Connor McLaughlin
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6bafcea94f
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HostDisplay: Remove DestroyRenderDevice()
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2022-09-26 22:15:51 +10:00 |
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Connor McLaughlin
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0b3461338c
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HostDisplay: Use streaming for sw renderer display
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2022-09-13 17:50:42 +10:00 |
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Connor McLaughlin
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bec0d6e7df
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HostDisplay: Add GPU usage statistics
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2022-09-03 14:17:51 +10:00 |
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Connor McLaughlin
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1aa7facda8
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Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
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2022-08-26 23:30:45 +10:00 |
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Connor McLaughlin
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c7e8233b7b
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System: Move present skip check to core
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2022-08-19 00:07:14 +10:00 |
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Connor McLaughlin
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4688277987
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SwapChain: Reduce buffer count from 3 to 2
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2022-08-10 17:08:59 +10:00 |
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Connor McLaughlin
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29a5ac5d80
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D3DHostDisplay: Fix starting in exclusive fullscreen
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2022-07-24 17:43:56 +10:00 |
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Connor McLaughlin
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b42b5501f6
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UI: Massive revamp, new features and improvements
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2022-07-22 21:19:54 +10:00 |
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Connor McLaughlin
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0c0bd4c995
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dep: Update imgui to v1.88
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2022-07-21 17:29:58 +10:00 |
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Connor McLaughlin
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287b1e1abc
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D3D12HostDisplay: IDXGIDevice is not a parent of ID3D12Device
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2021-10-29 14:00:30 +10:00 |
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Connor McLaughlin
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09c65b48b8
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D3D12HostDisplay: Fix headless rendering
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2021-07-23 18:08:57 +10:00 |
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Connor McLaughlin
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e17c93ab04
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D3D12HostDisplay: Fix incorrect resource state in DownloadTexture()
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2021-07-22 13:58:03 +10:00 |
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Connor McLaughlin
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cebf8957e6
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D3D12HostDisplay: Implement RenderScreenshot()
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2021-07-22 13:58:03 +10:00 |
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Connor McLaughlin
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a747e15ac7
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D3D12HostDisplay: Fix possible panic on fullscreen switch
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2021-07-22 13:36:08 +10:00 |
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Connor McLaughlin
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5fa07999e7
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D3D12HostDisplay: Fix debug violation in DestroyRenderSurface()
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2021-07-13 14:17:04 +10:00 |
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Connor McLaughlin
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4bec982ca8
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D3D12HostDisplay: Fix incorrect height when streaming updates
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2021-07-11 13:43:47 +10:00 |
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Connor McLaughlin
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14e7f8fd13
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GPU: Add D3D12 renderer
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2021-07-10 21:45:10 +10:00 |
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