Stenzek
|
547587af11
|
D3D11Device: Don't spin on CPU when GPU results aren't available
|
2024-05-25 16:13:05 +10:00 |
|
Stenzek
|
1565a2667d
|
Misc: More format string fixes
|
2024-05-25 15:48:31 +10:00 |
|
Stenzek
|
e6d8f0d4a0
|
GPUDevice: Use FIFO for D3D exclusive fullscreen
|
2024-05-25 13:15:40 +10:00 |
|
Stenzek
|
0f9a255093
|
System: Fallback to FIFO on AMD (no mailbox support)
|
2024-05-24 22:48:26 +10:00 |
|
Stenzek
|
42a5fe0a6e
|
GPU: Further improve vsync handling
|
2024-05-24 02:33:33 +10:00 |
|
Stenzek
|
4e922a34a7
|
Log: Simplify macros
|
2024-05-24 02:08:14 +10:00 |
|
Stenzek
|
b6d019db66
|
Misc: Replace log printf calls with fmt
|
2024-05-24 00:29:49 +10:00 |
|
Stenzek
|
6cad97b404
|
GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
|
2024-05-23 13:52:26 +10:00 |
|
Stenzek
|
d9cc80c7f9
|
WindowInfo: Get refresh rate from monitor config
DwmGetCompositionTimingInfo() returns a noisy refresh rate, at least on
Win11 22H2.
|
2024-05-22 22:16:31 +10:00 |
|
Stenzek
|
ca3cfbaa99
|
Misc: Pass string_view by value
|
2024-05-05 22:28:29 +10:00 |
|
Stenzek
|
dc84c58c7c
|
D3D11Device: Fix GPU usage without vsync
|
2024-04-28 15:25:24 +10:00 |
|
Stenzek
|
7344661801
|
GPUDevice: Split submission and presentation
|
2024-04-11 22:53:02 +10:00 |
|
Stenzek
|
88270771da
|
System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
- DISABLE VSync.
- ENABLE Optimal Frame Pacing.
|
2024-04-11 21:33:40 +10:00 |
|
Stenzek
|
440a1700c0
|
System: Interrupt execution when loading state and reset
|
2024-04-10 20:18:30 +10:00 |
|
Stenzek
|
72ab669e70
|
GPUDevice: Add support for feedback loops
|
2024-04-01 13:55:19 +10:00 |
|
Stenzek
|
fe35542c76
|
D3D11Device: Add MAP_DISCARD fallback path for uniform streaming
|
2024-03-28 13:59:09 +10:00 |
|
Stenzek
|
7159330f63
|
GPU/HW: Ensure buffers are unmapped before present
Darn DX11...
|
2024-03-08 13:43:22 +10:00 |
|
Stenzek
|
a1d7d214cf
|
GPUDevice: Add support for VRR and relaxed vsync
|
2024-03-03 14:03:07 +10:00 |
|
Stenzek
|
f936a36c85
|
GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
|
2024-02-29 18:56:50 +10:00 |
|
Stenzek
|
150ab8f4af
|
GPU: Add host/hardware stats
|
2024-01-22 14:41:19 +10:00 |
|
Stenzek
|
f66866ed73
|
GPUDevice: Use Error class for initialization errors
|
2024-01-21 00:18:33 +10:00 |
|
Stenzek
|
62d2f12236
|
Settings: Expose exclusive fullscreen control
|
2023-12-25 23:44:15 +10:00 |
|
Stenzek
|
dc5e4120cd
|
GPUDevice: Improve texture pooling
|
2023-12-20 22:42:32 +10:00 |
|
Stenzek
|
7e1276fbac
|
GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
|
2023-12-14 20:23:48 +10:00 |
|
Stenzek
|
a907e1f550
|
GPUDevice: Pool textures
|
2023-12-09 22:08:13 +10:00 |
|
Stenzek
|
3b2c70cda5
|
GPUDevice: Get rid of framebuffer abstraction
|
2023-12-09 22:08:13 +10:00 |
|
Stenzek
|
2ca503639d
|
GPU/HW: Avoid extra texture copy in Vulkan/GL
|
2023-12-01 19:08:50 +10:00 |
|
Stenzek
|
e382f2b64a
|
Settings: Add option to disable DSB/fbfetch
|
2023-11-28 14:38:38 +10:00 |
|
Stenzek
|
ff17444074
|
GPU/HW: Add framebuffer fetch blending path
|
2023-11-25 21:22:35 +10:00 |
|
Stenzek
|
01e505ec8b
|
Common: Add intrin.h
|
2023-10-01 17:24:34 +10:00 |
|
Stenzek
|
b678fcd874
|
GPUDevice: Move debug messages over to fmt
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
184b0a1a52
|
Misc: Swap most C format strings for fmt
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
e6d5fa43af
|
D3D11Device: Fix crash when switching renderers
|
2023-09-06 11:22:18 +10:00 |
|
Stenzek
|
80e3d29ab8
|
Misc: clang-cl warning clean-up
|
2023-09-03 14:30:26 +10:00 |
|
Stenzek
|
e804b5e701
|
GPUDevice: Support geometry shaders
|
2023-09-02 22:09:22 +10:00 |
|
Stenzek
|
8db8baf33f
|
GPUDevice: Move display logic to GPU
|
2023-08-30 00:44:00 +10:00 |
|
Stenzek
|
dc9c99438b
|
Misc: Post-refactor cleanups
|
2023-08-24 18:01:32 +10:00 |
|
Stenzek
|
e3d9ba4c99
|
Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
|
2023-08-20 21:55:38 +10:00 |
|