Commit graph

1597 commits

Author SHA1 Message Date
Albert Liu f8fea1b215 INISettingsInterface: Return bool on saving settings 2020-05-27 17:48:33 -07:00
Albert Liu b5311e5896 InputProfiles: Add PlayStation Classic Controller input profile 2020-05-27 15:57:44 -07:00
Albert Liu ca873cf243 InputProfiles: Update DualShock 4 input profile
Profile also works for DualShock 3 on Linux.
2020-05-27 15:52:23 -07:00
Connor McLaughlin ddbfb404ed Merge compatibility list 2020-05-28 03:15:51 +10:00
Connor McLaughlin 4e8da3cb41 CDROM: Replace sound map assert with error log
I am not aware of any games which use it yet, so have no way of testing
if the implementation is correct.
2020-05-28 03:07:33 +10:00
Connor McLaughlin 06621a9547 SDL: Fix second port controller/memcard type changes 2020-05-28 03:07:18 +10:00
Connor McLaughlin 2dd7f48d97 CDROM: Don't skip pregap for CDDA
Fixes music looping in Treasure Gear.
2020-05-28 02:42:18 +10:00
Connor McLaughlin 2264849151 CDROM: Update position when double-seeking
Doesn't fix anything I'm aware of, but makes sense.
2020-05-28 02:41:53 +10:00
Albert Liu 1f74d46d39 AnalogController: Use proper upper bound when validating axis_code 2020-05-26 23:23:44 -07:00
Connor McLaughlin 2e64f77d2b README.md: Add qtbase5-private-dev requirement for Linux 2020-05-27 02:50:11 +10:00
Connor McLaughlin cc470f592b Merge game compatibility database 2020-05-27 02:48:59 +10:00
Connor McLaughlin 179d31b518 Add CONTRIBUTORS.md 2020-05-27 02:48:57 +10:00
Connor McLaughlin 51c75554e6 Qt: Fix overlapping options in general settings 2020-05-27 02:13:04 +10:00
Connor McLaughlin 81a7b147fc System: Add option to disable loading memory cards from save states 2020-05-27 02:06:56 +10:00
Connor McLaughlin b17a5832e5 System: Simplify save state booting
Fixes memory card warning messages on load state.
2020-05-27 02:01:11 +10:00
Connor McLaughlin d2c7639dd8 System: Update per-game memory cards on load state
Prevents saves being written to incorrect card after loading.
2020-05-27 00:41:58 +10:00
Connor McLaughlin eb6b490c76 SDL: Ignore unused key modifiers 2020-05-27 00:27:52 +10:00
Connor McLaughlin 445bd02cad GPU/HW: Interlace at native resolution rather than 1x
Also fixes screen bobbing when interlacing is disabled.
2020-05-27 00:27:27 +10:00
Connor McLaughlin 23436f08ba GPU/HW: More improvements to GPUSTAT.31
Fixes True Pinball without breaking intros to Final Fantasy 7/8.
2020-05-26 22:57:58 +10:00
Connor McLaughlin 04f131f979 GPU/OpenGL: Fix 24-bit progressive scanout regression 2020-05-26 21:31:01 +10:00
Connor McLaughlin cb66889856 GPU/OpenGL: Fix non-interleaved interlaced display 2020-05-26 13:44:05 +10:00
Connor McLaughlin e368dbbadc GPU: Implement non-interleaved interlaced rendering
Fixes screen shaking in True Pinball.
2020-05-26 03:18:05 +10:00
Connor McLaughlin 0daea7c2fc GPU/HW: Disable texture buffer based uploads on macOS 2020-05-25 20:26:13 +10:00
Connor McLaughlin e0d9bbced4 GPU/HW: Add UBO extension require if !GL3.2
Might fix errors on Sandy Bridge.
2020-05-25 18:37:32 +10:00
Connor McLaughlin 13df6c3e15 GPU/HW: Fix incorrect version capping for GL<4.3 2020-05-25 18:37:11 +10:00
Connor McLaughlin 0571b75fa5 GL/Context: Print GL_SHADING_LANGUAGE_VERSION on creation 2020-05-25 18:36:52 +10:00
Connor McLaughlin c0869fc756 CI: Include qtbase5-private-dev package 2020-05-25 15:21:04 +10:00
Connor McLaughlin 94d3e4dc3e Merge branch 'gl-context-refactor' 2020-05-25 15:03:04 +10:00
Connor McLaughlin 2156236f52 Frontends: Use common GL context wrapper 2020-05-25 15:02:44 +10:00
Connor McLaughlin 4f4c4f4146 Common: Add GL context wrapper implementation 2020-05-25 15:02:44 +10:00
Connor McLaughlin 75ad533f30 dep/glad: Add WGL, EGL, GLX 2020-05-25 14:54:51 +10:00
Connor McLaughlin 77da1c8f02 compatibility_xml_to_csv.py: Fix handling of broken input 2020-05-25 14:43:12 +10:00
Connor McLaughlin fb443ea5f5 Update compatibility list with entries from @Zet-sensei 2020-05-25 02:33:31 +10:00
Connor McLaughlin 1494f2bc75 CDROM: Set m_current_lba to the sector being read
Fixes double-read commands returning incorrect sectors.

Fixes Vigilante 8 - 2nd Offense.
2020-05-24 13:28:12 +10:00
Connor McLaughlin cd4f551e8c compatibility.xml: Merge in latest changes from spreadsheet 2020-05-24 13:28:12 +10:00
Connor McLaughlin d47d6950bc
Merge pull request #474 from ggrtk/appimage
AppImage: Add zsync support
2020-05-24 01:00:25 +10:00
Albert Liu c6c1d3952f GitHub Actions: Add AppImage zsync files to rolling release 2020-05-23 03:09:44 -07:00
Albert Liu a0f81b1e34 AppImage: Create zsync files during AppImage generation 2020-05-23 03:09:41 -07:00
Connor McLaughlin 379e5083a4 compatibility.xml: Add entries from @DarkFrost89 2020-05-23 19:26:12 +10:00
Connor McLaughlin 302e137aa3 merge_compatibility_list.py: Use UTF-8 encoding in output 2020-05-23 19:25:39 +10:00
Connor McLaughlin 78d9085c2e Update README.md to use GitHub releases instead of AppVeyor 2020-05-23 19:18:27 +10:00
Connor McLaughlin 5498cf785a AppVeyor CI: Only build master branch 2020-05-23 19:18:08 +10:00
Connor McLaughlin 9f22684cea Qt: Combine resume and power off toolbar buttons 2020-05-23 15:03:15 +10:00
Connor McLaughlin e6d52ce6de Qt: Add Resume button 2020-05-23 15:03:00 +10:00
Connor McLaughlin e24e4c20e1 Qt: Fix pause button getting locked on after restarting game 2020-05-23 15:01:36 +10:00
Connor McLaughlin 237f469baa GPU: Mask variable sprite/rectangle sizes
Fixes broken sprites in Gradius Deluxe Pack (Gradius II).
2020-05-21 12:04:57 +10:00
Connor McLaughlin c583459c6f GPU: Replace coord/size masks with constants 2020-05-21 12:02:19 +10:00
Connor McLaughlin 35a8c5b47c Timers: Don't hang when counter+target = 0 for timer1
This needs proper research into how it behaves with IRQs.
2020-05-21 00:26:07 +10:00
Connor McLaughlin 3c7229dfe2 CDROM: Add 3 sectors read time to seek time
Simulates the drive's inprecise coarse seek then reading subq to get to
the exact sector.

Fixes Waku Waku Derby.
2020-05-20 23:52:35 +10:00
Connor McLaughlin dfe0dcb56c Qt: Split memory card/controller config, make bindings scroll 2020-05-20 23:26:26 +10:00