Connor McLaughlin
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390b6da0b8
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CPU/Recompiler: Add unconditional EmitBranch
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2019-12-27 20:38:07 +10:00 |
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Connor McLaughlin
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4f2c1e1a6b
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CPU/Recompiler: Add EmitBindLabel and EmitBranchIfBitClear
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2019-12-27 20:38:07 +10:00 |
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Connor McLaughlin
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03a36645a2
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Settings: Save fullscreen setting to ini
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2019-12-27 20:38:07 +10:00 |
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Connor McLaughlin
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5bb2b3ec63
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Frontend: Add audio backend to settings (switch-while-running)
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2019-12-27 20:38:07 +10:00 |
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Connor McLaughlin
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0eab6435fe
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Frontend: Use configured audio backend when creating stream
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2019-12-27 20:38:07 +10:00 |
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Connor McLaughlin
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16317d077e
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Settings: Add audio backend, move sync settings to Display/Audio
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2019-12-27 20:38:07 +10:00 |
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Connor McLaughlin
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ed7aabe5f2
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Common: Add a NullAudioStream implementation
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2019-12-23 17:02:11 +10:00 |
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Connor McLaughlin
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c8d3b2c546
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GPU/Software: Use templates for render functions
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2019-12-22 19:34:24 +10:00 |
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Connor McLaughlin
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a1b52980e2
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GPU: Implement line renderering in software renderer
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2019-12-22 18:53:20 +10:00 |
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Connor McLaughlin
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ad93d83421
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JitCodeBuffer: Don't leak code space on Windows
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2019-12-21 22:09:08 +10:00 |
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Connor McLaughlin
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decf416aee
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JitCodeBuffer: Expose FlushInstructionCache() to callers
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2019-12-20 21:55:25 +10:00 |
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Connor McLaughlin
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1de096224c
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JitCodeBuffer: Fix far code pointer not being initialized without reset
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2019-12-20 21:55:21 +10:00 |
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Connor McLaughlin
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ad21f48a67
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Fix Android build after controller changes
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2019-12-16 16:46:43 +10:00 |
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Connor McLaughlin
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52c82b6aa3
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Pad: Change controller types when loading states if needed
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2019-12-16 00:05:48 +10:00 |
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Connor McLaughlin
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0df741a799
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Frontend: Disable controller input for navigating UI
It seems to interfere too much with normal gameplay.
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2019-12-16 00:05:33 +10:00 |
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Connor McLaughlin
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6f7154fbef
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Frontend: Rumble support
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2019-12-15 23:24:34 +10:00 |
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Connor McLaughlin
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cbcb9b02b0
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AnalogController: Rumble support
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2019-12-15 23:22:53 +10:00 |
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Connor McLaughlin
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1d2bd11b02
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Frontend: Add controller settings
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2019-12-15 22:24:27 +10:00 |
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Connor McLaughlin
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a347b3606e
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Implement support for analog controllers
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2019-12-15 21:58:27 +10:00 |
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Connor McLaughlin
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e4595992a5
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Frontend: Fix crash in controller input
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2019-12-15 21:58:10 +10:00 |
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Connor McLaughlin
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6e18e56089
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Controller: Support general axis input events
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2019-12-15 00:32:55 +10:00 |
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Connor McLaughlin
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32d8b4dc84
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Frontend: Dynamic button mapping based on controller type
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2019-12-15 00:17:43 +10:00 |
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Connor McLaughlin
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c65279f944
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System: Create controllers dynamically based on config
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2019-12-14 23:29:26 +10:00 |
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Connor McLaughlin
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ea0845d5ad
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Move controller creation to System class, switch shared_ptr to unique_ptr
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2019-12-14 23:20:24 +10:00 |
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Connor McLaughlin
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5fd421860a
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GameList: Support detecting region from system area of CDROM
More accurate than basing it off the code, and better support for
homebrew discs.
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2019-12-13 16:51:40 +10:00 |
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Connor McLaughlin
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f77721b84d
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CPU/Recompiler: Fix "jalr t0, t0" and like instructions (mainly AArch64)
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2019-12-13 14:36:41 +10:00 |
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Connor McLaughlin
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5e5b1b64db
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CPU/Recompiler: Incorporate latest work into AArch64 backend
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2019-12-13 01:25:05 +10:00 |
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Connor McLaughlin
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44c76f3bf3
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CPU/Recompiler: Support three-operand basic operations
e.g. add r1, r2, r3. This eliminates the extra move on ARM.
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2019-12-13 00:51:41 +10:00 |
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Connor McLaughlin
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41298a74e1
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CPU/Recompiler: Fetch instruction before dispatching interrupts
Fixes polygon glitches in Crash.
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2019-12-12 23:55:42 +10:00 |
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Connor McLaughlin
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aa52dbfeb8
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CPU/Recompiler: Use register cache for managing pc
Reduces the number of loadstores after each instruction.
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2019-12-12 23:55:23 +10:00 |
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Connor McLaughlin
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002d1cd4fd
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CPU/CoreCache: Use virtual (unmasked) address as PC
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2019-12-12 20:23:53 +10:00 |
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Connor McLaughlin
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a267451614
|
CPU/Recompiler: Remove unused code
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2019-12-12 20:17:52 +10:00 |
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Connor McLaughlin
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20c7aaf74b
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CPU/Recompiler: Support pushing/popping the register cache state
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2019-12-12 20:15:54 +10:00 |
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Connor McLaughlin
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1905d22a9a
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CPU/Recompiler/AArch64: Fix potential stack corruption in function calls
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2019-12-12 02:38:03 +10:00 |
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Connor McLaughlin
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18066239b7
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CPU/Recompiler: Fix bad codegen on slti where rd==rs
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2019-12-12 00:00:48 +10:00 |
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Connor McLaughlin
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aafac96f34
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CPU/Recompiler: Linux/Android compile fix
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2019-12-11 22:54:22 +10:00 |
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Connor McLaughlin
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37933e9678
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CPU/Recompiler: Read GTE registers directly from struct
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2019-12-11 22:33:54 +10:00 |
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Connor McLaughlin
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b0eb8074f5
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CPU/Recompiler: Implement lwc2/swc2
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2019-12-11 22:04:11 +10:00 |
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Connor McLaughlin
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a5afb250ea
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CPU/Recompiler: Don't require fallback for GTE instructions
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2019-12-11 21:54:08 +10:00 |
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Connor McLaughlin
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a6dab97928
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CPU: Simplify GTE register addressing
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2019-12-11 21:44:26 +10:00 |
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Connor McLaughlin
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4e7d420a06
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CPU/Recompiler: Implement mfc0/mtc0/rfe
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2019-12-11 20:50:55 +10:00 |
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Connor McLaughlin
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f5d65448d6
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GPU: Improve structure alignment
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2019-12-11 20:28:14 +10:00 |
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Connor McLaughlin
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8f624afb59
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GPU: Fix handling of GP1(09h)
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2019-12-11 16:47:49 +10:00 |
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Connor McLaughlin
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ffe90083d3
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GPU: Refactor draw mode setting
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2019-12-11 16:35:14 +10:00 |
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Connor McLaughlin
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cda2394287
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System: Fix loading of EXEs with sp=0 (leave unchanged)
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2019-12-11 16:34:56 +10:00 |
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Connor McLaughlin
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bf44f72169
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Frontend: Remove unused texture for icon
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2019-12-11 00:06:44 +10:00 |
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Connor McLaughlin
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6f78fea159
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GL: Improve error handling with texture creation
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2019-12-11 00:02:12 +10:00 |
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Connor McLaughlin
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05e6d4c401
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GPU/OpenGL: Clean up VAOs at shutdown time
These were leaking before.
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2019-12-10 23:37:01 +10:00 |
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Connor McLaughlin
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152b56c8cc
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GPU: Fix mask bit setting on non-textured polygons
Fixes garbled colours in FMVs in some games.
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2019-12-10 23:27:41 +10:00 |
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Connor McLaughlin
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0d293c4be4
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Settings: Disable fast boot and TTY output by default
The latter can cause crashes in some games.
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2019-12-10 23:06:45 +10:00 |
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