Stenzek
b06fceffa4
GDB/PINE: Fix listen socket leak on shutdown
2024-07-06 21:56:30 +10:00
Stenzek
9a70003b70
MSBuild: Silence MSVC warning C4324
2024-07-06 19:45:16 +10:00
Stenzek
23962fd07e
GTE: Pack local config in struct
2024-07-06 19:33:38 +10:00
Stenzek
b6a264b8b4
TimingEvents: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
a57101c1f0
Timers: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
f5cae1957b
MDEC: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
e1a4c7dfdd
DMA: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
536b48d706
SPU: Pack state in struct
2024-07-06 19:18:25 +10:00
Stenzek
77488db3dc
Misc: Align CPU state and SPU voices to cache lines
...
Fixes the ~12% performance regression from the texture replacement
namespace'ify commit. Apparently LTO was placing the CPU struct in the
middle of a cache line...
2024-07-06 18:49:37 +10:00
Stenzek
4c0250716d
GPU/HW: Ensure buffers are freed prior to recreating
2024-07-04 21:54:44 +10:00
Stenzek
c02bf0f662
CPU/NewRec/RV64: Compile fix
2024-07-04 21:40:19 +10:00
Stenzek
87f2995f3d
TextureReplacements: Namespace-ify
2024-07-04 15:52:32 +10:00
Stenzek
69c35c9fcd
Deps: Remove rapidjson from in-tree
2024-07-04 15:52:32 +10:00
Stenzek
f6d3a7987d
System: Load discord-rpc dynamically
2024-07-04 15:52:32 +10:00
Stenzek
00d2d862c2
Build: Use shared discord-rpc
2024-07-04 15:52:32 +10:00
Stenzek
4b61a3cbf3
Qt: Unrestrict resolution scale up to device limits
2024-07-04 13:25:27 +10:00
Stenzek
2bcb85d431
GPU/HW: Push all draws/writes through a common path
2024-07-03 15:44:12 +10:00
Stenzek
9ef7e8c5d0
GPU/HW: Use GSVector instead of Rectangle
2024-07-03 15:44:12 +10:00
Stenzek
ef152c47a6
GPU/HW: Interpolate native texture coordinates when upscaling
2024-07-03 15:44:12 +10:00
Stenzek
044d7a4797
GPU: Eliminate heap allocation on state load
2024-07-03 00:24:12 +10:00
Stenzek
f9bf2e8239
GPU: Use GSVector for SW scanout
2024-07-03 00:24:12 +10:00
Stenzek
0968610ba7
CDROM: Use GSVector
2024-07-03 00:24:12 +10:00
Stenzek
69471950f0
ImGuiOverlays: Use GSVector
2024-07-03 00:24:12 +10:00
Stenzek
b094c9cd87
MDEC: Vectorize IDCT
2024-07-03 00:24:12 +10:00
Stenzek
baab966b4e
System: Check for SSE4.1 in early hardware checks
2024-07-03 00:24:12 +10:00
Stenzek
173a61039c
System: Use cpuinfo for cache line size check
2024-07-03 00:24:12 +10:00
Stenzek
aabe39d0f8
GPU: Allow DMAs in Mode 1
...
Exact behaviour is still unknown, but it works on console (Nicolas
Noble's torus demo).
2024-07-02 16:56:11 +10:00
Stenzek
e1f90e6baf
MDEC: Store scale/IDCT matrix transposed
2024-07-02 16:56:10 +10:00
Stenzek
6d6659c85e
MDEC: Increase intermediate IDCT precision
2024-07-02 16:56:07 +10:00
Stenzek
e169189441
GPU/HW: Fix possible crash when changing texture filtering
2024-07-01 01:07:27 +10:00
Stenzek
44142ab4f9
CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches
2024-06-30 16:45:51 +10:00
Stenzek
f3671d21f3
CPU/CodeCache: Reduce far code size when using NewRec
2024-06-30 16:45:51 +10:00
Stenzek
9b42ad3859
CPU/CodeCache: Purge JitCodeBuffer
2024-06-30 16:45:51 +10:00
Stenzek
be8fbafd71
CPU/CodeCache: Always dynamically allocate code buffer
...
Reduces .bss size.
2024-06-30 16:45:51 +10:00
Stenzek
890f3fcf5d
Common/Log: Make actually writing unlikely
...
Move it out of the hot path.
2024-06-30 16:45:51 +10:00
Stenzek
34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing
2024-06-29 14:25:36 +10:00
Stenzek
e39a2d00bf
GPU/HW: Use D32F for PGXP depth
...
16-bit isn't accurate enough for post processing.
2024-06-29 13:09:45 +10:00
Stenzek
1cb3e6bd49
ShaderGen: Support multiple render target output
2024-06-29 13:09:45 +10:00
Stenzek
80d1056ddf
GPU: Add virtual call when buffers are swapped
2024-06-28 21:15:47 +10:00
Stenzek
0c3cf1f5f8
PostProcessing: Split into internal and display chains
2024-06-28 20:17:15 +10:00
Stenzek
810ce1ce57
GPU: Remove duplicate display params fields
...
And enable postfx when the DAC is turned off.
2024-06-28 20:17:15 +10:00
Stenzek
3877486712
System: Ensure titles are sanitized for screenshots
2024-06-28 19:44:27 +10:00
Stenzek
a89ec0eaf9
Achievements: Always recompute state data size on save
...
It can be smaller, or, apparently fail in some cases...
2024-06-28 13:12:27 +10:00
Stenzek
ebf50edb79
System: Allocate JIT space before fastmem area
...
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00
Stenzek
db305660c1
Achievements: Implement disc change without state reset
2024-06-24 13:16:50 +10:00
Stenzek
b9ff358ab3
Achievements: Support scratchpad memory
2024-06-24 13:16:50 +10:00
Stenzek
e7e09023e2
Achievements: Avoid malloc on state save/load
2024-06-24 13:16:50 +10:00
Stenzek
63055f1e7f
FullscreenUI: Add sprite texture filtering option
2024-06-23 13:10:10 +10:00
Stenzek
ccb76d1451
GameList: Add custom title/regions
...
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330 , but almost
entirely rewritten.
2024-06-17 23:45:02 +10:00
Stenzek
01fc3258a3
CPU/Recompiler: Warning fix for ARM64/Clang
2024-06-17 17:13:23 +10:00