Connor McLaughlin
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2a63dbce64
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GPU: Add stats interface
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2019-09-26 14:03:32 +10:00 |
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Connor McLaughlin
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ea3ba8b342
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GPU: Various fixes (textures, blending)
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2019-09-26 00:15:21 +10:00 |
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Connor McLaughlin
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ad316162f3
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Basic timer implementation
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2019-09-20 23:40:19 +10:00 |
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Connor McLaughlin
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d84bffead1
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GPU: Implement transparency mode
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2019-09-19 00:55:06 +10:00 |
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Connor McLaughlin
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23ef1cafbd
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GPU: Force 16-bit precision when filling VRAM, clear mask bit
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2019-09-18 15:54:57 +10:00 |
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Connor McLaughlin
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d8150c996b
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GPU: Support dumping copies out to file
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2019-09-18 15:43:25 +10:00 |
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Connor McLaughlin
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4d38213f23
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GPU: Implement VRAM-to-VRAM copies
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2019-09-18 00:58:30 +10:00 |
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Connor McLaughlin
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0a8bce8936
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GPU: Hook up vblank interrupt
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2019-09-18 00:22:41 +10:00 |
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Connor McLaughlin
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1bb794dd39
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GPU: Use max vertex count based on buffer size
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2019-09-15 01:18:58 +10:00 |
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Connor McLaughlin
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b5d51f47cd
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GPU: Use texel fetch for creating page textures
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2019-09-14 23:48:32 +10:00 |
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Connor McLaughlin
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19d9322e67
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GPU: Fix texture coordinates when rendering paletted textures
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2019-09-14 23:05:10 +10:00 |
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Connor McLaughlin
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e40393fec4
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GPU: Use scissor test for drawing area
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2019-09-14 21:54:58 +10:00 |
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Connor McLaughlin
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363d62e5c1
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GPU: Various HW renderer fixes
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2019-09-14 21:34:55 +10:00 |
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Connor McLaughlin
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f6ef3f7ba6
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GPU: Saving/loading of VRAM
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2019-09-14 20:45:26 +10:00 |
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Connor McLaughlin
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851ef67814
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GPU: Implement fill VRAM command
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2019-09-14 16:43:53 +10:00 |
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Connor McLaughlin
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46870c6a7a
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GPU: Implement basic rectangle rendering
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2019-09-14 16:27:24 +10:00 |
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Connor McLaughlin
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ae43cc838b
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GPU: Partially implemented texture support
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2019-09-14 02:07:31 +10:00 |
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Connor McLaughlin
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cfe361c1a6
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GPU: Basic/hacky CPU->VRAM transfers
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2019-09-13 01:10:08 +10:00 |
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Connor McLaughlin
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aea7a18ac2
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GPU: More work on OpenGL renderer
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2019-09-13 01:09:07 +10:00 |
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Connor McLaughlin
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4706a906d5
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GPU: Base work for hardware renderer
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2019-09-12 12:53:04 +10:00 |
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