Connor McLaughlin
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1fa0903fa9
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Merge pull request #1111 from ggrtk/gpu-sw-fix
GPU/SW: Fix 16-bit wraparound output crashing
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2020-11-28 00:12:41 +10:00 |
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Albert Liu
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e12c68cf65
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GPU/SW: Fix 16-bit wraparound output crashing
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2020-11-26 23:58:06 -08:00 |
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Albert Liu
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32e47fba93
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System: Limit maximum loadable save state version
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2020-11-26 19:51:45 -08:00 |
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Connor McLaughlin
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f0ff7ce231
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PGXP: Add geometry tolerance setting
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2020-11-27 01:40:50 +10:00 |
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Connor McLaughlin
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125dfa7c40
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HostDisplay: Support resizing/compressing images on worker thread
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2020-11-27 01:40:50 +10:00 |
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Albert Liu
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9ac09d35be
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AnalogController: Only clear motor state on rumble config if not used
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2020-11-26 06:01:08 -08:00 |
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Albert Liu
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a4eb4b9280
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AnalogController: Set transfer state to idle on reset
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2020-11-26 06:01:08 -08:00 |
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Connor McLaughlin
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fcbd618783
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Merge pull request #1105 from ggrtk/analog-controller
AnalogController: Rumble handling and config mode fixes
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2020-11-26 01:43:50 +10:00 |
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Albert Liu
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566993c6df
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AnalogController: Improve DualShock rumble handling
Fixes low vibration in Final Fantasy VIII, missing vibration in Armored
Core Project Phantasma, etc.
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2020-11-25 07:33:30 -08:00 |
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Albert Liu
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31b41b9ec0
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AnalogController: Output zeros for 0x43 when already in config mode
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2020-11-25 07:33:30 -08:00 |
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Albert Liu
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3f709d97b6
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AnalogController: Send full analog response for reads in config mode
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2020-11-25 07:33:30 -08:00 |
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Albert Liu
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e4820bcbc1
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AnalogController: Delay manual mode toggle to transfer state reset
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2020-11-25 07:33:30 -08:00 |
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Connor McLaughlin
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b45bee5954
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libretro: Work around crash in RetroArch Vulkan driver
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2020-11-25 23:06:41 +10:00 |
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Connor McLaughlin
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917fa5dd0e
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SPU: Only ignore loop address for not-pending-on voices
Fixes softlocks during dialog in The Misadventures of Tron Bonne.
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2020-11-25 22:45:03 +10:00 |
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Connor McLaughlin
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bf2e38aed5
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CPU/Recompiler: Implement LUT-based fastmem
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2020-11-24 14:49:21 +10:00 |
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Connor McLaughlin
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0793f98c87
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CPU/Recompiler: Reduce armv7 code buffer size
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2020-11-22 13:59:26 +10:00 |
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Connor McLaughlin
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07dbc5a80d
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GPU/HW: Draw opaque before semitransparent for reverse subtract
Fixes missing shadows in Suikoden II.
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2020-11-22 13:46:20 +10:00 |
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Connor McLaughlin
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e06f85a328
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GPU: Fix VRAM palette changes not being detected in hw renderer
Fixes wall texture animation in Mega Man Legends.
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2020-11-22 13:22:29 +10:00 |
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Connor McLaughlin
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b49067d165
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Build: Fix Android armv8 performance regression
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2020-11-22 02:33:02 +10:00 |
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Connor McLaughlin
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7e7ec86f91
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GPU/Software: Remove a couple of unused variables
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2020-11-22 01:24:26 +10:00 |
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Connor McLaughlin
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a6529a9537
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Android: Enable armeabi-v7a builds
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2020-11-21 23:47:12 +10:00 |
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Connor McLaughlin
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131dc923ed
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Build: Fix CMake build
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2020-11-21 18:59:03 +10:00 |
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Connor McLaughlin
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b554c133ea
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GPU/OpenGL: Add a version check and display message when unsupported
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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2595e31575
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GPU: Split software to frontend/backend
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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03d4f80883
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GPU: Move enums/types into separate file
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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d3d881aa6b
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GPU/Software: Reduce number of copies by one, enable 16-bit scanout
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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9f3e8bed86
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CPU: Add AArch32/armv7 recompiler
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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1128836826
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CPU/Recompiler: Add GetValueInHostOrScratchRegister helper
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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cdd0a5525a
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CPU/Recompiler: Reduce register pressure of lwl/lwr/swl/swr
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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6df5824616
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CPU/Recompiler: Support targets where shifts aren't implicitly masked
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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053d7fdc4b
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CPU/Recompiler: Inhibit allocation in mtc0/rfe branches
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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028a5c60d7
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Bus: Fix failed safe instruction reads raising guest exceptions
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2020-11-21 18:39:03 +10:00 |
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Connor McLaughlin
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28c88cd69f
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Build: Fix Win32 compilation of core
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2020-11-21 18:39:03 +10:00 |
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Connor McLaughlin
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a03bca2f72
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CPU: Make fastmem a compile-time feature (support 32-bit targets)
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2020-11-21 18:39:03 +10:00 |
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Connor McLaughlin
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125d104df4
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Pad: Fix controller state not being ignored in state load
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2020-11-21 18:39:03 +10:00 |
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Connor McLaughlin
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53f81d067a
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CPU/CodeCache: Remove warning about executing uncompiled blocks
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2020-11-21 18:39:03 +10:00 |
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Connor McLaughlin
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3185c5df0f
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Merge pull request #1078 from CookiePLMonster/sdl-joystick-support
Add SDL_Joystick support
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2020-11-21 18:37:20 +10:00 |
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Connor McLaughlin
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e4d2b7331b
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CommonHostInterface: Add resize window to scale functions
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2020-11-19 00:40:02 +10:00 |
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Connor McLaughlin
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0726ad1275
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GPU: Flush partial VRAM writes to backend VRAM
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2020-11-19 00:40:02 +10:00 |
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Connor McLaughlin
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9e11e5c354
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CPU: Make zero register printing consistent with the others
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2020-11-19 00:40:02 +10:00 |
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Connor McLaughlin
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042bdd9c0c
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CPU/CodeCache: Fetch second delay slot from first branch for double branches
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2020-11-19 00:40:02 +10:00 |
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Connor McLaughlin
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3890a539ee
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CDROM: Clear data FIFO on reset
Fixes Snatcher booting.
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2020-11-19 00:40:02 +10:00 |
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Silent
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2880b71b48
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Support for SDL Joysticks
This enables use of non-controller peripherals,
such as DirectInput steering wheels or flight sticks
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2020-11-15 16:12:39 +01:00 |
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Connor McLaughlin
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473cfffa0c
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GPU: Only accept DMA writes when FIFO is empty or command incomplete
Fixes a bunch of games, including Red Asphalt, Little Princess, Vampire
Hunter D main menu when combined with tight DMA sync.
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2020-11-16 01:00:55 +10:00 |
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Connor McLaughlin
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df12f08ac3
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DMA: Add additional tick penalty to DMA chains for page change
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2020-11-16 01:00:55 +10:00 |
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Albert Liu
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7ed0477a29
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AnalogController: Save buttons and legacy rumble to state
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2020-11-14 07:46:26 -08:00 |
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Albert Liu
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81a638cabb
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Pad: Fix loading controllers from save states
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2020-11-14 07:46:26 -08:00 |
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Albert Liu
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f9d2643d98
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Controller: Add Analog Joystick support
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2020-11-14 07:46:26 -08:00 |
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Connor McLaughlin
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13d9702000
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HostDisplay: Log errno on file open failure
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2020-11-15 00:16:00 +10:00 |
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Connor McLaughlin
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65be904d15
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SPU: Only log warning about FIFO lost on writes
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2020-11-14 23:20:28 +10:00 |
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