Duckstation/src/frontend-common/fullscreen_ui.cpp

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#define IMGUI_DEFINE_MATH_OPERATORS
#include "fullscreen_ui.h"
#include "IconsFontAwesome5.h"
#include "common/byte_stream.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/make_array.h"
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#include "common/path.h"
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#include "common/string.h"
#include "common/string_util.h"
#include "common_host.h"
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#include "core/cheats.h"
#include "core/controller.h"
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#include "core/cpu_core.h"
#include "core/gpu.h"
#include "core/host.h"
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#include "core/host_display.h"
#include "core/host_settings.h"
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#include "core/resources.h"
#include "core/settings.h"
#include "core/system.h"
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#include "fmt/chrono.h"
#include "fmt/format.h"
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#include "game_list.h"
#include "icon.h"
#include "imgui.h"
#include "imgui_fullscreen.h"
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#include "imgui_internal.h"
#include "imgui_manager.h"
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#include "imgui_stdlib.h"
#include "input_manager.h"
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#include "scmversion/scmversion.h"
#include "util/ini_settings_interface.h"
#include <atomic>
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#include <bitset>
#include <unordered_map>
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#include <thread>
Log_SetChannel(FullscreenUI);
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#ifdef WITH_CHEEVOS
#include "achievements.h"
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#endif
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static constexpr float LAYOUT_MAIN_MENU_BAR_SIZE = 20.0f; // Should be DPI scaled, not layout scaled!
static constexpr s32 MAX_SAVE_STATE_SLOTS = 10;
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using ImGuiFullscreen::g_large_font;
using ImGuiFullscreen::g_layout_padding_left;
using ImGuiFullscreen::g_layout_padding_top;
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using ImGuiFullscreen::g_medium_font;
using ImGuiFullscreen::LAYOUT_LARGE_FONT_SIZE;
using ImGuiFullscreen::LAYOUT_MEDIUM_FONT_SIZE;
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using ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT;
using ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY;
using ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING;
using ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING;
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using ImGuiFullscreen::LAYOUT_SCREEN_HEIGHT;
using ImGuiFullscreen::LAYOUT_SCREEN_WIDTH;
using ImGuiFullscreen::UIBackgroundColor;
using ImGuiFullscreen::UIBackgroundHighlightColor;
using ImGuiFullscreen::UIBackgroundLineColor;
using ImGuiFullscreen::UIBackgroundTextColor;
using ImGuiFullscreen::UIDisabledColor;
using ImGuiFullscreen::UIPrimaryColor;
using ImGuiFullscreen::UIPrimaryDarkColor;
using ImGuiFullscreen::UIPrimaryLightColor;
using ImGuiFullscreen::UIPrimaryLineColor;
using ImGuiFullscreen::UIPrimaryTextColor;
using ImGuiFullscreen::UISecondaryColor;
using ImGuiFullscreen::UISecondaryDarkColor;
using ImGuiFullscreen::UISecondaryLightColor;
using ImGuiFullscreen::UISecondaryTextColor;
using ImGuiFullscreen::UITextHighlightColor;
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using ImGuiFullscreen::ActiveButton;
using ImGuiFullscreen::AddNotification;
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using ImGuiFullscreen::BeginFullscreenColumns;
using ImGuiFullscreen::BeginFullscreenColumnWindow;
using ImGuiFullscreen::BeginFullscreenWindow;
using ImGuiFullscreen::BeginMenuButtons;
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using ImGuiFullscreen::BeginNavBar;
using ImGuiFullscreen::CenterImage;
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using ImGuiFullscreen::CloseChoiceDialog;
using ImGuiFullscreen::CloseFileSelector;
using ImGuiFullscreen::DPIScale;
using ImGuiFullscreen::EndFullscreenColumns;
using ImGuiFullscreen::EndFullscreenColumnWindow;
using ImGuiFullscreen::EndFullscreenWindow;
using ImGuiFullscreen::EndMenuButtons;
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using ImGuiFullscreen::EndNavBar;
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using ImGuiFullscreen::EnumChoiceButton;
using ImGuiFullscreen::FloatingButton;
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using ImGuiFullscreen::GetCachedTexture;
using ImGuiFullscreen::GetCachedTextureAsync;
using ImGuiFullscreen::GetPlaceholderTexture;
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using ImGuiFullscreen::LayoutScale;
using ImGuiFullscreen::LoadTexture;
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using ImGuiFullscreen::MenuButton;
using ImGuiFullscreen::MenuButtonFrame;
using ImGuiFullscreen::MenuButtonWithValue;
using ImGuiFullscreen::MenuHeading;
using ImGuiFullscreen::MenuHeadingButton;
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using ImGuiFullscreen::MenuImageButton;
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using ImGuiFullscreen::NavButton;
using ImGuiFullscreen::NavTitle;
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using ImGuiFullscreen::OpenChoiceDialog;
using ImGuiFullscreen::OpenFileSelector;
using ImGuiFullscreen::PopPrimaryColor;
using ImGuiFullscreen::PushPrimaryColor;
using ImGuiFullscreen::QueueResetFocus;
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using ImGuiFullscreen::RangeButton;
using ImGuiFullscreen::ResetFocusHere;
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using ImGuiFullscreen::RightAlignNavButtons;
using ImGuiFullscreen::ShowToast;
using ImGuiFullscreen::ThreeWayToggleButton;
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using ImGuiFullscreen::ToggleButton;
using ImGuiFullscreen::WantsToCloseMenu;
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namespace FullscreenUI {
enum class MainWindowType
{
None,
Landing,
GameList,
Settings,
PauseMenu,
#ifdef WITH_CHEEVOS
Achievements,
Leaderboards,
#endif
};
enum class PauseSubMenu
{
None,
Exit,
#ifdef WITH_CHEEVOS
Achievements,
#endif
};
enum class SettingsPage
{
Summary,
Interface,
GameList,
Console,
Emulation,
BIOS,
Controller,
Hotkey,
MemoryCards,
Display,
Enhancements,
Audio,
Achievements,
Advanced,
Count
};
//////////////////////////////////////////////////////////////////////////
// Utility
//////////////////////////////////////////////////////////////////////////
static std::string TimeToPrintableString(time_t t);
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//////////////////////////////////////////////////////////////////////////
// Main
//////////////////////////////////////////////////////////////////////////
static void PauseForMenuOpen();
static void ClosePauseMenu();
static void OpenPauseSubMenu(PauseSubMenu submenu);
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static void ReturnToMainWindow();
static void DrawLandingWindow();
static void DrawPauseMenu(MainWindowType type);
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static void DrawAboutWindow();
static void OpenAboutWindow();
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static MainWindowType s_current_main_window = MainWindowType::None;
static PauseSubMenu s_current_pause_submenu = PauseSubMenu::None;
static std::string s_current_game_subtitle;
static bool s_initialized = false;
static bool s_tried_to_initialize = false;
static bool s_pause_menu_was_open = false;
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static bool s_was_paused_on_quick_menu_open = false;
static bool s_about_window_open = false;
//////////////////////////////////////////////////////////////////////////
// Resources
//////////////////////////////////////////////////////////////////////////
static bool LoadResources();
static void DestroyResources();
static std::shared_ptr<HostDisplayTexture> s_app_icon_texture;
static std::array<std::shared_ptr<HostDisplayTexture>, static_cast<u32>(GameDatabase::CompatibilityRating::Count)>
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s_game_compatibility_textures;
static std::shared_ptr<HostDisplayTexture> s_fallback_disc_texture;
static std::shared_ptr<HostDisplayTexture> s_fallback_exe_texture;
static std::shared_ptr<HostDisplayTexture> s_fallback_psf_texture;
static std::shared_ptr<HostDisplayTexture> s_fallback_playlist_texture;
static std::vector<std::unique_ptr<HostDisplayTexture>> s_cleanup_textures;
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//////////////////////////////////////////////////////////////////////////
// Landing
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//////////////////////////////////////////////////////////////////////////
static void SwitchToLanding();
static ImGuiFullscreen::FileSelectorFilters GetDiscImageFilters();
static void DoStartPath(std::string path, std::string state = std::string(),
std::optional<bool> fast_boot = std::nullopt);
static void DoResume();
static void DoStartFile();
static void DoStartBIOS();
static void DoToggleFastForward();
static void DoToggleSoftwareRenderer();
static void DoShutdown(bool save_state);
static void DoReset();
static void DoChangeDiscFromFile();
static void DoChangeDisc();
static void DoRequestExit();
static void DoToggleFullscreen();
static void DoCheatsMenu();
static void DoToggleAnalogMode();
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//////////////////////////////////////////////////////////////////////////
// Settings
//////////////////////////////////////////////////////////////////////////
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static constexpr double INPUT_BINDING_TIMEOUT_SECONDS = 5.0;
static constexpr u32 NUM_MEMORY_CARD_PORTS = 2;
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static void SwitchToSettings();
static void SwitchToGameSettings();
static void SwitchToGameSettings(const GameList::Entry* entry);
static void SwitchToGameSettingsForPath(const std::string& path);
static void SwitchToGameSettingsForSerial(const std::string_view& serial);
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static void DrawSettingsWindow();
static void DrawSummarySettingsPage();
static void DrawInterfaceSettingsPage();
static void DrawGameListSettingsPage();
static void DrawBIOSSettingsPage();
static void DrawConsoleSettingsPage();
static void DrawEmulationSettingsPage();
static void DrawDisplaySettingsPage();
static void DrawEnhancementSettingsPage();
static void DrawAudioSettingsPage();
static void DrawMemoryCardSettingsPage();
static void DrawControllerSettingsPage();
static void DrawHotkeySettingsPage();
static void DrawAchievementsSettingsPage();
static void DrawAdvancedSettingsPage();
static bool IsEditingGameSettings();
static SettingsInterface* GetEditingSettingsInterface();
static void SetSettingsChanged();
static void DoCopyGameSettings();
static void DoClearGameSettings();
static bool DrawToggleSetting(const char* title, const char* summary, const char* section, const char* key,
bool default_value, bool enabled = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
ImFont* summary_font = g_medium_font);
static void DrawIntListSetting(const char* title, const char* summary, const char* section, const char* key,
int default_value, const char* const* options, size_t option_count,
int option_offset = 0, bool enabled = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
ImFont* summary_font = g_medium_font);
static void DrawIntRangeSetting(const char* title, const char* summary, const char* section, const char* key,
int default_value, int min_value, int max_value, const char* format = "%d",
bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
static void DrawFloatRangeSetting(const char* title, const char* summary, const char* section, const char* key,
float default_value, float min_value, float max_value, const char* format = "%f",
bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
static void DrawIntRectSetting(const char* title, const char* summary, const char* section, const char* left_key,
int default_left, const char* top_key, int default_top, const char* right_key,
int default_right, const char* bottom_key, int default_bottom, int min_value,
int max_value, const char* format = "%d", bool enabled = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
ImFont* summary_font = g_medium_font);
static void DrawStringListSetting(const char* title, const char* summary, const char* section, const char* key,
const char* default_value, const char* const* options,
const char* const* option_values, size_t option_count, bool enabled = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
template<typename DataType, typename SizeType>
static void DrawEnumSetting(const char* title, const char* summary, const char* section, const char* key,
DataType default_value, std::optional<DataType> (*from_string_function)(const char* str),
const char* (*to_string_function)(DataType value),
const char* (*to_display_string_function)(DataType value), SizeType option_count,
bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
static void DrawFloatListSetting(const char* title, const char* summary, const char* section, const char* key,
float default_value, const char* const* options, const float* option_values,
size_t option_count, bool enabled = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
ImFont* summary_font = g_medium_font);
static void DrawFolderSetting(const char* title, const char* section, const char* key, const std::string& runtime_var,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
ImFont* summary_font = g_medium_font);
static void PopulateGraphicsAdapterList();
static void PopulateGameListDirectoryCache(SettingsInterface* si);
static ImGuiFullscreen::ChoiceDialogOptions GetGameListDirectoryOptions(bool recursive_as_checked);
static void BeginInputBinding(Controller::ControllerBindingType type, const std::string_view& section,
const std::string_view& key, const std::string_view& display_name);
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static void DrawInputBindingWindow();
static void DrawInputBindingButton(Controller::ControllerBindingType type, const char* section, const char* name,
const char* display_name, bool show_type = true);
static void ClearInputBindingVariables();
static void StartAutomaticBinding(u32 port);
static SettingsPage s_settings_page = SettingsPage::Interface;
static std::unique_ptr<INISettingsInterface> s_game_settings_interface;
static std::unique_ptr<GameList::Entry> s_game_settings_entry;
static std::vector<std::pair<std::string, bool>> s_game_list_directories_cache;
static std::vector<std::string> s_graphics_adapter_list_cache;
static std::vector<std::string> s_fullscreen_mode_list_cache;
static std::vector<const HotkeyInfo*> s_hotkey_list_cache;
static std::atomic_bool s_settings_changed{false};
static Controller::ControllerBindingType s_input_binding_type = Controller::ControllerBindingType::Unknown;
static std::string s_input_binding_section;
static std::string s_input_binding_key;
static std::string s_input_binding_display_name;
static std::vector<InputBindingKey> s_input_binding_new_bindings;
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static Common::Timer s_input_binding_timer;
//////////////////////////////////////////////////////////////////////////
// Save State List
//////////////////////////////////////////////////////////////////////////
struct SaveStateListEntry
{
std::string title;
std::string summary;
std::string path;
std::unique_ptr<HostDisplayTexture> preview_texture;
s32 slot;
bool global;
};
static void InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, const std::string& title,
const std::string& serial, s32 slot, bool global);
static bool InitializeSaveStateListEntry(SaveStateListEntry* li, const std::string& title, const std::string& serial,
s32 slot, bool global);
static void PopulateSaveStateScreenshot(SaveStateListEntry* li, const ExtendedSaveStateInfo* ssi);
static void ClearSaveStateEntryList();
static u32 PopulateSaveStateListEntries(const std::string& title, const std::string& serial);
static bool OpenLoadStateSelectorForGame(const std::string& game_path);
static bool OpenSaveStateSelector(bool is_loading);
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static void CloseSaveStateSelector();
static void DrawSaveStateSelector(bool is_loading, bool fullscreen);
static void DoLoadState(std::string path);
static void DoSaveState(s32 slot, bool global);
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static std::vector<SaveStateListEntry> s_save_state_selector_slots;
static std::string s_save_state_selector_game_path;
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static bool s_save_state_selector_open = false;
static bool s_save_state_selector_loading = true;
//////////////////////////////////////////////////////////////////////////
// Game List
//////////////////////////////////////////////////////////////////////////
static void DrawGameListWindow();
static void SwitchToGameList();
static void PopulateGameListEntryList();
static HostDisplayTexture* GetTextureForGameListEntryType(GameList::EntryType type);
static HostDisplayTexture* GetGameListCover(const GameList::Entry* entry);
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static HostDisplayTexture* GetCoverForCurrentGame();
static std::string GetNotificationImageForGame(const GameList::Entry* entry);
static std::string GetNotificationImageForGame(const std::string& game_path);
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// Lazily populated cover images.
static std::unordered_map<std::string, std::string> s_cover_image_map;
static std::vector<const GameList::Entry*> s_game_list_sorted_entries;
#ifdef WITH_CHEEVOS
//////////////////////////////////////////////////////////////////////////
// Achievements
//////////////////////////////////////////////////////////////////////////
static void DrawAchievementsWindow();
static void DrawAchievement(const Achievements::Achievement& cheevo);
static void DrawLeaderboardsWindow();
static void DrawLeaderboardListEntry(const Achievements::Leaderboard& lboard);
static void DrawLeaderboardEntry(const Achievements::LeaderboardEntry& lbEntry, float rank_column_width,
float name_column_width, float column_spacing);
static std::optional<u32> s_open_leaderboard_id;
#endif
} // namespace FullscreenUI
//////////////////////////////////////////////////////////////////////////
// Utility
//////////////////////////////////////////////////////////////////////////
std::string FullscreenUI::TimeToPrintableString(time_t t)
{
struct tm lt = {};
#ifdef _MSC_VER
localtime_s(&lt, &t);
#else
localtime_r(&t, &lt);
#endif
char buf[256];
std::strftime(buf, sizeof(buf), "%c", &lt);
return std::string(buf);
}
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//////////////////////////////////////////////////////////////////////////
// Main
//////////////////////////////////////////////////////////////////////////
bool FullscreenUI::Initialize()
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{
if (s_initialized)
return true;
if (s_tried_to_initialize)
return false;
ImGuiFullscreen::SetTheme();
ImGuiFullscreen::UpdateLayoutScale();
if (!ImGuiManager::AddFullscreenFontsIfMissing() || !ImGuiFullscreen::Initialize("fullscreenui/placeholder.png") ||
!LoadResources())
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{
DestroyResources();
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ImGuiFullscreen::Shutdown();
s_tried_to_initialize = true;
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return false;
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}
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s_initialized = true;
s_current_main_window = MainWindowType::None;
s_current_pause_submenu = PauseSubMenu::None;
s_pause_menu_was_open = false;
s_was_paused_on_quick_menu_open = false;
s_about_window_open = false;
s_hotkey_list_cache = InputManager::GetHotkeyList();
// GetMTGS().SetRunIdle(true);
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if (!System::IsValid())
SwitchToLanding();
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return true;
}
bool FullscreenUI::IsInitialized()
{
return s_initialized;
}
bool FullscreenUI::HasActiveWindow()
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{
return s_initialized && (s_current_main_window != MainWindowType::None || s_save_state_selector_open ||
ImGuiFullscreen::IsChoiceDialogOpen() || ImGuiFullscreen::IsFileSelectorOpen());
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}
void FullscreenUI::OnSystemStarted()
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{
if (!IsInitialized())
return;
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s_current_main_window = MainWindowType::None;
QueueResetFocus();
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}
void FullscreenUI::OnSystemPaused()
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{
if (!IsInitialized())
return;
g_host_display->SetVSync(true);
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}
void FullscreenUI::OnSystemResumed()
{
if (!IsInitialized())
return;
g_host_display->SetVSync(System::ShouldUseVSync());
}
void FullscreenUI::OnSystemDestroyed()
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{
if (!IsInitialized())
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return;
g_host_display->SetVSync(true);
s_pause_menu_was_open = false;
SwitchToLanding();
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}
void FullscreenUI::OnRunningGameChanged()
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{
if (!IsInitialized())
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return;
const std::string& path = System::GetRunningPath();
const std::string& serial = System::GetRunningCode();
if (!serial.empty())
s_current_game_subtitle = fmt::format("{0} - {1}", serial, Path::GetFileName(path));
else
s_current_game_subtitle = {};
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}
void FullscreenUI::PauseForMenuOpen()
{
s_was_paused_on_quick_menu_open = (System::GetState() == System::State::Paused);
if (g_settings.pause_on_menu && !s_was_paused_on_quick_menu_open)
Host::RunOnCPUThread([]() { System::PauseSystem(true); });
s_pause_menu_was_open = true;
}
void FullscreenUI::OpenPauseMenu()
{
if (!System::IsValid())
return;
if (!Initialize() || s_current_main_window != MainWindowType::None)
return;
PauseForMenuOpen();
s_current_main_window = MainWindowType::PauseMenu;
s_current_pause_submenu = PauseSubMenu::None;
QueueResetFocus();
}
void FullscreenUI::ClosePauseMenu()
{
if (!IsInitialized() || !System::IsValid())
return;
if (System::GetState() == System::State::Paused && !s_was_paused_on_quick_menu_open)
Host::RunOnCPUThread([]() { System::PauseSystem(false); });
s_current_main_window = MainWindowType::None;
s_current_pause_submenu = PauseSubMenu::None;
s_pause_menu_was_open = false;
QueueResetFocus();
}
void FullscreenUI::OpenPauseSubMenu(PauseSubMenu submenu)
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{
s_current_main_window = MainWindowType::PauseMenu;
s_current_pause_submenu = submenu;
QueueResetFocus();
}
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void FullscreenUI::Shutdown()
{
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CloseSaveStateSelector();
s_cover_image_map.clear();
s_game_list_sorted_entries = {};
s_game_list_directories_cache = {};
s_fullscreen_mode_list_cache = {};
s_graphics_adapter_list_cache = {};
s_hotkey_list_cache = {};
s_current_game_subtitle = {};
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DestroyResources();
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ImGuiFullscreen::Shutdown();
s_initialized = false;
s_tried_to_initialize = false;
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}
void FullscreenUI::Render()
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{
if (!s_initialized)
return;
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for (std::unique_ptr<HostDisplayTexture>& tex : s_cleanup_textures)
tex.reset();
s_cleanup_textures.clear();
ImGuiFullscreen::UploadAsyncTextures();
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ImGuiFullscreen::BeginLayout();
switch (s_current_main_window)
{
case MainWindowType::Landing:
DrawLandingWindow();
break;
case MainWindowType::GameList:
DrawGameListWindow();
break;
case MainWindowType::Settings:
DrawSettingsWindow();
break;
case MainWindowType::PauseMenu:
DrawPauseMenu(s_current_main_window);
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break;
#ifdef WITH_CHEEVOS
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case MainWindowType::Achievements:
DrawAchievementsWindow();
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break;
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case MainWindowType::Leaderboards:
DrawLeaderboardsWindow();
break;
#endif
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default:
break;
}
if (s_save_state_selector_open)
DrawSaveStateSelector(s_save_state_selector_loading, false);
if (s_about_window_open)
DrawAboutWindow();
if (s_input_binding_type != Controller::ControllerBindingType::Unknown)
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DrawInputBindingWindow();
ImGuiFullscreen::EndLayout();
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if (s_settings_changed.exchange(false, std::memory_order_release))
{
auto lock = Host::GetSettingsLock();
GetEditingSettingsInterface()->Save();
Host::RunOnCPUThread([gs = IsEditingGameSettings()]() {
if (gs)
System::ReloadGameSettings(false);
else
System::ApplySettings(false);
});
}
ImGuiFullscreen::ResetCloseMenuIfNeeded();
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}
void FullscreenUI::ReturnToMainWindow()
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{
if (s_pause_menu_was_open)
ClosePauseMenu();
s_current_main_window = System::IsValid() ? MainWindowType::None : MainWindowType::Landing;
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}
bool FullscreenUI::LoadResources()
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{
s_app_icon_texture = LoadTexture("fullscreenui/duck.png");
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s_fallback_disc_texture = LoadTexture("fullscreenui/media-cdrom.png");
s_fallback_exe_texture = LoadTexture("fullscreenui/applications-system.png");
s_fallback_exe_texture = LoadTexture("fullscreenui/multimedia-player.png");
s_fallback_playlist_texture = LoadTexture("fullscreenui/address-book-new.png");
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for (u32 i = 0; i < static_cast<u32>(GameDatabase::CompatibilityRating::Count); i++)
s_game_compatibility_textures[i] = LoadTexture(fmt::format("fullscreenui/star-{}.png", i).c_str());
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return true;
}
void FullscreenUI::DestroyResources()
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{
s_app_icon_texture.reset();
s_fallback_playlist_texture.reset();
s_fallback_psf_texture.reset();
s_fallback_exe_texture.reset();
s_fallback_disc_texture.reset();
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for (auto& tex : s_game_compatibility_textures)
tex.reset();
for (auto& tex : s_cleanup_textures)
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tex.reset();
}
//////////////////////////////////////////////////////////////////////////
// Utility
//////////////////////////////////////////////////////////////////////////
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ImGuiFullscreen::FileSelectorFilters FullscreenUI::GetDiscImageFilters()
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{
return {"*.bin", "*.cue", "*.iso", "*.img", "*.chd", "*.ecm", "*.mds",
"*.psexe", "*.ps-exe", "*.exe", "*.psf", "*.minipsf", "*.m3u", "*.pbp"};
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}
void FullscreenUI::DoStartPath(std::string path, std::string state, std::optional<bool> fast_boot)
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{
if (System::IsValid())
return;
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SystemBootParameters params;
params.filename = std::move(path);
params.save_state = std::move(state);
params.override_fast_boot = std::move(fast_boot);
Host::RunOnCPUThread([params = std::move(params)]() {
if (System::IsValid())
return;
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System::BootSystem(std::move(params));
});
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}
void FullscreenUI::DoResume()
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{
std::string path(System::GetMostRecentResumeSaveStatePath());
if (path.empty())
{
ShowToast({}, "No resume save state found.");
return;
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}
DoStartPath({}, std::move(path));
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}
void FullscreenUI::DoStartFile()
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{
auto callback = [](const std::string& path) {
if (!path.empty())
DoStartPath(path);
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QueueResetFocus();
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CloseFileSelector();
};
OpenFileSelector(ICON_FA_COMPACT_DISC " Select Disc Image", false, std::move(callback), GetDiscImageFilters());
}
void FullscreenUI::DoStartBIOS()
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{
Host::RunOnCPUThread([]() {
if (System::IsValid())
return;
SystemBootParameters params;
System::BootSystem(std::move(params));
});
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}
void FullscreenUI::DoShutdown(bool save_state)
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{
Host::RunOnCPUThread([save_state]() { Host::RequestSystemShutdown(false, save_state); });
}
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void FullscreenUI::DoReset()
{
Host::RunOnCPUThread(System::ResetSystem);
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}
void FullscreenUI::DoToggleFastForward()
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{
Host::RunOnCPUThread([]() {
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if (!System::IsValid())
return;
System::SetFastForwardEnabled(!System::IsFastForwardEnabled());
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});
}
void FullscreenUI::DoToggleSoftwareRenderer()
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{
Host::RunOnCPUThread(System::ToggleSoftwareRendering);
}
void FullscreenUI::DoChangeDiscFromFile()
{
auto callback = [](const std::string& path) {
if (!path.empty())
{
if (!GameList::IsScannableFilename(path))
{
ShowToast({}, fmt::format("{} is not a valid disc image.", FileSystem::GetDisplayNameFromPath(path)));
}
else
{
Host::RunOnCPUThread([path]() { System::InsertMedia(path.c_str()); });
}
}
QueueResetFocus();
CloseFileSelector();
ReturnToMainWindow();
};
OpenFileSelector(ICON_FA_COMPACT_DISC " Select Disc Image", false, std::move(callback), GetDiscImageFilters(),
std::string(Path::GetDirectory(System::GetRunningPath())));
}
void FullscreenUI::DoChangeDisc()
{
if (!System::HasMediaSubImages())
{
DoChangeDiscFromFile();
return;
}
const u32 current_index = System::GetMediaSubImageIndex();
const u32 count = System::GetMediaSubImageCount();
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(count + 1);
options.emplace_back("From File...", false);
for (u32 i = 0; i < count; i++)
options.emplace_back(System::GetMediaSubImageTitle(i), i == current_index);
auto callback = [](s32 index, const std::string& title, bool checked) {
if (index == 0)
{
CloseChoiceDialog();
DoChangeDiscFromFile();
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return;
}
else if (index > 0)
{
System::SwitchMediaSubImage(static_cast<u32>(index - 1));
}
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QueueResetFocus();
CloseChoiceDialog();
ReturnToMainWindow();
};
OpenChoiceDialog(ICON_FA_COMPACT_DISC " Select Disc Image", true, std::move(options), std::move(callback));
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}
void FullscreenUI::DoCheatsMenu()
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{
CheatList* cl = System::GetCheatList();
if (!cl)
{
if (!System::LoadCheatListFromDatabase() || ((cl = System::GetCheatList()) == nullptr))
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{
Host::AddKeyedOSDMessage("load_cheat_list", fmt::format("No cheats found for {}.", System::GetRunningTitle()), 10.0f);
ReturnToMainWindow();
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return;
}
}
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(cl->GetCodeCount());
for (u32 i = 0; i < cl->GetCodeCount(); i++)
{
const CheatCode& cc = cl->GetCode(i);
options.emplace_back(cc.description.c_str(), cc.enabled);
}
auto callback = [](s32 index, const std::string& title, bool checked) {
if (index < 0)
{
ReturnToMainWindow();
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return;
}
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CheatList* cl = System::GetCheatList();
if (!cl)
return;
const CheatCode& cc = cl->GetCode(static_cast<u32>(index));
if (cc.activation == CheatCode::Activation::Manual)
cl->ApplyCode(static_cast<u32>(index));
else
System::SetCheatCodeState(static_cast<u32>(index), checked, true);
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};
OpenChoiceDialog(ICON_FA_FROWN " Cheat List", true, std::move(options), std::move(callback));
}
void FullscreenUI::DoToggleAnalogMode()
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{
// hacky way to toggle analog mode
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
Controller* ctrl = System::GetController(i);
if (!ctrl)
continue;
const Controller::ControllerInfo* cinfo = Controller::GetControllerInfo(ctrl->GetType());
if (!cinfo)
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continue;
for (u32 j = 0; j < cinfo->num_bindings; j++)
{
const Controller::ControllerBindingInfo& bi = cinfo->bindings[j];
if (std::strcmp(bi.name, "Analog") == 0)
{
ctrl->SetBindState(bi.bind_index, 1.0f);
ctrl->SetBindState(bi.bind_index, 0.0f);
break;
}
}
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}
}
void FullscreenUI::DoRequestExit()
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{
Host::RunOnCPUThread([]() { Host::RequestExit(g_settings.save_state_on_exit); });
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}
void FullscreenUI::DoToggleFullscreen()
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{
Host::RunOnCPUThread([]() { Host::SetFullscreen(!Host::IsFullscreen()); });
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}
//////////////////////////////////////////////////////////////////////////
// Landing Window
//////////////////////////////////////////////////////////////////////////
void FullscreenUI::SwitchToLanding()
{
s_current_main_window = MainWindowType::Landing;
QueueResetFocus();
}
void FullscreenUI::DrawLandingWindow()
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{
BeginFullscreenColumns();
if (BeginFullscreenColumnWindow(0.0f, 570.0f, "logo", UIPrimaryDarkColor))
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{
const float image_size = LayoutScale(380.f);
ImGui::SetCursorPos(ImVec2((ImGui::GetWindowWidth() * 0.5f) - (image_size * 0.5f),
(ImGui::GetWindowHeight() * 0.5f) - (image_size * 0.5f)));
ImGui::Image(s_app_icon_texture->GetHandle(), ImVec2(image_size, image_size));
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}
EndFullscreenColumnWindow();
if (BeginFullscreenColumnWindow(570.0f, LAYOUT_SCREEN_WIDTH, "menu", UIBackgroundColor))
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{
ResetFocusHere();
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BeginMenuButtons(7, 0.5f);
if (MenuButton(" " ICON_FA_PLAY_CIRCLE " Resume",
"Starts the console from where it was before it was last closed."))
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{
System::GetMostRecentResumeSaveStatePath();
DoResume();
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}
if (MenuButton(" " ICON_FA_FOLDER_OPEN " Start File", "Launch a game by selecting a file/disc image."))
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{
DoStartFile();
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}
if (MenuButton(" " ICON_FA_TOOLBOX " Start BIOS", "Start the console without any disc inserted."))
{
DoStartBIOS();
}
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if (MenuButton(" " ICON_FA_UNDO " Load State", "Loads a global save state."))
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{
OpenSaveStateSelector(true);
}
if (MenuButton(" " ICON_FA_LIST " Open Game List",
"Launch a game from images scanned from your game directories."))
{
SwitchToGameList();
}
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if (MenuButton(" " ICON_FA_SLIDERS_H " Settings", "Change settings for the emulator."))
SwitchToSettings();
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if (MenuButton(" " ICON_FA_SIGN_OUT_ALT " Exit", "Exits the program."))
{
DoRequestExit();
}
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{
ImVec2 fullscreen_pos;
if (FloatingButton(ICON_FA_WINDOW_CLOSE, 0.0f, 0.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font,
&fullscreen_pos))
{
DoRequestExit();
}
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if (FloatingButton(ICON_FA_EXPAND, fullscreen_pos.x, 0.0f, -1.0f, -1.0f, -1.0f, 0.0f, true, g_large_font,
&fullscreen_pos))
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{
DoToggleFullscreen();
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}
if (FloatingButton(ICON_FA_QUESTION_CIRCLE, fullscreen_pos.x, 0.0f, -1.0f, -1.0f, -1.0f, 0.0f))
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OpenAboutWindow();
}
EndMenuButtons();
const ImVec2 text_size(g_medium_font->CalcTextSizeA(g_medium_font->FontSize, FLT_MAX, 0.0f, g_scm_tag_str));
ImGui::SetCursorPos(ImVec2(ImGui::GetWindowWidth() - text_size.x - LayoutScale(15.0f),
ImGui::GetWindowHeight() - text_size.y - LayoutScale(15.0f)));
ImGui::PushFont(g_medium_font);
ImGui::TextUnformatted(g_scm_tag_str);
ImGui::PopFont();
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}
EndFullscreenColumnWindow();
EndFullscreenColumns();
}
bool FullscreenUI::IsEditingGameSettings()
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{
return static_cast<bool>(s_game_settings_interface);
}
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SettingsInterface* FullscreenUI::GetEditingSettingsInterface()
{
return s_game_settings_interface ? s_game_settings_interface.get() : Host::Internal::GetBaseSettingsLayer();
}
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void FullscreenUI::SetSettingsChanged()
{
s_settings_changed.store(true, std::memory_order_release);
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}
void FullscreenUI::DrawInputBindingButton(Controller::ControllerBindingType type, const char* section, const char* name,
const char* display_name, bool show_type)
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{
std::string title(fmt::format("{}/{}", section, name));
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ImRect bb;
bool visible, hovered, clicked;
clicked = MenuButtonFrame(title.c_str(), true, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered,
&bb.Min, &bb.Max);
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if (!visible)
return;
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
const ImRect title_bb(bb.Min, ImVec2(bb.Max.x, midpoint));
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), bb.Max);
if (show_type)
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{
switch (type)
{
case Controller::ControllerBindingType::Button:
title = fmt::format(ICON_FA_DOT_CIRCLE " {}", display_name);
break;
case Controller::ControllerBindingType::Axis:
case Controller::ControllerBindingType::HalfAxis:
title = fmt::format(ICON_FA_BULLSEYE " {}", display_name);
break;
case Controller::ControllerBindingType::Motor:
title = fmt::format(ICON_FA_BELL " {}", display_name);
break;
case Controller::ControllerBindingType::Macro:
title = fmt::format(ICON_FA_PIZZA_SLICE " {}", display_name);
break;
default:
title = display_name;
break;
}
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}
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ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, show_type ? title.c_str() : display_name, nullptr, nullptr,
ImVec2(0.0f, 0.0f), &title_bb);
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ImGui::PopFont();
const std::optional<std::string> value(GetEditingSettingsInterface()->GetOptionalStringValue(
section, name, IsEditingGameSettings() ? std::nullopt : std::optional<const char*>("")));
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ImGui::PushFont(g_medium_font);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max,
value.has_value() ? (value->empty() ? "No Binding" : value->c_str()) : "Use Global Setting",
nullptr, nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
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ImGui::PopFont();
if (clicked)
{
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BeginInputBinding(type, section, name, display_name);
}
else if (ImGui::IsItemClicked(ImGuiMouseButton_Right))
{
GetEditingSettingsInterface()->DeleteValue(section, name);
SetSettingsChanged();
}
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}
void FullscreenUI::ClearInputBindingVariables()
{
s_input_binding_type = Controller::ControllerBindingType::Unknown;
s_input_binding_section = {};
s_input_binding_key = {};
s_input_binding_display_name = {};
s_input_binding_new_bindings = {};
}
void FullscreenUI::BeginInputBinding(Controller::ControllerBindingType type, const std::string_view& section,
const std::string_view& key, const std::string_view& display_name)
{
if (s_input_binding_type != Controller::ControllerBindingType::Unknown)
{
InputManager::RemoveHook();
ClearInputBindingVariables();
}
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s_input_binding_type = type;
s_input_binding_section = section;
s_input_binding_key = key;
s_input_binding_display_name = display_name;
s_input_binding_new_bindings = {};
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s_input_binding_timer.Reset();
InputManager::SetHook([](InputBindingKey key, float value) -> InputInterceptHook::CallbackResult {
// holding the settings lock here will protect the input binding list
auto lock = Host::GetSettingsLock();
const float abs_value = std::abs(value);
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for (InputBindingKey other_key : s_input_binding_new_bindings)
{
if (other_key.MaskDirection() == key.MaskDirection())
{
if (abs_value < 0.5f)
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{
// if this key is in our new binding list, it's a "release", and we're done
const std::string new_binding(InputManager::ConvertInputBindingKeysToString(
s_input_binding_new_bindings.data(), s_input_binding_new_bindings.size()));
GetEditingSettingsInterface()->SetStringValue(s_input_binding_section.c_str(), s_input_binding_key.c_str(),
new_binding.c_str());
SetSettingsChanged();
ClearInputBindingVariables();
return InputInterceptHook::CallbackResult::RemoveHookAndStopProcessingEvent;
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}
// otherwise, keep waiting
return InputInterceptHook::CallbackResult::StopProcessingEvent;
}
}
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// new binding, add it to the list, but wait for a decent distance first, and then wait for release
if (abs_value >= 0.5f)
{
InputBindingKey key_to_add = key;
key_to_add.negative = (value < 0.0f);
s_input_binding_new_bindings.push_back(key_to_add);
}
return InputInterceptHook::CallbackResult::StopProcessingEvent;
});
}
void FullscreenUI::DrawInputBindingWindow()
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{
DebugAssert(s_input_binding_type != Controller::ControllerBindingType::Unknown);
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const double time_remaining = INPUT_BINDING_TIMEOUT_SECONDS - s_input_binding_timer.GetTimeSeconds();
if (time_remaining <= 0.0)
{
InputManager::RemoveHook();
ClearInputBindingVariables();
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return;
}
const char* title = ICON_FA_GAMEPAD " Set Input Binding";
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup(title);
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
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if (ImGui::BeginPopupModal(title, nullptr,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoInputs))
{
ImGui::TextWrapped("Setting %s binding %s.", s_input_binding_section.c_str(), s_input_binding_display_name.c_str());
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ImGui::TextUnformatted("Push a controller button or axis now.");
ImGui::NewLine();
ImGui::Text("Timing out in %.0f seconds...", time_remaining);
ImGui::EndPopup();
}
ImGui::PopStyleVar(3);
ImGui::PopFont();
}
bool FullscreenUI::DrawToggleSetting(const char* title, const char* summary, const char* section, const char* key,
bool default_value, bool enabled, float height, ImFont* font, ImFont* summary_font)
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{
SettingsInterface* bsi = GetEditingSettingsInterface();
if (!IsEditingGameSettings())
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{
bool value = bsi->GetBoolValue(section, key, default_value);
if (!ToggleButton(title, summary, &value, enabled, height, font, summary_font))
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return false;
bsi->SetBoolValue(section, key, value);
}
else
{
std::optional<bool> value(false);
if (!bsi->GetBoolValue(section, key, &value.value()))
value.reset();
if (!ThreeWayToggleButton(title, summary, &value, enabled, height, font, summary_font))
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return false;
if (value.has_value())
bsi->SetBoolValue(section, key, value.value());
else
bsi->DeleteValue(section, key);
}
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SetSettingsChanged();
return true;
}
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void FullscreenUI::DrawIntListSetting(const char* title, const char* summary, const char* section, const char* key,
int default_value, const char* const* options, size_t option_count,
int option_offset, bool enabled, float height, ImFont* font, ImFont* summary_font)
{
SettingsInterface* bsi = GetEditingSettingsInterface();
const bool game_settings = IsEditingGameSettings();
const std::optional<int> value =
bsi->GetOptionalIntValue(section, key, game_settings ? std::nullopt : std::optional<int>(default_value));
const int index = value.has_value() ? (value.value() - option_offset) : std::numeric_limits<int>::min();
const char* value_text = (value.has_value()) ?
((index < 0 || static_cast<size_t>(index) >= option_count) ? "Unknown" : options[index]) :
"Use Global Setting";
if (MenuButtonWithValue(title, summary, value_text, enabled, height, font, summary_font))
{
ImGuiFullscreen::ChoiceDialogOptions cd_options;
cd_options.reserve(option_count + 1);
if (game_settings)
cd_options.emplace_back("Use Global Setting", !value.has_value());
for (size_t i = 0; i < option_count; i++)
cd_options.emplace_back(options[i], (i == static_cast<size_t>(index)));
OpenChoiceDialog(title, false, std::move(cd_options),
[section, key, option_offset](s32 index, const std::string& title, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface();
if (IsEditingGameSettings())
{
if (index == 0)
bsi->DeleteValue(section, key);
else
bsi->SetIntValue(section, key, index - 1 + option_offset);
}
else
{
bsi->SetIntValue(section, key, index + option_offset);
}
SetSettingsChanged();
}
CloseChoiceDialog();
});
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}
}
void FullscreenUI::DrawIntRangeSetting(const char* title, const char* summary, const char* section, const char* key,
int default_value, int min_value, int max_value, const char* format,
bool enabled, float height, ImFont* font, ImFont* summary_font)
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{
SettingsInterface* bsi = GetEditingSettingsInterface();
const bool game_settings = IsEditingGameSettings();
const std::optional<int> value =
bsi->GetOptionalIntValue(section, key, game_settings ? std::nullopt : std::optional<int>(default_value));
const std::string value_text(value.has_value() ? StringUtil::StdStringFromFormat(format, value.value()) :
std::string("Use Global Setting"));
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if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
ImGui::OpenPopup(title);
ImGui::SetNextWindowSize(LayoutScale(500.0f, 180.0f));
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ImGui::PushFont(g_large_font);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
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if (ImGui::BeginPopupModal(title, nullptr,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
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{
ImGui::SetNextItemWidth(LayoutScale(450.0f));
s32 dlg_value = static_cast<s32>(value.value_or(default_value));
if (ImGui::SliderInt("##value", &dlg_value, min_value, max_value, format, ImGuiSliderFlags_NoInput))
{
if (IsEditingGameSettings() && dlg_value == default_value)
bsi->DeleteValue(section, key);
else
bsi->SetIntValue(section, key, dlg_value);
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SetSettingsChanged();
}
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BeginMenuButtons();
if (MenuButton("OK", nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
ImGui::CloseCurrentPopup();
EndMenuButtons();
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ImGui::EndPopup();
}
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ImGui::PopStyleVar(3);
ImGui::PopFont();
}
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void FullscreenUI::DrawFloatRangeSetting(const char* title, const char* summary, const char* section, const char* key,
float default_value, float min_value, float max_value, const char* format,
bool enabled, float height, ImFont* font, ImFont* summary_font)
{
SettingsInterface* bsi = GetEditingSettingsInterface();
const bool game_settings = IsEditingGameSettings();
const std::optional<float> value =
bsi->GetOptionalFloatValue(section, key, game_settings ? std::nullopt : std::optional<float>(default_value));
const std::string value_text(value.has_value() ? StringUtil::StdStringFromFormat(format, value.value()) :
std::string("Use Global Setting"));
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if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
ImGui::OpenPopup(title);
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 180.0f));
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ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
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if (ImGui::BeginPopupModal(title, nullptr,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
{
ImGui::SetNextItemWidth(LayoutScale(450.0f));
float dlg_value = value.value_or(default_value);
if (ImGui::SliderFloat("##value", &dlg_value, min_value, max_value, format, ImGuiSliderFlags_NoInput))
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{
if (IsEditingGameSettings() && dlg_value == default_value)
bsi->DeleteValue(section, key);
else
bsi->SetFloatValue(section, key, dlg_value);
SetSettingsChanged();
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}
BeginMenuButtons();
if (MenuButton("OK", nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
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ImGui::CloseCurrentPopup();
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleVar(3);
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ImGui::PopFont();
}
void FullscreenUI::DrawIntRectSetting(const char* title, const char* summary, const char* section, const char* left_key,
int default_left, const char* top_key, int default_top, const char* right_key,
int default_right, const char* bottom_key, int default_bottom, int min_value,
int max_value, const char* format, bool enabled, float height, ImFont* font,
ImFont* summary_font)
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{
SettingsInterface* bsi = GetEditingSettingsInterface();
const bool game_settings = IsEditingGameSettings();
const std::optional<int> left_value =
bsi->GetOptionalIntValue(section, left_key, game_settings ? std::nullopt : std::optional<int>(default_left));
const std::optional<int> top_value =
bsi->GetOptionalIntValue(section, top_key, game_settings ? std::nullopt : std::optional<int>(default_top));
const std::optional<int> right_value =
bsi->GetOptionalIntValue(section, right_key, game_settings ? std::nullopt : std::optional<int>(default_right));
const std::optional<int> bottom_value =
bsi->GetOptionalIntValue(section, bottom_key, game_settings ? std::nullopt : std::optional<int>(default_bottom));
const std::string value_text(fmt::format(
"{}/{}/{}/{}",
left_value.has_value() ? StringUtil::StdStringFromFormat(format, left_value.value()) : std::string("Default"),
top_value.has_value() ? StringUtil::StdStringFromFormat(format, top_value.value()) : std::string("Default"),
right_value.has_value() ? StringUtil::StdStringFromFormat(format, right_value.value()) : std::string("Default"),
bottom_value.has_value() ? StringUtil::StdStringFromFormat(format, bottom_value.value()) : std::string("Default")));
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
ImGui::OpenPopup(title);
ImGui::SetNextWindowSize(LayoutScale(500.0f, 320.0f));
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ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
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if (ImGui::BeginPopupModal(title, nullptr,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
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{
s32 dlg_left_value = static_cast<s32>(left_value.value_or(default_left));
s32 dlg_top_value = static_cast<s32>(top_value.value_or(default_top));
s32 dlg_right_value = static_cast<s32>(right_value.value_or(default_right));
s32 dlg_bottom_value = static_cast<s32>(bottom_value.value_or(default_bottom));
const bool left_modified =
ImGui::SliderInt("Left", &dlg_left_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
const bool top_modified =
ImGui::SliderInt("Top", &dlg_top_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
const bool right_modified =
ImGui::SliderInt("Right", &dlg_right_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
const bool bottom_modified =
ImGui::SliderInt("Bottom", &dlg_bottom_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
if (left_modified)
{
if (IsEditingGameSettings() && dlg_left_value == default_left)
bsi->DeleteValue(section, left_key);
else
bsi->SetIntValue(section, left_key, dlg_left_value);
}
if (top_modified)
{
if (IsEditingGameSettings() && dlg_top_value == default_top)
bsi->DeleteValue(section, top_key);
else
bsi->SetIntValue(section, top_key, dlg_top_value);
}
if (right_modified)
{
if (IsEditingGameSettings() && dlg_right_value == default_right)
bsi->DeleteValue(section, right_key);
else
bsi->SetIntValue(section, right_key, dlg_right_value);
}
if (bottom_modified)
{
if (IsEditingGameSettings() && dlg_bottom_value == default_bottom)
bsi->DeleteValue(section, bottom_key);
else
bsi->SetIntValue(section, bottom_key, dlg_bottom_value);
}
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if (left_modified || top_modified || right_modified || bottom_modified)
SetSettingsChanged();
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BeginMenuButtons();
if (MenuButton("OK", nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
ImGui::CloseCurrentPopup();
EndMenuButtons();
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ImGui::EndPopup();
}
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ImGui::PopStyleVar(3);
ImGui::PopFont();
}
void FullscreenUI::DrawStringListSetting(const char* title, const char* summary, const char* section, const char* key,
const char* default_value, const char* const* options,
const char* const* option_values, size_t option_count, bool enabled,
float height, ImFont* font, ImFont* summary_font)
{
SettingsInterface* bsi = GetEditingSettingsInterface();
const bool game_settings = IsEditingGameSettings();
const std::optional<std::string> value(bsi->GetOptionalStringValue(
section, key, game_settings ? std::nullopt : std::optional<const char*>(default_value)));
if (option_count == 0)
{
// select from null entry
while (options && options[option_count] != nullptr)
option_count++;
}
size_t index = option_count;
if (value.has_value())
{
for (size_t i = 0; i < option_count; i++)
{
if (value == option_values[i])
{
index = i;
break;
}
}
}
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if (MenuButtonWithValue(title, summary,
value.has_value() ? ((index < option_count) ? options[index] : "Unknown") :
"Use Global Setting",
enabled, height, font, summary_font))
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{
ImGuiFullscreen::ChoiceDialogOptions cd_options;
cd_options.reserve(option_count + 1);
if (game_settings)
cd_options.emplace_back("Use Global Setting", !value.has_value());
for (size_t i = 0; i < option_count; i++)
cd_options.emplace_back(options[i], (value.has_value() && i == static_cast<size_t>(index)));
OpenChoiceDialog(title, false, std::move(cd_options),
[section, key, option_values](s32 index, const std::string& title, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface();
if (IsEditingGameSettings())
{
if (index == 0)
bsi->DeleteValue(section, key);
else
bsi->SetStringValue(section, key, option_values[index - 1]);
}
else
{
bsi->SetStringValue(section, key, option_values[index]);
}
SetSettingsChanged();
}
CloseChoiceDialog();
});
}
}
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template<typename DataType, typename SizeType>
void FullscreenUI::DrawEnumSetting(const char* title, const char* summary, const char* section, const char* key,
DataType default_value,
std::optional<DataType> (*from_string_function)(const char* str),
const char* (*to_string_function)(DataType value),
const char* (*to_display_string_function)(DataType value), SizeType option_count,
bool enabled /*= true*/,
float height /*= ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT*/,
ImFont* font /*= g_large_font*/, ImFont* summary_font /*= g_medium_font*/)
{
SettingsInterface* bsi = GetEditingSettingsInterface();
const bool game_settings = IsEditingGameSettings();
const std::optional<std::string> value(bsi->GetOptionalStringValue(
section, key, game_settings ? std::nullopt : std::optional<const char*>(to_string_function(default_value))));
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const std::optional<DataType> typed_value(value.has_value() ? from_string_function(value->c_str()) : std::nullopt);
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if (MenuButtonWithValue(title, summary,
typed_value.has_value() ? to_display_string_function(typed_value.value()) :
"Use Global Setting",
enabled, height, font, summary_font))
{
ImGuiFullscreen::ChoiceDialogOptions cd_options;
cd_options.reserve(static_cast<u32>(option_count) + 1);
if (game_settings)
cd_options.emplace_back("Use Global Setting", !value.has_value());
for (u32 i = 0; i < static_cast<u32>(option_count); i++)
cd_options.emplace_back(to_display_string_function(static_cast<DataType>(i)),
(typed_value.has_value() && i == static_cast<u32>(typed_value.value())));
OpenChoiceDialog(title, false, std::move(cd_options),
[section, key, to_string_function](s32 index, const std::string& title, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface();
if (IsEditingGameSettings())
{
if (index == 0)
bsi->DeleteValue(section, key);
else
bsi->SetStringValue(section, key, to_string_function(static_cast<DataType>(index - 1)));
}
else
{
bsi->SetStringValue(section, key, to_string_function(static_cast<DataType>(index)));
}
SetSettingsChanged();
}
CloseChoiceDialog();
});
}
}
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void FullscreenUI::DrawFloatListSetting(const char* title, const char* summary, const char* section, const char* key,
float default_value, const char* const* options, const float* option_values,
size_t option_count, bool enabled, float height, ImFont* font,
ImFont* summary_font)
{
SettingsInterface* bsi = GetEditingSettingsInterface();
const bool game_settings = IsEditingGameSettings();
const std::optional<float> value(
bsi->GetOptionalFloatValue(section, key, game_settings ? std::nullopt : std::optional<float>(default_value)));
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if (option_count == 0)
{
// select from null entry
while (options && options[option_count] != nullptr)
option_count++;
}
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size_t index = option_count;
if (value.has_value())
{
for (size_t i = 0; i < option_count; i++)
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{
if (value == option_values[i])
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{
index = i;
break;
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}
}
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}
if (MenuButtonWithValue(title, summary,
value.has_value() ? ((index < option_count) ? options[index] : "Unknown") :
"Use Global Setting",
enabled, height, font, summary_font))
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{
ImGuiFullscreen::ChoiceDialogOptions cd_options;
cd_options.reserve(option_count + 1);
if (game_settings)
cd_options.emplace_back("Use Global Setting", !value.has_value());
for (size_t i = 0; i < option_count; i++)
cd_options.emplace_back(options[i], (value.has_value() && i == static_cast<size_t>(index)));
OpenChoiceDialog(title, false, std::move(cd_options),
[section, key, option_values](s32 index, const std::string& title, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface();
if (IsEditingGameSettings())
{
if (index == 0)
bsi->DeleteValue(section, key);
else
bsi->SetFloatValue(section, key, option_values[index - 1]);
}
else
{
bsi->SetFloatValue(section, key, option_values[index]);
}
SetSettingsChanged();
}
CloseChoiceDialog();
});
}
}
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void FullscreenUI::DrawFolderSetting(const char* title, const char* section, const char* key,
const std::string& runtime_var,
float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */,
ImFont* font /* = g_large_font */, ImFont* summary_font /* = g_medium_font */)
{
if (MenuButton(title, runtime_var.c_str()))
{
OpenFileSelector(title, true, [section = std::string(section), key = std::string(key)](const std::string& dir) {
if (dir.empty())
return;
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auto lock = Host::GetSettingsLock();
std::string relative_path(Path::MakeRelative(dir, EmuFolders::DataRoot));
GetEditingSettingsInterface()->SetStringValue(section.c_str(), key.c_str(), relative_path.c_str());
SetSettingsChanged();
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Host::RunOnCPUThread(EmuFolders::Update);
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CloseFileSelector();
});
}
}
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void FullscreenUI::StartAutomaticBinding(u32 port)
{
std::vector<std::pair<std::string, std::string>> devices(InputManager::EnumerateDevices());
if (devices.empty())
{
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ShowToast({}, "Automatic mapping failed, no devices are available.");
return;
}
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std::vector<std::string> names;
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(devices.size());
names.reserve(devices.size());
for (auto& [name, display_name] : devices)
{
names.push_back(std::move(name));
options.emplace_back(std::move(display_name), false);
}
OpenChoiceDialog("Select Device", false, std::move(options),
[port, names = std::move(names)](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
const std::string& name = names[index];
auto lock = Host::GetSettingsLock();
const bool result = InputManager::MapController(*GetEditingSettingsInterface(), port,
InputManager::GetGenericBindingMapping(name));
// and the toast needs to happen on the UI thread.
ShowToast({}, result ? fmt::format("Automatic mapping completed for {}.", name) :
fmt::format("Automatic mapping failed for {}.", name));
CloseChoiceDialog();
});
}
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void FullscreenUI::SwitchToSettings()
{
s_game_settings_entry.reset();
s_game_settings_interface.reset();
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// populate the cache with all settings from ini
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = Host::Internal::GetBaseSettingsLayer();
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PopulateGameListDirectoryCache(bsi);
PopulateGraphicsAdapterList();
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s_current_main_window = MainWindowType::Settings;
s_settings_page = SettingsPage::Interface;
}
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void FullscreenUI::SwitchToGameSettingsForSerial(const std::string_view& serial)
{
s_game_settings_entry.reset();
s_game_settings_interface = std::make_unique<INISettingsInterface>(System::GetGameSettingsPath(serial));
s_game_settings_interface->Load();
s_current_main_window = MainWindowType::Settings;
s_settings_page = SettingsPage::Summary;
QueueResetFocus();
}
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void FullscreenUI::SwitchToGameSettings()
{
if (System::GetRunningCode().empty())
return;
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auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(System::GetRunningPath().c_str());
if (!entry)
{
SwitchToGameSettingsForSerial(System::GetRunningCode());
return;
}
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SwitchToGameSettings(entry);
}
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void FullscreenUI::SwitchToGameSettingsForPath(const std::string& path)
{
auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(path.c_str());
if (entry)
SwitchToGameSettings(entry);
}
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void FullscreenUI::SwitchToGameSettings(const GameList::Entry* entry)
{
SwitchToGameSettingsForSerial(entry->serial);
s_game_settings_entry = std::make_unique<GameList::Entry>(*entry);
}
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void FullscreenUI::PopulateGraphicsAdapterList()
{
HostDisplay::AdapterAndModeList ml(g_host_display->GetAdapterAndModeList());
s_graphics_adapter_list_cache = std::move(ml.adapter_names);
s_fullscreen_mode_list_cache = std::move(ml.fullscreen_modes);
s_fullscreen_mode_list_cache.insert(s_fullscreen_mode_list_cache.begin(), "Borderless Fullscreen");
}
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void FullscreenUI::PopulateGameListDirectoryCache(SettingsInterface* si)
{
s_game_list_directories_cache.clear();
for (std::string& dir : si->GetStringList("GameList", "Paths"))
s_game_list_directories_cache.emplace_back(std::move(dir), false);
for (std::string& dir : si->GetStringList("GameList", "RecursivePaths"))
s_game_list_directories_cache.emplace_back(std::move(dir), true);
}
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ImGuiFullscreen::ChoiceDialogOptions FullscreenUI::GetGameListDirectoryOptions(bool recursive_as_checked)
{
ImGuiFullscreen::ChoiceDialogOptions options;
for (const auto& it : s_game_list_directories_cache)
options.emplace_back(it.first, it.second && recursive_as_checked);
return options;
}
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void FullscreenUI::DoCopyGameSettings()
{
//
}
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void FullscreenUI::DoClearGameSettings()
{
if (!s_game_settings_interface)
return;
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s_game_settings_interface->Clear();
if (!s_game_settings_interface->GetFileName().empty())
FileSystem::DeleteFile(s_game_settings_interface->GetFileName().c_str());
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s_settings_changed.store(false, std::memory_order_release);
Host::RunOnCPUThread([]() { System::ReloadGameSettings(false); });
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ShowToast("Game Settings Cleared", fmt::format("Game settings have been cleared for {}.",
Path::GetFileTitle(s_game_settings_interface->GetFileName())));
}
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#if 0
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static bool SettingInfoButton(const SettingInfo& si, const char* section)
{
// this.. isn't pretty :(
TinyString title;
title.Format("%s##%s/%s", si.visible_name, section, si.key);
switch (si.type)
{
case SettingInfo::Type::Boolean:
{
bool value = s_host_interface->GetSettingsInterface()->GetBoolValue(
section, si.key, StringUtil::FromChars<bool>(si.default_value).value_or(false));
if (ToggleButton(title, si.description, &value))
{
s_host_interface->GetSettingsInterface()->SetBoolValue(section, si.key, value);
return true;
}
return false;
}
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case SettingInfo::Type::Integer:
{
int value = s_host_interface->GetSettingsInterface()->GetIntValue(
section, si.key, StringUtil::FromChars<int>(si.default_value).value_or(0));
const int min = StringUtil::FromChars<int>(si.min_value).value_or(0);
const int max = StringUtil::FromChars<int>(si.max_value).value_or(0);
const int step = StringUtil::FromChars<int>(si.step_value).value_or(0);
if (RangeButton(title, si.description, &value, min, max, step))
{
s_host_interface->GetSettingsInterface()->SetIntValue(section, si.key, value);
return true;
}
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return false;
}
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case SettingInfo::Type::Float:
{
float value = s_host_interface->GetSettingsInterface()->GetFloatValue(
section, si.key, StringUtil::FromChars<float>(si.default_value).value_or(0));
const float min = StringUtil::FromChars<float>(si.min_value).value_or(0);
const float max = StringUtil::FromChars<float>(si.max_value).value_or(0);
const float step = StringUtil::FromChars<float>(si.step_value).value_or(0);
if (RangeButton(title, si.description, &value, min, max, step))
{
s_host_interface->GetSettingsInterface()->SetFloatValue(section, si.key, value);
return true;
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}
return false;
}
case SettingInfo::Type::Path:
{
std::string value = s_host_interface->GetSettingsInterface()->GetStringValue(section, si.key);
if (MenuButtonWithValue(title, si.description, value.c_str()))
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{
std::string section_copy(section);
std::string key_copy(si.key);
auto callback = [section_copy, key_copy](const std::string& path) {
if (!path.empty())
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{
s_host_interface->GetSettingsInterface()->SetStringValue(section_copy.c_str(), key_copy.c_str(),
path.c_str());
s_host_interface->RunLater(SaveAndApplySettings);
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}
ClearImGuiFocus();
CloseFileSelector();
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};
OpenFileSelector(si.visible_name, false, std::move(callback), ImGuiFullscreen::FileSelectorFilters(),
std::string(Path::GetDirectory(std::move(value))));
}
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return false;
}
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default:
return false;
}
}
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#endif
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#ifdef WITH_CHEEVOS
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#if 0
static void DrawAchievementsLoginWindow()
{
ImGui::SetNextWindowSize(LayoutScale(700.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
ImGui::PushFont(g_large_font);
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bool is_open = true;
if (ImGui::BeginPopupModal("Achievements Login", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
{
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ImGui::TextWrapped("Please enter user name and password for retroachievements.org.");
ImGui::NewLine();
ImGui::TextWrapped(
"Your password will not be saved in DuckStation, an access token will be generated and used instead.");
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ImGui::NewLine();
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static char username[256] = {};
static char password[256] = {};
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ImGui::Text("User Name: ");
ImGui::SameLine(LayoutScale(200.0f));
ImGui::InputText("##username", username, sizeof(username));
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ImGui::Text("Password: ");
ImGui::SameLine(LayoutScale(200.0f));
ImGui::InputText("##password", password, sizeof(password), ImGuiInputTextFlags_Password);
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ImGui::NewLine();
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BeginMenuButtons();
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const bool login_enabled = (std::strlen(username) > 0 && std::strlen(password) > 0);
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if (ActiveButton(ICON_FA_KEY " Login", false, login_enabled))
{
Cheevos::LoginAsync(username, password);
std::memset(username, 0, sizeof(username));
std::memset(password, 0, sizeof(password));
ImGui::CloseCurrentPopup();
}
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if (ActiveButton(ICON_FA_TIMES " Cancel", false))
ImGui::CloseCurrentPopup();
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EndMenuButtons();
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ImGui::EndPopup();
}
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ImGui::PopFont();
ImGui::PopStyleVar(2);
}
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static bool ConfirmChallengeModeEnable()
{
if (!System::IsValid())
return true;
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const bool cheevos_enabled = s_host_interface->GetBoolSettingValue("Cheevos", "Enabled", false);
const bool cheevos_hardcore = s_host_interface->GetBoolSettingValue("Cheevos", "ChallengeMode", false);
if (!cheevos_enabled || !cheevos_hardcore)
return true;
SmallString message;
message.AppendString("Enabling hardcore mode will shut down your current game.\n\n");
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if (s_host_interface->ShouldSaveResumeState())
{
message.AppendString(
"The current state will be saved, but you will be unable to load it until you disable hardcore mode.\n\n");
}
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message.AppendString("Do you want to continue?");
if (!s_host_interface->ConfirmMessage(message))
return false;
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SaveAndApplySettings();
s_host_interface->PowerOffSystem(s_host_interface->ShouldSaveResumeState());
return true;
}
#endif
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#endif
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void FullscreenUI::DrawSettingsWindow()
{
ImGuiIO& io = ImGui::GetIO();
ImVec2 heading_size = ImVec2(
io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f + 2.0f));
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const float bg_alpha = System::IsValid() ? 0.90f : 1.0f;
if (BeginFullscreenWindow(ImVec2(0.0f, 0.0f), heading_size, "settings_category", UIPrimaryColor))
{
static constexpr float ITEM_WIDTH = 22.0f;
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static constexpr const char* global_icons[] = {ICON_FA_WINDOW_MAXIMIZE,
ICON_FA_LIST,
ICON_FA_HDD,
ICON_FA_SLIDERS_H,
ICON_FA_MICROCHIP,
ICON_FA_GAMEPAD,
ICON_FA_KEYBOARD,
ICON_FA_SD_CARD,
ICON_FA_TV,
ICON_FA_MAGIC,
ICON_FA_HEADPHONES,
ICON_FA_TROPHY,
ICON_FA_EXCLAMATION_TRIANGLE};
static constexpr const char* per_game_icons[] = {ICON_FA_PARAGRAPH, ICON_FA_HDD, ICON_FA_SLIDERS_H,
ICON_FA_SD_CARD, ICON_FA_TV, ICON_FA_MAGIC,
ICON_FA_HEADPHONES};
static constexpr SettingsPage global_pages[] = {
SettingsPage::Interface, SettingsPage::GameList, SettingsPage::Console, SettingsPage::Emulation,
SettingsPage::BIOS, SettingsPage::Controller, SettingsPage::Hotkey, SettingsPage::MemoryCards,
SettingsPage::Display, SettingsPage::Enhancements, SettingsPage::Audio, SettingsPage::Achievements,
SettingsPage::Advanced};
static constexpr SettingsPage per_game_pages[] = {
SettingsPage::Summary, SettingsPage::Console, SettingsPage::Emulation, SettingsPage::MemoryCards,
SettingsPage::Display, SettingsPage::Enhancements, SettingsPage::Audio};
static constexpr std::array<const char*, static_cast<u32>(SettingsPage::Count)> titles = {
{"Summary", "Interface Settings", "Game List Settings", "Console Settings", "Emulation Settings", "BIOS Settings",
"Controller Settings", "Hotkey Settings", "Memory Card Settings", "Display Settings", "Enhancement Settings",
"Audio Settings", "Achievements Settings", "Advanced Settings"}};
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const bool game_settings = IsEditingGameSettings();
const u32 count =
game_settings ? static_cast<u32>(std::size(per_game_pages)) : static_cast<u32>(std::size(global_pages));
const char* const* icons = game_settings ? per_game_icons : global_icons;
const SettingsPage* pages = game_settings ? per_game_pages : global_pages;
u32 index = 0;
for (u32 i = 0; i < count; i++)
{
if (pages[i] == s_settings_page)
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{
index = i;
break;
}
}
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BeginNavBar();
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if (ImGui::IsNavInputTest(ImGuiNavInput_FocusPrev, ImGuiNavReadMode_Pressed))
{
index = (index == 0) ? (count - 1) : (index - 1);
s_settings_page = pages[index];
}
else if (ImGui::IsNavInputTest(ImGuiNavInput_FocusNext, ImGuiNavReadMode_Pressed))
{
index = (index + 1) % count;
s_settings_page = pages[index];
}
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if (NavButton(ICON_FA_BACKWARD, true, true))
ReturnToMainWindow();
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if (s_game_settings_entry)
NavTitle(fmt::format("{} ({})", titles[static_cast<u32>(pages[index])], s_game_settings_entry->title).c_str());
else
NavTitle(titles[static_cast<u32>(pages[index])]);
RightAlignNavButtons(count, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
for (u32 i = 0; i < count; i++)
{
if (NavButton(icons[i], i == index, true, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
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{
s_settings_page = pages[i];
}
}
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EndNavBar();
}
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EndFullscreenWindow();
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if (BeginFullscreenWindow(ImVec2(0.0f, heading_size.y), ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y),
"settings_parent",
ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, bg_alpha)))
{
ResetFocusHere();
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if (WantsToCloseMenu())
{
if (ImGui::IsWindowFocused())
ReturnToMainWindow();
}
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auto lock = Host::GetSettingsLock();
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switch (s_settings_page)
{
case SettingsPage::Summary:
DrawSummarySettingsPage();
break;
case SettingsPage::Interface:
DrawInterfaceSettingsPage();
break;
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case SettingsPage::GameList:
DrawGameListSettingsPage();
break;
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case SettingsPage::BIOS:
DrawBIOSSettingsPage();
break;
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case SettingsPage::Emulation:
DrawEmulationSettingsPage();
break;
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case SettingsPage::Console:
DrawConsoleSettingsPage();
break;
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case SettingsPage::Display:
DrawDisplaySettingsPage();
break;
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case SettingsPage::Enhancements:
DrawEnhancementSettingsPage();
break;
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case SettingsPage::Audio:
DrawAudioSettingsPage();
break;
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case SettingsPage::MemoryCards:
DrawMemoryCardSettingsPage();
break;
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case SettingsPage::Controller:
DrawControllerSettingsPage();
break;
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case SettingsPage::Hotkey:
DrawHotkeySettingsPage();
break;
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case SettingsPage::Achievements:
DrawAchievementsSettingsPage();
break;
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case SettingsPage::Advanced:
DrawAdvancedSettingsPage();
break;
default:
break;
}
}
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EndFullscreenWindow();
}
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void FullscreenUI::DrawSummarySettingsPage()
{
BeginMenuButtons();
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MenuHeading("Details");
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if (s_game_settings_entry)
{
// TODO: Make clicking these copy to clipboard.
MenuButton(ICON_FA_WINDOW_MAXIMIZE " Title", s_game_settings_entry->title.c_str(), true);
MenuButton(ICON_FA_PAGER " Serial", s_game_settings_entry->serial.c_str(), true);
// MenuButton(ICON_FA_CODE " CRC", fmt::format("{:08X}", s_game_settings_entry->crc).c_str(), true);
MenuButton(ICON_FA_COMPACT_DISC " Type", GameList::GetEntryTypeDisplayName(s_game_settings_entry->type), true);
MenuButton(ICON_FA_BOX " Region", Settings::GetDiscRegionDisplayName(s_game_settings_entry->region), true);
MenuButton(ICON_FA_STAR " Compatibility Rating",
GameDatabase::GetCompatibilityRatingDisplayName(s_game_settings_entry->compatibility), true);
MenuButton(ICON_FA_FOLDER_OPEN " Path", s_game_settings_entry->path.c_str(), true);
}
else
{
MenuButton(ICON_FA_BAN " Details unavailable for game not scanned in game list.", "");
}
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MenuHeading("Options");
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// TODO: Implement this.
if (MenuButton(ICON_FA_COPY " Copy Settings", "Copies the current global settings to this game.", false))
DoCopyGameSettings();
if (MenuButton(ICON_FA_TRASH " Clear Settings", "Clears all settings set for this game."))
DoClearGameSettings();
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EndMenuButtons();
}
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void FullscreenUI::DrawInterfaceSettingsPage()
{
BeginMenuButtons();
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MenuHeading("Behavior");
DrawToggleSetting("Pause On Start", "Pauses the emulator when a game is started.", "Main", "StartPaused", false);
DrawToggleSetting("Pause On Focus Loss",
"Pauses the emulator when you minimize the window or switch to another "
"application, and unpauses when you switch back.",
"Main", "PauseOnFocusLoss", false);
DrawToggleSetting("Pause On Menu",
"Pauses the emulator when you open the quick menu, and unpauses when you close it.", "Main",
"PauseOnMenu", true);
DrawToggleSetting("Confirm Power Off",
"Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
"when the hotkey is pressed.",
"Main", "ConfirmPowerOff", true);
DrawToggleSetting("Save State On Exit",
"Automatically saves the emulator state when powering down or exiting. You can then "
"resume directly from where you left off next time.",
"Main", "SaveStateOnExit", true);
DrawToggleSetting("Start Fullscreen", "Automatically switches to fullscreen mode when the program is started.",
"Main", "StartFullscreen", false);
DrawToggleSetting("Hide Cursor In Fullscreen",
"Hides the mouse pointer/cursor when the emulator is in fullscreen mode.", "Main",
"HideCursorInFullscreen", true);
DrawToggleSetting("Inhibit Screensaver",
"Prevents the screen saver from activating and the host from sleeping while emulation is running.",
"Main", "InhibitScreensaver", true);
DrawToggleSetting("Load Devices From Save States",
"When enabled, memory cards and controllers will be overwritten when save states are loaded.",
"Main", "LoadDevicesFromSaveStates", false);
DrawToggleSetting("Apply Per-Game Settings",
"When enabled, per-game settings will be applied, and incompatible enhancements will be disabled.",
"Main", "ApplyGameSettings", true);
DrawToggleSetting("Automatically Load Cheats", "Automatically loads and applies cheats on game start.", "Main",
"AutoLoadCheats", true);
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#ifdef WITH_DISCORD_PRESENCE
MenuHeading("Integration");
DrawToggleSetting("Enable Discord Presence",
"Shows the game you are currently playing as part of your profile on Discord.", "Main",
"EnableDiscordPresence", false);
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#endif
EndMenuButtons();
}
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void FullscreenUI::DrawGameListSettingsPage()
{
BeginMenuButtons();
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MenuHeading("Game List");
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if (MenuButton(ICON_FA_FOLDER_PLUS " Add Search Directory", "Adds a new directory to the game search list."))
{
OpenFileSelector(ICON_FA_FOLDER_PLUS " Add Search Directory", true, [](const std::string& dir) {
if (!dir.empty())
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = Host::Internal::GetBaseSettingsLayer();
bsi->AddToStringList("GameList", "RecursivePaths", dir.c_str());
bsi->RemoveFromStringList("GameList", "Paths", dir.c_str());
bsi->Save();
PopulateGameListDirectoryCache(bsi);
Host::RefreshGameListAsync(false);
}
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CloseFileSelector();
});
}
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if (MenuButton(ICON_FA_FOLDER_OPEN " Change Recursive Directories",
"Sets whether subdirectories are searched for each game directory"))
{
OpenChoiceDialog(ICON_FA_FOLDER_OPEN " Change Recursive Directories", true, GetGameListDirectoryOptions(true),
[](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = Host::Internal::GetBaseSettingsLayer();
if (checked)
{
bsi->RemoveFromStringList("GameList", "Paths", title.c_str());
bsi->AddToStringList("GameList", "RecursivePaths", title.c_str());
}
else
{
bsi->RemoveFromStringList("GameList", "RecursivePaths", title.c_str());
bsi->AddToStringList("GameList", "Paths", title.c_str());
}
bsi->Save();
PopulateGameListDirectoryCache(bsi);
Host::RefreshGameListAsync(false);
});
}
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if (MenuButton(ICON_FA_FOLDER_MINUS " Remove Search Directory", "Removes a directory from the game search list."))
{
OpenChoiceDialog(ICON_FA_FOLDER_MINUS " Remove Search Directory", false, GetGameListDirectoryOptions(false),
[](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = Host::Internal::GetBaseSettingsLayer();
bsi->RemoveFromStringList("GameList", "Paths", title.c_str());
bsi->RemoveFromStringList("GameList", "RecursivePaths", title.c_str());
bsi->Save();
PopulateGameListDirectoryCache(bsi);
Host::RefreshGameListAsync(false);
CloseChoiceDialog();
});
}
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if (MenuButton(ICON_FA_SEARCH " Scan For New Games", "Identifies any new files added to the game directories."))
Host::RefreshGameListAsync(false);
if (MenuButton(ICON_FA_SEARCH_PLUS " Rescan All Games", "Forces a full rescan of all games previously identified."))
Host::RefreshGameListAsync(true);
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MenuHeading("Search Directories");
for (const auto& it : s_game_list_directories_cache)
MenuButton(it.first.c_str(), it.second ? "Scanning Subdirectories" : "Not Scanning Subdirectories", false);
EndMenuButtons();
}
void FullscreenUI::DrawBIOSSettingsPage()
{
#if 0
static constexpr auto config_keys = make_array("", "PathNTSCJ", "PathNTSCU", "PathPAL");
static std::string bios_region_filenames[static_cast<u32>(ConsoleRegion::Count)];
static std::string bios_directory;
static bool bios_filenames_loaded = false;
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if (!bios_filenames_loaded)
{
for (u32 i = 0; i < static_cast<u32>(ConsoleRegion::Count); i++)
{
if (i == static_cast<u32>(ConsoleRegion::Auto))
continue;
bios_region_filenames[i] = s_host_interface->GetSettingsInterface()->GetStringValue("BIOS", config_keys[i]);
}
bios_directory = s_host_interface->GetBIOSDirectory();
bios_filenames_loaded = true;
}
BeginMenuButtons();
MenuHeading("BIOS Selection");
for (u32 i = 0; i < static_cast<u32>(ConsoleRegion::Count); i++)
{
const ConsoleRegion region = static_cast<ConsoleRegion>(i);
if (region == ConsoleRegion::Auto)
continue;
TinyString title;
title.Format("BIOS for %s", Settings::GetConsoleRegionName(region));
if (MenuButtonWithValue(title,
SmallString::FromFormat("BIOS to use when emulating %s consoles.",
Settings::GetConsoleRegionDisplayName(region)),
bios_region_filenames[i].c_str()))
{
ImGuiFullscreen::ChoiceDialogOptions options;
auto images = s_host_interface->FindBIOSImagesInDirectory(s_host_interface->GetBIOSDirectory().c_str());
options.reserve(images.size() + 1);
options.emplace_back("Auto-Detect", bios_region_filenames[i].empty());
for (auto& [path, info] : images)
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{
const bool selected = bios_region_filenames[i] == path;
options.emplace_back(std::move(path), selected);
}
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OpenChoiceDialog(title, false, std::move(options), [i](s32 index, const std::string& path, bool checked) {
if (index >= 0)
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{
bios_region_filenames[i] = path;
s_host_interface->GetSettingsInterface()->SetStringValue("BIOS", config_keys[i], path.c_str());
s_host_interface->GetSettingsInterface()->Save();
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}
CloseChoiceDialog();
});
}
}
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if (MenuButton("BIOS Directory", bios_directory.c_str()))
{
OpenFileSelector("BIOS Directory", true, [](const std::string& path) {
if (!path.empty())
{
bios_directory = path;
s_host_interface->GetSettingsInterface()->SetStringValue("BIOS", "SearchDirectory", path.c_str());
s_host_interface->GetSettingsInterface()->Save();
}
CloseFileSelector();
});
}
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MenuHeading("Patches");
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settings_changed |= ToggleButton("Enable Fast Boot", "Patches the BIOS to skip the boot animation. Safe to enable.",
&s_settings_copy.bios_patch_fast_boot);
settings_changed |= ToggleButton(
"Enable TTY Output", "Patches the BIOS to log calls to printf(). Only use when debugging, can break games.",
&s_settings_copy.bios_patch_tty_enable);
EndMenuButtons();
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#endif
}
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void FullscreenUI::DrawConsoleSettingsPage()
{
static constexpr auto cdrom_read_speeds =
make_array("None (Double Speed)", "2x (Quad Speed)", "3x (6x Speed)", "4x (8x Speed)", "5x (10x Speed)",
"6x (12x Speed)", "7x (14x Speed)", "8x (16x Speed)", "9x (18x Speed)", "10x (20x Speed)");
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static constexpr auto cdrom_seek_speeds =
make_array("Infinite/Instantaneous", "None (Normal Speed)", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x", "10x");
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BeginMenuButtons();
MenuHeading("Console Settings");
DrawEnumSetting("Region", "Determines the emulated hardware type.", "Console", "Region",
Settings::DEFAULT_CONSOLE_REGION, &Settings::ParseConsoleRegionName, &Settings::GetConsoleRegionName,
&Settings::GetConsoleRegionDisplayName, ConsoleRegion::Count);
DrawToggleSetting("Enable 8MB RAM",
"Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles.",
"Console", "Enable8MBRAM", false);
MenuHeading("CPU Emulation (MIPS R3000A Derivative)");
DrawEnumSetting("Execution Mode", "Determines how the emulated CPU executes instructions. Recompiler is recommended.",
"CPU", "ExecutionMode", Settings::DEFAULT_CPU_EXECUTION_MODE, &Settings::ParseCPUExecutionMode,
&Settings::GetCPUExecutionModeName, &Settings::GetCPUExecutionModeDisplayName,
CPUExecutionMode::Count);
DrawToggleSetting("Enable Overclocking", "When this option is chosen, the clock speed set below will be used.", "CPU",
"OverclockEnable", false);
#if 0
s32 overclock_percent =
s_settings_copy.cpu_overclock_enable ? static_cast<s32>(s_settings_copy.GetCPUOverclockPercent()) : 100;
if (RangeButton("Overclocking Percentage",
"Selects the percentage of the normal clock speed the emulated hardware will run at.",
&overclock_percent, 10, 1000, 10, "%d%%", s_settings_copy.cpu_overclock_enable))
{
s_settings_copy.SetCPUOverclockPercent(static_cast<u32>(overclock_percent));
settings_changed = true;
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}
#endif
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MenuHeading("CD-ROM Emulation");
DrawIntListSetting(
"Read Speedup",
"Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others.",
"CDROM", "ReadSpeedup", 1, cdrom_read_speeds.data(), cdrom_read_speeds.size(), 1);
DrawIntListSetting(
"Read Speedup",
"Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others.",
"CDROM", "SeekSpeedup", 1, cdrom_seek_speeds.data(), cdrom_seek_speeds.size());
DrawIntRangeSetting(
"Readahead Sectors",
"Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.", "CDROM",
"ReadaheadSectors", Settings::DEFAULT_CDROM_READAHEAD_SECTORS, 0, 32, "%d sectors");
DrawToggleSetting("Enable Region Check", "Simulates the region check present in original, unmodified consoles.",
"CDROM", "RegionCheck", false);
DrawToggleSetting(
"Preload Images to RAM",
"Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay.", "CDROM",
"LoadImageToRAM", false);
DrawToggleSetting(
"Apply Image Patches",
"Automatically applies patches to disc images when they are present, currently only PPF is supported.", "CDROM",
"LoadImagePatches", false);
EndMenuButtons();
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}
void FullscreenUI::DrawEmulationSettingsPage()
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{
static constexpr auto emulation_speed_values =
make_array(0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1.0f, 1.25f, 1.5f, 1.75f, 2.0f, 2.5f, 3.0f,
3.5f, 4.0f, 4.5f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f, 10.0f);
static constexpr auto emulation_speed_titles = make_array(
"Unlimited", "10% [6 FPS (NTSC) / 5 FPS (PAL)]", "20% [12 FPS (NTSC) / 10 FPS (PAL)]",
"30% [18 FPS (NTSC) / 15 FPS (PAL)]", "40% [24 FPS (NTSC) / 20 FPS (PAL)]", "50% [30 FPS (NTSC) / 25 FPS (PAL)]",
"60% [36 FPS (NTSC) / 30 FPS (PAL)]", "70% [42 FPS (NTSC) / 35 FPS (PAL)]", "80% [48 FPS (NTSC) / 40 FPS (PAL)]",
"90% [54 FPS (NTSC) / 45 FPS (PAL)]", "100% [60 FPS (NTSC) / 50 FPS (PAL)]", "125% [75 FPS (NTSC) / 62 FPS (PAL)]",
"150% [90 FPS (NTSC) / 75 FPS (PAL)]", "175% [105 FPS (NTSC) / 87 FPS (PAL)]",
"200% [120 FPS (NTSC) / 100 FPS (PAL)]", "250% [150 FPS (NTSC) / 125 FPS (PAL)]",
"300% [180 FPS (NTSC) / 150 FPS (PAL)]", "350% [210 FPS (NTSC) / 175 FPS (PAL)]",
"400% [240 FPS (NTSC) / 200 FPS (PAL)]", "450% [270 FPS (NTSC) / 225 FPS (PAL)]",
"500% [300 FPS (NTSC) / 250 FPS (PAL)]", "600% [360 FPS (NTSC) / 300 FPS (PAL)]",
"700% [420 FPS (NTSC) / 350 FPS (PAL)]", "800% [480 FPS (NTSC) / 400 FPS (PAL)]",
"900% [540 FPS (NTSC) / 450 FPS (PAL)]", "1000% [600 FPS (NTSC) / 500 FPS (PAL)]");
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BeginMenuButtons();
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MenuHeading("Speed Control");
DrawFloatListSetting(
"Emulation Speed",
"Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems.", "Main",
"EmulationSpeed", 1.0f, emulation_speed_titles.data(), emulation_speed_values.data(),
emulation_speed_titles.size());
DrawFloatListSetting(
"Fast Forward Speed",
"Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems.", "Main",
"FastForwardSpeed", 0.0f, emulation_speed_titles.data(), emulation_speed_values.data(),
emulation_speed_titles.size());
DrawFloatListSetting(
"Turbo Speed", "Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems.", "Main",
"TurboSpeed", 2.0f, emulation_speed_titles.data(), emulation_speed_values.data(), emulation_speed_titles.size());
MenuHeading("Runahead/Rewind");
DrawToggleSetting("Enable Rewinding", "Saves state periodically so you can rewind any mistakes while playing.",
"Main", "RewindEnable", false);
DrawFloatRangeSetting(
"Rewind Save Frequency",
"How often a rewind state will be created. Higher frequencies have greater system requirements.", "Main",
"RewindFrequency", 10.0f, 0.0f, 3600.0f, "%.2f Seconds");
DrawIntRangeSetting("Rewind Save Slots",
"How many saves will be kept for rewinding. Higher values have greater memory requirements.",
"Main", "RewindSaveSlots", 10, 1, 10000, "%d Frames");
const s32 runahead_frames =
IsEditingGameSettings() ?
GetEditingSettingsInterface()->GetIntValue("Main", "RunaheadFrameCount", g_settings.runahead_frames) :
g_settings.runahead_frames;
const bool runahead_enabled = (runahead_frames > 0);
const bool rewind_enabled =
IsEditingGameSettings() ?
GetEditingSettingsInterface()->GetBoolValue("Main", "RewindEnable", g_settings.rewind_enable) :
g_settings.rewind_enable;
static constexpr auto runahead_options =
make_array("Disabled", "1 Frame", "2 Frames", "3 Frames", "4 Frames", "5 Frames", "6 Frames", "7 Frames",
"8 Frames", "9 Frames", "10 Frames");
DrawIntListSetting(
"Runahead",
"Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.",
"Main", "RunaheadFrameCount", 0, runahead_options.data(), runahead_options.size());
TinyString rewind_summary;
if (runahead_enabled)
{
rewind_summary = "Rewind is disabled because runahead is enabled. Runahead will significantly increase "
"system requirements.";
}
else if (rewind_enabled)
{
const float rewind_frequency =
IsEditingGameSettings() ?
GetEditingSettingsInterface()->GetFloatValue("Main", "RewindFrequency", g_settings.rewind_save_frequency) :
g_settings.rewind_save_frequency;
const s32 rewind_save_slots =
IsEditingGameSettings() ?
GetEditingSettingsInterface()->GetIntValue("Main", "RunaheadFrameCount", g_settings.rewind_save_slots) :
g_settings.rewind_save_slots;
const float duration =
((rewind_frequency <= std::numeric_limits<float>::epsilon()) ? (1.0f / 60.0f) : rewind_frequency) *
static_cast<float>(rewind_save_slots);
u64 ram_usage, vram_usage;
System::CalculateRewindMemoryUsage(rewind_save_slots, &ram_usage, &vram_usage);
rewind_summary.Format("Rewind for %u frames, lasting %.2f seconds will require up to %" PRIu64
"MB of RAM and %" PRIu64 "MB of VRAM.",
rewind_save_slots, duration, ram_usage / 1048576, vram_usage / 1048576);
}
else
{
rewind_summary =
"Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.";
}
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ActiveButton(rewind_summary, false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, g_large_font);
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EndMenuButtons();
}
void FullscreenUI::DrawControllerSettingsPage()
{
BeginMenuButtons();
SettingsInterface* bsi = GetEditingSettingsInterface();
MenuHeading("Input Sources");
#ifdef WITH_SDL2
DrawToggleSetting(ICON_FA_COG " Enable SDL Input Source", "The SDL input source supports most controllers.",
"InputSources", "SDL", true);
DrawToggleSetting(ICON_FA_WIFI " SDL DualShock 4 / DualSense Enhanced Mode",
"Provides vibration and LED control support over Bluetooth.", "InputSources",
"SDLControllerEnhancedMode", false, bsi->GetBoolValue("InputSources", "SDL"));
#endif
#ifdef _WIN32
DrawToggleSetting(ICON_FA_COG " Enable XInput Input Source",
"The XInput source provides support for XBox 360/XBox One/XBox Series controllers.", "InputSources",
"XInput", false);
#endif
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MenuHeading("Multitap");
DrawEnumSetting(ICON_FA_PLUS_SQUARE " Multitap Mode",
"Enables an additional three controller slots on each port. Not supported in all games.",
"ControllerPorts", "MultitapMode", Settings::DEFAULT_MULTITAP_MODE, &Settings::ParseMultitapModeName,
&Settings::GetMultitapModeName, &Settings::GetMultitapModeDisplayName, MultitapMode::Count);
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// load mtap settings
MultitapMode mtap_mode = g_settings.multitap_mode;
if (IsEditingGameSettings())
{
mtap_mode = Settings::ParseMultitapModeName(bsi->GetStringValue("ControllerPorts", "MultitapMode", "").c_str())
.value_or(g_settings.multitap_mode);
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}
const std::array<bool, 2> mtap_enabled = {
{(mtap_mode == MultitapMode::Port1Only || mtap_mode == MultitapMode::BothPorts),
(mtap_mode == MultitapMode::Port2Only || mtap_mode == MultitapMode::BothPorts)}};
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// we reorder things a little to make it look less silly for mtap
static constexpr const std::array<char, 4> mtap_slot_names = {{'A', 'B', 'C', 'D'}};
static constexpr const std::array<u32, NUM_CONTROLLER_AND_CARD_PORTS> mtap_port_order = {{0, 2, 3, 4, 1, 5, 6, 7}};
// create the ports
for (u32 global_slot : mtap_port_order)
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{
const auto [mtap_port, mtap_slot] = Controller::ConvertPadToPortAndSlot(global_slot);
const bool is_mtap_port = Controller::PortAndSlotIsMultitap(mtap_port, mtap_slot);
if (is_mtap_port && !mtap_enabled[mtap_port])
continue;
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MenuHeading((mtap_enabled[mtap_port] ?
fmt::format(ICON_FA_PLUG " Controller Port {}{}", mtap_port + 1, mtap_slot_names[mtap_slot]) :
fmt::format(ICON_FA_PLUG " Controller Port {}", mtap_port + 1))
.c_str());
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const std::string section(fmt::format("Pad{}", global_slot + 1));
const std::string type(bsi->GetStringValue(section.c_str(), "Type", Controller::GetDefaultPadType(global_slot)));
const Controller::ControllerInfo* ci = Controller::GetControllerInfo(type);
if (MenuButton(fmt::format(ICON_FA_GAMEPAD " Controller Type##type{}", global_slot).c_str(),
ci ? ci->display_name : "Unknown"))
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{
std::vector<std::pair<std::string, std::string>> raw_options(Controller::GetControllerTypeNames());
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(raw_options.size());
for (auto& it : raw_options)
{
options.emplace_back(std::move(it.second), type == it.first);
}
OpenChoiceDialog(
fmt::format("Port {} Controller Type", global_slot + 1).c_str(), false, std::move(options),
[section, raw_options = std::move(raw_options)](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface();
bsi->SetStringValue(section.c_str(), "Type", raw_options[index].first.c_str());
SetSettingsChanged();
CloseChoiceDialog();
});
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}
if (!ci || ci->num_bindings == 0)
continue;
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if (MenuButton(ICON_FA_MAGIC " Automatic Mapping", "Attempts to map the selected port to a chosen controller."))
StartAutomaticBinding(global_slot);
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for (u32 i = 0; i < ci->num_bindings; i++)
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{
const Controller::ControllerBindingInfo& bi = ci->bindings[i];
DrawInputBindingButton(bi.type, section.c_str(), bi.name, bi.display_name, true);
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}
MenuHeading((mtap_enabled[mtap_port] ? fmt::format(ICON_FA_MICROCHIP " Controller Port {}{} Macros", mtap_port + 1,
mtap_slot_names[mtap_slot]) :
fmt::format(ICON_FA_MICROCHIP " Controller Port {} Macros", mtap_port + 1))
.c_str());
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for (u32 macro_index = 0; macro_index < InputManager::NUM_MACRO_BUTTONS_PER_CONTROLLER; macro_index++)
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{
DrawInputBindingButton(Controller::ControllerBindingType::Macro, section.c_str(),
fmt::format("Macro{}", macro_index + 1).c_str(),
fmt::format("Macro {} Trigger", macro_index + 1).c_str());
std::string binds_string(
bsi->GetStringValue(section.c_str(), fmt::format("Macro{}Binds", macro_index + 1).c_str()));
if (MenuButton(fmt::format(ICON_FA_KEYBOARD " Macro {} Buttons", macro_index + 1).c_str(),
binds_string.empty() ? "No Buttons Selected" : binds_string.c_str()))
{
std::vector<std::string_view> buttons_split(StringUtil::SplitString(binds_string, '&', true));
ImGuiFullscreen::ChoiceDialogOptions options;
for (u32 i = 0; i < ci->num_bindings; i++)
{
const Controller::ControllerBindingInfo& bi = ci->bindings[i];
if (bi.type != Controller::ControllerBindingType::Button &&
bi.type != Controller::ControllerBindingType::Axis &&
bi.type != Controller::ControllerBindingType::HalfAxis)
{
continue;
}
options.emplace_back(bi.display_name,
std::any_of(buttons_split.begin(), buttons_split.end(),
[bi](const std::string_view& it) { return (it == bi.name); }));
}
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OpenChoiceDialog(fmt::format("Select Macro {} Binds", macro_index + 1).c_str(), true, std::move(options),
[section, macro_index, ci](s32 index, const std::string& title, bool checked) {
// convert display name back to bind name
std::string_view to_modify;
for (u32 j = 0; j < ci->num_bindings; j++)
{
const Controller::ControllerBindingInfo& bi = ci->bindings[j];
if (bi.display_name == title)
{
to_modify = bi.name;
break;
}
}
if (to_modify.empty())
{
// wtf?
return;
}
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface();
const std::string key(fmt::format("Macro{}Binds", macro_index + 1));
std::string binds_string(bsi->GetStringValue(section.c_str(), key.c_str()));
std::vector<std::string_view> buttons_split(
StringUtil::SplitString(binds_string, '&', true));
auto it = std::find(buttons_split.begin(), buttons_split.end(), to_modify);
if (checked)
{
if (it == buttons_split.end())
buttons_split.push_back(to_modify);
}
else
{
if (it != buttons_split.end())
buttons_split.erase(it);
}
binds_string = StringUtil::JoinString(buttons_split.begin(), buttons_split.end(), " & ");
if (binds_string.empty())
bsi->DeleteValue(section.c_str(), key.c_str());
else
bsi->SetStringValue(section.c_str(), key.c_str(), binds_string.c_str());
});
}
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const std::string freq_key(fmt::format("Macro{}Frequency", macro_index + 1));
const std::string freq_title(fmt::format(ICON_FA_LIGHTBULB " Macro {} Frequency", macro_index + 1));
s32 frequency = bsi->GetIntValue(section.c_str(), freq_key.c_str(), 0);
const std::string freq_summary((frequency == 0) ? std::string("Macro will not auto-toggle.") :
fmt::format("Macro will toggle every {} frames.", frequency));
if (MenuButton(freq_title.c_str(), freq_summary.c_str()))
ImGui::OpenPopup(freq_title.c_str());
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 180.0f));
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ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
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if (ImGui::BeginPopupModal(freq_title.c_str(), nullptr,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
{
ImGui::SetNextItemWidth(LayoutScale(450.0f));
if (ImGui::SliderInt("##value", &frequency, 0, 60, "Toggle every %d frames", ImGuiSliderFlags_NoInput))
{
if (frequency == 0)
bsi->DeleteValue(section.c_str(), freq_key.c_str());
else
bsi->SetIntValue(section.c_str(), freq_key.c_str(), frequency);
}
BeginMenuButtons();
if (MenuButton("OK", nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
ImGui::CloseCurrentPopup();
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleVar(3);
ImGui::PopFont();
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}
MenuHeading(
(mtap_enabled[mtap_port] ?
fmt::format(ICON_FA_SLIDERS_H " Controller Port {}{} Settings", mtap_port + 1, mtap_slot_names[mtap_slot]) :
fmt::format(ICON_FA_SLIDERS_H " Controller Port {} Settings", mtap_port + 1))
.c_str());
DrawFloatRangeSetting(ICON_FA_BULLSEYE " Analog Deadzone",
"Defines the percentage of the stick which is ignored for the physical controller.",
section.c_str(), "AnalogDeadzone", Controller::DEFAULT_STICK_DEADZONE, 0.0f, 1.0f, "%.2f");
DrawFloatRangeSetting(ICON_FA_BULLSEYE " Analog Sensitivity",
"Scales input values when the stick range differs to the virtual controller.",
section.c_str(), "AnalogSensitivity", Controller::DEFAULT_STICK_SENSITIVITY, 0.1f, 3.0f,
"%.2f");
if (ci->vibration_caps == Controller::VibrationCapabilities::LargeSmallMotors)
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{
DrawFloatRangeSetting(ICON_FA_BELL " Large Motor Scale", "Adjusts intensity of low-frequency vibration.",
section.c_str(), "LargeMotorScale", 1.0f, 0.0f, 3.0f, "%.2f");
DrawFloatRangeSetting(ICON_FA_BELL " Small Motor Scale", "Adjusts intensity of high-frequency vibration.",
section.c_str(), "SmallMotorScale", 1.0f, 0.0f, 3.0f, "%.2f");
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}
}
EndMenuButtons();
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}
void FullscreenUI::DrawHotkeySettingsPage()
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{
BeginMenuButtons();
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InputManager::GetHotkeyList();
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const HotkeyInfo* last_category = nullptr;
for (const HotkeyInfo* hotkey : s_hotkey_list_cache)
{
if (!last_category || hotkey->category != last_category->category)
{
MenuHeading(hotkey->category);
last_category = hotkey;
}
DrawInputBindingButton(Controller::ControllerBindingType::Button, "Hotkeys", hotkey->name, hotkey->display_name,
false);
}
EndMenuButtons();
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}
void FullscreenUI::DrawMemoryCardSettingsPage()
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{
BeginMenuButtons();
#if 0
for (u32 i = 0; i < 2; i++)
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{
MenuHeading(TinyString::FromFormat("Memory Card Port %u", i + 1));
settings_changed |= EnumChoiceButton(
TinyString::FromFormat("Memory Card %u Type", i + 1),
SmallString::FromFormat("Sets which sort of memory card image will be used for slot %u.", i + 1),
&s_settings_copy.memory_card_types[i], &Settings::GetMemoryCardTypeDisplayName, MemoryCardType::Count);
settings_changed |= MenuButton(TinyString::FromFormat("Shared Memory Card %u Path", i + 1),
s_settings_copy.memory_card_paths[i].c_str(),
s_settings_copy.memory_card_types[i] == MemoryCardType::Shared);
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}
MenuHeading("Shared Settings");
settings_changed |= ToggleButton("Use Single Card For Sub-Images",
"When using a multi-disc image (m3u/pbp) and per-game (title) memory cards, "
"use a single memory card for all discs.",
&s_settings_copy.memory_card_use_playlist_title);
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static std::string memory_card_directory;
static bool memory_card_directory_set = false;
if (!memory_card_directory_set)
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{
memory_card_directory = s_host_interface->GetMemoryCardDirectory();
memory_card_directory_set = true;
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}
if (MenuButton("Memory Card Directory", memory_card_directory.c_str()))
{
OpenFileSelector("Memory Card Directory", true, [](const std::string& path) {
if (!path.empty())
{
memory_card_directory = path;
s_settings_copy.memory_card_directory = path;
s_host_interface->RunLater(SaveAndApplySettings);
}
CloseFileSelector();
});
}
if (MenuButton("Reset Memory Card Directory", "Resets memory card directory to default (user directory)."))
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{
s_settings_copy.memory_card_directory.clear();
s_host_interface->RunLater(SaveAndApplySettings);
memory_card_directory_set = false;
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}
#endif
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EndMenuButtons();
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}
void FullscreenUI::DrawDisplaySettingsPage()
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{
BeginMenuButtons();
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MenuHeading("Device Settings");
DrawEnumSetting("GPU Renderer", "Chooses the backend to use for rendering the console/game visuals.", "GPU",
"Renderer", Settings::DEFAULT_GPU_RENDERER, &Settings::ParseRendererName, &Settings::GetRendererName,
&Settings::GetRendererDisplayName, GPURenderer::Count);
#if 0
static std::string fullscreen_mode;
static bool fullscreen_mode_set;
if (!fullscreen_mode_set)
{
fullscreen_mode = s_host_interface->GetSettingsInterface()->GetStringValue("GPU", "FullscreenMode", "");
fullscreen_mode_set = true;
}
#ifndef _UWP
if (MenuButtonWithValue("Fullscreen Resolution", "Selects the resolution to use in fullscreen modes.",
fullscreen_mode.empty() ? "Borderless Fullscreen" : fullscreen_mode.c_str()))
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{
HostDisplay::AdapterAndModeList aml(s_host_interface->GetDisplay()->GetAdapterAndModeList());
ImGuiFullscreen::ChoiceDialogOptions options;
options.reserve(aml.fullscreen_modes.size() + 1);
options.emplace_back("Borderless Fullscreen", fullscreen_mode.empty());
for (std::string& mode : aml.fullscreen_modes)
options.emplace_back(std::move(mode), mode == fullscreen_mode);
auto callback = [](s32 index, const std::string& title, bool checked) {
if (index < 0)
return;
else if (index == 0)
std::string().swap(fullscreen_mode);
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else
fullscreen_mode = title;
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s_host_interface->GetSettingsInterface()->SetStringValue("GPU", "FullscreenMode", fullscreen_mode.c_str());
s_host_interface->GetSettingsInterface()->Save();
s_host_interface->AddOSDMessage("Resolution change will be applied after restarting.", 10.0f);
CloseChoiceDialog();
};
OpenChoiceDialog(ICON_FA_TV " Fullscreen Resolution", false, std::move(options), std::move(callback));
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}
#endif
#endif
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const GPURenderer renderer =
IsEditingGameSettings() ?
Settings::ParseRendererName(
GetEditingSettingsInterface()
->GetStringValue("GPU", "Renderer", Settings::GetRendererName(g_settings.gpu_renderer))
.c_str())
.value_or(g_settings.gpu_renderer) :
g_settings.gpu_renderer;
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switch (renderer)
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{
#ifdef _WIN32
case GPURenderer::HardwareD3D11:
{
DrawToggleSetting("Use Blit Swap Chain",
"Uses a blit presentation model instead of flipping. This may be needed on some systems.",
"Display", "UseBlitSwapChain", false);
}
break;
#endif
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#ifdef WITH_VULKAN
case GPURenderer::HardwareVulkan:
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{
DrawToggleSetting("Threaded Presentation",
"Presents frames on a background thread when fast forwarding or vsync is disabled.", "GPU",
"ThreadedPresentation", true);
}
break;
#endif
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case GPURenderer::Software:
{
DrawToggleSetting("Threaded Rendering",
"Uses a second thread for drawing graphics. Speed boost, and safe to use.", "GPU", "UseThread",
true);
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}
break;
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default:
break;
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}
if (renderer != GPURenderer::Software)
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{
DrawToggleSetting("Use Software Renderer For Readbacks",
"Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result "
"in greater performance.",
"GPU", "UseSoftwareRendererForReadbacks", false);
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}
DrawToggleSetting("Enable VSync",
"Synchronizes presentation of the console's frames to the host. Enable for smoother animations.",
"Display", "VSync", Settings::DEFAULT_VSYNC_VALUE);
DrawToggleSetting("Sync To Host Refresh Rate",
"Adjusts the emulation speed so the console's refresh rate matches the host when VSync and Audio "
"Resampling are enabled.",
"Main", "SyncToHostRefreshRate", false);
DrawToggleSetting(
"Optimal Frame Pacing",
"Ensures every frame generated is displayed for optimal pacing. Disable if you are having speed or sound issues.",
"Display", "DisplayAllFrames", false);
MenuHeading("Screen Display");
DrawEnumSetting("Aspect Ratio", "Changes the aspect ratio used to display the console's output to the screen.",
"Display", "AspectRatio", Settings::DEFAULT_DISPLAY_ASPECT_RATIO, &Settings::ParseDisplayAspectRatio,
&Settings::GetDisplayAspectRatioName, &Settings::GetDisplayAspectRatioName,
DisplayAspectRatio::Count);
DrawEnumSetting("Crop Mode",
"Determines how much of the area typically not visible on a consumer TV set to crop/hide.", "Display",
"CropMode", Settings::DEFAULT_DISPLAY_CROP_MODE, &Settings::ParseDisplayCropMode,
&Settings::GetDisplayCropModeName, &Settings::GetDisplayCropModeDisplayName, DisplayCropMode::Count);
DrawEnumSetting("Downsampling",
"Downsamples the rendered image prior to displaying it. Can improve "
"overall image quality in mixed 2D/3D games.",
"GPU", "DownsampleMode", Settings::DEFAULT_GPU_DOWNSAMPLE_MODE, &Settings::ParseDownsampleModeName,
&Settings::GetDownsampleModeName, &Settings::GetDownsampleModeDisplayName, GPUDownsampleMode::Count,
(renderer != GPURenderer::Software));
DrawToggleSetting("Linear Upscaling", "Uses a bilinear filter when upscaling to display, smoothing out the image.",
"Display", "LinearFiltering", true);
DrawToggleSetting("Integer Upscaling", "Adds padding to ensure pixels are a whole number in size.", "Display",
"IntegerScaling", false);
DrawToggleSetting("Stretch To Fit", "Fills the window with the active display area, regardless of the aspect ratio.",
"Display", "Stretch", false);
DrawToggleSetting("Internal Resolution Screenshots",
"Saves screenshots at internal render resolution and without postprocessing.", "Display",
"InternalResolutionScreenshots", false);
MenuHeading("On-Screen Display");
DrawToggleSetting("Show OSD Messages", "Shows on-screen-display messages when events occur.", "Display",
"ShowOSDMessages", true);
DrawToggleSetting("Show Game Frame Rate",
"Shows the internal frame rate of the game in the top-right corner of the display.", "Display",
"ShowFPS", false);
DrawToggleSetting("Show Display FPS",
"Shows the number of frames (or v-syncs) displayed per second by the system "
"in the top-right corner of the display.",
"Display", "ShowVPS", false);
DrawToggleSetting(
"Show Speed",
"Shows the current emulation speed of the system in the top-right corner of the display as a percentage.",
"Display", "ShowSpeed", false);
DrawToggleSetting("Show Resolution",
"Shows the current rendering resolution of the system in the top-right corner of the display.",
"Display", "ShowResolution", false);
DrawToggleSetting("Show Controller Input",
"Shows the current controller state of the system in the bottom-left corner of the display.",
"Display", "ShowInputs", false);
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EndMenuButtons();
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}
void FullscreenUI::DrawEnhancementSettingsPage()
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{
static constexpr auto resolution_scales =
make_array("Automatic based on window size", "1x", "2x", "3x (for 720p)", "4x", "5x (for 1080p)", "6x (for 1440p)",
"7x", "8x", "9x (for 4K)", "10x", "11x", "12x", "13x", "14x", "15x", "16x");
BeginMenuButtons();
MenuHeading("Rendering Enhancements");
DrawIntListSetting(
"Internal Resolution Scale",
"Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution.", "GPU",
"ResolutionScale", 1, resolution_scales.data(), resolution_scales.size());
DrawEnumSetting("Texture Filtering",
"Smooths out the blockyness of magnified textures on 3D objects. Will have a greater effect "
"on higher resolution scales.",
"GPU", "TextureFilter", Settings::DEFAULT_GPU_TEXTURE_FILTER, &Settings::ParseTextureFilterName,
&Settings::GetTextureFilterName, &Settings::GetTextureFilterDisplayName, GPUTextureFilter::Count);
DrawToggleSetting("True Color Rendering",
"Disables dithering and uses the full 8 bits per channel of color information. May break "
"rendering in some games.",
"GPU", "TrueColor", true);
DrawToggleSetting("Scaled Dithering",
"Scales the dithering pattern with the internal rendering resolution, making it less noticeable. "
"Usually safe to enable.",
"GPU", "ScaledDithering", true);
DrawToggleSetting("Widescreen Hack",
"Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games.", "GPU",
"WidescreenHack", false);
MenuHeading("Display Enhancements");
DrawToggleSetting("Disable Interlacing",
"Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, "
"but others will break.",
"GPU", "DisableInterlacing", true);
DrawToggleSetting("Force NTSC Timings",
"Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" "
"speeds, while others will break.",
"GPU", "ForceNTSCTimings", false);
DrawToggleSetting("Force 4:3 For 24-Bit Display",
"Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.",
"Display", "Force4_3For24Bit", false);
DrawToggleSetting("Chroma Smoothing For 24-Bit Display",
"Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies "
"to the hardware renderers.",
"GPU", "ChromaSmoothing24Bit", false);
MenuHeading("PGXP (Precision Geometry Transform Pipeline");
const bool pgxp_enabled =
IsEditingGameSettings() ?
GetEditingSettingsInterface()->GetBoolValue("GPU", "PGXPEnable", g_settings.gpu_pgxp_enable) :
g_settings.gpu_pgxp_enable;
const bool texture_correction_enabled =
IsEditingGameSettings() ? GetEditingSettingsInterface()->GetBoolValue("GPU", "PGXPTextureCorrection",
g_settings.gpu_pgxp_texture_correction) :
g_settings.gpu_pgxp_texture_correction;
DrawToggleSetting("PGXP Geometry Correction",
"Reduces \"wobbly\" polygons by attempting to preserve the fractional component through memory "
"transfers.",
"GPU", "PGXPEnable", false);
DrawToggleSetting("PGXP Texture Correction",
"Uses perspective-correct interpolation for texture coordinates and colors, straightening out "
"warped textures.",
"GPU", "PGXPTextureCorrection", true, pgxp_enabled);
DrawToggleSetting("PGXP Culling Correction",
"Increases the precision of polygon culling, reducing the number of holes in geometry.", "GPU",
"PGXPCulling", true, pgxp_enabled);
DrawToggleSetting("PGXP Preserve Projection Precision",
"Adds additional precision to PGXP data post-projection. May improve visuals in some games.", "GPU",
"PGXPPreserveProjFP", false, pgxp_enabled);
DrawToggleSetting("PGXP Depth Buffer",
"Reduces polygon Z-fighting through depth testing. Low compatibility with games.", "GPU",
"PGXPDepthBuffer", false, pgxp_enabled && texture_correction_enabled);
DrawToggleSetting("PGXP CPU Mode", "Uses PGXP for all instructions, not just memory operations.", "GPU", "PGXPCPU",
false, pgxp_enabled);
EndMenuButtons();
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}
void FullscreenUI::DrawAudioSettingsPage()
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{
BeginMenuButtons();
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MenuHeading("Audio Control");
DrawIntRangeSetting("Output Volume", "Controls the volume of the audio played on the host.", "Audio", "OutputVolume",
100, 0, 100, "%d%%");
DrawIntRangeSetting("Fast Forward Volume",
"Controls the volume of the audio played on the host when fast forwarding.", "Audio",
"FastForwardVolume", 100, 0, 100, "%d%%");
DrawToggleSetting("Mute All Sound", "Prevents the emulator from producing any audible sound.", "Audio", "OutputMuted",
false);
DrawToggleSetting("Mute CD Audio",
"Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to "
"disable background music in some games.",
"CDROM", "MuteCDAudio", false);
MenuHeading("Backend Settings");
DrawEnumSetting("Audio Backend",
"The audio backend determines how frames produced by the emulator are submitted to the host.",
"Audio", "Backend", Settings::DEFAULT_AUDIO_BACKEND, &Settings::ParseAudioBackend,
&Settings::GetAudioBackendName, &Settings::GetAudioBackendDisplayName, AudioBackend::Count);
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DrawEnumSetting("Stretch Mode", "Determines quality of audio when not running at 100% speed.", "Audio", "StretchMode",
Settings::DEFAULT_AUDIO_STRETCH_MODE, &AudioStream::ParseStretchMode,
&AudioStream::GetStretchModeName, &AudioStream::GetStretchModeName, AudioStretchMode::Count);
DrawIntRangeSetting("Buffer Size", "Determines the amount of audio buffered before being pulled by the host API.",
"Audio", "BufferMS", Settings::DEFAULT_AUDIO_BUFFER_MS, 10, 500, "%d ms");
const u32 output_latency = GetEditingSettingsInterface()->GetUIntValue(
"Audio", "OutputLatencyMS",
IsEditingGameSettings() ? Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS :
Host::Internal::GetBaseSettingsLayer()->GetUIntValue(
"Audio", "OutputLatencyMS", Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS));
bool output_latency_minimal = (output_latency == 0);
if (ToggleButton("Minimal Output Latency",
"When enabled, the minimum supported output latency will be used for the host API.",
&output_latency_minimal))
{
GetEditingSettingsInterface()->SetUIntValue("Audio", "OutputLatencyMS",
output_latency_minimal ? 0 : Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS);
SetSettingsChanged();
}
if (!output_latency_minimal)
{
DrawIntRangeSetting("Output Latency",
"Determines how much latency there is between the audio being picked up by the host API, and "
"played through speakers.",
"Audio", "OutputLatencyMS", Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS, 1, 500, "%d ms");
}
DrawToggleSetting("Sync To Output",
"Throttles the emulation speed based on the audio backend pulling audio "
"frames. Enable to reduce the chances of crackling.",
"Audio", "Sync", true);
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EndMenuButtons();
}
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void FullscreenUI::DrawAchievementsSettingsPage()
{
#if 0
#ifdef WITH_RAINTEGRATION
if (Cheevos::IsUsingRAIntegration())
{
BeginMenuButtons();
ActiveButton(ICON_FA_BAN " RAIntegration is being used instead of the built-in cheevos implementation.", false,
false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
EndMenuButtons();
break;
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}
#endif
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#ifdef WITH_CHEEVOS
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BeginMenuButtons();
MenuHeading("Settings");
if (ToggleButtonForNonSetting(ICON_FA_TROPHY " Enable RetroAchievements",
"When enabled and logged in, DuckStation will scan for achievements on startup.",
"Cheevos", "Enabled", false))
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{
settings_changed = true;
s_host_interface->RunLater([]() {
if (!ConfirmChallengeModeEnable())
s_host_interface->GetSettingsInterface()->SetBoolValue("Cheevos", "Enabled", false);
});
}
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settings_changed |= ToggleButtonForNonSetting(
ICON_FA_USER_FRIENDS " Rich Presence",
"When enabled, rich presence information will be collected and sent to the server where supported.", "Cheevos",
"RichPresence", true);
settings_changed |=
ToggleButtonForNonSetting(ICON_FA_STETHOSCOPE " Test Mode",
"When enabled, DuckStation will assume all achievements are locked and not "
"send any unlock notifications to the server.",
"Cheevos", "TestMode", false);
settings_changed |=
ToggleButtonForNonSetting(ICON_FA_MEDAL " Test Unofficial Achievements",
"When enabled, DuckStation will list achievements from unofficial sets. These "
"achievements are not tracked by RetroAchievements.",
"Cheevos", "UnofficialTestMode", false);
settings_changed |= ToggleButtonForNonSetting(ICON_FA_COMPACT_DISC " Use First Disc From Playlist",
"When enabled, the first disc in a playlist will be used for "
"achievements, regardless of which disc is active.",
"Cheevos", "UseFirstDiscFromPlaylist", true);
if (ToggleButtonForNonSetting(ICON_FA_HARD_HAT " Hardcore Mode",
"\"Challenge\" mode for achievements. Disables save state, cheats, and slowdown "
"functions, but you receive double the achievement points.",
"Cheevos", "ChallengeMode", false))
{
s_host_interface->RunLater([]() {
if (!ConfirmChallengeModeEnable())
s_host_interface->GetSettingsInterface()->SetBoolValue("Cheevos", "ChallengeMode", false);
});
}
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MenuHeading("Account");
if (Cheevos::IsLoggedIn())
{
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]);
ActiveButton(SmallString::FromFormat(ICON_FA_USER " Username: %s", Cheevos::GetUsername().c_str()), false, false,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
TinyString ts_string;
ts_string.AppendFmtString(
"{:%Y-%m-%d %H:%M:%S}",
fmt::localtime(StringUtil::FromChars<u64>(
s_host_interface->GetSettingsInterface()->GetStringValue("Cheevos", "LoginTimestamp", "0"))
.value_or(0)));
ActiveButton(SmallString::FromFormat(ICON_FA_CLOCK " Login token generated on %s", ts_string.GetCharArray()),
false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
ImGui::PopStyleColor();
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if (MenuButton(ICON_FA_KEY " Logout", "Logs out of RetroAchievements."))
Cheevos::Logout();
}
else if (Cheevos::IsActive())
{
ActiveButton(ICON_FA_USER " Not Logged In", false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
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if (MenuButton(ICON_FA_KEY " Login", "Logs in to RetroAchievements."))
ImGui::OpenPopup("Achievements Login");
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DrawAchievementsLoginWindow();
}
else
{
ActiveButton(ICON_FA_USER " Achievements are disabled.", false, false,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
}
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MenuHeading("Current Game");
if (Cheevos::HasActiveGame())
{
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]);
ActiveButton(TinyString::FromFormat(ICON_FA_BOOKMARK " Game ID: %u", Cheevos::GetGameID()), false, false,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
ActiveButton(TinyString::FromFormat(ICON_FA_BOOK " Game Title: %s", Cheevos::GetGameTitle().c_str()), false, false,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
ActiveButton(TinyString::FromFormat(ICON_FA_DESKTOP " Game Developer: %s", Cheevos::GetGameDeveloper().c_str()),
false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
ActiveButton(TinyString::FromFormat(ICON_FA_DESKTOP " Game Publisher: %s", Cheevos::GetGamePublisher().c_str()),
false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
ActiveButton(TinyString::FromFormat(ICON_FA_TROPHY " Achievements: %u (%u points)", Cheevos::GetAchievementCount(),
Cheevos::GetMaximumPointsForGame()),
false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
const std::string& rich_presence_string = Cheevos::GetRichPresenceString();
if (!rich_presence_string.empty())
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{
ActiveButton(SmallString::FromFormat(ICON_FA_MAP " %s", rich_presence_string.c_str()), false, false,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
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}
else
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{
ActiveButton(ICON_FA_MAP " Rich presence inactive or unsupported.", false, false,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
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}
ImGui::PopStyleColor();
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}
else
{
ActiveButton(ICON_FA_BAN " Game not loaded or no RetroAchievements available.", false, false,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
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}
EndMenuButtons();
#else
BeginMenuButtons();
ActiveButton(ICON_FA_BAN " This build was not compiled with RetroAchivements support.", false, false,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
EndMenuButtons();
#endif
// ImGuiFullscreen::moda
// if (ImGui::BeginPopup("))
#endif
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}
void FullscreenUI::DrawAdvancedSettingsPage()
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{
BeginMenuButtons();
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MenuHeading("Logging Settings");
DrawEnumSetting("Log Level", "Sets the verbosity of messages logged. Higher levels will log more messages.",
"Logging", "LogLevel", Settings::DEFAULT_LOG_LEVEL, &Settings::ParseLogLevelName,
&Settings::GetLogLevelName, &Settings::GetLogLevelDisplayName, LOGLEVEL_COUNT);
DrawToggleSetting("Log To System Console", "Logs messages to the console window.", "Logging", "LogToConsole",
Settings::DEFAULT_LOG_TO_CONSOLE);
DrawToggleSetting("Log To Debug Console", "Logs messages to the debug console where supported.", "Logging",
"LogToDebug", false);
DrawToggleSetting("Log To File", "Logs messages to duckstation.log in the user directory.", "Logging", "LogToFile",
false);
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MenuHeading("Debugging Settings");
#if 0
bool debug_menu = s_debug_menu_enabled;
if (ToggleButton("Enable Debug Menu", "Shows a debug menu bar with additional statistics and quick settings.",
&debug_menu))
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{
s_host_interface->RunLater([debug_menu]() { SetDebugMenuEnabled(debug_menu); });
}
#endif
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DrawToggleSetting("Disable All Enhancements", "Temporarily disables all enhancements, useful when testing.", "Main",
"DisableAllEnhancements", false);
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DrawToggleSetting("Use Debug GPU Device",
"Enable debugging when supported by the host's renderer API. Only for developer use.", "GPU",
"UseDebugDevice", false);
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#ifdef _WIN32
DrawToggleSetting("Increase Timer Resolution", "Enables more precise frame pacing at the cost of battery life.",
"Main", "IncreaseTimerResolution", true);
#endif
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DrawToggleSetting("Allow Booting Without SBI File", "Allows loading protected games without subchannel information.",
"CDROM", "AllowBootingWithoutSBIFile", false);
DrawToggleSetting("Create Save State Backups", "Renames existing save states when saving to a backup file.", "Main",
"CreateSaveStateBackups", false);
MenuHeading("Display Settings");
DrawToggleSetting("Show Status Indicators", "Shows persistent icons when turbo is active or when paused.", "Display",
"ShowStatusIndicators", true);
DrawToggleSetting("Show Enhancement Settings", "Shows enhancement settings in the bottom-right corner of the screen.",
"Display", "ShowEnhancements", false);
DrawFloatRangeSetting("Display FPS Limit",
"Limits how many frames are displayed to the screen. These frames are still rendered.",
"Display", "MaxFPS", Settings::DEFAULT_DISPLAY_MAX_FPS, 0.0f, 500.0f, "%.2f FPS");
MenuHeading("PGXP Settings");
const bool pgxp_enabled =
IsEditingGameSettings() ?
GetEditingSettingsInterface()->GetBoolValue("GPU", "PGXPEnable", g_settings.gpu_pgxp_enable) :
g_settings.gpu_pgxp_enable;
DrawToggleSetting("Enable PGXP Vertex Cache",
"Uses screen positions to resolve PGXP data. May improve visuals in some games.", "GPU",
"PGXPVertexCache", pgxp_enabled);
DrawFloatRangeSetting(
"PGXP Geometry Tolerance",
"Sets a threshold for discarding precise values when exceeded. May help with glitches in some games.", "GPU",
"PGXPTolerance", -1.0f, -1.0f, 10.0f, "%.1f", pgxp_enabled);
DrawFloatRangeSetting(
"PGXP Depth Clear Threshold", "Sets a threshold for discarding the emulated depth buffer. May help in some games.",
"GPU", "PGXPDepthBuffer", Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD, 0.0f, 4096.0f, "%.1f", pgxp_enabled);
MenuHeading("Texture Dumping/Replacements");
DrawToggleSetting("Enable VRAM Write Texture Replacement",
"Enables the replacement of background textures in supported games.", "TextureReplacements",
"EnableVRAMWriteReplacements", false);
DrawToggleSetting("Preload Replacement Textures",
"Loads all replacement texture to RAM, reducing stuttering at runtime.", "TextureReplacements",
"PreloadTextures", false);
DrawToggleSetting("Dump Replaceable VRAM Writes", "Writes textures which can be replaced to the dump directory.",
"TextureReplacements", "DumpVRAMWrites", false);
DrawToggleSetting("Set VRAM Write Dump Alpha Channel", "Clears the mask/transparency bit in VRAM write dumps.",
"TextureReplacements", "DumpVRAMWriteForceAlphaChannel", true);
MenuHeading("CPU Emulation");
DrawToggleSetting("Enable Recompiler ICache",
"Simulates the CPU's instruction cache in the recompiler. Can help with games running too fast.",
"CPU", "RecompilerICache", false);
DrawToggleSetting("Enable Recompiler Memory Exceptions",
"Enables alignment and bus exceptions. Not needed for any known games.", "CPU",
"RecompilerMemoryExceptions", false);
DrawToggleSetting("Enable Recompiler Block Linking",
"Performance enhancement - jumps directly between blocks instead of returning to the dispatcher.",
"CPU", "RecompilerBlockLinking", true);
DrawEnumSetting("Recompiler Fast Memory Access",
"Avoids calls to C++ code, significantly speeding up the recompiler.", "CPU", "FastmemMode",
Settings::DEFAULT_CPU_FASTMEM_MODE, &Settings::ParseCPUFastmemMode, &Settings::GetCPUFastmemModeName,
&Settings::GetCPUFastmemModeDisplayName, CPUFastmemMode::Count);
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EndMenuButtons();
}
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void FullscreenUI::DrawPauseMenu(MainWindowType type)
{
ImDrawList* dl = ImGui::GetBackgroundDrawList();
const ImVec2 display_size(ImGui::GetIO().DisplaySize);
dl->AddRectFilled(ImVec2(0.0f, 0.0f), display_size, IM_COL32(0x21, 0x21, 0x21, 200));
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#if 0
// title info
{
const ImVec2 title_size(g_large_font->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits<float>::max(),
-1.0f, s_current_game_title.c_str()));
const ImVec2 subtitle_size(g_medium_font->CalcTextSizeA(g_medium_font->FontSize, std::numeric_limits<float>::max(),
-1.0f, s_current_game_subtitle.c_str()));
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ImVec2 title_pos(display_size.x - LayoutScale(20.0f + 50.0f + 20.0f) - title_size.x,
display_size.y - LayoutScale(20.0f + 50.0f));
ImVec2 subtitle_pos(display_size.x - LayoutScale(20.0f + 50.0f + 20.0f) - subtitle_size.x,
title_pos.y + g_large_font->FontSize + LayoutScale(4.0f));
float rp_height = 0.0f;
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dl->AddText(g_large_font, g_large_font->FontSize, title_pos, IM_COL32(255, 255, 255, 255),
s_current_game_title.c_str());
dl->AddText(g_medium_font, g_medium_font->FontSize, subtitle_pos, IM_COL32(255, 255, 255, 255),
s_current_game_subtitle.c_str());
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const ImVec2 image_min(display_size.x - LayoutScale(20.0f + 50.0f) - rp_height,
display_size.y - LayoutScale(20.0f + 50.0f) - rp_height);
const ImVec2 image_max(image_min.x + LayoutScale(50.0f) + rp_height, image_min.y + LayoutScale(50.0f) + rp_height);
dl->AddImage(GetCoverForCurrentGame()->GetHandle(), image_min, image_max);
}
#endif
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// title info
{
const std::string& title = System::GetRunningTitle();
const std::string& code = System::GetRunningCode();
SmallString subtitle;
if (!code.empty())
subtitle.Format("%s - ", code.c_str());
subtitle.AppendString(Path::GetFileTitle(System::GetRunningPath()));
const ImVec2 title_size(
g_large_font->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits<float>::max(), -1.0f, title.c_str()));
const ImVec2 subtitle_size(
g_medium_font->CalcTextSizeA(g_medium_font->FontSize, std::numeric_limits<float>::max(), -1.0f, subtitle));
ImVec2 title_pos(display_size.x - LayoutScale(20.0f + 50.0f + 20.0f) - title_size.x,
display_size.y - LayoutScale(20.0f + 50.0f));
ImVec2 subtitle_pos(display_size.x - LayoutScale(20.0f + 50.0f + 20.0f) - subtitle_size.x,
title_pos.y + g_large_font->FontSize + LayoutScale(4.0f));
float rp_height = 0.0f;
#ifdef WITH_CHEEVOS
if (Achievements::IsActive())
{
const std::string& rp = Achievements::GetRichPresenceString();
if (!rp.empty())
{
const float wrap_width = LayoutScale(350.0f);
const ImVec2 rp_size = g_medium_font->CalcTextSizeA(g_medium_font->FontSize, std::numeric_limits<float>::max(),
wrap_width, rp.data(), rp.data() + rp.size());
rp_height = rp_size.y + LayoutScale(4.0f);
const ImVec2 rp_pos(display_size.x - LayoutScale(20.0f + 50.0f + 20.0f) - rp_size.x - rp_height,
subtitle_pos.y + LayoutScale(4.0f));
title_pos.x -= rp_height;
title_pos.y -= rp_height;
subtitle_pos.x -= rp_height;
subtitle_pos.y -= rp_height;
dl->AddText(g_medium_font, g_medium_font->FontSize, rp_pos, IM_COL32(255, 255, 255, 255), rp.data(),
rp.data() + rp.size(), wrap_width);
}
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}
#endif
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dl->AddText(g_large_font, g_large_font->FontSize, title_pos, IM_COL32(255, 255, 255, 255), title.c_str());
dl->AddText(g_medium_font, g_medium_font->FontSize, subtitle_pos, IM_COL32(255, 255, 255, 255), subtitle);
const ImVec2 image_min(display_size.x - LayoutScale(20.0f + 50.0f) - rp_height,
display_size.y - LayoutScale(20.0f + 50.0f) - rp_height);
const ImVec2 image_max(image_min.x + LayoutScale(50.0f) + rp_height, image_min.y + LayoutScale(50.0f) + rp_height);
dl->AddImage(GetCoverForCurrentGame()->GetHandle(), image_min, image_max);
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}
const ImVec2 window_size(LayoutScale(500.0f, LAYOUT_SCREEN_HEIGHT));
const ImVec2 window_pos(0.0f, display_size.y - window_size.y);
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if (BeginFullscreenWindow(window_pos, window_size, "pause_menu", ImVec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 10.0f,
ImGuiWindowFlags_NoBackground))
{
static constexpr u32 submenu_item_count[] = {
12, // None
4, // Exit
#ifdef WITH_CHEEVOS
3, // Achievements
#endif
};
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const bool just_focused = ResetFocusHere();
BeginMenuButtons(submenu_item_count[static_cast<u32>(s_current_pause_submenu)], 1.0f,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
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switch (s_current_pause_submenu)
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{
case PauseSubMenu::None:
{
// NOTE: Menu close must come first, because otherwise VM destruction options will race.
const bool can_load_or_save_state = System::IsValid();
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if (ActiveButton(ICON_FA_PLAY " Resume Game", false) || WantsToCloseMenu())
ClosePauseMenu();
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if (ActiveButton(ICON_FA_FAST_FORWARD " Toggle Fast Forward", false))
{
ClosePauseMenu();
DoToggleFastForward();
}
if (ActiveButton(ICON_FA_UNDO " Load State", false, can_load_or_save_state))
{
if (OpenSaveStateSelector(true))
s_current_main_window = MainWindowType::None;
}
if (ActiveButton(ICON_FA_DOWNLOAD " Save State", false, can_load_or_save_state))
{
if (OpenSaveStateSelector(false))
s_current_main_window = MainWindowType::None;
}
if (ActiveButton(ICON_FA_FROWN_OPEN " Cheat List", false, !Achievements::ChallengeModeActive()))
{
s_current_main_window = MainWindowType::None;
DoCheatsMenu();
}
if (ActiveButton(ICON_FA_GAMEPAD " Toggle Analog", false))
{
ClosePauseMenu();
DoToggleAnalogMode();
}
if (ActiveButton(ICON_FA_WRENCH " Game Properties", false, !System::GetRunningCode().empty()))
{
SwitchToGameSettings();
}
#ifdef WITH_CHEEVOS
if (ActiveButton(ICON_FA_TROPHY " Achievements", false,
Achievements::HasActiveGame() && Achievements::SafeHasAchievementsOrLeaderboards()))
{
const auto lock = Achievements::GetLock();
// skip second menu and go straight to cheevos if there's no lbs
if (Achievements::GetLeaderboardCount() == 0)
OpenAchievementsWindow();
else
OpenPauseSubMenu(PauseSubMenu::Achievements);
}
#else
ActiveButton(ICON_FA_TROPHY " Achievements", false, false);
#endif
if (ActiveButton(ICON_FA_CAMERA " Save Screenshot", false))
{
System::SaveScreenshot();
ClosePauseMenu();
}
if (ActiveButton(ICON_FA_COMPACT_DISC " Change Disc", false))
{
s_current_main_window = MainWindowType::None;
DoChangeDisc();
}
if (ActiveButton(ICON_FA_SLIDERS_H " Settings", false))
SwitchToSettings();
if (ActiveButton(ICON_FA_POWER_OFF " Close Game", false))
{
// skip submenu when we can't save anyway
if (!can_load_or_save_state)
DoShutdown(false);
else
OpenPauseSubMenu(PauseSubMenu::Exit);
}
}
break;
case PauseSubMenu::Exit:
{
if (just_focused)
ImGui::SetFocusID(ImGui::GetID(ICON_FA_POWER_OFF " Exit Without Saving"), ImGui::GetCurrentWindow());
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if (ActiveButton(ICON_FA_BACKWARD " Back To Pause Menu", false))
{
OpenPauseSubMenu(PauseSubMenu::None);
}
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if (ActiveButton(ICON_FA_SYNC " Reset System", false))
{
ClosePauseMenu();
DoReset();
}
if (ActiveButton(ICON_FA_SAVE " Exit And Save State", false))
DoShutdown(true);
if (ActiveButton(ICON_FA_POWER_OFF " Exit Without Saving", false))
DoShutdown(false);
}
break;
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#ifdef WITH_CHEEVOS
case PauseSubMenu::Achievements:
{
if (ActiveButton(ICON_FA_BACKWARD " Back To Pause Menu", false))
OpenPauseSubMenu(PauseSubMenu::None);
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if (ActiveButton(ICON_FA_TROPHY " Achievements", false))
OpenAchievementsWindow();
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if (ActiveButton(ICON_FA_STOPWATCH " Leaderboards", false))
OpenLeaderboardsWindow();
}
break;
#endif
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}
EndMenuButtons();
EndFullscreenWindow();
}
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}
void FullscreenUI::InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, const std::string& title,
const std::string& serial, s32 slot, bool global)
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{
li->title = fmt::format("{0} {1} Slot {2}##{1}_slot_{2}", title, global ? "Global" : "Game", slot);
li->summary = "No Save State";
li->path = {};
li->slot = slot;
li->preview_texture = {};
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}
bool FullscreenUI::InitializeSaveStateListEntry(SaveStateListEntry* li, const std::string& title,
const std::string& serial, s32 slot, bool global)
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{
std::string filename(global ? System::GetGlobalSaveStateFileName(slot) :
System::GetGameSaveStateFileName(serial, slot));
std::optional<ExtendedSaveStateInfo> ssi(System::GetExtendedSaveStateInfo(filename.c_str()));
if (!ssi.has_value())
{
InitializePlaceholderSaveStateListEntry(li, title, serial, slot, global);
return false;
}
if (global)
{
li->title = StringUtil::StdStringFromFormat("Global Save %d - %s##global_slot_%d", slot, ssi->title.c_str(), slot);
}
else
{
li->title = StringUtil::StdStringFromFormat("%s Slot %d##game_slot_%d", ssi->title.c_str(), slot, slot);
}
li->summary = fmt::format("{} - Saved {:%c}", ssi->game_code.c_str(), fmt::localtime(ssi->timestamp));
li->slot = slot;
li->path = std::move(filename);
PopulateSaveStateScreenshot(li, &ssi.value());
return true;
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}
void FullscreenUI::PopulateSaveStateScreenshot(SaveStateListEntry* li, const ExtendedSaveStateInfo* ssi)
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{
li->preview_texture.reset();
if (ssi && !ssi->screenshot_data.empty())
{
li->preview_texture = g_host_display->CreateTexture(ssi->screenshot_width, ssi->screenshot_height, 1, 1, 1,
HostDisplayPixelFormat::RGBA8, ssi->screenshot_data.data(),
sizeof(u32) * ssi->screenshot_width, false);
}
else
{
li->preview_texture = g_host_display->CreateTexture(PLACEHOLDER_ICON_WIDTH, PLACEHOLDER_ICON_HEIGHT, 1, 1, 1,
HostDisplayPixelFormat::RGBA8, PLACEHOLDER_ICON_DATA,
sizeof(u32) * PLACEHOLDER_ICON_WIDTH, false);
}
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if (!li->preview_texture)
Log_ErrorPrintf("Failed to upload save state image to GPU");
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}
void FullscreenUI::ClearSaveStateEntryList()
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{
for (SaveStateListEntry& entry : s_save_state_selector_slots)
{
if (entry.preview_texture)
s_cleanup_textures.push_back(std::move(entry.preview_texture));
}
s_save_state_selector_slots.clear();
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}
u32 FullscreenUI::PopulateSaveStateListEntries(const std::string& title, const std::string& serial)
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{
ClearSaveStateEntryList();
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if (s_save_state_selector_loading)
{
std::optional<ExtendedSaveStateInfo> ssi = System::GetUndoSaveStateInfo();
if (ssi)
{
SaveStateListEntry li;
PopulateSaveStateScreenshot(&li, &ssi.value());
li.title = "Undo Load State";
li.summary = "Restores the state of the system prior to the last state loaded.";
s_save_state_selector_slots.push_back(std::move(li));
}
}
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if (!serial.empty())
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{
for (s32 i = 1; i <= System::PER_GAME_SAVE_STATE_SLOTS; i++)
{
SaveStateListEntry li;
if (InitializeSaveStateListEntry(&li, title, serial, i, false) || !s_save_state_selector_loading)
s_save_state_selector_slots.push_back(std::move(li));
}
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}
for (s32 i = 1; i <= System::GLOBAL_SAVE_STATE_SLOTS; i++)
{
SaveStateListEntry li;
if (InitializeSaveStateListEntry(&li, title, serial, i, true) || !s_save_state_selector_loading)
s_save_state_selector_slots.push_back(std::move(li));
}
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return static_cast<u32>(s_save_state_selector_slots.size());
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}
bool FullscreenUI::OpenLoadStateSelectorForGame(const std::string& game_path)
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{
auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(game_path.c_str());
if (entry)
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{
s_save_state_selector_loading = true;
if (PopulateSaveStateListEntries(entry->title.c_str(), entry->serial.c_str()) > 0)
{
s_save_state_selector_open = true;
s_save_state_selector_game_path = game_path;
return true;
}
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}
ShowToast({}, "No save states found.", 5.0f);
return false;
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}
bool FullscreenUI::OpenSaveStateSelector(bool is_loading)
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{
s_save_state_selector_game_path = {};
s_save_state_selector_loading = is_loading;
if (PopulateSaveStateListEntries(System::GetRunningTitle().c_str(), System::GetRunningCode().c_str()) > 0)
{
s_save_state_selector_open = true;
return true;
}
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ShowToast({}, "No save states found.", 5.0f);
return false;
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}
void FullscreenUI::CloseSaveStateSelector()
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{
ClearSaveStateEntryList();
s_save_state_selector_open = false;
s_save_state_selector_loading = false;
s_save_state_selector_game_path = {};
ReturnToMainWindow();
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}
void FullscreenUI::DrawSaveStateSelector(bool is_loading, bool fullscreen)
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{
if (fullscreen)
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{
if (!BeginFullscreenColumns())
{
EndFullscreenColumns();
return;
}
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if (!BeginFullscreenColumnWindow(0.0f, LAYOUT_SCREEN_WIDTH, "save_state_selector_slots"))
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{
EndFullscreenColumnWindow();
EndFullscreenColumns();
return;
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}
}
else
{
const char* window_title = is_loading ? "Load State" : "Save State";
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 680.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup(window_title);
bool is_open = !WantsToCloseMenu();
if (!ImGui::BeginPopupModal(window_title, &is_open,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove) ||
!is_open)
{
ImGui::PopStyleVar(2);
ImGui::PopFont();
CloseSaveStateSelector();
return;
}
}
BeginMenuButtons();
constexpr float padding = 10.0f;
constexpr float button_height = 96.0f;
constexpr float max_image_width = 96.0f;
constexpr float max_image_height = 96.0f;
for (const SaveStateListEntry& entry : s_save_state_selector_slots)
{
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame(entry.title.c_str(), true, button_height, &visible, &hovered, &bb.Min, &bb.Max);
if (!visible)
continue;
ImVec2 pos(bb.Min);
// use aspect ratio of screenshot to determine height
const HostDisplayTexture* image =
entry.preview_texture ? entry.preview_texture.get() : GetPlaceholderTexture().get();
const float image_height =
max_image_width / (static_cast<float>(image->GetWidth()) / static_cast<float>(image->GetHeight()));
const float image_margin = (max_image_height - image_height) / 2.0f;
const ImRect image_bb(ImVec2(pos.x, pos.y + LayoutScale(image_margin)),
pos + LayoutScale(max_image_width, image_margin + image_height));
pos.x += LayoutScale(max_image_width + padding);
ImRect text_bb(pos, ImVec2(bb.Max.x, pos.y + g_large_font->FontSize));
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.title.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
&text_bb);
ImGui::PopFont();
ImGui::PushFont(g_medium_font);
if (!entry.summary.empty())
{
text_bb.Min.y = text_bb.Max.y + LayoutScale(4.0f);
text_bb.Max.y = text_bb.Min.y + g_medium_font->FontSize;
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.summary.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
&text_bb);
}
if (!entry.path.empty())
{
text_bb.Min.y = text_bb.Max.y + LayoutScale(4.0f);
text_bb.Max.y = text_bb.Min.y + g_medium_font->FontSize;
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.path.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f),
&text_bb);
}
ImGui::PopFont();
ImGui::GetWindowDrawList()->AddImage(static_cast<ImTextureID>(entry.preview_texture ?
entry.preview_texture->GetHandle() :
GetPlaceholderTexture()->GetHandle()),
image_bb.Min, image_bb.Max);
if (pressed)
{
if (is_loading)
DoLoadState(entry.path);
else
DoSaveState(entry.slot, entry.global);
}
}
EndMenuButtons();
if (fullscreen)
{
EndFullscreenColumnWindow();
EndFullscreenColumns();
}
else
{
ImGui::EndPopup();
ImGui::PopStyleVar(2);
ImGui::PopFont();
}
}
void FullscreenUI::DoLoadState(std::string path)
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{
Host::RunOnCPUThread([boot_path = s_save_state_selector_game_path, path = std::move(path)]() {
CloseSaveStateSelector();
if (System::IsValid())
{
System::LoadState(path.c_str());
}
else
{
SystemBootParameters params;
params.filename = std::move(boot_path);
params.save_state = std::move(path);
System::BootSystem(std::move(params));
}
});
}
void FullscreenUI::DoSaveState(s32 slot, bool global)
{
Host::RunOnCPUThread([slot, global]() {
CloseSaveStateSelector();
if (!System::IsValid())
return;
std::string filename(global ? System::GetGlobalSaveStateFileName(slot) :
System::GetGameSaveStateFileName(System::GetRunningCode(), slot));
System::SaveState(filename.c_str(), g_settings.create_save_state_backups);
});
}
void FullscreenUI::PopulateGameListEntryList()
{
const u32 count = GameList::GetEntryCount();
s_game_list_sorted_entries.resize(count);
for (u32 i = 0; i < count; i++)
s_game_list_sorted_entries[i] = GameList::GetEntryByIndex(i);
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// TODO: Custom sort types
std::sort(s_game_list_sorted_entries.begin(), s_game_list_sorted_entries.end(),
[](const GameList::Entry* lhs, const GameList::Entry* rhs) { return lhs->title < rhs->title; });
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}
void FullscreenUI::DrawGameListWindow()
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{
if (!BeginFullscreenColumns())
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{
EndFullscreenColumns();
return;
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}
auto game_list_lock = GameList::GetLock();
const GameList::Entry* selected_entry = nullptr;
PopulateGameListEntryList();
if (BeginFullscreenColumnWindow(0.0f, 750.0f, "game_list_entries"))
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{
const ImVec2 image_size(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT * 0.68f, LAYOUT_MENU_BUTTON_HEIGHT));
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ResetFocusHere();
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BeginMenuButtons();
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// TODO: replace with something not heap alllocating
SmallString summary;
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for (const GameList::Entry* entry : s_game_list_sorted_entries)
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{
ImRect bb;
bool visible, hovered;
bool pressed =
MenuButtonFrame(entry->path.c_str(), true, LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered, &bb.Min, &bb.Max);
if (!visible)
continue;
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HostDisplayTexture* cover_texture = GetGameListCover(entry);
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if (entry->serial.empty())
{
summary.Fmt("{} - ", Settings::GetDiscRegionDisplayName(entry->region));
}
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else
{
summary.Fmt("{} - {} - ", entry->serial, Settings::GetDiscRegionDisplayName(entry->region));
}
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const std::string_view filename(Path::GetFileName(entry->path));
summary.AppendString(filename);
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const ImRect image_rect(
CenterImage(ImRect(bb.Min, bb.Min + image_size), ImVec2(static_cast<float>(cover_texture->GetWidth()),
static_cast<float>(cover_texture->GetHeight()))));
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ImGui::GetWindowDrawList()->AddImage(cover_texture->GetHandle(), image_rect.Min, image_rect.Max,
ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
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const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
const float text_start_x = bb.Min.x + image_size.x + LayoutScale(15.0f);
const ImRect title_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
const ImRect summary_bb(ImVec2(text_start_x, midpoint), bb.Max);
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ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, entry->title.c_str(),
entry->title.c_str() + entry->title.size(), nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
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if (!summary.IsEmpty())
{
ImGui::PushFont(g_medium_font);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, summary.GetCharArray(),
summary.GetCharArray() + summary.GetLength(), nullptr, ImVec2(0.0f, 0.0f),
&summary_bb);
ImGui::PopFont();
}
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if (pressed)
{
// launch game
DoStartPath(entry->path);
}
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if (hovered)
selected_entry = entry;
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if (selected_entry && (ImGui::IsItemClicked(ImGuiMouseButton_Right) ||
ImGui::IsNavInputTest(ImGuiNavInput_Input, ImGuiNavReadMode_Pressed)))
{
ImGuiFullscreen::ChoiceDialogOptions options = {
{"Open Game Properties", false}, {"Resume Game", false}, {"Load State", false},
{"Default Boot", false}, {"Fast Boot", false}, {"Slow Boot", false},
{"Close Menu", false},
};
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OpenChoiceDialog(selected_entry->title.c_str(), false, std::move(options),
[entry_path = selected_entry->path,
entry_serial = selected_entry->serial](s32 index, const std::string& title, bool checked) {
switch (index)
{
case 0: // Open Game Properties
SwitchToGameSettingsForPath(entry_path);
break;
case 1: // Resume Game
DoStartPath(entry_path, System::GetGameSaveStateFileName(entry_serial, -1));
break;
case 2: // Load State
OpenLoadStateSelectorForGame(entry_path);
break;
case 3: // Default Boot
DoStartPath(entry_path);
break;
case 4: // Fast Boot
DoStartPath(entry_path, {}, true);
break;
case 5: // Slow Boot
DoStartPath(entry_path, {}, false);
break;
default:
break;
}
CloseChoiceDialog();
});
}
}
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EndMenuButtons();
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}
EndFullscreenColumnWindow();
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if (BeginFullscreenColumnWindow(750.0f, LAYOUT_SCREEN_WIDTH, "game_list_info", UIPrimaryDarkColor))
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{
const HostDisplayTexture* cover_texture =
selected_entry ? GetGameListCover(selected_entry) : GetTextureForGameListEntryType(GameList::EntryType::Count);
if (cover_texture)
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{
const ImRect image_rect(
CenterImage(LayoutScale(ImVec2(240.0f, 350.0f)), ImVec2(static_cast<float>(cover_texture->GetWidth()),
static_cast<float>(cover_texture->GetHeight()))));
ImGui::SetCursorPos(LayoutScale(ImVec2(145.0f, 50.0f)) + image_rect.Min);
ImGui::Image(selected_entry ? GetGameListCover(selected_entry)->GetHandle() :
GetTextureForGameListEntryType(GameList::EntryType::Count)->GetHandle(),
image_rect.GetSize());
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}
const float work_width = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
constexpr float field_margin_y = 10.0f;
constexpr float start_x = 50.0f;
float text_y = 425.0f;
float text_width;
ImGui::SetCursorPos(LayoutScale(start_x, text_y));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, field_margin_y));
ImGui::BeginGroup();
if (selected_entry)
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{
// title
ImGui::PushFont(g_large_font);
text_width = ImGui::CalcTextSize(selected_entry->title.c_str(), nullptr, false, work_width).x;
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
ImGui::TextWrapped("%s", selected_entry->title.c_str());
ImGui::PopFont();
ImGui::PushFont(g_medium_font);
// developer
const char* developer = "Unknown Developer";
if (!selected_entry->developer.empty())
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{
text_width =
ImGui::CalcTextSize(selected_entry->developer.c_str(),
selected_entry->developer.c_str() + selected_entry->developer.length(), false, work_width)
.x;
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
ImGui::TextWrapped("%s", developer);
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}
// code
text_width = ImGui::CalcTextSize(selected_entry->serial.c_str(), nullptr, false, work_width).x;
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
ImGui::TextWrapped("%s", selected_entry->serial.c_str());
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 15.0f);
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// region
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{
std::string flag_texture(
fmt::format("fullscreenui/{}.png", Settings::GetDiscRegionName(selected_entry->region)));
ImGui::TextUnformatted("Region: ");
ImGui::SameLine();
ImGui::Image(GetCachedTextureAsync(flag_texture.c_str())->GetHandle(), LayoutScale(23.0f, 16.0f));
ImGui::SameLine();
ImGui::Text(" (%s)", Settings::GetDiscRegionDisplayName(selected_entry->region));
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}
// genre
ImGui::Text("Genre: %s", selected_entry->genre.c_str());
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// release date
char release_date_str[64];
selected_entry->GetReleaseDateString(release_date_str, sizeof(release_date_str));
ImGui::Text("Release Date: %s", release_date_str);
// compatibility
ImGui::TextUnformatted("Compatibility: ");
ImGui::SameLine();
if (selected_entry->compatibility != GameDatabase::CompatibilityRating::Unknown)
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{
ImGui::Image(s_game_compatibility_textures[static_cast<u32>(selected_entry->compatibility)]->GetHandle(),
LayoutScale(64.0f, 16.0f));
ImGui::SameLine();
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}
ImGui::Text(" (%s)", GameDatabase::GetCompatibilityRatingDisplayName(selected_entry->compatibility));
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// size
ImGui::Text("Size: %.2f MB", static_cast<float>(selected_entry->total_size) / 1048576.0f);
// game settings
const u32 user_setting_count = 0; // FIXME
if (user_setting_count > 0)
ImGui::Text("%u Per-Game Settings Set", user_setting_count);
else
ImGui::TextUnformatted("No Per-Game Settings Set");
ImGui::PopFont();
}
else
{
// title
const char* title = "No Game Selected";
ImGui::PushFont(g_large_font);
text_width = ImGui::CalcTextSize(title, nullptr, false, work_width).x;
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
ImGui::TextWrapped("%s", title);
ImGui::PopFont();
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}
ImGui::EndGroup();
ImGui::PopStyleVar();
ImGui::SetCursorPosY(ImGui::GetWindowHeight() - LayoutScale(50.0f));
BeginMenuButtons();
if (ActiveButton(ICON_FA_BACKWARD " Back", false))
ReturnToMainWindow();
EndMenuButtons();
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}
EndFullscreenColumnWindow();
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EndFullscreenColumns();
}
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void FullscreenUI::SwitchToGameList()
{
s_current_main_window = MainWindowType::GameList;
QueueResetFocus();
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}
HostDisplayTexture* FullscreenUI::GetGameListCover(const GameList::Entry* entry)
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{
// lookup and grab cover image
auto cover_it = s_cover_image_map.find(entry->path);
if (cover_it == s_cover_image_map.end())
{
std::string cover_path(GameList::GetCoverImagePathForEntry(entry));
cover_it = s_cover_image_map.emplace(entry->path, std::move(cover_path)).first;
}
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HostDisplayTexture* tex = (!cover_it->second.empty()) ? GetCachedTextureAsync(cover_it->second.c_str()) : nullptr;
return tex ? tex : GetTextureForGameListEntryType(entry->type);
}
HostDisplayTexture* FullscreenUI::GetTextureForGameListEntryType(GameList::EntryType type)
{
switch (type)
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{
case GameList::EntryType::PSExe:
return s_fallback_exe_texture.get();
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case GameList::EntryType::Playlist:
return s_fallback_playlist_texture.get();
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case GameList::EntryType::PSF:
return s_fallback_psf_texture.get();
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case GameList::EntryType::Disc:
default:
return s_fallback_disc_texture.get();
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}
}
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HostDisplayTexture* FullscreenUI::GetCoverForCurrentGame()
{
auto lock = GameList::GetLock();
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const GameList::Entry* entry = GameList::GetEntryForPath(System::GetRunningPath().c_str());
if (!entry)
return s_fallback_disc_texture.get();
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return GetGameListCover(entry);
}
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std::string FullscreenUI::GetNotificationImageForGame(const GameList::Entry* entry)
{
std::string ret;
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if (entry)
ret = GameList::GetCoverImagePathForEntry(entry);
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return ret;
}
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std::string FullscreenUI::GetNotificationImageForGame(const std::string& game_path)
{
auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(game_path.c_str());
return entry ? GetNotificationImageForGame(entry) : std::string();
}
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//////////////////////////////////////////////////////////////////////////
// Overlays
//////////////////////////////////////////////////////////////////////////
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void FullscreenUI::OpenAboutWindow()
{
s_about_window_open = true;
}
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void FullscreenUI::DrawAboutWindow()
{
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 500.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup("About DuckStation");
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ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
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if (ImGui::BeginPopupModal("About DuckStation", &s_about_window_open,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
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{
ImGui::TextWrapped("DuckStation is a free and open-source simulator/emulator of the Sony PlayStation(TM) console, "
"focusing on playability, speed, and long-term maintainability.");
ImGui::NewLine();
ImGui::TextWrapped("Contributor List: https://github.com/stenzek/duckstation/blob/master/CONTRIBUTORS.md");
ImGui::NewLine();
ImGui::TextWrapped("Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title)");
ImGui::NewLine();
ImGui::TextWrapped("\"PlayStation\" and \"PSX\" are registered trademarks of Sony Interactive Entertainment Europe "
"Limited. This software is not affiliated in any way with Sony Interactive Entertainment.");
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ImGui::NewLine();
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BeginMenuButtons();
if (ActiveButton(ICON_FA_GLOBE " GitHub Repository", false))
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{
Host::ReportErrorAsync("Notice", "Go to https://github.com/stenzek/duckstation/");
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}
if (ActiveButton(ICON_FA_BUG " Issue Tracker", false))
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{
Host::ReportErrorAsync("Notice", "Go to https://github.com/stenzek/duckstation/issues");
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}
if (ActiveButton(ICON_FA_COMMENT " Discord Server", false))
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{
Host::ReportErrorAsync("Notice", "Go to https://discord.gg/Buktv3t");
}
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if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close", false))
{
ImGui::CloseCurrentPopup();
s_about_window_open = false;
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}
EndMenuButtons();
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ImGui::EndPopup();
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}
ImGui::PopStyleVar(2);
ImGui::PopFont();
}
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bool FullscreenUI::DrawErrorWindow(const char* message)
{
bool is_open = true;
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ImGuiFullscreen::BeginLayout();
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup("ReportError");
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
if (ImGui::BeginPopupModal("ReportError", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
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{
ImGui::SetCursorPos(LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::TextWrapped("%s", message);
ImGui::GetCurrentWindow()->DC.CursorPos.y += LayoutScale(5.0f);
BeginMenuButtons();
if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close", false))
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{
ImGui::CloseCurrentPopup();
is_open = false;
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}
EndMenuButtons();
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ImGui::EndPopup();
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}
ImGui::PopStyleVar(2);
ImGui::PopFont();
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ImGuiFullscreen::EndLayout();
return !is_open;
}
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bool FullscreenUI::DrawConfirmWindow(const char* message, bool* result)
{
bool is_open = true;
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ImGuiFullscreen::BeginLayout();
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ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup("ConfirmMessage");
ImGui::PushFont(g_large_font);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(10.0f, 10.0f));
if (ImGui::BeginPopupModal("ConfirmMessage", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
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{
ImGui::SetCursorPos(LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::TextWrapped("%s", message);
ImGui::GetCurrentWindow()->DC.CursorPos.y += LayoutScale(5.0f);
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BeginMenuButtons();
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bool done = false;
if (ActiveButton(ICON_FA_CHECK " Yes", false))
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{
*result = true;
done = true;
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}
if (ActiveButton(ICON_FA_TIMES " No", false))
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{
*result = false;
done = true;
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}
if (done)
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{
ImGui::CloseCurrentPopup();
is_open = false;
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}
EndMenuButtons();
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ImGui::EndPopup();
}
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ImGui::PopStyleVar(2);
ImGui::PopFont();
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ImGuiFullscreen::EndLayout();
return !is_open;
}
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#ifdef WITH_CHEEVOS
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bool FullscreenUI::OpenAchievementsWindow()
{
if (!System::IsValid() || !Achievements::HasActiveGame() || Achievements::GetAchievementCount() == 0 || !Initialize())
return false;
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if (s_current_main_window != MainWindowType::PauseMenu)
PauseForMenuOpen();
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s_current_main_window = MainWindowType::Achievements;
QueueResetFocus();
return true;
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}
void FullscreenUI::DrawAchievement(const Achievements::Achievement& cheevo)
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{
static constexpr float alpha = 0.8f;
static constexpr float progress_height_unscaled = 20.0f;
static constexpr float progress_spacing_unscaled = 5.0f;
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std::string id_str(fmt::format("chv_{}", cheevo.id));
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const auto progress = Achievements::GetAchievementProgress(cheevo);
const bool is_measured = progress.second != 0;
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ImRect bb;
bool visible, hovered;
bool pressed =
MenuButtonFrame(id_str.c_str(), true,
!is_measured ? LAYOUT_MENU_BUTTON_HEIGHT :
LAYOUT_MENU_BUTTON_HEIGHT + progress_height_unscaled + progress_spacing_unscaled,
&visible, &hovered, &bb.Min, &bb.Max, 0, alpha);
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if (!visible)
return;
const ImVec2 image_size(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT, LAYOUT_MENU_BUTTON_HEIGHT));
const std::string& badge_path = Achievements::GetAchievementBadgePath(cheevo);
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if (!badge_path.empty())
{
HostDisplayTexture* badge = GetCachedTextureAsync(badge_path.c_str());
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if (badge)
{
ImGui::GetWindowDrawList()->AddImage(badge->GetHandle(), bb.Min, bb.Min + image_size, ImVec2(0.0f, 0.0f),
ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
}
}
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
const float text_start_x = bb.Min.x + image_size.x + LayoutScale(15.0f);
const ImRect title_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
const ImRect summary_bb(ImVec2(text_start_x, midpoint), bb.Max);
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, cheevo.title.c_str(), cheevo.title.c_str() + cheevo.title.size(),
nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
if (!cheevo.description.empty())
{
ImGui::PushFont(g_medium_font);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, cheevo.description.c_str(),
cheevo.description.c_str() + cheevo.description.size(), nullptr, ImVec2(0.0f, 0.0f),
&summary_bb);
ImGui::PopFont();
}
if (is_measured)
{
ImDrawList* dl = ImGui::GetWindowDrawList();
const float progress_height = LayoutScale(progress_height_unscaled);
const float progress_spacing = LayoutScale(progress_spacing_unscaled);
const float top = midpoint + g_medium_font->FontSize + progress_spacing;
const ImRect progress_bb(ImVec2(text_start_x, top), ImVec2(bb.Max.x, top + progress_height));
const float fraction = static_cast<float>(progress.first) / static_cast<float>(progress.second);
dl->AddRectFilled(progress_bb.Min, progress_bb.Max, ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryDarkColor));
dl->AddRectFilled(progress_bb.Min, ImVec2(progress_bb.Min.x + fraction * progress_bb.GetWidth(), progress_bb.Max.y),
ImGui::GetColorU32(ImGuiFullscreen::UISecondaryColor));
const std::string text(Achievements::GetAchievementProgressText(cheevo));
const ImVec2 text_size = ImGui::CalcTextSize(text.c_str());
const ImVec2 text_pos(progress_bb.Min.x + ((progress_bb.Max.x - progress_bb.Min.x) / 2.0f) - (text_size.x / 2.0f),
progress_bb.Min.y + ((progress_bb.Max.y - progress_bb.Min.y) / 2.0f) - (text_size.y / 2.0f));
dl->AddText(g_medium_font, g_medium_font->FontSize, text_pos,
ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryTextColor), text.c_str(), text.c_str() + text.size());
}
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#if 0
// The API doesn't seem to send us this :(
if (!cheevo.locked)
{
ImGui::PushFont(g_medium_font);
const ImRect time_bb(ImVec2(text_start_x, bb.Min.y),
ImVec2(bb.Max.x, bb.Min.y + g_medium_font->FontSize + LayoutScale(4.0f)));
text.Format("Unlocked 21 Feb, 2019 @ 3:14am");
ImGui::RenderTextClipped(time_bb.Min, time_bb.Max, text.GetCharArray(), text.GetCharArray() + text.GetLength(),
nullptr, ImVec2(1.0f, 0.0f), &time_bb);
ImGui::PopFont();
}
#endif
if (pressed)
{
// TODO: What should we do here?
// Display information or something..
}
}
void FullscreenUI::DrawAchievementsWindow()
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{
// ensure image downloads still happen while we're paused
Achievements::ProcessPendingHTTPRequests();
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static constexpr float alpha = 0.8f;
static constexpr float heading_height_unscaled = 110.0f;
ImGui::SetNextWindowBgAlpha(alpha);
const ImVec4 background(0.13f, 0.13f, 0.13f, alpha);
const ImVec2 display_size(ImGui::GetIO().DisplaySize);
const float heading_height = LayoutScale(heading_height_unscaled);
if (BeginFullscreenWindow(
ImVec2(0.0f, 0.0f), ImVec2(display_size.x, heading_height), "achievements_heading", background, 0.0f, 0.0f,
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoScrollWithMouse))
{
auto lock = Achievements::GetLock();
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ImRect bb;
bool visible, hovered;
/*bool pressed = */ MenuButtonFrame("achievements_heading", false, heading_height_unscaled, &visible, &hovered,
&bb.Min, &bb.Max, 0, alpha);
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if (visible)
{
const float padding = LayoutScale(10.0f);
const float spacing = LayoutScale(10.0f);
const float image_height = LayoutScale(85.0f);
const ImVec2 icon_min(bb.Min + ImVec2(padding, padding));
const ImVec2 icon_max(icon_min + ImVec2(image_height, image_height));
const std::string& icon_path = Achievements::GetGameIcon();
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if (!icon_path.empty())
{
HostDisplayTexture* badge = GetCachedTexture(icon_path.c_str());
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if (badge)
{
ImGui::GetWindowDrawList()->AddImage(badge->GetHandle(), icon_min, icon_max, ImVec2(0.0f, 0.0f),
ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
}
}
float left = bb.Min.x + padding + image_height + spacing;
float right = bb.Max.x - padding;
float top = bb.Min.y + padding;
ImDrawList* dl = ImGui::GetWindowDrawList();
std::string text;
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ImVec2 text_size;
const u32 unlocked_count = Achievements::GetUnlockedAchiementCount();
const u32 achievement_count = Achievements::GetAchievementCount();
const u32 current_points = Achievements::GetCurrentPointsForGame();
const u32 total_points = Achievements::GetMaximumPointsForGame();
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if (FloatingButton(ICON_FA_WINDOW_CLOSE, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font) ||
WantsToCloseMenu())
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{
ReturnToMainWindow();
}
const ImRect title_bb(ImVec2(left, top), ImVec2(right, top + g_large_font->FontSize));
text = Achievements::GetGameTitle();
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if (Achievements::ChallengeModeActive())
text += " (Hardcore Mode)";
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top += g_large_font->FontSize + spacing;
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, text.c_str(), text.c_str() + text.length(), nullptr,
ImVec2(0.0f, 0.0f), &title_bb);
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ImGui::PopFont();
const ImRect summary_bb(ImVec2(left, top), ImVec2(right, top + g_medium_font->FontSize));
if (unlocked_count == achievement_count)
{
text = fmt::format("You have unlocked all achievements and earned {} points!", total_points);
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}
else
{
text = fmt::format("You have unlocked {} of {} achievements, earning {} of {} possible points.", unlocked_count,
achievement_count, current_points, total_points);
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}
top += g_medium_font->FontSize + spacing;
ImGui::PushFont(g_medium_font);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, text.c_str(), text.c_str() + text.length(), nullptr,
ImVec2(0.0f, 0.0f), &summary_bb);
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ImGui::PopFont();
const float progress_height = LayoutScale(20.0f);
const ImRect progress_bb(ImVec2(left, top), ImVec2(right, top + progress_height));
const float fraction = static_cast<float>(unlocked_count) / static_cast<float>(achievement_count);
dl->AddRectFilled(progress_bb.Min, progress_bb.Max, ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryDarkColor));
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dl->AddRectFilled(progress_bb.Min,
ImVec2(progress_bb.Min.x + fraction * progress_bb.GetWidth(), progress_bb.Max.y),
ImGui::GetColorU32(ImGuiFullscreen::UISecondaryColor));
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text = fmt::format("{}%", static_cast<int>(std::round(fraction * 100.0f)));
text_size = ImGui::CalcTextSize(text.c_str());
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const ImVec2 text_pos(progress_bb.Min.x + ((progress_bb.Max.x - progress_bb.Min.x) / 2.0f) - (text_size.x / 2.0f),
progress_bb.Min.y + ((progress_bb.Max.y - progress_bb.Min.y) / 2.0f) -
(text_size.y / 2.0f));
dl->AddText(g_medium_font, g_medium_font->FontSize, text_pos,
ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryTextColor), text.c_str(), text.c_str() + text.length());
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top += progress_height + spacing;
}
}
EndFullscreenWindow();
ImGui::SetNextWindowBgAlpha(alpha);
if (BeginFullscreenWindow(ImVec2(0.0f, heading_height), ImVec2(display_size.x, display_size.y - heading_height),
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"achievements", background, 0.0f, 0.0f, 0))
{
BeginMenuButtons();
static bool unlocked_achievements_collapsed = false;
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unlocked_achievements_collapsed ^= MenuHeadingButton(
"Unlocked Achievements", unlocked_achievements_collapsed ? ICON_FA_CHEVRON_DOWN : ICON_FA_CHEVRON_UP);
if (!unlocked_achievements_collapsed)
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{
Achievements::EnumerateAchievements([](const Achievements::Achievement& cheevo) -> bool {
if (!cheevo.locked)
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DrawAchievement(cheevo);
return true;
});
}
if (Achievements::GetUnlockedAchiementCount() != Achievements::GetAchievementCount())
{
static bool locked_achievements_collapsed = false;
locked_achievements_collapsed ^= MenuHeadingButton(
"Locked Achievements", locked_achievements_collapsed ? ICON_FA_CHEVRON_DOWN : ICON_FA_CHEVRON_UP);
if (!locked_achievements_collapsed)
{
Achievements::EnumerateAchievements([](const Achievements::Achievement& cheevo) -> bool {
if (cheevo.locked)
DrawAchievement(cheevo);
return true;
});
}
}
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EndMenuButtons();
}
EndFullscreenWindow();
}
bool FullscreenUI::OpenLeaderboardsWindow()
{
#ifdef WITH_CHEEVOS
if (!System::IsValid() || !Achievements::HasActiveGame() || Achievements::GetLeaderboardCount() == 0 || !Initialize())
return false;
if (s_current_main_window != MainWindowType::PauseMenu)
PauseForMenuOpen();
s_current_main_window = MainWindowType::Leaderboards;
s_open_leaderboard_id.reset();
QueueResetFocus();
return true;
#else
return false;
#endif
}
void FullscreenUI::DrawLeaderboardListEntry(const Achievements::Leaderboard& lboard)
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{
static constexpr float alpha = 0.8f;
TinyString id_str;
id_str.Format("%u", lboard.id);
ImRect bb;
bool visible, hovered;
bool pressed =
MenuButtonFrame(id_str, true, LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered, &bb.Min, &bb.Max, 0, alpha);
if (!visible)
return;
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
const float text_start_x = bb.Min.x + LayoutScale(15.0f);
const ImRect title_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
const ImRect summary_bb(ImVec2(text_start_x, midpoint), bb.Max);
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, lboard.title.c_str(), lboard.title.c_str() + lboard.title.size(),
nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
if (!lboard.description.empty())
{
ImGui::PushFont(g_medium_font);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, lboard.description.c_str(),
lboard.description.c_str() + lboard.description.size(), nullptr, ImVec2(0.0f, 0.0f),
&summary_bb);
ImGui::PopFont();
}
if (pressed)
{
s_open_leaderboard_id = lboard.id;
}
}
void FullscreenUI::DrawLeaderboardEntry(const Achievements::LeaderboardEntry& lbEntry, float rank_column_width,
float name_column_width, float column_spacing)
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{
static constexpr float alpha = 0.8f;
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame(lbEntry.user.c_str(), true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, &visible, &hovered,
&bb.Min, &bb.Max, 0, alpha);
if (!visible)
return;
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
float text_start_x = bb.Min.x + LayoutScale(15.0f);
SmallString text;
text.Format("%u", lbEntry.rank);
ImGui::PushFont(g_large_font);
if (lbEntry.is_self)
{
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 242, 0, 255));
}
const ImRect rank_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
ImGui::RenderTextClipped(rank_bb.Min, rank_bb.Max, text.GetCharArray(), text.GetCharArray() + text.GetLength(),
nullptr, ImVec2(0.0f, 0.0f), &rank_bb);
text_start_x += rank_column_width + column_spacing;
const ImRect user_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
ImGui::RenderTextClipped(user_bb.Min, user_bb.Max, lbEntry.user.c_str(), lbEntry.user.c_str() + lbEntry.user.size(),
nullptr, ImVec2(0.0f, 0.0f), &user_bb);
text_start_x += name_column_width + column_spacing;
const ImRect score_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
ImGui::RenderTextClipped(score_bb.Min, score_bb.Max, lbEntry.formatted_score.c_str(),
lbEntry.formatted_score.c_str() + lbEntry.formatted_score.size(), nullptr,
ImVec2(0.0f, 0.0f), &score_bb);
if (lbEntry.is_self)
{
ImGui::PopStyleColor();
}
ImGui::PopFont();
// This API DOES list the submission date/time, but is it relevant?
#if 0
if (!cheevo.locked)
{
ImGui::PushFont(g_medium_font);
const ImRect time_bb(ImVec2(text_start_x, bb.Min.y),
ImVec2(bb.Max.x, bb.Min.y + g_medium_font->FontSize + LayoutScale(4.0f)));
text.Format("Unlocked 21 Feb, 2019 @ 3:14am");
ImGui::RenderTextClipped(time_bb.Min, time_bb.Max, text.GetCharArray(), text.GetCharArray() + text.GetLength(),
nullptr, ImVec2(1.0f, 0.0f), &time_bb);
ImGui::PopFont();
}
#endif
if (pressed)
{
// Anything?
}
}
void FullscreenUI::DrawLeaderboardsWindow()
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{
static constexpr float alpha = 0.8f;
static constexpr float heading_height_unscaled = 110.0f;
// ensure image downloads still happen while we're paused
Achievements::ProcessPendingHTTPRequests();
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ImGui::SetNextWindowBgAlpha(alpha);
const bool is_leaderboard_open = s_open_leaderboard_id.has_value();
bool close_leaderboard_on_exit = false;
const ImVec4 background(0.13f, 0.13f, 0.13f, alpha);
const ImVec2 display_size(ImGui::GetIO().DisplaySize);
const float padding = LayoutScale(10.0f);
const float spacing = LayoutScale(10.0f);
const float spacing_small = spacing / 2.0f;
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float heading_height = LayoutScale(heading_height_unscaled);
if (is_leaderboard_open)
{
// Add space for a legend - spacing + 1 line of text + spacing + line
heading_height += spacing + LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) + spacing;
}
const float rank_column_width =
g_large_font->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits<float>::max(), -1.0f, "99999").x;
const float name_column_width =
g_large_font
->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits<float>::max(), -1.0f, "WWWWWWWWWWWWWWWWWWWW")
.x;
const float column_spacing = spacing * 2.0f;
if (BeginFullscreenWindow(
ImVec2(0.0f, 0.0f), ImVec2(display_size.x, heading_height), "leaderboards_heading", background, 0.0f, 0.0f,
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoScrollWithMouse))
{
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame("leaderboards_heading", false, heading_height_unscaled, &visible, &hovered, &bb.Min,
&bb.Max, 0, alpha);
UNREFERENCED_VARIABLE(pressed);
if (visible)
{
const float image_height = LayoutScale(85.0f);
const ImVec2 icon_min(bb.Min + ImVec2(padding, padding));
const ImVec2 icon_max(icon_min + ImVec2(image_height, image_height));
const std::string& icon_path = Achievements::GetGameIcon();
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if (!icon_path.empty())
{
HostDisplayTexture* badge = GetCachedTexture(icon_path.c_str());
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if (badge)
{
ImGui::GetWindowDrawList()->AddImage(badge->GetHandle(), icon_min, icon_max, ImVec2(0.0f, 0.0f),
ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
}
}
float left = bb.Min.x + padding + image_height + spacing;
float right = bb.Max.x - padding;
float top = bb.Min.y + padding;
SmallString text;
ImVec2 text_size;
const u32 leaderboard_count = Achievements::GetLeaderboardCount();
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if (!is_leaderboard_open)
{
if (FloatingButton(ICON_FA_WINDOW_CLOSE, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font) ||
WantsToCloseMenu())
{
ReturnToMainWindow();
}
}
else
{
if (FloatingButton(ICON_FA_CARET_SQUARE_LEFT, 10.0f, 10.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font) ||
WantsToCloseMenu())
{
close_leaderboard_on_exit = true;
}
}
const ImRect title_bb(ImVec2(left, top), ImVec2(right, top + g_large_font->FontSize));
text.Assign(Achievements::GetGameTitle());
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top += g_large_font->FontSize + spacing;
ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, text.GetCharArray(), text.GetCharArray() + text.GetLength(),
nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
if (s_open_leaderboard_id.has_value())
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{
const Achievements::Leaderboard* lboard = Achievements::GetLeaderboardByID(s_open_leaderboard_id.value());
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if (lboard != nullptr)
{
const ImRect subtitle_bb(ImVec2(left, top), ImVec2(right, top + g_large_font->FontSize));
text.Assign(lboard->title);
top += g_large_font->FontSize + spacing_small;
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ImGui::PushFont(g_large_font);
ImGui::RenderTextClipped(subtitle_bb.Min, subtitle_bb.Max, text.GetCharArray(),
text.GetCharArray() + text.GetLength(), nullptr, ImVec2(0.0f, 0.0f), &subtitle_bb);
ImGui::PopFont();
text.Assign(lboard->description);
}
else
{
text.Clear();
}
}
else
{
text.Fmt(Host::TranslateString("Achievements", "This game has {} leaderboards.").GetCharArray(),
leaderboard_count);
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}
const ImRect summary_bb(ImVec2(left, top), ImVec2(right, top + g_medium_font->FontSize));
top += g_medium_font->FontSize + spacing_small;
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ImGui::PushFont(g_medium_font);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, text.GetCharArray(),
text.GetCharArray() + text.GetLength(), nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
if (!Achievements::ChallengeModeActive())
{
const ImRect hardcore_warning_bb(ImVec2(left, top), ImVec2(right, top + g_medium_font->FontSize));
top += g_medium_font->FontSize + spacing_small;
ImGui::RenderTextClipped(
hardcore_warning_bb.Min, hardcore_warning_bb.Max,
Host::TranslateString(
"Achievements", "Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only."),
nullptr, nullptr, ImVec2(0.0f, 0.0f), &hardcore_warning_bb);
}
ImGui::PopFont();
}
if (is_leaderboard_open)
{
pressed = MenuButtonFrame("legend", false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, &visible, &hovered, &bb.Min,
&bb.Max, 0, alpha);
UNREFERENCED_VARIABLE(pressed);
if (visible)
{
const Achievements::Leaderboard* lboard = Achievements::GetLeaderboardByID(s_open_leaderboard_id.value());
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
float text_start_x = bb.Min.x + LayoutScale(15.0f) + padding;
ImGui::PushFont(g_large_font);
const ImRect rank_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
ImGui::RenderTextClipped(rank_bb.Min, rank_bb.Max, "Rank", nullptr, nullptr, ImVec2(0.0f, 0.0f), &rank_bb);
text_start_x += rank_column_width + column_spacing;
const ImRect user_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
ImGui::RenderTextClipped(user_bb.Min, user_bb.Max, "Name", nullptr, nullptr, ImVec2(0.0f, 0.0f), &user_bb);
text_start_x += name_column_width + column_spacing;
const ImRect score_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
ImGui::RenderTextClipped(score_bb.Min, score_bb.Max,
lboard != nullptr && Achievements::IsLeaderboardTimeType(*lboard) ?
Host::TranslateString("Achievements", "Time") :
Host::TranslateString("Achievements", "Score"),
nullptr, nullptr, ImVec2(0.0f, 0.0f), &score_bb);
ImGui::PopFont();
const float line_thickness = LayoutScale(1.0f);
const float line_padding = LayoutScale(5.0f);
const ImVec2 line_start(bb.Min.x, bb.Min.y + g_large_font->FontSize + line_padding);
const ImVec2 line_end(bb.Max.x, line_start.y);
ImGui::GetWindowDrawList()->AddLine(line_start, line_end, ImGui::GetColorU32(ImGuiCol_TextDisabled),
line_thickness);
}
}
}
EndFullscreenWindow();
ImGui::SetNextWindowBgAlpha(alpha);
if (!is_leaderboard_open)
{
if (BeginFullscreenWindow(ImVec2(0.0f, heading_height), ImVec2(display_size.x, display_size.y - heading_height),
"leaderboards", background, 0.0f, 0.0f, 0))
{
BeginMenuButtons();
Achievements::EnumerateLeaderboards([](const Achievements::Leaderboard& lboard) -> bool {
DrawLeaderboardListEntry(lboard);
return true;
});
EndMenuButtons();
}
EndFullscreenWindow();
}
else
{
if (BeginFullscreenWindow(ImVec2(0.0f, heading_height), ImVec2(display_size.x, display_size.y - heading_height),
"leaderboard", background, 0.0f, 0.0f, 0))
{
BeginMenuButtons();
const auto result = Achievements::TryEnumerateLeaderboardEntries(
s_open_leaderboard_id.value(),
[rank_column_width, name_column_width, column_spacing](const Achievements::LeaderboardEntry& lbEntry) -> bool {
DrawLeaderboardEntry(lbEntry, rank_column_width, name_column_width, column_spacing);
return true;
});
if (!result.has_value())
{
ImGui::PushFont(g_large_font);
const ImVec2 pos_min(0.0f, heading_height);
const ImVec2 pos_max(display_size.x, display_size.y);
ImGui::RenderTextClipped(pos_min, pos_max,
Host::TranslateString("Achievements", "Downloading leaderboard data, please wait..."),
nullptr, nullptr, ImVec2(0.5f, 0.5f));
ImGui::PopFont();
}
EndMenuButtons();
}
EndFullscreenWindow();
}
if (close_leaderboard_on_exit)
s_open_leaderboard_id.reset();
}
#else
bool FullscreenUI::OpenAchievementsWindow()
{
return false;
}
bool FullscreenUI::OpenLeaderboardsWindow()
{
return false;
}
#endif
FullscreenUI::ProgressCallback::ProgressCallback(std::string name) : BaseProgressCallback(), m_name(std::move(name))
{
ImGuiFullscreen::OpenBackgroundProgressDialog(m_name.c_str(), "", 0, 100, 0);
}
FullscreenUI::ProgressCallback::~ProgressCallback()
{
ImGuiFullscreen::CloseBackgroundProgressDialog(m_name.c_str());
}
void FullscreenUI::ProgressCallback::PushState()
{
BaseProgressCallback::PushState();
}
void FullscreenUI::ProgressCallback::PopState()
{
BaseProgressCallback::PopState();
Redraw(true);
}
void FullscreenUI::ProgressCallback::SetCancellable(bool cancellable)
{
BaseProgressCallback::SetCancellable(cancellable);
Redraw(true);
}
void FullscreenUI::ProgressCallback::SetTitle(const char* title)
{
// todo?
}
void FullscreenUI::ProgressCallback::SetStatusText(const char* text)
{
BaseProgressCallback::SetStatusText(text);
Redraw(true);
}
void FullscreenUI::ProgressCallback::SetProgressRange(u32 range)
{
u32 last_range = m_progress_range;
BaseProgressCallback::SetProgressRange(range);
if (m_progress_range != last_range)
Redraw(false);
}
void FullscreenUI::ProgressCallback::SetProgressValue(u32 value)
{
u32 lastValue = m_progress_value;
BaseProgressCallback::SetProgressValue(value);
if (m_progress_value != lastValue)
Redraw(false);
}
void FullscreenUI::ProgressCallback::Redraw(bool force)
{
const int percent =
static_cast<int>((static_cast<float>(m_progress_value) / static_cast<float>(m_progress_range)) * 100.0f);
if (percent == m_last_progress_percent && !force)
return;
m_last_progress_percent = percent;
ImGuiFullscreen::UpdateBackgroundProgressDialog(
m_name.c_str(), std::string(m_status_text.GetCharArray(), m_status_text.GetLength()), 0, 100, percent);
}
void FullscreenUI::ProgressCallback::DisplayError(const char* message)
{
Log_ErrorPrint(message);
Host::ReportErrorAsync("Error", message);
}
void FullscreenUI::ProgressCallback::DisplayWarning(const char* message)
{
Log_WarningPrint(message);
}
void FullscreenUI::ProgressCallback::DisplayInformation(const char* message)
{
Log_InfoPrint(message);
}
void FullscreenUI::ProgressCallback::DisplayDebugMessage(const char* message)
{
Log_DebugPrint(message);
}
void FullscreenUI::ProgressCallback::ModalError(const char* message)
{
Log_ErrorPrint(message);
Host::ReportErrorAsync("Error", message);
}
bool FullscreenUI::ProgressCallback::ModalConfirmation(const char* message)
{
return false;
}
void FullscreenUI::ProgressCallback::ModalInformation(const char* message)
{
Log_InfoPrint(message);
}
void FullscreenUI::ProgressCallback::SetCancelled()
{
if (m_cancellable)
m_cancelled = true;
}
//////////////////////////////////////////////////////////////////////////
// Debug Menu
//////////////////////////////////////////////////////////////////////////
#if 0
void SetDebugMenuAllowed(bool allowed)
{
s_debug_menu_allowed = allowed;
UpdateDebugMenuVisibility();
}
void SetDebugMenuEnabled(bool enabled)
{
s_host_interface->GetSettingsInterface()->SetBoolValue("Main", "ShowDebugMenu", enabled);
s_host_interface->GetSettingsInterface()->Save();
UpdateDebugMenuVisibility();
}
void UpdateDebugMenuVisibility()
{
const bool enabled =
s_debug_menu_allowed && s_host_interface->GetSettingsInterface()->GetBoolValue("Main", "ShowDebugMenu", false);
if (s_debug_menu_enabled == enabled)
return;
const float size = enabled ? DPIScale(LAYOUT_MAIN_MENU_BAR_SIZE) : 0.0f;
s_host_interface->GetDisplay()->SetDisplayTopMargin(static_cast<s32>(size));
ImGuiFullscreen::SetMenuBarSize(size);
ImGuiFullscreen::UpdateLayoutScale();
if (ImGuiFullscreen::UpdateFonts())
s_host_interface->GetDisplay()->UpdateImGuiFontTexture();
s_debug_menu_enabled = enabled;
}
static void DrawDebugStats();
static void DrawDebugSystemMenu();
static void DrawDebugSettingsMenu();
static void DrawDebugDebugMenu();
void DrawDebugMenu()
{
if (!ImGui::BeginMainMenuBar())
return;
if (ImGui::BeginMenu("System"))
{
DrawDebugSystemMenu();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Settings"))
{
DrawDebugSettingsMenu();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Debug"))
{
DrawDebugDebugMenu();
ImGui::EndMenu();
}
DrawDebugStats();
ImGui::EndMainMenuBar();
}
void DrawDebugStats()
{
if (!System::IsShutdown())
{
const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
const float framebuffer_width = ImGui::GetIO().DisplaySize.x;
if (System::IsPaused())
{
ImGui::SetCursorPosX(framebuffer_width - (50.0f * framebuffer_scale));
ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Paused");
}
else
{
const auto [display_width, display_height] = g_gpu->GetEffectiveDisplayResolution();
ImGui::SetCursorPosX(framebuffer_width - (580.0f * framebuffer_scale));
ImGui::Text("%ux%u (%s)", display_width, display_height,
g_gpu->IsInterlacedDisplayEnabled() ? "interlaced" : "progressive");
ImGui::SetCursorPosX(framebuffer_width - (420.0f * framebuffer_scale));
ImGui::Text("Average: %.2fms", System::GetAverageFrameTime());
ImGui::SetCursorPosX(framebuffer_width - (310.0f * framebuffer_scale));
ImGui::Text("Worst: %.2fms", System::GetWorstFrameTime());
ImGui::SetCursorPosX(framebuffer_width - (210.0f * framebuffer_scale));
const float speed = System::GetEmulationSpeed();
const u32 rounded_speed = static_cast<u32>(std::round(speed));
if (speed < 90.0f)
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "%u%%", rounded_speed);
else if (speed < 110.0f)
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), "%u%%", rounded_speed);
else
ImGui::TextColored(ImVec4(0.4f, 1.0f, 0.4f, 1.0f), "%u%%", rounded_speed);
ImGui::SetCursorPosX(framebuffer_width - (165.0f * framebuffer_scale));
ImGui::Text("FPS: %.2f", System::GetFPS());
ImGui::SetCursorPosX(framebuffer_width - (80.0f * framebuffer_scale));
ImGui::Text("VPS: %.2f", System::GetVPS());
}
}
}
void DrawDebugSystemMenu()
{
const bool system_enabled = static_cast<bool>(!System::IsShutdown());
if (ImGui::MenuItem("Start Disc", nullptr, false, !system_enabled))
{
DoStartFile();
ClearImGuiFocus();
}
if (ImGui::MenuItem("Start BIOS", nullptr, false, !system_enabled))
{
DoStartBIOS();
ClearImGuiFocus();
}
ImGui::Separator();
if (ImGui::MenuItem("Power Off", nullptr, false, system_enabled))
{
DoPowerOff();
ClearImGuiFocus();
}
if (ImGui::MenuItem("Reset", nullptr, false, system_enabled))
{
DoReset();
ClearImGuiFocus();
}
if (ImGui::MenuItem("Pause", nullptr, System::IsPaused(), system_enabled))
{
DoPause();
ClearImGuiFocus();
}
ImGui::Separator();
if (ImGui::MenuItem("Change Disc", nullptr, false, system_enabled))
{
DoChangeDisc();
ClearImGuiFocus();
}
if (ImGui::MenuItem("Remove Disc", nullptr, false, system_enabled))
{
s_host_interface->RunLater([]() { System::RemoveMedia(); });
ClearImGuiFocus();
}
ImGui::Separator();
if (ImGui::BeginMenu("Load State", !IsCheevosHardcoreModeActive()))
{
for (u32 i = 1; i <= CommonHostInterface::GLOBAL_SAVE_STATE_SLOTS; i++)
{
char buf[16];
std::snprintf(buf, sizeof(buf), "State %u", i);
if (ImGui::MenuItem(buf))
{
s_host_interface->RunLater([i]() { s_host_interface->LoadState(true, i); });
ClearImGuiFocus();
}
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Save State", system_enabled))
{
for (u32 i = 1; i <= CommonHostInterface::GLOBAL_SAVE_STATE_SLOTS; i++)
{
TinyString buf;
buf.Format("State %u", i);
if (ImGui::MenuItem(buf))
{
s_host_interface->RunLater([i]() { s_host_interface->SaveState(true, i); });
ClearImGuiFocus();
}
}
ImGui::EndMenu();
}
ImGui::Separator();
if (ImGui::BeginMenu("Cheats", system_enabled && !IsCheevosHardcoreModeActive()))
{
const bool has_cheat_file = System::HasCheatList();
if (ImGui::BeginMenu("Enabled Cheats", has_cheat_file))
{
CheatList* cl = System::GetCheatList();
for (u32 i = 0; i < cl->GetCodeCount(); i++)
{
const CheatCode& cc = cl->GetCode(i);
if (ImGui::MenuItem(cc.description.c_str(), nullptr, cc.enabled, true))
s_host_interface->SetCheatCodeState(i, !cc.enabled, g_settings.auto_load_cheats);
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Apply Cheat", has_cheat_file))
{
CheatList* cl = System::GetCheatList();
for (u32 i = 0; i < cl->GetCodeCount(); i++)
{
const CheatCode& cc = cl->GetCode(i);
if (ImGui::MenuItem(cc.description.c_str()))
s_host_interface->ApplyCheatCode(i);
}
ImGui::EndMenu();
}
ImGui::EndMenu();
}
ImGui::Separator();
if (ImGui::MenuItem("Exit"))
s_host_interface->RequestExit();
}
void DrawDebugSettingsMenu()
{
bool settings_changed = false;
if (ImGui::BeginMenu("CPU Execution Mode"))
{
const CPUExecutionMode current = s_settings_copy.cpu_execution_mode;
for (u32 i = 0; i < static_cast<u32>(CPUExecutionMode::Count); i++)
{
if (ImGui::MenuItem(Settings::GetCPUExecutionModeDisplayName(static_cast<CPUExecutionMode>(i)), nullptr,
i == static_cast<u32>(current)))
{
s_settings_copy.cpu_execution_mode = static_cast<CPUExecutionMode>(i);
settings_changed = true;
}
}
ImGui::EndMenu();
}
if (ImGui::MenuItem("CPU Clock Control", nullptr, &s_settings_copy.cpu_overclock_enable))
{
settings_changed = true;
s_settings_copy.UpdateOverclockActive();
}
if (ImGui::BeginMenu("CPU Clock Speed"))
{
static constexpr auto values = make_array(10u, 25u, 50u, 75u, 100u, 125u, 150u, 175u, 200u, 225u, 250u, 275u,
300u, 350u, 400u, 450u, 500u, 600u, 700u, 800u);
const u32 percent = s_settings_copy.GetCPUOverclockPercent();
for (u32 value : values)
{
if (ImGui::MenuItem(TinyString::FromFormat("%u%%", value), nullptr, percent == value))
{
s_settings_copy.SetCPUOverclockPercent(value);
s_settings_copy.UpdateOverclockActive();
settings_changed = true;
}
}
ImGui::EndMenu();
}
settings_changed |=
ImGui::MenuItem("Recompiler Memory Exceptions", nullptr, &s_settings_copy.cpu_recompiler_memory_exceptions);
settings_changed |=
ImGui::MenuItem("Recompiler Block Linking", nullptr, &s_settings_copy.cpu_recompiler_block_linking);
if (ImGui::BeginMenu("Recompiler Fastmem"))
{
for (u32 i = 0; i < static_cast<u32>(CPUFastmemMode::Count); i++)
{
if (ImGui::MenuItem(Settings::GetCPUFastmemModeDisplayName(static_cast<CPUFastmemMode>(i)), nullptr,
s_settings_copy.cpu_fastmem_mode == static_cast<CPUFastmemMode>(i)))
{
s_settings_copy.cpu_fastmem_mode = static_cast<CPUFastmemMode>(i);
settings_changed = true;
}
}
ImGui::EndMenu();
}
settings_changed |= ImGui::MenuItem("Recompiler ICache", nullptr, &s_settings_copy.cpu_recompiler_icache);
ImGui::Separator();
if (ImGui::BeginMenu("Renderer"))
{
const GPURenderer current = s_settings_copy.gpu_renderer;
for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
{
if (ImGui::MenuItem(Settings::GetRendererDisplayName(static_cast<GPURenderer>(i)), nullptr,
i == static_cast<u32>(current)))
{
s_settings_copy.gpu_renderer = static_cast<GPURenderer>(i);
settings_changed = true;
}
}
settings_changed |= ImGui::MenuItem("GPU on Thread", nullptr, &s_settings_copy.gpu_use_thread);
ImGui::EndMenu();
}
if (ImGui::MenuItem("Toggle Fullscreen"))
s_host_interface->RunLater([] { s_host_interface->SetFullscreen(!s_host_interface->IsFullscreen()); });
if (ImGui::BeginMenu("Resize to Game", System::IsValid()))
{
static constexpr auto scales = make_array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);
for (const u32 scale : scales)
{
if (ImGui::MenuItem(TinyString::FromFormat("%ux Scale", scale)))
s_host_interface->RunLater(
[scale]() { s_host_interface->RequestRenderWindowScale(static_cast<float>(scale)); });
}
ImGui::EndMenu();
}
settings_changed |= ImGui::MenuItem("VSync", nullptr, &s_settings_copy.video_sync_enabled);
ImGui::Separator();
if (ImGui::BeginMenu("Resolution Scale"))
{
const u32 current_internal_resolution = s_settings_copy.gpu_resolution_scale;
for (u32 scale = 1; scale <= GPU::MAX_RESOLUTION_SCALE; scale++)
{
char buf[32];
std::snprintf(buf, sizeof(buf), "%ux (%ux%u)", scale, scale * VRAM_WIDTH, scale * VRAM_HEIGHT);
if (ImGui::MenuItem(buf, nullptr, current_internal_resolution == scale))
{
s_settings_copy.gpu_resolution_scale = scale;
settings_changed = true;
}
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}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Multisampling"))
{
const u32 current_multisamples = s_settings_copy.gpu_multisamples;
const bool current_ssaa = s_settings_copy.gpu_per_sample_shading;
if (ImGui::MenuItem("None", nullptr, (current_multisamples == 1)))
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{
s_settings_copy.gpu_multisamples = 1;
s_settings_copy.gpu_per_sample_shading = false;
settings_changed = true;
}
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for (u32 i = 2; i <= 32; i *= 2)
{
char buf[32];
std::snprintf(buf, sizeof(buf), "%ux MSAA", i);
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if (ImGui::MenuItem(buf, nullptr, (current_multisamples == i && !current_ssaa)))
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{
s_settings_copy.gpu_multisamples = i;
s_settings_copy.gpu_per_sample_shading = false;
settings_changed = true;
}
}
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for (u32 i = 2; i <= 32; i *= 2)
{
char buf[32];
std::snprintf(buf, sizeof(buf), "%ux SSAA", i);
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if (ImGui::MenuItem(buf, nullptr, (current_multisamples == i && current_ssaa)))
{
s_settings_copy.gpu_multisamples = i;
s_settings_copy.gpu_per_sample_shading = true;
settings_changed = true;
}
}
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ImGui::EndMenu();
}
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if (ImGui::BeginMenu("PGXP"))
{
settings_changed |= ImGui::MenuItem("PGXP Enabled", nullptr, &s_settings_copy.gpu_pgxp_enable);
settings_changed |=
ImGui::MenuItem("PGXP Culling", nullptr, &s_settings_copy.gpu_pgxp_culling, s_settings_copy.gpu_pgxp_enable);
settings_changed |=
ImGui::MenuItem("PGXP Texture Correction", nullptr, &s_settings_copy.gpu_pgxp_texture_correction,
s_settings_copy.gpu_pgxp_enable);
settings_changed |= ImGui::MenuItem("PGXP Vertex Cache", nullptr, &s_settings_copy.gpu_pgxp_vertex_cache,
s_settings_copy.gpu_pgxp_enable);
settings_changed |= ImGui::MenuItem("PGXP CPU Instructions", nullptr, &s_settings_copy.gpu_pgxp_cpu,
s_settings_copy.gpu_pgxp_enable);
settings_changed |= ImGui::MenuItem("PGXP Preserve Projection Precision", nullptr,
&s_settings_copy.gpu_pgxp_preserve_proj_fp, s_settings_copy.gpu_pgxp_enable);
settings_changed |= ImGui::MenuItem("PGXP Depth Buffer", nullptr, &s_settings_copy.gpu_pgxp_depth_buffer,
s_settings_copy.gpu_pgxp_enable);
ImGui::EndMenu();
}
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settings_changed |= ImGui::MenuItem("True (24-Bit) Color", nullptr, &s_settings_copy.gpu_true_color);
settings_changed |= ImGui::MenuItem("Scaled Dithering", nullptr, &s_settings_copy.gpu_scaled_dithering);
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if (ImGui::BeginMenu("Texture Filtering"))
{
const GPUTextureFilter current = s_settings_copy.gpu_texture_filter;
for (u32 i = 0; i < static_cast<u32>(GPUTextureFilter::Count); i++)
{
if (ImGui::MenuItem(Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i)), nullptr,
i == static_cast<u32>(current)))
{
s_settings_copy.gpu_texture_filter = static_cast<GPUTextureFilter>(i);
settings_changed = true;
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}
}
ImGui::EndMenu();
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}
ImGui::Separator();
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settings_changed |= ImGui::MenuItem("Disable Interlacing", nullptr, &s_settings_copy.gpu_disable_interlacing);
settings_changed |= ImGui::MenuItem("Widescreen Hack", nullptr, &s_settings_copy.gpu_widescreen_hack);
settings_changed |= ImGui::MenuItem("Force NTSC Timings", nullptr, &s_settings_copy.gpu_force_ntsc_timings);
settings_changed |=
ImGui::MenuItem("24-Bit Chroma Smoothing", nullptr, &s_settings_copy.gpu_24bit_chroma_smoothing);
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ImGui::Separator();
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settings_changed |= ImGui::MenuItem("Display Linear Filtering", nullptr, &s_settings_copy.display_linear_filtering);
settings_changed |= ImGui::MenuItem("Display Integer Scaling", nullptr, &s_settings_copy.display_integer_scaling);
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if (ImGui::BeginMenu("Aspect Ratio"))
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{
for (u32 i = 0; i < static_cast<u32>(DisplayAspectRatio::Count); i++)
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{
if (ImGui::MenuItem(Settings::GetDisplayAspectRatioName(static_cast<DisplayAspectRatio>(i)), nullptr,
s_settings_copy.display_aspect_ratio == static_cast<DisplayAspectRatio>(i)))
{
s_settings_copy.display_aspect_ratio = static_cast<DisplayAspectRatio>(i);
settings_changed = true;
}
}
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ImGui::EndMenu();
}
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if (ImGui::BeginMenu("Crop Mode"))
{
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::Count); i++)
{
if (ImGui::MenuItem(Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i)), nullptr,
s_settings_copy.display_crop_mode == static_cast<DisplayCropMode>(i)))
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{
s_settings_copy.display_crop_mode = static_cast<DisplayCropMode>(i);
settings_changed = true;
}
}
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ImGui::EndMenu();
}
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if (ImGui::BeginMenu("Downsample Mode"))
{
for (u32 i = 0; i < static_cast<u32>(GPUDownsampleMode::Count); i++)
{
if (ImGui::MenuItem(Settings::GetDownsampleModeDisplayName(static_cast<GPUDownsampleMode>(i)), nullptr,
s_settings_copy.gpu_downsample_mode == static_cast<GPUDownsampleMode>(i)))
{
s_settings_copy.gpu_downsample_mode = static_cast<GPUDownsampleMode>(i);
settings_changed = true;
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}
}
ImGui::EndMenu();
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}
settings_changed |= ImGui::MenuItem("Force 4:3 For 24-bit", nullptr, &s_settings_copy.display_force_4_3_for_24bit);
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ImGui::Separator();
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if (ImGui::MenuItem("Dump Audio", nullptr, s_host_interface->IsDumpingAudio(), System::IsValid()))
{
if (!s_host_interface->IsDumpingAudio())
s_host_interface->StartDumpingAudio();
else
s_host_interface->StopDumpingAudio();
}
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if (ImGui::MenuItem("Save Screenshot"))
s_host_interface->RunLater([]() { s_host_interface->SaveScreenshot(); });
if (settings_changed)
s_host_interface->RunLater(SaveAndApplySettings);
}
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void DrawDebugDebugMenu()
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{
const bool system_valid = System::IsValid();
Settings::DebugSettings& debug_settings = g_settings.debugging;
bool settings_changed = false;
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if (ImGui::BeginMenu("Log Level"))
{
for (u32 i = LOGLEVEL_NONE; i < LOGLEVEL_COUNT; i++)
{
if (ImGui::MenuItem(Settings::GetLogLevelDisplayName(static_cast<LOGLEVEL>(i)), nullptr,
g_settings.log_level == static_cast<LOGLEVEL>(i)))
{
s_settings_copy.log_level = static_cast<LOGLEVEL>(i);
settings_changed = true;
}
}
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ImGui::EndMenu();
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}
settings_changed |= ImGui::MenuItem("Log To Console", nullptr, &s_settings_copy.log_to_console);
settings_changed |= ImGui::MenuItem("Log To Debug", nullptr, &s_settings_copy.log_to_debug);
settings_changed |= ImGui::MenuItem("Log To File", nullptr, &s_settings_copy.log_to_file);
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ImGui::Separator();
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settings_changed |= ImGui::MenuItem("Disable All Enhancements", nullptr, &s_settings_copy.disable_all_enhancements);
settings_changed |= ImGui::MenuItem("Dump CPU to VRAM Copies", nullptr, &debug_settings.dump_cpu_to_vram_copies);
settings_changed |= ImGui::MenuItem("Dump VRAM to CPU Copies", nullptr, &debug_settings.dump_vram_to_cpu_copies);
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if (ImGui::MenuItem("CPU Trace Logging", nullptr, CPU::IsTraceEnabled(), system_valid))
{
if (!CPU::IsTraceEnabled())
CPU::StartTrace();
else
CPU::StopTrace();
}
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ImGui::Separator();
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settings_changed |= ImGui::MenuItem("Show VRAM", nullptr, &debug_settings.show_vram);
settings_changed |= ImGui::MenuItem("Show GPU State", nullptr, &debug_settings.show_gpu_state);
settings_changed |= ImGui::MenuItem("Show CDROM State", nullptr, &debug_settings.show_cdrom_state);
settings_changed |= ImGui::MenuItem("Show SPU State", nullptr, &debug_settings.show_spu_state);
settings_changed |= ImGui::MenuItem("Show Timers State", nullptr, &debug_settings.show_timers_state);
settings_changed |= ImGui::MenuItem("Show MDEC State", nullptr, &debug_settings.show_mdec_state);
settings_changed |= ImGui::MenuItem("Show DMA State", nullptr, &debug_settings.show_dma_state);
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if (settings_changed)
{
// have to apply it to the copy too, otherwise it won't save
Settings::DebugSettings& debug_settings_copy = s_settings_copy.debugging;
debug_settings_copy.show_gpu_state = debug_settings.show_gpu_state;
debug_settings_copy.show_vram = debug_settings.show_vram;
debug_settings_copy.dump_cpu_to_vram_copies = debug_settings.dump_cpu_to_vram_copies;
debug_settings_copy.dump_vram_to_cpu_copies = debug_settings.dump_vram_to_cpu_copies;
debug_settings_copy.show_cdrom_state = debug_settings.show_cdrom_state;
debug_settings_copy.show_spu_state = debug_settings.show_spu_state;
debug_settings_copy.show_timers_state = debug_settings.show_timers_state;
debug_settings_copy.show_mdec_state = debug_settings.show_mdec_state;
debug_settings_copy.show_dma_state = debug_settings.show_dma_state;
s_host_interface->RunLater(SaveAndApplySettings);
}
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}
#endif