Stenzek
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4e922a34a7
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Log: Simplify macros
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2024-05-24 02:08:14 +10:00 |
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Stenzek
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b6d019db66
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Misc: Replace log printf calls with fmt
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2024-05-24 00:29:49 +10:00 |
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Stenzek
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1185f8f6aa
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GPU: Implement CLUT cache (SW renderer only)
Fixes copyright screen in Shadow Master.
Fixes title splash in Castrol Honda Superbike Racing.
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2024-05-02 01:03:58 +10:00 |
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Stenzek
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d1483d8077
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GPU: Rework pre-draw clipping
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2024-05-02 01:03:58 +10:00 |
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Stenzek
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1ab7850ed0
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GPU: Rewrite deinterlacing and add adaptive/blend modes
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2024-03-16 14:14:15 +10:00 |
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Stenzek
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411213d6a0
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GPU: Make VRAM a global object
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2024-02-29 17:00:51 +10:00 |
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Stenzek
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98a96db1bd
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GPU: Remove redundant fields
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2023-12-14 20:23:49 +10:00 |
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Stenzek
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a907e1f550
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GPUDevice: Pool textures
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2023-12-09 22:08:13 +10:00 |
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Stenzek
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a96111eaeb
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Misc: Swap make_array() for size deduction
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2023-10-02 13:33:33 +10:00 |
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Stenzek
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01e505ec8b
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Common: Add intrin.h
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2023-10-01 17:24:34 +10:00 |
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Stenzek
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b1bb33a566
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Common: Move CPU macros to types.h
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2023-10-01 13:57:25 +10:00 |
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Stenzek
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0e0beec1f4
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OpenGLDevice: Fix PBO and non-PBO path for SW renderer
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2023-09-20 19:35:46 +10:00 |
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Stenzek
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09e7a5843f
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GPU: Add scaling shader support
Currently only Bilinear (Sharp).
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2023-08-31 23:38:11 +10:00 |
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Stenzek
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8db8baf33f
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GPUDevice: Move display logic to GPU
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2023-08-30 00:44:00 +10:00 |
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Stenzek
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e3d9ba4c99
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Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
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2023-08-20 21:55:38 +10:00 |
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Stenzek
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bb60170d9a
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Move frontend-common to util/core
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2023-08-16 01:13:00 +10:00 |
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Stenzek
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14cf865905
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Misc: Correctness fixes for OpenGL
GLES2 fallback should be functional again.
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2023-01-30 19:17:11 +10:00 |
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Connor McLaughlin
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d65cbe42ae
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GPU: Truncate instead of rounding 24bpp->16bpp
Thanks to axetion for writing a test to confirm this is what the console
GPU indeed does.
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2022-12-20 21:19:58 +10:00 |
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Connor McLaughlin
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8c7a192128
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Misc: Add copyright/license statement to applicable files
Should've did this in the beginning.
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2022-12-04 21:03:49 +10:00 |
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Connor McLaughlin
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71c558625e
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GPU/SW: Fix incorrect min/max in polylines
Thanks to FPGAzumSpass for catching.
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2022-11-28 18:04:58 +10:00 |
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Connor McLaughlin
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a9038133c8
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HostDisplay: Common texture base class for all APIs
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2022-10-04 00:00:56 +10:00 |
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Connor McLaughlin
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0b3461338c
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HostDisplay: Use streaming for sw renderer display
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2022-09-13 17:50:42 +10:00 |
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Connor McLaughlin
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06ecc50797
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System: Fix CPU usage not showing for sw-renderer-for-readbacks
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2022-08-05 17:17:29 +10:00 |
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Connor McLaughlin
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b42b5501f6
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UI: Massive revamp, new features and improvements
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2022-07-22 21:19:54 +10:00 |
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Connor McLaughlin
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1e88d04430
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GPU: Set display parameters even when disabled
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2021-08-24 11:57:14 +10:00 |
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Connor McLaughlin
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5d877250e9
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GPU/HW: Add an option to use software renderer for readbacks
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2021-05-20 13:28:36 +10:00 |
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Connor McLaughlin
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437d3fbb4b
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GPU/SW: Set display parameters before data
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2021-05-20 12:19:27 +10:00 |
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Connor McLaughlin
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e4d5d9f049
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GPU/SW: Spin for 1ms rather than immediately sleeping
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2021-04-17 22:17:02 +10:00 |
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Connor McLaughlin
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2ac6f60bbb
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Rename cpu_detect.h to platform.h and add OS
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2021-04-04 13:01:43 +10:00 |
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Connor McLaughlin
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ddea2818d9
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Qt: Add renderer/resolution to status bar
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2021-03-28 13:47:53 +10:00 |
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Connor McLaughlin
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b13c51a2e2
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GPU/SW: Use new 5-to-8 converters for RGBA8 display
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2021-03-18 13:00:58 +10:00 |
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Connor McLaughlin
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701edb335a
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Various warning fixes
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2021-02-06 19:19:55 +10:00 |
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Connor McLaughlin
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43bb69fb6b
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GPU/SW: Fix 576-line scanout of PAL games
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2021-02-01 18:39:36 +10:00 |
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Connor McLaughlin
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e01d66d18e
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System: Implement runahead
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2021-01-25 01:15:46 +10:00 |
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Connor McLaughlin
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516d685dd0
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System: Add memory-only save states and rewind
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2021-01-25 01:15:45 +10:00 |
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Connor McLaughlin
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29690c4635
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GPU/SW: Fix interlaced output getting corrupted when size changes
Fixes glitches in screen when tilting table in Pro Pinball.
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2021-01-17 02:45:13 +10:00 |
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Connor McLaughlin
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7b6d30a994
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
Mask bit was getting lost based on guest state.
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2020-12-17 01:20:06 +10:00 |
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Connor McLaughlin
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5e05a14f97
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GPU: Fix incorrect draw time approximation of lines
Fixes flickering pre-mission screen in Omega Boost.
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2020-12-06 00:35:54 +10:00 |
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Albert Liu
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e12c68cf65
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GPU/SW: Fix 16-bit wraparound output crashing
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2020-11-26 23:58:06 -08:00 |
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Connor McLaughlin
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b49067d165
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Build: Fix Android armv8 performance regression
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2020-11-22 02:33:02 +10:00 |
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Connor McLaughlin
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a6529a9537
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Android: Enable armeabi-v7a builds
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2020-11-21 23:47:12 +10:00 |
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Connor McLaughlin
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2595e31575
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GPU: Split software to frontend/backend
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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03d4f80883
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GPU: Move enums/types into separate file
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2020-11-21 18:39:04 +10:00 |
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Connor McLaughlin
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d3d881aa6b
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GPU/Software: Reduce number of copies by one, enable 16-bit scanout
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2020-11-21 18:39:04 +10:00 |
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Romain TISSERAND
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b2ef931772
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Minor gpu_sw optimizations and warning fixes
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2020-10-12 13:15:21 +02:00 |
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Connor McLaughlin
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fe25f005c2
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GPU: Fix incorrect sign extension of positions
Fixes missing objects in Skullmonkeys (again).
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2020-10-11 12:21:08 +10:00 |
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Connor McLaughlin
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50b025c75a
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GPU: Use triangle area for ticks rather than bbox
Fixes slow transitions in Tales of Phantasia.
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2020-10-04 00:12:01 +10:00 |
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Connor McLaughlin
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8f9f039665
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GPU/SW: Port triangle/line rasterizer from Mednafen
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2020-09-30 23:04:14 +10:00 |
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Connor McLaughlin
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cacf7a7cc9
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GPU: Precompute texture window expression [SAVEVERSION+]
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2020-09-30 23:03:52 +10:00 |
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Connor McLaughlin
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d73271ec0a
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GPU: Add option to force 4:3 for 24-bit content (e.g. FMVs)
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2020-09-26 15:11:45 +10:00 |
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