.bios_patch_tty_enable);
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SettingsPage::ControllerSettings:
|
|
|
|
{
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
MenuHeading("Input Profiles");
|
|
|
|
if (MenuButton(ICON_FA_FOLDER_OPEN " Load Input Profile",
|
|
|
|
"Applies a saved configuration of controller types and bindings."))
|
|
|
|
{
|
|
|
|
CommonHostInterface::InputProfileList profiles(s_host_interface->GetInputProfileList());
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
|
|
options.reserve(profiles.size());
|
|
|
|
for (const CommonHostInterface::InputProfileEntry& entry : profiles)
|
|
|
|
options.emplace_back(std::move(entry.name), false);
|
|
|
|
|
|
|
|
auto callback = [profiles](s32 index, const std::string& title, bool checked) {
|
|
|
|
if (index < 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// needs a reload...
|
|
|
|
s_host_interface->ApplyInputProfile(profiles[index].path.c_str(), *s_settings_interface);
|
|
|
|
s_settings_copy.Load(*s_settings_interface);
|
|
|
|
s_host_interface->RunLater(SaveAndApplySettings);
|
|
|
|
CloseChoiceDialog();
|
|
|
|
};
|
|
|
|
OpenChoiceDialog(ICON_FA_FOLDER_OPEN " Load Input Profile", false, std::move(options), std::move(callback));
|
|
|
|
}
|
|
|
|
|
|
|
|
static std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> type_cache = {};
|
|
|
|
static std::array<Controller::ButtonList, NUM_CONTROLLER_AND_CARD_PORTS> button_cache;
|
|
|
|
static std::array<Controller::AxisList, NUM_CONTROLLER_AND_CARD_PORTS> axis_cache;
|
|
|
|
static std::array<Controller::SettingList, NUM_CONTROLLER_AND_CARD_PORTS> setting_cache;
|
|
|
|
TinyString section;
|
|
|
|
TinyString key;
|
|
|
|
|
|
|
|
for (u32 port = 0; port < NUM_CONTROLLER_AND_CARD_PORTS; port++)
|
|
|
|
{
|
|
|
|
MenuHeading(TinyString::FromFormat("Controller Port %u", port + 1));
|
|
|
|
settings_changed |= EnumChoiceButton(
|
|
|
|
TinyString::FromFormat(ICON_FA_GAMEPAD " Controller Type##type%u", port),
|
|
|
|
"Determines the simulated controller plugged into this port.", &s_settings_copy.controller_types[port],
|
|
|
|
&Settings::GetControllerTypeDisplayName, ControllerType::Count);
|
|
|
|
|
|
|
|
const ControllerType ctype = s_settings_copy.controller_types[port];
|
|
|
|
if (ctype != type_cache[port])
|
|
|
|
{
|
|
|
|
button_cache[port] = Controller::GetButtonNames(ctype);
|
|
|
|
axis_cache[port] = Controller::GetAxisNames(ctype);
|
|
|
|
setting_cache[port] = Controller::GetSettings(ctype);
|
|
|
|
}
|
|
|
|
|
|
|
|
section.Format("Controller%u", port + 1);
|
|
|
|
|
|
|
|
for (const auto& it : button_cache[port])
|
|
|
|
{
|
|
|
|
key.Format("Button%s", it.first.c_str());
|
|
|
|
DrawInputBindingButton(InputBindingType::Button, section, key, it.first.c_str());
|
|
|
|
}
|
|
|
|
|
|
|
|
for (const auto& it : axis_cache[port])
|
|
|
|
{
|
|
|
|
key.Format("Axis%s", std::get<0>(it).c_str());
|
|
|
|
DrawInputBindingButton(InputBindingType::Axis, section, key, std::get<0>(it).c_str());
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Controller::GetVibrationMotorCount(ctype) > 0)
|
|
|
|
DrawInputBindingButton(InputBindingType::Rumble, section, "Rumble", "Rumble/Vibration");
|
|
|
|
|
|
|
|
for (const SettingInfo& it : setting_cache[port])
|
|
|
|
settings_changed |= SettingInfoButton(it, section);
|
|
|
|
}
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SettingsPage::HotkeySettings:
|
|
|
|
{
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
TinyString last_category;
|
|
|
|
for (const CommonHostInterface::HotkeyInfo& hotkey : s_host_interface->GetHotkeyInfoList())
|
|
|
|
{
|
|
|
|
if (hotkey.category != last_category)
|
|
|
|
{
|
|
|
|
MenuHeading(hotkey.category);
|
|
|
|
last_category = hotkey.category;
|
|
|
|
}
|
|
|
|
|
|
|
|
DrawInputBindingButton(InputBindingType::Button, "Hotkeys", hotkey.name, hotkey.display_name);
|
|
|
|
}
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SettingsPage::MemoryCardSettings:
|
|
|
|
{
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
for (u32 i = 0; i < 2; i++)
|
|
|
|
{
|
|
|
|
MenuHeading(TinyString::FromFormat("Memory Card Port %u", i + 1));
|
|
|
|
|
|
|
|
settings_changed |= EnumChoiceButton(
|
|
|
|
TinyString::FromFormat("Memory Card %u Type", i + 1),
|
|
|
|
SmallString::FromFormat("Sets which sort of memory card image will be used for slot %u.", i + 1),
|
|
|
|
&s_settings_copy.memory_card_types[i], &Settings::GetMemoryCardTypeDisplayName, MemoryCardType::Count);
|
|
|
|
|
|
|
|
settings_changed |= MenuButton(TinyString::FromFormat("Shared Memory Card %u Path", i + 1),
|
|
|
|
s_settings_copy.memory_card_paths[i].c_str(),
|
|
|
|
s_settings_copy.memory_card_types[i] == MemoryCardType::Shared);
|
|
|
|
}
|
|
|
|
|
|
|
|
MenuHeading("Shared Settings");
|
|
|
|
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"Use Single Card For Playlist",
|
|
|
|
"When using a playlist (m3u) and per-game (title) memory cards, use a single memory card for all discs.",
|
|
|
|
&s_settings_copy.memory_card_use_playlist_title);
|
|
|
|
|
|
|
|
static std::string memory_card_directory;
|
|
|
|
if (memory_card_directory.empty())
|
|
|
|
memory_card_directory = s_host_interface->GetUserDirectoryRelativePath("memcards");
|
|
|
|
|
|
|
|
MenuButton("Per-Game Memory Card Directory", memory_card_directory.c_str(), false);
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SettingsPage::DisplaySettings:
|
|
|
|
{
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
MenuHeading("Device Settings");
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
EnumChoiceButton("GPU Renderer", "Chooses the backend to use for rendering the console/game visuals.",
|
|
|
|
&s_settings_copy.gpu_renderer, &Settings::GetRendererDisplayName, GPURenderer::Count);
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Enable VSync",
|
|
|
|
"Synchronizes presentation of the console's frames to the host. Enable for smoother animations.",
|
|
|
|
&s_settings_copy.video_sync_enabled);
|
|
|
|
|
|
|
|
switch (s_settings_copy.gpu_renderer)
|
|
|
|
{
|
|
|
|
#ifdef WIN32
|
|
|
|
case GPURenderer::HardwareD3D11:
|
|
|
|
{
|
|
|
|
// TODO: FIXME
|
|
|
|
bool use_blit_swap_chain = false;
|
|
|
|
settings_changed |= ToggleButtonForNonSetting(
|
|
|
|
"Use Blit Swap Chain",
|
|
|
|
"Uses a blit presentation model instead of flipping. This may be needed on some systems.", "Display",
|
|
|
|
"UseBlitSwapChain", false);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
case GPURenderer::HardwareVulkan:
|
|
|
|
{
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Threaded Presentation",
|
|
|
|
"Presents frames on a background thread when fast forwarding or vsync is disabled.",
|
|
|
|
&s_settings_copy.gpu_threaded_presentation);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GPURenderer::Software:
|
|
|
|
{
|
|
|
|
settings_changed |= ToggleButton("Threaded Rendering",
|
|
|
|
"Uses a second thread for drawing graphics. Speed boost, and safe to use.",
|
|
|
|
&s_settings_copy.gpu_use_thread);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
settings_changed |= ToggleButton("Optimal Frame Pacing",
|
|
|
|
"Ensures every frame generated is displayed for optimal pacing. Disable if "
|
|
|
|
"you are having speed or sound issues.",
|
|
|
|
&s_settings_copy.display_all_frames);
|
|
|
|
|
|
|
|
MenuHeading("Screen Display");
|
|
|
|
|
|
|
|
settings_changed |= EnumChoiceButton(
|
|
|
|
"Aspect Ratio", "Changes the aspect ratio used to display the console's output to the screen.",
|
|
|
|
&s_settings_copy.display_aspect_ratio, &Settings::GetDisplayAspectRatioName, DisplayAspectRatio::Count);
|
|
|
|
|
|
|
|
settings_changed |= EnumChoiceButton(
|
|
|
|
"Crop Mode", "Determines how much of the area typically not visible on a consumer TV set to crop/hide.",
|
|
|
|
&s_settings_copy.display_crop_mode, &Settings::GetDisplayCropModeDisplayName, DisplayCropMode::Count);
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
EnumChoiceButton("Downsampling",
|
|
|
|
"Downsamples the rendered image prior to displaying it. Can improve "
|
|
|
|
"overall image quality in mixed 2D/3D games.",
|
|
|
|
&s_settings_copy.gpu_downsample_mode, &Settings::GetDownsampleModeDisplayName,
|
|
|
|
GPUDownsampleMode::Count, !s_settings_copy.IsUsingSoftwareRenderer());
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Linear Upscaling", "Uses a bilinear filter when upscaling to display, smoothing out the image.",
|
2021-02-01 08:39:15 +00:00
|
|
|
&s_settings_copy.display_linear_filtering, !s_settings_copy.display_integer_scaling);
|
2021-01-30 11:37:49 +00:00
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Integer Upscaling", "Adds padding to ensure pixels are a whole number in size.",
|
|
|
|
&s_settings_copy.display_integer_scaling);
|
|
|
|
|
|
|
|
MenuHeading("On-Screen Display");
|
|
|
|
|
|
|
|
settings_changed |= ToggleButton("Show OSD Messages", "Shows on-screen-display messages when events occur.",
|
|
|
|
&s_settings_copy.display_show_osd_messages);
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"Show Game FPS", "Shows the internal frame rate of the game in the top-right corner of the display.",
|
|
|
|
&s_settings_copy.display_show_fps);
|
|
|
|
settings_changed |= ToggleButton("Show Display FPS (VPS)",
|
|
|
|
"Shows the number of frames (or v-syncs) displayed per second by the system "
|
|
|
|
"in the top-right corner of the display.",
|
|
|
|
&s_settings_copy.display_show_vps);
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"Show Speed",
|
|
|
|
"Shows the current emulation speed of the system in the top-right corner of the display as a percentage.",
|
|
|
|
&s_settings_copy.display_show_speed);
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Show Resolution",
|
|
|
|
"Shows the current rendering resolution of the system in the top-right corner of the display.",
|
|
|
|
&s_settings_copy.display_show_resolution);
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SettingsPage::EnhancementSettings:
|
|
|
|
{
|
|
|
|
static const auto resolution_scale_text_callback = [](u32 value) -> const char* {
|
|
|
|
static constexpr std::array<const char*, 17> texts = {
|
|
|
|
{"Automatic based on window size", "1x", "2x", "3x (for 720p)", "4x", "5x (for 1080p)", "6x (for 1440p)",
|
|
|
|
"7x", "8x", "9x (for 4K)", "10x", "11x", "12x", "13x", "14x", "15x", "16x"
|
|
|
|
|
|
|
|
}};
|
|
|
|
return (value >= texts.size()) ? "" : texts[value];
|
|
|
|
};
|
|
|
|
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
MenuHeading("Rendering Enhancements");
|
|
|
|
|
|
|
|
settings_changed |= EnumChoiceButton<u32, u32>(
|
|
|
|
"Internal Resolution Scale",
|
|
|
|
"Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution.",
|
|
|
|
&s_settings_copy.gpu_resolution_scale, resolution_scale_text_callback, 17);
|
|
|
|
settings_changed |= EnumChoiceButton(
|
|
|
|
"Texture Filtering",
|
|
|
|
"Smooths out the blockyness of magnified textures on 3D objects. Will have a greater effect "
|
|
|
|
"on higher resolution scales.",
|
|
|
|
&s_settings_copy.gpu_texture_filter, &Settings::GetTextureFilterDisplayName, GPUTextureFilter::Count);
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("True Color Rendering",
|
|
|
|
"Disables dithering and uses the full 8 bits per channel of color information. May break "
|
|
|
|
"rendering in some games.",
|
|
|
|
&s_settings_copy.gpu_true_color);
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"Scaled Dithering",
|
|
|
|
"Scales the dithering pattern with the internal rendering resolution, making it less noticeable. "
|
|
|
|
"Usually safe to enable.",
|
|
|
|
&s_settings_copy.gpu_scaled_dithering, s_settings_copy.gpu_resolution_scale > 1);
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"Widescreen Hack", "Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games.",
|
|
|
|
&s_settings_copy.gpu_widescreen_hack);
|
|
|
|
|
|
|
|
MenuHeading("Display Enhancements");
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Disable Interlacing",
|
|
|
|
"Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, "
|
|
|
|
"but others will break.",
|
|
|
|
&s_settings_copy.gpu_disable_interlacing);
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"Force NTSC Timings",
|
|
|
|
"Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" "
|
|
|
|
"speeds, while others will break.",
|
|
|
|
&s_settings_copy.gpu_force_ntsc_timings);
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Force 4:3 For 24-Bit Display",
|
|
|
|
"Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.",
|
|
|
|
&s_settings_copy.display_force_4_3_for_24bit);
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"Chroma Smoothing For 24-Bit Display",
|
|
|
|
"Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies "
|
|
|
|
"to the hardware renderers.",
|
|
|
|
&s_settings_copy.gpu_24bit_chroma_smoothing);
|
|
|
|
|
|
|
|
MenuHeading("PGXP (Precision Geometry Transform Pipeline");
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("PGXP Geometry Correction",
|
|
|
|
"Reduces \"wobbly\" polygons by attempting to preserve the fractional component through memory "
|
|
|
|
"transfers.",
|
|
|
|
&s_settings_copy.gpu_pgxp_enable);
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("PGXP Texture Correction",
|
|
|
|
"Uses perspective-correct interpolation for texture coordinates and colors, straightening out "
|
|
|
|
"warped textures.",
|
|
|
|
&s_settings_copy.gpu_pgxp_texture_correction, s_settings_copy.gpu_pgxp_enable);
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("PGXP Culling Correction",
|
|
|
|
"Increases the precision of polygon culling, reducing the number of holes in geometry.",
|
|
|
|
&s_settings_copy.gpu_pgxp_culling, s_settings_copy.gpu_pgxp_enable);
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"PGXP Depth Buffer", "Reduces polygon Z-fighting through depth testing. Low compatibility with games.",
|
|
|
|
&s_settings_copy.gpu_pgxp_depth_buffer,
|
|
|
|
s_settings_copy.gpu_pgxp_enable && s_settings_copy.gpu_pgxp_texture_correction);
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SettingsPage::AudioSettings:
|
|
|
|
{
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
MenuHeading("Audio Control");
|
|
|
|
|
|
|
|
settings_changed |= RangeButton("Output Volume", "Controls the volume of the audio played on the host.",
|
|
|
|
&s_settings_copy.audio_output_volume, 0, 100, 1, "%d%%");
|
|
|
|
settings_changed |= RangeButton("Fast Forward Volume",
|
|
|
|
"Controls the volume of the audio played on the host when fast forwarding.",
|
|
|
|
&s_settings_copy.audio_output_volume, 0, 100, 1, "%d%%");
|
|
|
|
settings_changed |= ToggleButton("Mute All Sound", "Prevents the emulator from producing any audible sound.",
|
|
|
|
&s_settings_copy.audio_output_muted);
|
|
|
|
settings_changed |= ToggleButton("Mute CD Audio",
|
|
|
|
"Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to "
|
|
|
|
"disable background music in some games.",
|
|
|
|
&s_settings_copy.cdrom_mute_cd_audio);
|
|
|
|
|
|
|
|
MenuHeading("Backend Settings");
|
|
|
|
|
|
|
|
settings_changed |= EnumChoiceButton(
|
|
|
|
"Audio Backend",
|
|
|
|
"The audio backend determines how frames produced by the emulator are submitted to the host.",
|
|
|
|
&s_settings_copy.audio_backend, &Settings::GetAudioBackendDisplayName, AudioBackend::Count);
|
|
|
|
settings_changed |= RangeButton(
|
|
|
|
"Buffer Size", "The buffer size determines the size of the chunks of audio which will be pulled by the host.",
|
|
|
|
reinterpret_cast<s32*>(&s_settings_copy.audio_buffer_size), 1024, 8192, 128, "%d Frames");
|
|
|
|
|
|
|
|
settings_changed |= ToggleButton("Sync To Output",
|
|
|
|
"Throttles the emulation speed based on the audio backend pulling audio "
|
|
|
|
"frames. Enable to reduce the chances of crackling.",
|
|
|
|
&s_settings_copy.audio_sync_enabled);
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"Resampling",
|
|
|
|
"When running outside of 100% speed, resamples audio from the target speed instead of dropping frames.",
|
|
|
|
&s_settings_copy.audio_resampling);
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SettingsPage::AdvancedSettings:
|
|
|
|
{
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
MenuHeading("Logging Settings");
|
|
|
|
settings_changed |=
|
|
|
|
EnumChoiceButton("Log Level", "Sets the verbosity of messages logged. Higher levels will log more messages.",
|
2021-01-31 15:13:05 +00:00
|
|
|
&s_settings_copy.log_level, &Settings::GetLogLevelDisplayName, LOGLEVEL_COUNT);
|
|
|
|
settings_changed |= ToggleButton("Log To System Console", "Logs messages to the console window.",
|
|
|
|
&s_settings_copy.log_to_console);
|
2021-01-30 11:37:49 +00:00
|
|
|
settings_changed |= ToggleButton("Log To Debug Console", "Logs messages to the debug console where supported.",
|
2021-01-31 15:13:05 +00:00
|
|
|
&s_settings_copy.log_to_debug);
|
2021-01-30 11:37:49 +00:00
|
|
|
settings_changed |= ToggleButton("Log To File", "Logs messages to duckstation.log in the user directory.",
|
2021-01-31 15:13:05 +00:00
|
|
|
&s_settings_copy.log_to_file);
|
2021-01-30 11:37:49 +00:00
|
|
|
|
|
|
|
MenuHeading("Debugging Settings");
|
|
|
|
|
|
|
|
bool debug_menu = s_debug_menu_enabled;
|
|
|
|
if (ToggleButton("Enable Debug Menu", "Shows a debug menu bar with additional statistics and quick settings.",
|
|
|
|
&debug_menu))
|
|
|
|
{
|
|
|
|
s_host_interface->RunLater([debug_menu]() { SetDebugMenuEnabled(debug_menu, true); });
|
|
|
|
}
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Disable All Enhancements", "Temporarily disables all enhancements, useful when testing.",
|
|
|
|
&s_settings_copy.disable_all_enhancements);
|
|
|
|
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"Use Debug GPU Device", "Enable debugging when supported by the host's renderer API. Only for developer use.",
|
|
|
|
&s_settings_copy.gpu_use_debug_device);
|
|
|
|
|
|
|
|
#ifdef WIN32
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Increase Timer Resolution", "Enables more precise frame pacing at the cost of battery life.",
|
|
|
|
&s_settings_copy.increase_timer_resolution);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
MenuHeading("Display Settings");
|
|
|
|
settings_changed |= RangeButton(
|
|
|
|
"Display FPS Limit", "Limits how many frames are displayed to the screen. These frames are still rendered.",
|
|
|
|
&s_settings_copy.display_max_fps, 0.0f, 500.0f, 1.0f, "%.2f FPS");
|
|
|
|
|
|
|
|
MenuHeading("PGXP Settings");
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Enable PGXP CPU Mode", "Uses PGXP for all instructions, not just memory operations.",
|
|
|
|
&s_settings_copy.gpu_pgxp_cpu, s_settings_copy.gpu_pgxp_enable);
|
|
|
|
settings_changed |= ToggleButton(
|
|
|
|
"Enable PGXP Vertex Cache", "Uses screen positions to resolve PGXP data. May improve visuals in some games.",
|
|
|
|
&s_settings_copy.gpu_pgxp_vertex_cache, s_settings_copy.gpu_pgxp_enable);
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Enable PGXP Preserve Projection Precision",
|
|
|
|
"Adds additional precision to PGXP data post-projection. May improve visuals in some games.",
|
|
|
|
&s_settings_copy.gpu_pgxp_preserve_proj_fp, s_settings_copy.gpu_pgxp_enable);
|
|
|
|
settings_changed |= RangeButton(
|
|
|
|
"PGXP Geometry Tolerance",
|
|
|
|
"Sets a threshold for discarding precise values when exceeded. May help with glitches in some games.",
|
|
|
|
&s_settings_copy.gpu_pgxp_tolerance, -1.0f, 10.0f, 0.1f, "%.1f Pixels", s_settings_copy.gpu_pgxp_enable);
|
|
|
|
settings_changed |= RangeButton(
|
|
|
|
"PGXP Depth Clear Threshold",
|
|
|
|
"Sets a threshold for discarding the emulated depth buffer. May help in some games.",
|
|
|
|
&s_settings_copy.gpu_pgxp_tolerance, 0.0f, 4096.0f, 1.0f, "%.1f", s_settings_copy.gpu_pgxp_enable);
|
|
|
|
|
|
|
|
MenuHeading("Texture Dumping/Replacements");
|
|
|
|
|
|
|
|
settings_changed |= ToggleButton("Enable VRAM Write Texture Replacement",
|
|
|
|
"Enables the replacement of background textures in supported games.",
|
|
|
|
&s_settings_copy.texture_replacements.enable_vram_write_replacements);
|
|
|
|
settings_changed |= ToggleButton("Preload Replacement Textures",
|
|
|
|
"Loads all replacement texture to RAM, reducing stuttering at runtime.",
|
|
|
|
&s_settings_copy.texture_replacements.preload_textures,
|
|
|
|
s_settings_copy.texture_replacements.AnyReplacementsEnabled());
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Dump Replacable VRAM Writes", "Writes textures which can be replaced to the dump directory.",
|
|
|
|
&s_settings_copy.texture_replacements.dump_vram_writes);
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Set VRAM Write Dump Alpha Channel", "Clears the mask/transparency bit in VRAM write dumps.",
|
|
|
|
&s_settings_copy.texture_replacements.dump_vram_write_force_alpha_channel,
|
|
|
|
s_settings_copy.texture_replacements.dump_vram_writes);
|
|
|
|
|
|
|
|
MenuHeading("CPU Emulation");
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
ToggleButton("Enable Recompiler ICache",
|
|
|
|
"Simulates the CPU's instruction cache in the recompiler. Can help with games running too fast.",
|
|
|
|
&s_settings_copy.cpu_recompiler_icache);
|
|
|
|
settings_changed |= ToggleButton("Enable Recompiler Memory Exceptions",
|
|
|
|
"Enables alignment and bus exceptions. Not needed for any known games.",
|
|
|
|
&s_settings_copy.cpu_recompiler_memory_exceptions);
|
|
|
|
settings_changed |= EnumChoiceButton("Recompiler Fast Memory Access",
|
|
|
|
"Avoids calls to C++ code, significantly speeding up the recompiler.",
|
|
|
|
&s_settings_copy.cpu_fastmem_mode, &Settings::GetCPUFastmemModeDisplayName,
|
|
|
|
CPUFastmemMode::Count, !s_settings_copy.cpu_recompiler_memory_exceptions);
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (settings_changed)
|
|
|
|
s_host_interface->RunLater(SaveAndApplySettings);
|
|
|
|
}
|
|
|
|
|
|
|
|
EndFullscreenColumnWindow();
|
|
|
|
|
|
|
|
EndFullscreenColumns();
|
|
|
|
}
|
|
|
|
|
|
|
|
void DrawQuickMenu(MainWindowType type)
|
|
|
|
{
|
|
|
|
ImDrawList* dl = ImGui::GetBackgroundDrawList();
|
|
|
|
dl->AddRectFilled(ImVec2(0.0f, 0.0f), ImGui::GetIO().DisplaySize, IM_COL32(0x21, 0x21, 0x21, 200));
|
|
|
|
|
|
|
|
// title info
|
|
|
|
{
|
|
|
|
const std::string& title = System::GetRunningTitle();
|
|
|
|
const std::string& code = System::GetRunningCode();
|
|
|
|
|
|
|
|
SmallString subtitle;
|
|
|
|
if (!code.empty())
|
|
|
|
subtitle.Format("%s - ", code.c_str());
|
|
|
|
subtitle.AppendString(FileSystem::GetFileNameFromPath(System::GetRunningPath().c_str()));
|
|
|
|
|
|
|
|
const ImVec2 title_size(
|
|
|
|
g_large_font->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits<float>::max(), -1.0f, title.c_str()));
|
|
|
|
const ImVec2 subtitle_size(
|
|
|
|
g_medium_font->CalcTextSizeA(g_medium_font->FontSize, std::numeric_limits<float>::max(), -1.0f, subtitle));
|
|
|
|
|
|
|
|
const ImVec2 title_pos(LayoutScale(LAYOUT_SCREEN_WIDTH - 20.0f - 50.0f - 20.0f) - title_size.x,
|
|
|
|
LayoutScale(LAYOUT_SCREEN_HEIGHT - 20.0f - 50.0f));
|
|
|
|
const ImVec2 subtitle_pos(LayoutScale(LAYOUT_SCREEN_WIDTH - 20.0f - 50.0f - 20.0f) - subtitle_size.x,
|
|
|
|
title_pos.y + g_large_font->FontSize + LayoutScale(4.0f));
|
|
|
|
|
|
|
|
dl->AddText(g_large_font, g_large_font->FontSize, title_pos, IM_COL32(255, 255, 255, 255), title.c_str());
|
|
|
|
dl->AddText(g_medium_font, g_medium_font->FontSize, subtitle_pos, IM_COL32(255, 255, 255, 255), subtitle);
|
|
|
|
|
|
|
|
const ImVec2 image_min(LayoutScale(LAYOUT_SCREEN_WIDTH - 20.0f - 50.0f, LAYOUT_SCREEN_HEIGHT - 20.0f - 50.0f));
|
|
|
|
const ImVec2 image_max(image_min + LayoutScale(50.0f, 50.0f));
|
|
|
|
dl->AddImage(GetCoverForCurrentGame()->GetHandle(), image_min, image_max);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (BeginFullscreenWindow(0.0f, 0.0f, 500.0f, LAYOUT_SCREEN_HEIGHT, "pause_menu", ImVec4(0.0f, 0.0f, 0.0f, 0.0f),
|
|
|
|
0.0f, 10.0f, ImGuiWindowFlags_NoBackground))
|
|
|
|
{
|
|
|
|
BeginMenuButtons(11, 1.0f, ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
|
|
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING,
|
|
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_PLAY " Resume Game", false))
|
|
|
|
CloseQuickMenu();
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_FAST_FORWARD " Fast Forward", false))
|
|
|
|
{
|
|
|
|
s_host_interface->RunLater(
|
|
|
|
[]() { s_host_interface->SetFastForwardEnabled(!s_host_interface->IsFastForwardEnabled()); });
|
|
|
|
CloseQuickMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_CAMERA " Save Screenshot", false))
|
|
|
|
{
|
|
|
|
CloseQuickMenu();
|
|
|
|
s_host_interface->RunLater([]() { s_host_interface->SaveScreenshot(); });
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_UNDO " Load State", false))
|
|
|
|
{
|
|
|
|
OpenSaveStateSelector(true);
|
|
|
|
CloseQuickMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_SAVE " Save State", false))
|
|
|
|
{
|
|
|
|
OpenSaveStateSelector(false);
|
|
|
|
CloseQuickMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_FROWN_OPEN " Cheat List", false))
|
|
|
|
{
|
|
|
|
CloseQuickMenu();
|
|
|
|
DoCheatsMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_GAMEPAD " Toggle Analog", false))
|
|
|
|
{
|
|
|
|
CloseQuickMenu();
|
|
|
|
DoToggleAnalogMode();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_COMPACT_DISC " Change Disc", false))
|
|
|
|
{
|
|
|
|
CloseQuickMenu();
|
|
|
|
DoChangeDisc();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_SLIDERS_H " Settings", false))
|
|
|
|
{
|
|
|
|
CloseQuickMenu();
|
|
|
|
s_current_main_window = MainWindowType::Settings;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_SYNC " Reset System", false))
|
|
|
|
{
|
|
|
|
CloseQuickMenu();
|
|
|
|
s_host_interface->RunLater(DoReset);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_POWER_OFF " Exit Game", false))
|
|
|
|
{
|
|
|
|
CloseQuickMenu();
|
|
|
|
s_host_interface->RunLater(DoPowerOff);
|
|
|
|
}
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
|
|
|
|
EndFullscreenWindow();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, s32 slot, bool global)
|
|
|
|
{
|
|
|
|
if (global)
|
|
|
|
li->title = StringUtil::StdStringFromFormat("Global Slot %d##global_slot_%d", slot, slot);
|
|
|
|
else
|
|
|
|
li->title =
|
|
|
|
StringUtil::StdStringFromFormat("%s Slot %d##game_slot_%d", System::GetRunningTitle().c_str(), slot, slot);
|
|
|
|
|
|
|
|
li->summary = "No Save State";
|
|
|
|
|
|
|
|
std::string().swap(li->path);
|
|
|
|
std::string().swap(li->media_path);
|
|
|
|
li->slot = slot;
|
|
|
|
li->global = global;
|
|
|
|
}
|
|
|
|
|
|
|
|
void InitializeSaveStateListEntry(SaveStateListEntry* li, CommonHostInterface::ExtendedSaveStateInfo* ssi)
|
|
|
|
{
|
|
|
|
if (ssi->global)
|
|
|
|
{
|
|
|
|
li->title =
|
|
|
|
StringUtil::StdStringFromFormat("Global Save %d - %s##global_slot_%d", ssi->slot, ssi->title.c_str(), ssi->slot);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
li->title = StringUtil::StdStringFromFormat("%s Slot %d##game_slot_%d", ssi->title.c_str(), ssi->slot, ssi->slot);
|
|
|
|
}
|
|
|
|
|
|
|
|
li->summary =
|
|
|
|
StringUtil::StdStringFromFormat("%s - Saved %s", ssi->game_code.c_str(),
|
|
|
|
Timestamp::FromUnixTimestamp(ssi->timestamp).ToString("%c").GetCharArray());
|
|
|
|
li->slot = ssi->slot;
|
|
|
|
li->global = ssi->global;
|
|
|
|
li->path = std::move(ssi->path);
|
|
|
|
li->media_path = std::move(ssi->media_path);
|
|
|
|
|
|
|
|
li->preview_texture.reset();
|
|
|
|
if (ssi && !ssi->screenshot_data.empty())
|
|
|
|
{
|
|
|
|
li->preview_texture = s_host_interface->GetDisplay()->CreateTexture(
|
|
|
|
ssi->screenshot_width, ssi->screenshot_height, 1, 1, 1, HostDisplayPixelFormat::RGBA8,
|
|
|
|
ssi->screenshot_data.data(), sizeof(u32) * ssi->screenshot_width, false);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
li->preview_texture = s_host_interface->GetDisplay()->CreateTexture(
|
|
|
|
PLACEHOLDER_ICON_WIDTH, PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, HostDisplayPixelFormat::RGBA8, PLACEHOLDER_ICON_DATA,
|
|
|
|
sizeof(u32) * PLACEHOLDER_ICON_WIDTH, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!li->preview_texture)
|
|
|
|
Log_ErrorPrintf("Failed to upload save state image to GPU");
|
|
|
|
}
|
|
|
|
|
|
|
|
void PopulateSaveStateListEntries()
|
|
|
|
{
|
|
|
|
s_save_state_selector_slots.clear();
|
|
|
|
|
|
|
|
if (!System::GetRunningCode().empty())
|
|
|
|
{
|
|
|
|
for (s32 i = 1; i <= CommonHostInterface::PER_GAME_SAVE_STATE_SLOTS; i++)
|
|
|
|
{
|
|
|
|
std::optional<CommonHostInterface::ExtendedSaveStateInfo> ssi =
|
|
|
|
s_host_interface->GetExtendedSaveStateInfo(System::GetRunningCode().c_str(), i);
|
|
|
|
|
|
|
|
SaveStateListEntry li;
|
|
|
|
if (ssi)
|
|
|
|
InitializeSaveStateListEntry(&li, &ssi.value());
|
|
|
|
else
|
|
|
|
InitializePlaceholderSaveStateListEntry(&li, i, false);
|
|
|
|
|
|
|
|
s_save_state_selector_slots.push_back(std::move(li));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (s32 i = 1; i <= CommonHostInterface::GLOBAL_SAVE_STATE_SLOTS; i++)
|
|
|
|
{
|
|
|
|
std::optional<CommonHostInterface::ExtendedSaveStateInfo> ssi =
|
|
|
|
s_host_interface->GetExtendedSaveStateInfo(nullptr, i);
|
|
|
|
|
|
|
|
SaveStateListEntry li;
|
|
|
|
if (ssi)
|
|
|
|
InitializeSaveStateListEntry(&li, &ssi.value());
|
|
|
|
else
|
|
|
|
InitializePlaceholderSaveStateListEntry(&li, i, true);
|
|
|
|
|
|
|
|
s_save_state_selector_slots.push_back(std::move(li));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
void DrawSaveStateSelector(bool is_loading, bool fullscreen)
|
|
|
|
{
|
|
|
|
const HostDisplayTexture* selected_texture = s_placeholder_texture.get();
|
|
|
|
if (!BeginFullscreenColumns())
|
|
|
|
{
|
|
|
|
EndFullscreenColumns();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// drawn back the front so the hover changes the image
|
|
|
|
if (BeginFullscreenColumnWindow(570.0f, LAYOUT_SCREEN_WIDTH, "save_state_selector_slots"))
|
|
|
|
{
|
|
|
|
BeginMenuButtons(static_cast<u32>(s_save_state_selector_slots.size()), true);
|
|
|
|
|
|
|
|
for (const SaveStateListEntry& entry : s_save_state_selector_slots)
|
|
|
|
{
|
|
|
|
if (MenuButton(entry.title.c_str(), entry.summary.c_str()))
|
|
|
|
{
|
|
|
|
const std::string& path = entry.path;
|
|
|
|
s_host_interface->RunLater([path]() { s_host_interface->LoadState(path.c_str()); });
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::IsItemHovered())
|
|
|
|
selected_texture = entry.preview_texture.get();
|
|
|
|
}
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
EndFullscreenColumnWindow();
|
|
|
|
|
|
|
|
if (BeginFullscreenColumnWindow(0.0f, 570.0f, "save_state_selector_preview", ImVec4(0.11f, 0.15f, 0.17f, 1.00f)))
|
|
|
|
{
|
|
|
|
ImGui::SetCursorPos(LayoutScale(20.0f, 20.0f));
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
ImGui::TextUnformatted(is_loading ? ICON_FA_FOLDER_OPEN " Load State" : ICON_FA_SAVE " Save State");
|
|
|
|
ImGui::PopFont();
|
|
|
|
|
|
|
|
ImGui::SetCursorPos(LayoutScale(ImVec2(85.0f, 160.0f)));
|
|
|
|
ImGui::Image(selected_texture ? selected_texture->GetHandle() : s_placeholder_texture->GetHandle(),
|
|
|
|
LayoutScale(ImVec2(400.0f, 400.0f)));
|
|
|
|
|
|
|
|
ImGui::SetCursorPosY(LayoutScale(670.0f));
|
|
|
|
BeginMenuButtons(1, false);
|
|
|
|
if (ActiveButton(ICON_FA_BACKWARD " Back", false))
|
|
|
|
ReturnToMainWindow();
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
EndFullscreenColumnWindow();
|
|
|
|
|
|
|
|
EndFullscreenColumns();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void OpenSaveStateSelector(bool is_loading)
|
|
|
|
{
|
|
|
|
s_save_state_selector_loading = is_loading;
|
|
|
|
s_save_state_selector_open = true;
|
|
|
|
s_save_state_selector_slots.clear();
|
|
|
|
PopulateSaveStateListEntries();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CloseSaveStateSelector()
|
|
|
|
{
|
|
|
|
s_save_state_selector_slots.clear();
|
|
|
|
s_save_state_selector_open = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DrawSaveStateSelector(bool is_loading, bool fullscreen)
|
|
|
|
{
|
|
|
|
if (fullscreen)
|
|
|
|
{
|
|
|
|
if (!BeginFullscreenColumns())
|
|
|
|
{
|
|
|
|
EndFullscreenColumns();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!BeginFullscreenColumnWindow(0.0f, LAYOUT_SCREEN_WIDTH, "save_state_selector_slots"))
|
|
|
|
{
|
|
|
|
EndFullscreenColumnWindow();
|
|
|
|
EndFullscreenColumns();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
const char* window_title = is_loading ? "Load State" : "Save State";
|
|
|
|
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
|
|
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
|
|
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 680.0f));
|
|
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
|
|
ImGui::OpenPopup(window_title);
|
|
|
|
bool is_open = true;
|
|
|
|
if (!ImGui::BeginPopupModal(window_title, &is_open,
|
|
|
|
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove) ||
|
|
|
|
!is_open)
|
|
|
|
{
|
|
|
|
ImGui::PopStyleVar(2);
|
|
|
|
ImGui::PopFont();
|
|
|
|
CloseSaveStateSelector();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
constexpr float padding = 10.0f;
|
|
|
|
constexpr float button_height = 96.0f;
|
|
|
|
constexpr float image_width = 128.0f;
|
|
|
|
constexpr float image_height = 96.0f;
|
|
|
|
|
|
|
|
ImDrawList* dl = ImGui::GetWindowDrawList();
|
|
|
|
for (const SaveStateListEntry& entry : s_save_state_selector_slots)
|
|
|
|
{
|
|
|
|
ImRect bb;
|
|
|
|
bool visible, hovered;
|
|
|
|
bool pressed = MenuButtonFrame(entry.title.c_str(), true, button_height, &visible, &hovered, &bb.Min, &bb.Max);
|
|
|
|
if (!visible)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
ImVec2 pos(bb.Min);
|
|
|
|
const ImRect image_bb(pos, pos + LayoutScale(image_width, image_height));
|
|
|
|
pos.x += LayoutScale(image_width + padding);
|
|
|
|
|
|
|
|
dl->AddImage(static_cast<ImTextureID>(entry.preview_texture ? entry.preview_texture->GetHandle() :
|
|
|
|
s_placeholder_texture->GetHandle()),
|
|
|
|
image_bb.Min, image_bb.Max);
|
|
|
|
|
|
|
|
ImRect text_bb(pos, ImVec2(bb.Max.x, pos.y + g_large_font->FontSize));
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.title.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
|
|
|
|
&text_bb);
|
|
|
|
ImGui::PopFont();
|
|
|
|
|
|
|
|
ImGui::PushFont(g_medium_font);
|
|
|
|
|
|
|
|
if (!entry.summary.empty())
|
|
|
|
{
|
|
|
|
text_bb.Min.y = text_bb.Max.y + LayoutScale(4.0f);
|
|
|
|
text_bb.Max.y = text_bb.Min.y + g_medium_font->FontSize;
|
|
|
|
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.summary.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
|
|
|
|
&text_bb);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!entry.path.empty())
|
|
|
|
{
|
|
|
|
text_bb.Min.y = text_bb.Max.y + LayoutScale(4.0f);
|
|
|
|
text_bb.Max.y = text_bb.Min.y + g_medium_font->FontSize;
|
|
|
|
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.path.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
|
|
|
|
&text_bb);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!entry.media_path.empty())
|
|
|
|
{
|
|
|
|
text_bb.Min.y = text_bb.Max.y + LayoutScale(4.0f);
|
|
|
|
text_bb.Max.y = text_bb.Min.y + g_medium_font->FontSize;
|
|
|
|
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.media_path.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
|
|
|
|
&text_bb);
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::PopFont();
|
|
|
|
|
|
|
|
if (pressed)
|
|
|
|
{
|
|
|
|
if (is_loading)
|
|
|
|
{
|
|
|
|
const std::string& path = entry.path;
|
|
|
|
s_host_interface->RunLater([path]() {
|
|
|
|
s_host_interface->LoadState(path.c_str());
|
|
|
|
CloseSaveStateSelector();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
const s32 slot = entry.slot;
|
|
|
|
const bool global = entry.global;
|
|
|
|
s_host_interface->RunLater([slot, global]() {
|
|
|
|
s_host_interface->SaveState(global, slot);
|
|
|
|
CloseSaveStateSelector();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
|
|
|
|
if (fullscreen)
|
|
|
|
{
|
|
|
|
EndFullscreenColumnWindow();
|
|
|
|
EndFullscreenColumns();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ImGui::EndPopup();
|
|
|
|
ImGui::PopStyleVar(2);
|
|
|
|
ImGui::PopFont();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void DrawGameListWindow()
|
|
|
|
{
|
|
|
|
const GameListEntry* selected_entry = nullptr;
|
|
|
|
|
|
|
|
if (!BeginFullscreenColumns())
|
|
|
|
{
|
|
|
|
EndFullscreenColumns();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (BeginFullscreenColumnWindow(450.0f, LAYOUT_SCREEN_WIDTH, "game_list_entries"))
|
|
|
|
{
|
2021-01-31 07:40:50 +00:00
|
|
|
const ImVec2 image_size(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT, LAYOUT_MENU_BUTTON_HEIGHT));
|
|
|
|
|
2021-01-30 11:37:49 +00:00
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
SmallString summary;
|
|
|
|
|
|
|
|
for (const GameListEntry* entry : s_game_list_sorted_entries)
|
|
|
|
{
|
2021-01-31 07:40:50 +00:00
|
|
|
ImRect bb;
|
|
|
|
bool visible, hovered;
|
|
|
|
bool pressed =
|
|
|
|
MenuButtonFrame(entry->path.c_str(), true, LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered, &bb.Min, &bb.Max);
|
|
|
|
if (!visible)
|
|
|
|
continue;
|
2021-01-30 11:37:49 +00:00
|
|
|
|
2021-01-31 07:40:50 +00:00
|
|
|
HostDisplayTexture* cover_texture = GetGameListCover(entry);
|
2021-01-30 11:37:49 +00:00
|
|
|
if (entry->code.empty())
|
|
|
|
summary.Format("%s - ", Settings::GetDiscRegionName(entry->region));
|
|
|
|
else
|
|
|
|
summary.Format("%s - %s - ", entry->code.c_str(), Settings::GetDiscRegionName(entry->region));
|
|
|
|
|
|
|
|
summary.AppendString(FileSystem::GetFileNameFromPath(entry->path.c_str()));
|
|
|
|
|
2021-01-31 07:40:50 +00:00
|
|
|
ImGui::GetWindowDrawList()->AddImage(cover_texture->GetHandle(), bb.Min, bb.Min + image_size, ImVec2(0.0f, 0.0f),
|
|
|
|
ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
|
|
|
|
|
|
|
|
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
|
|
|
|
const float text_start_x = bb.Min.x + image_size.x + LayoutScale(15.0f);
|
|
|
|
const ImRect title_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
|
|
|
|
const ImRect summary_bb(ImVec2(text_start_x, midpoint), bb.Max);
|
|
|
|
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, entry->title.c_str(),
|
|
|
|
entry->title.c_str() + entry->title.size(), nullptr, ImVec2(0.0f, 0.0f), &title_bb);
|
|
|
|
ImGui::PopFont();
|
|
|
|
|
|
|
|
if (summary)
|
|
|
|
{
|
|
|
|
ImGui::PushFont(g_medium_font);
|
|
|
|
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, summary, summary.GetCharArray() + summary.GetLength(),
|
|
|
|
nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
|
|
|
|
ImGui::PopFont();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pressed)
|
2021-01-30 11:37:49 +00:00
|
|
|
{
|
|
|
|
// launch game
|
|
|
|
const std::string& path_to_launch(entry->path);
|
|
|
|
s_host_interface->RunLater([path_to_launch]() { DoStartPath(path_to_launch, true); });
|
|
|
|
}
|
|
|
|
|
2021-01-31 07:40:50 +00:00
|
|
|
if (hovered)
|
2021-01-30 11:37:49 +00:00
|
|
|
selected_entry = entry;
|
|
|
|
}
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
EndFullscreenColumnWindow();
|
|
|
|
|
|
|
|
if (BeginFullscreenColumnWindow(0.0f, 450.0f, "game_list_info", ImVec4(0.11f, 0.15f, 0.17f, 1.00f)))
|
|
|
|
{
|
|
|
|
const auto* window = ImGui::GetCurrentWindow();
|
|
|
|
const ImVec2 base_pos(window->DC.CursorPos);
|
|
|
|
|
|
|
|
ImGui::SetCursorPos(LayoutScale(ImVec2(50.0f, 50.0f)));
|
|
|
|
ImGui::Image(selected_entry ? GetGameListCover(selected_entry)->GetHandle() :
|
|
|
|
GetTextureForGameListEntryType(GameListEntryType::Count)->GetHandle(),
|
|
|
|
LayoutScale(ImVec2(350.0f, 350.0f)));
|
|
|
|
|
|
|
|
const float work_width = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
|
|
|
|
constexpr float field_margin_y = 10.0f;
|
|
|
|
constexpr float start_x = 50.0f;
|
|
|
|
float text_y = 425.0f;
|
|
|
|
float text_width;
|
|
|
|
SmallString text;
|
|
|
|
|
|
|
|
ImGui::SetCursorPos(LayoutScale(start_x, text_y));
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, field_margin_y));
|
|
|
|
ImGui::BeginGroup();
|
|
|
|
|
|
|
|
if (selected_entry)
|
|
|
|
{
|
|
|
|
// title
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
text_width = ImGui::CalcTextSize(selected_entry->title.c_str(), nullptr, false, work_width).x;
|
|
|
|
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
|
|
|
|
ImGui::TextWrapped("%s", selected_entry->title.c_str());
|
|
|
|
ImGui::PopFont();
|
|
|
|
|
|
|
|
ImGui::PushFont(g_medium_font);
|
|
|
|
|
|
|
|
// code
|
|
|
|
text_width = ImGui::CalcTextSize(selected_entry->code.c_str(), nullptr, false, work_width).x;
|
|
|
|
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
|
|
|
|
ImGui::TextWrapped("%s", selected_entry->code.c_str());
|
|
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 15.0f);
|
|
|
|
|
|
|
|
// region
|
|
|
|
ImGui::TextUnformatted("Region: ");
|
|
|
|
ImGui::SameLine();
|
|
|
|
ImGui::Image(s_disc_region_textures[static_cast<u32>(selected_entry->region)]->GetHandle(),
|
|
|
|
LayoutScale(23.0f, 16.0f));
|
|
|
|
ImGui::SameLine();
|
|
|
|
ImGui::Text(" (%s)", Settings::GetDiscRegionDisplayName(selected_entry->region));
|
|
|
|
|
|
|
|
// compatibility
|
|
|
|
ImGui::TextUnformatted("Compatibility: ");
|
|
|
|
ImGui::SameLine();
|
|
|
|
ImGui::Image(s_game_compatibility_textures[static_cast<u32>(selected_entry->compatibility_rating)]->GetHandle(),
|
|
|
|
LayoutScale(64.0f, 16.0f));
|
|
|
|
ImGui::SameLine();
|
|
|
|
ImGui::Text(" (%s)", GameList::GetGameListCompatibilityRatingString(selected_entry->compatibility_rating));
|
|
|
|
|
|
|
|
// size
|
|
|
|
ImGui::Text("Size: %.2f MB", static_cast<float>(selected_entry->total_size) / 1048576.0f);
|
|
|
|
|
|
|
|
// TODO: last played
|
|
|
|
ImGui::Text("Last Played: Never");
|
|
|
|
|
|
|
|
// game settings
|
|
|
|
const u32 user_setting_count = selected_entry->settings.GetUserSettingsCount();
|
|
|
|
if (user_setting_count > 0)
|
|
|
|
ImGui::Text("%u Per-Game Settings Set", user_setting_count);
|
|
|
|
else
|
|
|
|
ImGui::TextUnformatted("No Per-Game Settings Set");
|
|
|
|
|
|
|
|
ImGui::PopFont();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// title
|
|
|
|
const char* title = "No Game Selected";
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
text_width = ImGui::CalcTextSize(title, nullptr, false, work_width).x;
|
|
|
|
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
|
|
|
|
ImGui::TextWrapped("%s", title);
|
|
|
|
ImGui::PopFont();
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndGroup();
|
|
|
|
ImGui::PopStyleVar();
|
|
|
|
|
|
|
|
ImGui::SetCursorPosY(LayoutScale(670.0f));
|
|
|
|
BeginMenuButtons();
|
|
|
|
if (ActiveButton(ICON_FA_BACKWARD " Back", false))
|
|
|
|
ReturnToMainWindow();
|
|
|
|
EndMenuButtons();
|
|
|
|
}
|
|
|
|
EndFullscreenColumnWindow();
|
|
|
|
|
|
|
|
EndFullscreenColumns();
|
|
|
|
}
|
|
|
|
|
|
|
|
void EnsureGameListLoaded()
|
|
|
|
{
|
|
|
|
// not worth using a condvar here
|
|
|
|
if (s_game_list_load_thread.joinable())
|
|
|
|
s_game_list_load_thread.join();
|
|
|
|
|
|
|
|
if (s_game_list_sorted_entries.empty())
|
|
|
|
SortGameList();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void GameListRefreshThread()
|
|
|
|
{
|
|
|
|
ProgressCallback cb("game_list_refresh");
|
|
|
|
s_host_interface->GetGameList()->Refresh(false, false, &cb);
|
|
|
|
}
|
|
|
|
|
|
|
|
void QueueGameListRefresh()
|
|
|
|
{
|
|
|
|
if (s_game_list_load_thread.joinable())
|
|
|
|
s_game_list_load_thread.join();
|
|
|
|
|
|
|
|
s_game_list_sorted_entries.clear();
|
|
|
|
s_host_interface->GetGameList()->SetSearchDirectoriesFromSettings(*s_settings_interface);
|
|
|
|
s_game_list_load_thread = std::thread(GameListRefreshThread);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SwitchToGameList()
|
|
|
|
{
|
|
|
|
EnsureGameListLoaded();
|
|
|
|
s_current_main_window = MainWindowType::GameList;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SortGameList()
|
|
|
|
{
|
|
|
|
s_game_list_sorted_entries.clear();
|
|
|
|
|
|
|
|
for (const GameListEntry& entry : s_host_interface->GetGameList()->GetEntries())
|
|
|
|
s_game_list_sorted_entries.push_back(&entry);
|
|
|
|
|
|
|
|
// TODO: Custom sort types
|
|
|
|
std::sort(s_game_list_sorted_entries.begin(), s_game_list_sorted_entries.end(),
|
|
|
|
[](const GameListEntry* lhs, const GameListEntry* rhs) { return lhs->title < rhs->title; });
|
|
|
|
}
|
|
|
|
|
|
|
|
HostDisplayTexture* GetGameListCover(const GameListEntry* entry)
|
|
|
|
{
|
|
|
|
// lookup and grab cover image
|
|
|
|
auto cover_it = s_cover_image_map.find(entry->path);
|
|
|
|
if (cover_it == s_cover_image_map.end())
|
|
|
|
{
|
|
|
|
const std::string cover_path(s_host_interface->GetGameList()->GetCoverImagePathForEntry(entry));
|
|
|
|
std::unique_ptr<HostDisplayTexture> texture;
|
|
|
|
if (!cover_path.empty())
|
|
|
|
{
|
|
|
|
Log_DevPrintf("Trying to load cover from '%s' for '%s'", cover_path.c_str(), entry->path.c_str());
|
|
|
|
|
|
|
|
Common::RGBA8Image image;
|
|
|
|
if (Common::LoadImageFromFile(&image, cover_path.c_str()) || !image.IsValid())
|
|
|
|
{
|
|
|
|
texture = s_host_interface->GetDisplay()->CreateTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1,
|
|
|
|
HostDisplayPixelFormat::RGBA8, image.GetPixels(),
|
|
|
|
image.GetByteStride());
|
|
|
|
if (!texture)
|
|
|
|
Log_ErrorPrintf("Failed to upload %ux%u texture to GPU", image.GetWidth(), image.GetHeight());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Log_ErrorPrintf("Failed to load cover from '%s'", cover_path.c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
cover_it = s_cover_image_map.emplace(entry->path, std::move(texture)).first;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cover_it->second)
|
|
|
|
return cover_it->second.get();
|
|
|
|
|
|
|
|
return GetTextureForGameListEntryType(entry->type);
|
|
|
|
}
|
|
|
|
|
|
|
|
HostDisplayTexture* GetTextureForGameListEntryType(GameListEntryType type)
|
|
|
|
{
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case GameListEntryType::PSExe:
|
|
|
|
return s_fallback_exe_texture.get();
|
|
|
|
|
|
|
|
case GameListEntryType::Playlist:
|
|
|
|
return s_fallback_playlist_texture.get();
|
|
|
|
|
|
|
|
case GameListEntryType::PSF:
|
|
|
|
return s_fallback_psf_texture.get();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GameListEntryType::Disc:
|
|
|
|
default:
|
|
|
|
return s_fallback_disc_texture.get();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
HostDisplayTexture* GetCoverForCurrentGame()
|
|
|
|
{
|
|
|
|
EnsureGameListLoaded();
|
|
|
|
|
|
|
|
const GameListEntry* entry = s_host_interface->GetGameList()->GetEntryForPath(System::GetRunningPath().c_str());
|
|
|
|
if (!entry)
|
|
|
|
return s_fallback_disc_texture.get();
|
|
|
|
|
|
|
|
return GetGameListCover(entry);
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// Overlays
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
2021-02-06 09:18:44 +00:00
|
|
|
static ImDrawList* GetDrawListForOverlay()
|
|
|
|
{
|
|
|
|
// If we're in the landing page, draw the OSD over the windows (since it covers it)
|
|
|
|
return (s_current_main_window != MainWindowType::None) ? ImGui::GetForegroundDrawList() : ImGui::GetBackgroundDrawList();
|
|
|
|
}
|
|
|
|
|
2021-01-30 11:37:49 +00:00
|
|
|
void DrawStatsOverlay()
|
|
|
|
{
|
|
|
|
if (!(g_settings.display_show_fps || g_settings.display_show_vps || g_settings.display_show_speed ||
|
|
|
|
g_settings.display_show_resolution || System::IsPaused() || s_host_interface->IsFastForwardEnabled() ||
|
|
|
|
s_host_interface->IsTurboEnabled()))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
float margin = LayoutScale(10.0f);
|
|
|
|
float position_y = margin;
|
2021-02-06 09:18:44 +00:00
|
|
|
ImDrawList* dl = GetDrawListForOverlay();
|
2021-01-30 11:37:49 +00:00
|
|
|
TinyString text;
|
|
|
|
ImVec2 text_size;
|
|
|
|
bool first = true;
|
|
|
|
|
|
|
|
#define DRAW_LINE(font, font_size, right_pad, color) \
|
|
|
|
do \
|
|
|
|
{ \
|
|
|
|
text_size = font->CalcTextSizeA(font_size, std::numeric_limits<float>::max(), -1.0f, text, \
|
|
|
|
text.GetCharArray() + text.GetLength(), nullptr); \
|
|
|
|
dl->AddText(font, font_size, ImVec2(ImGui::GetIO().DisplaySize.x - (right_pad)-margin - text_size.x, position_y), \
|
|
|
|
color, text, text.GetCharArray() + text.GetLength()); \
|
|
|
|
position_y += text_size.y + margin; \
|
|
|
|
} while (0)
|
|
|
|
|
|
|
|
const System::State state = System::GetState();
|
|
|
|
if (System::GetState() == System::State::Running)
|
|
|
|
{
|
|
|
|
const float speed = System::GetEmulationSpeed();
|
|
|
|
if (g_settings.display_show_fps)
|
|
|
|
{
|
|
|
|
text.AppendFormattedString("%.2f", System::GetFPS());
|
|
|
|
first = false;
|
|
|
|
}
|
|
|
|
if (g_settings.display_show_vps)
|
|
|
|
{
|
|
|
|
text.AppendFormattedString("%s%.2f", first ? "" : " / ", System::GetVPS());
|
|
|
|
first = false;
|
|
|
|
}
|
|
|
|
if (g_settings.display_show_speed)
|
|
|
|
{
|
|
|
|
text.AppendFormattedString("%s%u%%", first ? "" : " / ", static_cast<u32>(std::round(speed)));
|
|
|
|
first = false;
|
|
|
|
}
|
|
|
|
if (!text.IsEmpty())
|
|
|
|
{
|
|
|
|
ImU32 color;
|
|
|
|
if (speed < 95.0f)
|
|
|
|
color = IM_COL32(255, 100, 100, 255);
|
|
|
|
else if (speed > 105.0f)
|
|
|
|
color = IM_COL32(100, 255, 100, 255);
|
|
|
|
else
|
|
|
|
color = IM_COL32(255, 255, 255, 255);
|
|
|
|
|
|
|
|
DRAW_LINE(g_large_font, g_large_font->FontSize, 0.0f, color);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (g_settings.display_show_resolution)
|
|
|
|
{
|
|
|
|
const auto [effective_width, effective_height] = g_gpu->GetEffectiveDisplayResolution();
|
|
|
|
const bool interlaced = g_gpu->IsInterlacedDisplayEnabled();
|
|
|
|
text.Format("%ux%u (%s)", effective_width, effective_height, interlaced ? "interlaced" : "progressive");
|
|
|
|
DRAW_LINE(g_large_font, g_large_font->FontSize, 0.0f, IM_COL32(255, 255, 255, 255));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (s_host_interface->IsFastForwardEnabled() || s_host_interface->IsTurboEnabled())
|
|
|
|
{
|
|
|
|
text.Assign(ICON_FA_FAST_FORWARD);
|
|
|
|
DRAW_LINE(g_large_font, g_large_font->FontSize * 2.0f, margin, IM_COL32(255, 255, 255, 255));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (state == System::State::Paused)
|
|
|
|
{
|
|
|
|
text.Assign(ICON_FA_PAUSE);
|
|
|
|
DRAW_LINE(g_large_font, g_large_font->FontSize * 2.0f, margin, IM_COL32(255, 255, 255, 255));
|
|
|
|
}
|
|
|
|
|
|
|
|
#undef DRAW_LINE
|
|
|
|
}
|
|
|
|
|
|
|
|
void DrawOSDMessages()
|
|
|
|
{
|
|
|
|
if (!g_settings.display_show_osd_messages)
|
|
|
|
{
|
|
|
|
// we still need to remove them from the queue
|
|
|
|
s_host_interface->EnumerateOSDMessages([](const std::string& message, float time_remaining) { return true; });
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
|
|
|
|
|
|
|
|
const float max_width = LayoutScale(1080.0f);
|
|
|
|
const float spacing = LayoutScale(4.0f);
|
|
|
|
const float margin = LayoutScale(10.0f);
|
|
|
|
const float padding = LayoutScale(10.0f);
|
|
|
|
float position_x = margin;
|
|
|
|
float position_y = (margin + ImGuiFullscreen::g_layout_padding_top);
|
|
|
|
|
|
|
|
s_host_interface->EnumerateOSDMessages(
|
|
|
|
[max_width, spacing, padding, &position_x, &position_y](const std::string& message, float time_remaining) -> bool {
|
|
|
|
const float opacity = std::min(time_remaining, 1.0f);
|
|
|
|
|
|
|
|
if (position_y >= ImGui::GetIO().DisplaySize.y)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
const ImVec2 pos(position_x, position_y);
|
|
|
|
const ImVec2 text_size(ImGui::CalcTextSize(message.c_str(), nullptr, max_width));
|
|
|
|
const ImVec2 size(text_size + LayoutScale(20.0f, 20.0f));
|
|
|
|
const ImVec4 text_rect(pos.x + padding, pos.y + padding, pos.x + size.x - padding, pos.y + size.y - padding);
|
2021-02-06 09:18:44 +00:00
|
|
|
ImDrawList* dl = GetDrawListForOverlay();
|
2021-01-30 11:37:49 +00:00
|
|
|
dl->AddRectFilled(pos, pos + size, ImGui::GetColorU32(ImGuiCol_WindowBg, opacity), LayoutScale(10.0f));
|
|
|
|
dl->AddRect(pos, pos + size, ImGui::GetColorU32(ImGuiCol_Border), LayoutScale(10.0f));
|
|
|
|
dl->AddText(g_large_font, g_large_font->FontSize, ImVec2(text_rect.x, text_rect.y),
|
|
|
|
ImGui::GetColorU32(ImGuiCol_Text, opacity), message.c_str(), nullptr, max_width, &text_rect);
|
|
|
|
position_y += size.y + spacing;
|
|
|
|
return true;
|
|
|
|
});
|
|
|
|
|
|
|
|
ImGui::PopStyleVar(2);
|
|
|
|
ImGui::PopFont();
|
|
|
|
}
|
|
|
|
|
|
|
|
void OpenAboutWindow()
|
|
|
|
{
|
|
|
|
s_about_window_open = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DrawAboutWindow()
|
|
|
|
{
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 500.0f));
|
|
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
|
|
ImGui::OpenPopup("About DuckStation");
|
|
|
|
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
|
|
|
|
|
|
|
|
if (ImGui::BeginPopupModal("About DuckStation", &s_about_window_open,
|
|
|
|
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
|
|
|
|
{
|
|
|
|
ImGui::TextWrapped("DuckStation is a free and open-source simulator/emulator of the Sony PlayStation(TM) console, "
|
|
|
|
"focusing on playability, speed, and long-term maintainability.");
|
|
|
|
ImGui::NewLine();
|
|
|
|
ImGui::TextWrapped("Contributor List: https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md");
|
|
|
|
ImGui::NewLine();
|
|
|
|
ImGui::TextWrapped("Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)");
|
|
|
|
ImGui::NewLine();
|
|
|
|
ImGui::TextWrapped("\"PlayStation\" and \"PSX\" are registered trademarks of Sony Interactive Entertainment Europe "
|
|
|
|
"Limited. This software is not affiliated in any way with Sony Interactive Entertainment.");
|
|
|
|
|
|
|
|
ImGui::NewLine();
|
|
|
|
|
|
|
|
BeginMenuButtons();
|
|
|
|
if (ActiveButton(ICON_FA_GLOBE " GitHub Repository", false))
|
|
|
|
s_host_interface->ReportError("Go to https://github.com/stenzek/duckstation/");
|
|
|
|
if (ActiveButton(ICON_FA_BUG " Issue Tracker", false))
|
|
|
|
s_host_interface->ReportError("Go to https://github.com/stenzek/duckstation/issues");
|
|
|
|
if (ActiveButton(ICON_FA_COMMENT " Discord Server", false))
|
|
|
|
s_host_interface->ReportError("Go to https://discord.gg/Buktv3t");
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close", false))
|
|
|
|
{
|
|
|
|
ImGui::CloseCurrentPopup();
|
|
|
|
s_about_window_open = false;
|
|
|
|
}
|
|
|
|
EndMenuButtons();
|
|
|
|
|
|
|
|
ImGui::EndPopup();
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::PopStyleVar(2);
|
|
|
|
ImGui::PopFont();
|
|
|
|
}
|
|
|
|
|
2021-02-01 15:40:37 +00:00
|
|
|
bool DrawErrorWindow(const char* message)
|
|
|
|
{
|
|
|
|
bool is_open = true;
|
|
|
|
|
|
|
|
ImGuiFullscreen::BeginLayout();
|
|
|
|
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
|
|
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
|
|
ImGui::OpenPopup("ReportError");
|
|
|
|
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
|
|
|
|
|
|
|
|
if (ImGui::BeginPopupModal("ReportError", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
|
|
|
|
{
|
|
|
|
ImGui::SetCursorPos(LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
|
2021-02-01 18:06:57 +00:00
|
|
|
ImGui::TextWrapped("%s", message);
|
2021-02-01 15:40:37 +00:00
|
|
|
ImGui::GetCurrentWindow()->DC.CursorPos.y += LayoutScale(5.0f);
|
|
|
|
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close", false))
|
|
|
|
{
|
|
|
|
ImGui::CloseCurrentPopup();
|
|
|
|
is_open = false;
|
|
|
|
}
|
|
|
|
EndMenuButtons();
|
|
|
|
|
|
|
|
ImGui::EndPopup();
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::PopStyleVar(2);
|
|
|
|
ImGui::PopFont();
|
|
|
|
|
|
|
|
ImGuiFullscreen::EndLayout();
|
|
|
|
return !is_open;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool DrawConfirmWindow(const char* message, bool* result)
|
|
|
|
{
|
|
|
|
bool is_open = true;
|
|
|
|
|
|
|
|
ImGuiFullscreen::BeginLayout();
|
|
|
|
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
|
|
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
|
|
ImGui::OpenPopup("ConfirmMessage");
|
|
|
|
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
|
|
|
|
|
|
|
|
if (ImGui::BeginPopupModal("ConfirmMessage", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
|
|
|
|
{
|
|
|
|
ImGui::SetCursorPos(LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
|
2021-02-01 18:06:57 +00:00
|
|
|
ImGui::TextWrapped("%s", message);
|
2021-02-01 15:40:37 +00:00
|
|
|
ImGui::GetCurrentWindow()->DC.CursorPos.y += LayoutScale(5.0f);
|
|
|
|
|
|
|
|
BeginMenuButtons();
|
|
|
|
|
|
|
|
bool done = false;
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_CHECK " Yes", false))
|
|
|
|
{
|
|
|
|
*result = true;
|
|
|
|
done = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ActiveButton(ICON_FA_TIMES " No", false))
|
|
|
|
{
|
|
|
|
*result = false;
|
|
|
|
done = true;
|
|
|
|
}
|
|
|
|
if (done)
|
|
|
|
{
|
|
|
|
ImGui::CloseCurrentPopup();
|
|
|
|
is_open = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
|
|
|
|
|
|
ImGui::EndPopup();
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::PopStyleVar(2);
|
|
|
|
ImGui::PopFont();
|
|
|
|
|
|
|
|
ImGuiFullscreen::EndLayout();
|
|
|
|
return !is_open;
|
|
|
|
}
|
|
|
|
|
2021-01-30 11:37:49 +00:00
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// Debug Menu
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void SetDebugMenuEnabled(bool enabled, bool save_to_ini)
|
|
|
|
{
|
|
|
|
if (s_debug_menu_enabled == enabled)
|
|
|
|
return;
|
|
|
|
|
|
|
|
const float size = enabled ? DPIScale(LAYOUT_MAIN_MENU_BAR_SIZE) : 0.0f;
|
|
|
|
s_host_interface->GetDisplay()->SetDisplayTopMargin(static_cast<s32>(size));
|
|
|
|
ImGuiFullscreen::SetMenuBarSize(size);
|
|
|
|
ImGuiFullscreen::UpdateLayoutScale();
|
|
|
|
if (ImGuiFullscreen::UpdateFonts())
|
|
|
|
s_host_interface->GetDisplay()->UpdateImGuiFontTexture();
|
|
|
|
s_debug_menu_enabled = enabled;
|
|
|
|
|
|
|
|
if (save_to_ini)
|
|
|
|
{
|
|
|
|
s_settings_interface->SetBoolValue("Main", "ShowDebugMenu", enabled);
|
|
|
|
s_settings_interface->Save();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void DrawDebugStats();
|
|
|
|
static void DrawDebugSystemMenu();
|
|
|
|
static void DrawDebugSettingsMenu();
|
|
|
|
static void DrawDebugDebugMenu();
|
|
|
|
|
|
|
|
void DrawDebugMenu()
|
|
|
|
{
|
|
|
|
if (!ImGui::BeginMainMenuBar())
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("System"))
|
|
|
|
{
|
|
|
|
DrawDebugSystemMenu();
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Settings"))
|
|
|
|
{
|
|
|
|
DrawDebugSettingsMenu();
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Debug"))
|
|
|
|
{
|
|
|
|
DrawDebugDebugMenu();
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
DrawDebugStats();
|
|
|
|
|
|
|
|
ImGui::EndMainMenuBar();
|
|
|
|
}
|
|
|
|
|
|
|
|
void DrawDebugStats()
|
|
|
|
{
|
|
|
|
if (!System::IsShutdown())
|
|
|
|
{
|
|
|
|
const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
|
|
|
|
|
|
|
|
if (System::IsPaused())
|
|
|
|
{
|
|
|
|
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (50.0f * framebuffer_scale));
|
|
|
|
ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Paused");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (420.0f * framebuffer_scale));
|
|
|
|
ImGui::Text("Average: %.2fms", System::GetAverageFrameTime());
|
|
|
|
|
|
|
|
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (310.0f * framebuffer_scale));
|
|
|
|
ImGui::Text("Worst: %.2fms", System::GetWorstFrameTime());
|
|
|
|
|
|
|
|
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (210.0f * framebuffer_scale));
|
|
|
|
|
|
|
|
const float speed = System::GetEmulationSpeed();
|
|
|
|
const u32 rounded_speed = static_cast<u32>(std::round(speed));
|
|
|
|
if (speed < 90.0f)
|
|
|
|
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
|
|
|
|
else if (speed < 110.0f)
|
|
|
|
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
|
|
|
|
else
|
|
|
|
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
|
|
|
|
|
|
|
|
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (165.0f * framebuffer_scale));
|
|
|
|
ImGui::Text("FPS: %.2f", System::GetFPS());
|
|
|
|
|
|
|
|
ImGui::SetCursorPosX(ImGui::GetIO().DisplaySize.x - (80.0f * framebuffer_scale));
|
|
|
|
ImGui::Text("VPS: %.2f", System::GetVPS());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void DrawDebugSystemMenu()
|
|
|
|
{
|
|
|
|
const bool system_enabled = static_cast<bool>(!System::IsShutdown());
|
|
|
|
|
|
|
|
if (ImGui::MenuItem("Start Disc", nullptr, false, !system_enabled))
|
|
|
|
{
|
|
|
|
DoStartFile();
|
|
|
|
ClearImGuiFocus();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::MenuItem("Start BIOS", nullptr, false, !system_enabled))
|
|
|
|
{
|
|
|
|
DoStartBIOS();
|
|
|
|
ClearImGuiFocus();
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::Separator();
|
|
|
|
|
|
|
|
if (ImGui::MenuItem("Power Off", nullptr, false, system_enabled))
|
|
|
|
{
|
|
|
|
DoPowerOff();
|
|
|
|
ClearImGuiFocus();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::MenuItem("Reset", nullptr, false, system_enabled))
|
|
|
|
{
|
|
|
|
DoReset();
|
|
|
|
ClearImGuiFocus();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::MenuItem("Pause", nullptr, System::IsPaused(), system_enabled))
|
|
|
|
{
|
|
|
|
DoPause();
|
|
|
|
ClearImGuiFocus();
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::Separator();
|
|
|
|
|
|
|
|
if (ImGui::MenuItem("Change Disc", nullptr, false, system_enabled))
|
|
|
|
{
|
|
|
|
#if 0
|
|
|
|
DoChangeDisc();
|
|
|
|
#endif
|
|
|
|
ClearImGuiFocus();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::MenuItem("Remove Disc", nullptr, false, system_enabled))
|
|
|
|
{
|
|
|
|
s_host_interface->RunLater([]() { System::RemoveMedia(); });
|
|
|
|
ClearImGuiFocus();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::MenuItem("Frame Step", nullptr, false, system_enabled))
|
|
|
|
{
|
|
|
|
#if 0
|
|
|
|
s_host_interface->RunLater([]() { DoFrameStep(); });
|
|
|
|
#endif
|
|
|
|
ClearImGuiFocus();
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::Separator();
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Load State"))
|
|
|
|
{
|
|
|
|
for (u32 i = 1; i <= CommonHostInterface::GLOBAL_SAVE_STATE_SLOTS; i++)
|
|
|
|
{
|
|
|
|
char buf[16];
|
|
|
|
std::snprintf(buf, sizeof(buf), "State %u", i);
|
|
|
|
if (ImGui::MenuItem(buf))
|
|
|
|
{
|
|
|
|
s_host_interface->RunLater([i]() { s_host_interface->LoadState(true, i); });
|
|
|
|
ClearImGuiFocus();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Save State", system_enabled))
|
|
|
|
{
|
|
|
|
for (u32 i = 1; i <= CommonHostInterface::GLOBAL_SAVE_STATE_SLOTS; i++)
|
|
|
|
{
|
|
|
|
TinyString buf;
|
|
|
|
buf.Format("State %u", i);
|
|
|
|
if (ImGui::MenuItem(buf))
|
|
|
|
{
|
|
|
|
s_host_interface->RunLater([i]() { s_host_interface->SaveState(true, i); });
|
|
|
|
ClearImGuiFocus();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::Separator();
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Cheats", system_enabled))
|
|
|
|
{
|
|
|
|
const bool has_cheat_file = System::HasCheatList();
|
|
|
|
if (ImGui::BeginMenu("Enabled Cheats", has_cheat_file))
|
|
|
|
{
|
|
|
|
CheatList* cl = System::GetCheatList();
|
|
|
|
for (u32 i = 0; i < cl->GetCodeCount(); i++)
|
|
|
|
{
|
|
|
|
const CheatCode& cc = cl->GetCode(i);
|
|
|
|
if (ImGui::MenuItem(cc.description.c_str(), nullptr, cc.enabled, true))
|
|
|
|
s_host_interface->SetCheatCodeState(i, !cc.enabled, g_settings.auto_load_cheats);
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Apply Cheat", has_cheat_file))
|
|
|
|
{
|
|
|
|
CheatList* cl = System::GetCheatList();
|
|
|
|
for (u32 i = 0; i < cl->GetCodeCount(); i++)
|
|
|
|
{
|
|
|
|
const CheatCode& cc = cl->GetCode(i);
|
|
|
|
if (ImGui::MenuItem(cc.description.c_str()))
|
|
|
|
s_host_interface->ApplyCheatCode(i);
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::Separator();
|
|
|
|
|
|
|
|
if (ImGui::MenuItem("Exit"))
|
|
|
|
s_host_interface->RequestExit();
|
|
|
|
}
|
|
|
|
|
|
|
|
void DrawDebugSettingsMenu()
|
|
|
|
{
|
|
|
|
bool settings_changed = false;
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("CPU Execution Mode"))
|
|
|
|
{
|
|
|
|
const CPUExecutionMode current = s_settings_copy.cpu_execution_mode;
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(CPUExecutionMode::Count); i++)
|
|
|
|
{
|
|
|
|
if (ImGui::MenuItem(Settings::GetCPUExecutionModeDisplayName(static_cast<CPUExecutionMode>(i)), nullptr,
|
|
|
|
i == static_cast<u32>(current)))
|
|
|
|
{
|
|
|
|
s_settings_copy.cpu_execution_mode = static_cast<CPUExecutionMode>(i);
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::MenuItem("CPU Clock Control", nullptr, &s_settings_copy.cpu_overclock_enable))
|
|
|
|
{
|
|
|
|
settings_changed = true;
|
|
|
|
s_settings_copy.UpdateOverclockActive();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("CPU Clock Speed"))
|
|
|
|
{
|
|
|
|
static constexpr auto values = make_array(10u, 25u, 50u, 75u, 100u, 125u, 150u, 175u, 200u, 225u, 250u, 275u, 300u,
|
|
|
|
350u, 400u, 450u, 500u, 600u, 700u, 800u);
|
|
|
|
const u32 percent = s_settings_copy.GetCPUOverclockPercent();
|
|
|
|
for (u32 value : values)
|
|
|
|
{
|
|
|
|
if (ImGui::MenuItem(TinyString::FromFormat("%u%%", value), nullptr, percent == value))
|
|
|
|
{
|
|
|
|
s_settings_copy.SetCPUOverclockPercent(value);
|
|
|
|
s_settings_copy.UpdateOverclockActive();
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
settings_changed |=
|
|
|
|
ImGui::MenuItem("Recompiler Memory Exceptions", nullptr, &s_settings_copy.cpu_recompiler_memory_exceptions);
|
|
|
|
if (ImGui::BeginMenu("Recompiler Fastmem"))
|
|
|
|
{
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(CPUFastmemMode::Count); i++)
|
|
|
|
{
|
|
|
|
if (ImGui::MenuItem(Settings::GetCPUFastmemModeDisplayName(static_cast<CPUFastmemMode>(i)), nullptr,
|
|
|
|
s_settings_copy.cpu_fastmem_mode == static_cast<CPUFastmemMode>(i)))
|
|
|
|
{
|
|
|
|
s_settings_copy.cpu_fastmem_mode = static_cast<CPUFastmemMode>(i);
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
settings_changed |= ImGui::MenuItem("Recompiler ICache", nullptr, &s_settings_copy.cpu_recompiler_icache);
|
|
|
|
|
|
|
|
ImGui::Separator();
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Renderer"))
|
|
|
|
{
|
|
|
|
const GPURenderer current = s_settings_copy.gpu_renderer;
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
|
|
|
|
{
|
|
|
|
if (ImGui::MenuItem(Settings::GetRendererDisplayName(static_cast<GPURenderer>(i)), nullptr,
|
|
|
|
i == static_cast<u32>(current)))
|
|
|
|
{
|
|
|
|
s_settings_copy.gpu_renderer = static_cast<GPURenderer>(i);
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
settings_changed |= ImGui::MenuItem("GPU on Thread", nullptr, &s_settings_copy.gpu_use_thread);
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool fullscreen = s_host_interface->IsFullscreen();
|
|
|
|
if (ImGui::MenuItem("Fullscreen", nullptr, &fullscreen))
|
|
|
|
s_host_interface->RunLater([fullscreen] { s_host_interface->SetFullscreen(fullscreen); });
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Resize to Game", System::IsValid()))
|
|
|
|
{
|
|
|
|
static constexpr auto scales = make_array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);
|
|
|
|
for (const u32 scale : scales)
|
|
|
|
{
|
|
|
|
if (ImGui::MenuItem(TinyString::FromFormat("%ux Scale", scale)))
|
|
|
|
s_host_interface->RunLater(
|
|
|
|
[scale]() { s_host_interface->RequestRenderWindowScale(static_cast<float>(scale)); });
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
settings_changed |= ImGui::MenuItem("VSync", nullptr, &s_settings_copy.video_sync_enabled);
|
|
|
|
|
|
|
|
ImGui::Separator();
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Resolution Scale"))
|
|
|
|
{
|
|
|
|
const u32 current_internal_resolution = s_settings_copy.gpu_resolution_scale;
|
|
|
|
for (u32 scale = 1; scale <= GPU::MAX_RESOLUTION_SCALE; scale++)
|
|
|
|
{
|
|
|
|
char buf[32];
|
|
|
|
std::snprintf(buf, sizeof(buf), "%ux (%ux%u)", scale, scale * VRAM_WIDTH, scale * VRAM_HEIGHT);
|
|
|
|
|
|
|
|
if (ImGui::MenuItem(buf, nullptr, current_internal_resolution == scale))
|
|
|
|
{
|
|
|
|
s_settings_copy.gpu_resolution_scale = scale;
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Multisampling"))
|
|
|
|
{
|
|
|
|
const u32 current_multisamples = s_settings_copy.gpu_multisamples;
|
|
|
|
const bool current_ssaa = s_settings_copy.gpu_per_sample_shading;
|
|
|
|
|
|
|
|
if (ImGui::MenuItem("None", nullptr, (current_multisamples == 1)))
|
|
|
|
{
|
|
|
|
s_settings_copy.gpu_multisamples = 1;
|
|
|
|
s_settings_copy.gpu_per_sample_shading = false;
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (u32 i = 2; i <= 32; i *= 2)
|
|
|
|
{
|
|
|
|
char buf[32];
|
|
|
|
std::snprintf(buf, sizeof(buf), "%ux MSAA", i);
|
|
|
|
|
|
|
|
if (ImGui::MenuItem(buf, nullptr, (current_multisamples == i && !current_ssaa)))
|
|
|
|
{
|
|
|
|
s_settings_copy.gpu_multisamples = i;
|
|
|
|
s_settings_copy.gpu_per_sample_shading = false;
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (u32 i = 2; i <= 32; i *= 2)
|
|
|
|
{
|
|
|
|
char buf[32];
|
|
|
|
std::snprintf(buf, sizeof(buf), "%ux SSAA", i);
|
|
|
|
|
|
|
|
if (ImGui::MenuItem(buf, nullptr, (current_multisamples == i && current_ssaa)))
|
|
|
|
{
|
|
|
|
s_settings_copy.gpu_multisamples = i;
|
|
|
|
s_settings_copy.gpu_per_sample_shading = true;
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("PGXP"))
|
|
|
|
{
|
|
|
|
settings_changed |= ImGui::MenuItem("PGXP Enabled", nullptr, &s_settings_copy.gpu_pgxp_enable);
|
|
|
|
settings_changed |=
|
|
|
|
ImGui::MenuItem("PGXP Culling", nullptr, &s_settings_copy.gpu_pgxp_culling, s_settings_copy.gpu_pgxp_enable);
|
|
|
|
settings_changed |= ImGui::MenuItem("PGXP Texture Correction", nullptr,
|
|
|
|
&s_settings_copy.gpu_pgxp_texture_correction, s_settings_copy.gpu_pgxp_enable);
|
|
|
|
settings_changed |= ImGui::MenuItem("PGXP Vertex Cache", nullptr, &s_settings_copy.gpu_pgxp_vertex_cache,
|
|
|
|
s_settings_copy.gpu_pgxp_enable);
|
|
|
|
settings_changed |=
|
|
|
|
ImGui::MenuItem("PGXP CPU Instructions", nullptr, &s_settings_copy.gpu_pgxp_cpu, s_settings_copy.gpu_pgxp_enable);
|
|
|
|
settings_changed |= ImGui::MenuItem("PGXP Preserve Projection Precision", nullptr,
|
|
|
|
&s_settings_copy.gpu_pgxp_preserve_proj_fp, s_settings_copy.gpu_pgxp_enable);
|
|
|
|
settings_changed |= ImGui::MenuItem("PGXP Depth Buffer", nullptr, &s_settings_copy.gpu_pgxp_depth_buffer,
|
|
|
|
s_settings_copy.gpu_pgxp_enable);
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
settings_changed |= ImGui::MenuItem("True (24-Bit) Color", nullptr, &s_settings_copy.gpu_true_color);
|
|
|
|
settings_changed |= ImGui::MenuItem("Scaled Dithering", nullptr, &s_settings_copy.gpu_scaled_dithering);
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Texture Filtering"))
|
|
|
|
{
|
|
|
|
const GPUTextureFilter current = s_settings_copy.gpu_texture_filter;
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(GPUTextureFilter::Count); i++)
|
|
|
|
{
|
|
|
|
if (ImGui::MenuItem(Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i)), nullptr,
|
|
|
|
i == static_cast<u32>(current)))
|
|
|
|
{
|
|
|
|
s_settings_copy.gpu_texture_filter = static_cast<GPUTextureFilter>(i);
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::Separator();
|
|
|
|
|
|
|
|
settings_changed |= ImGui::MenuItem("Disable Interlacing", nullptr, &s_settings_copy.gpu_disable_interlacing);
|
|
|
|
settings_changed |= ImGui::MenuItem("Widescreen Hack", nullptr, &s_settings_copy.gpu_widescreen_hack);
|
|
|
|
settings_changed |= ImGui::MenuItem("Force NTSC Timings", nullptr, &s_settings_copy.gpu_force_ntsc_timings);
|
|
|
|
settings_changed |= ImGui::MenuItem("24-Bit Chroma Smoothing", nullptr, &s_settings_copy.gpu_24bit_chroma_smoothing);
|
|
|
|
|
|
|
|
ImGui::Separator();
|
|
|
|
|
|
|
|
settings_changed |= ImGui::MenuItem("Display Linear Filtering", nullptr, &s_settings_copy.display_linear_filtering);
|
|
|
|
settings_changed |= ImGui::MenuItem("Display Integer Scaling", nullptr, &s_settings_copy.display_integer_scaling);
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Aspect Ratio"))
|
|
|
|
{
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(DisplayAspectRatio::Count); i++)
|
|
|
|
{
|
|
|
|
if (ImGui::MenuItem(Settings::GetDisplayAspectRatioName(static_cast<DisplayAspectRatio>(i)), nullptr,
|
|
|
|
s_settings_copy.display_aspect_ratio == static_cast<DisplayAspectRatio>(i)))
|
|
|
|
{
|
|
|
|
s_settings_copy.display_aspect_ratio = static_cast<DisplayAspectRatio>(i);
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Crop Mode"))
|
|
|
|
{
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::Count); i++)
|
|
|
|
{
|
|
|
|
if (ImGui::MenuItem(Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i)), nullptr,
|
|
|
|
s_settings_copy.display_crop_mode == static_cast<DisplayCropMode>(i)))
|
|
|
|
{
|
|
|
|
s_settings_copy.display_crop_mode = static_cast<DisplayCropMode>(i);
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Downsample Mode"))
|
|
|
|
{
|
|
|
|
for (u32 i = 0; i < static_cast<u32>(GPUDownsampleMode::Count); i++)
|
|
|
|
{
|
|
|
|
if (ImGui::MenuItem(Settings::GetDownsampleModeDisplayName(static_cast<GPUDownsampleMode>(i)), nullptr,
|
|
|
|
s_settings_copy.gpu_downsample_mode == static_cast<GPUDownsampleMode>(i)))
|
|
|
|
{
|
|
|
|
s_settings_copy.gpu_downsample_mode = static_cast<GPUDownsampleMode>(i);
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
settings_changed |= ImGui::MenuItem("Force 4:3 For 24-bit", nullptr, &s_settings_copy.display_force_4_3_for_24bit);
|
|
|
|
|
|
|
|
ImGui::Separator();
|
|
|
|
|
|
|
|
if (ImGui::MenuItem("Dump Audio", nullptr, s_host_interface->IsDumpingAudio(), System::IsValid()))
|
|
|
|
{
|
|
|
|
if (!s_host_interface->IsDumpingAudio())
|
|
|
|
s_host_interface->StartDumpingAudio();
|
|
|
|
else
|
|
|
|
s_host_interface->StopDumpingAudio();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::MenuItem("Save Screenshot"))
|
|
|
|
s_host_interface->RunLater([]() { s_host_interface->SaveScreenshot(); });
|
|
|
|
|
|
|
|
if (settings_changed)
|
|
|
|
s_host_interface->RunLater(SaveAndApplySettings);
|
|
|
|
}
|
|
|
|
|
|
|
|
void DrawDebugDebugMenu()
|
|
|
|
{
|
|
|
|
const bool system_valid = System::IsValid();
|
|
|
|
Settings::DebugSettings& debug_settings = g_settings.debugging;
|
|
|
|
bool settings_changed = false;
|
|
|
|
|
|
|
|
if (ImGui::BeginMenu("Log Level"))
|
|
|
|
{
|
|
|
|
for (u32 i = LOGLEVEL_NONE; i < LOGLEVEL_COUNT; i++)
|
|
|
|
{
|
|
|
|
if (ImGui::MenuItem(Settings::GetLogLevelDisplayName(static_cast<LOGLEVEL>(i)), nullptr,
|
|
|
|
g_settings.log_level == static_cast<LOGLEVEL>(i)))
|
|
|
|
{
|
|
|
|
s_settings_copy.log_level = static_cast<LOGLEVEL>(i);
|
|
|
|
settings_changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::EndMenu();
|
|
|
|
}
|
|
|
|
|
|
|
|
settings_changed |= ImGui::MenuItem("Log To Console", nullptr, &s_settings_copy.log_to_console);
|
|
|
|
settings_changed |= ImGui::MenuItem("Log To Debug", nullptr, &s_settings_copy.log_to_debug);
|
|
|
|
settings_changed |= ImGui::MenuItem("Log To File", nullptr, &s_settings_copy.log_to_file);
|
|
|
|
|
|
|
|
ImGui::Separator();
|
|
|
|
|
|
|
|
settings_changed |= ImGui::MenuItem("Disable All Enhancements", nullptr, &s_settings_copy.disable_all_enhancements);
|
|
|
|
settings_changed |= ImGui::MenuItem("Dump CPU to VRAM Copies", nullptr, &debug_settings.dump_cpu_to_vram_copies);
|
|
|
|
settings_changed |= ImGui::MenuItem("Dump VRAM to CPU Copies", nullptr, &debug_settings.dump_vram_to_cpu_copies);
|
|
|
|
|
2021-02-06 09:18:44 +00:00
|
|
|
if (ImGui::MenuItem("CPU Trace Logging", nullptr, CPU::IsTraceEnabled(), system_valid))
|
2021-01-30 11:37:49 +00:00
|
|
|
{
|
|
|
|
if (!CPU::IsTraceEnabled())
|
|
|
|
CPU::StartTrace();
|
|
|
|
else
|
|
|
|
CPU::StopTrace();
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::Separator();
|
|
|
|
|
|
|
|
settings_changed |= ImGui::MenuItem("Show VRAM", nullptr, &debug_settings.show_vram);
|
|
|
|
settings_changed |= ImGui::MenuItem("Show GPU State", nullptr, &debug_settings.show_gpu_state);
|
|
|
|
settings_changed |= ImGui::MenuItem("Show CDROM State", nullptr, &debug_settings.show_cdrom_state);
|
|
|
|
settings_changed |= ImGui::MenuItem("Show SPU State", nullptr, &debug_settings.show_spu_state);
|
|
|
|
settings_changed |= ImGui::MenuItem("Show Timers State", nullptr, &debug_settings.show_timers_state);
|
|
|
|
settings_changed |= ImGui::MenuItem("Show MDEC State", nullptr, &debug_settings.show_mdec_state);
|
|
|
|
settings_changed |= ImGui::MenuItem("Show DMA State", nullptr, &debug_settings.show_dma_state);
|
|
|
|
|
|
|
|
if (settings_changed)
|
|
|
|
{
|
|
|
|
// have to apply it to the copy too, otherwise it won't save
|
|
|
|
Settings::DebugSettings& debug_settings_copy = s_settings_copy.debugging;
|
|
|
|
debug_settings_copy.show_gpu_state = debug_settings.show_gpu_state;
|
|
|
|
debug_settings_copy.show_vram = debug_settings.show_vram;
|
|
|
|
debug_settings_copy.dump_cpu_to_vram_copies = debug_settings.dump_cpu_to_vram_copies;
|
|
|
|
debug_settings_copy.dump_vram_to_cpu_copies = debug_settings.dump_vram_to_cpu_copies;
|
|
|
|
debug_settings_copy.show_cdrom_state = debug_settings.show_cdrom_state;
|
|
|
|
debug_settings_copy.show_spu_state = debug_settings.show_spu_state;
|
|
|
|
debug_settings_copy.show_timers_state = debug_settings.show_timers_state;
|
|
|
|
debug_settings_copy.show_mdec_state = debug_settings.show_mdec_state;
|
|
|
|
debug_settings_copy.show_dma_state = debug_settings.show_dma_state;
|
|
|
|
s_host_interface->RunLater(SaveAndApplySettings);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SetControllerNavInput(FrontendCommon::ControllerNavigationButton button, bool value)
|
|
|
|
{
|
|
|
|
s_nav_input_values[static_cast<u32>(button)] = value;
|
|
|
|
if (!HasActiveWindow())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// This is a bit hacky..
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
|
|
|
#define MAP_KEY(nbutton, imkey) \
|
|
|
|
if (button == nbutton) \
|
|
|
|
{ \
|
|
|
|
io.KeysDown[io.KeyMap[imkey]] = value; \
|
|
|
|
}
|
|
|
|
|
|
|
|
MAP_KEY(FrontendCommon::ControllerNavigationButton::LeftShoulder, ImGuiKey_PageUp);
|
|
|
|
MAP_KEY(FrontendCommon::ControllerNavigationButton::RightShoulder, ImGuiKey_PageDown);
|
|
|
|
|
|
|
|
#undef MAP_KEY
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetImGuiNavInputs()
|
|
|
|
{
|
|
|
|
if (!HasActiveWindow())
|
|
|
|
return;
|
|
|
|
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
|
|
|
#define MAP_BUTTON(button, imbutton) io.NavInputs[imbutton] = s_nav_input_values[static_cast<u32>(button)] ? 1.0f : 0.0f
|
|
|
|
|
|
|
|
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::Activate, ImGuiNavInput_Activate);
|
|
|
|
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::Cancel, ImGuiNavInput_Cancel);
|
|
|
|
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::DPadLeft, ImGuiNavInput_DpadLeft);
|
|
|
|
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::DPadRight, ImGuiNavInput_DpadRight);
|
|
|
|
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::DPadUp, ImGuiNavInput_DpadUp);
|
|
|
|
MAP_BUTTON(FrontendCommon::ControllerNavigationButton::DPadDown, ImGuiNavInput_DpadDown);
|
|
|
|
|
|
|
|
#undef MAP_BUTTON
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace FullscreenUI
|