Commit graph

4266 commits

Author SHA1 Message Date
Connor McLaughlin b2632db0a7 build: Use C++17 for MSBuild in common library 2019-10-15 17:23:38 +10:00
Connor McLaughlin b4a6c98bbe CPU: Move alignment check to branch instead of fetch
There is no other way to end up with an unaligned PC.
2019-10-13 18:35:21 +10:00
Connor McLaughlin 7448cbaf9d GPU: Copy-less processing from DMA 2019-10-13 17:33:20 +10:00
Connor McLaughlin ec8c5d4bb6 DMA: Batch multi-word transfers together 2019-10-13 16:48:11 +10:00
Connor McLaughlin 88ec178380 DMA: Refactoring, support split block transfers 2019-10-13 14:16:49 +10:00
Connor McLaughlin 2d9d999713 Add debug window for MDEC 2019-10-12 23:27:23 +10:00
Connor McLaughlin 0f68c8c5d3 Add debugging for GPU/Timers 2019-10-12 22:15:38 +10:00
Connor McLaughlin b945d10b04 GTE: Handle buggy matrix in MVMVA 2019-10-12 17:21:24 +10:00
Connor McLaughlin 9bdff9e1dc GTE: Fix NCDT 2019-10-12 17:21:08 +10:00
Connor McLaughlin 3f1fea0e97 GTE: Fix RTPS/RTPT 2019-10-12 14:49:26 +10:00
Connor McLaughlin a55412c24a SPU: Hide debug window by default 2019-10-11 17:48:34 +10:00
Connor McLaughlin 25209c3d58 SPU: Clear fields on Reset 2019-10-11 16:56:45 +10:00
Connor McLaughlin d88da93a55 SPU: Save state support 2019-10-11 16:54:21 +10:00
Connor McLaughlin 51ea81eebf SPU: Don't store the undecoded ADPCM blocks 2019-10-11 16:42:28 +10:00
Connor McLaughlin 058fc28248 Frontend: Sync to audio 2019-10-11 16:17:17 +10:00
Connor McLaughlin a3446b8275 SPU: Implement ADSR 2019-10-11 16:05:34 +10:00
Connor McLaughlin 3912e0e8d6 SPU: More implementation work 2019-10-11 13:24:48 +10:00
Connor McLaughlin 135e282f8d common: Add sync-to-audio support 2019-10-11 13:24:41 +10:00
Connor McLaughlin f852b8dd90 Further work on SPU implementation 2019-10-11 02:20:21 +10:00
Connor McLaughlin bc51cc6d7d common: Add AudioStream class 2019-10-11 02:20:10 +10:00
Connor McLaughlin 14d32c882a DMA: Kick start transfers on master enable 2019-10-11 02:18:16 +10:00
Connor McLaughlin 2f8edd1812 MDEC: Only set DMA request when there is actually data to write 2019-10-08 19:27:22 +10:00
Connor McLaughlin 75eee533df CDROM: Add missing state save 2019-10-08 19:26:58 +10:00
Connor McLaughlin d373b5d3a9 Timers: Fix oneshot/toggle modes 2019-10-08 18:21:15 +10:00
Connor McLaughlin c794d2911d MDEC: Support resumable decoding from partial transfers 2019-10-07 01:04:20 +10:00
Connor McLaughlin caec927a98 GPU: Implement GetGPUInfo subcommands 02-05h 2019-10-06 23:12:17 +10:00
Connor McLaughlin 5627955900 GPU: Two-pass rendering for B-F transparency 2019-10-06 13:09:04 +10:00
Connor McLaughlin 7254d48835 GPU: Pull page attributes from GPUSTAT if texturing is not enabled 2019-10-06 00:37:53 +10:00
Connor McLaughlin b7209eafb1 GPU: Fix out-of-bounds read in GP1(10h) 2019-10-06 00:37:31 +10:00
Connor McLaughlin 24bda8f659 GPU: Flush rendering before filling rectangle 2019-10-05 23:31:19 +10:00
Connor McLaughlin e286d6389c GPU: Flush rendering when drawing offset changes 2019-10-05 23:29:36 +10:00
Connor McLaughlin 2a0483f571 GPU: Flush rendering when drawing area changes 2019-10-05 23:28:34 +10:00
Connor McLaughlin bc8e035e37 GPU: Implement texture window 2019-10-05 23:27:48 +10:00
Connor McLaughlin f59d35023c GPU: Stub out more commands 2019-10-05 22:22:49 +10:00
Connor McLaughlin 751f348fd2 MDEC: Improve decoding 2019-10-05 22:21:31 +10:00
Connor McLaughlin ec85ae7a40 Bus: Properly handle byte/word reads of DMA registers
Fixes FF7 locking up on game start.
2019-10-05 16:29:16 +10:00
Connor McLaughlin 73ab741d4c Frontend: Fix invalid FPS values when loading state 2019-10-05 16:29:00 +10:00
Connor McLaughlin 20a011a074 CDROM: Improve timings 2019-10-05 16:07:15 +10:00
Connor McLaughlin ebe44ccc0b GPU: Fix broken VRAM->CPU transfers at >1x resolution scale 2019-10-05 15:15:00 +10:00
Connor McLaughlin 7f8c7aa71c GPU: Invalidate VRAM read texture when recreating framebuffer 2019-10-05 15:05:46 +10:00
Connor McLaughlin e1578ad063 GPU: Fix initial resolution scale not applying 2019-10-05 15:05:30 +10:00
Connor McLaughlin 1998a74ff4 GPU: Fix warnings in RGB24 shader 2019-10-05 14:52:52 +10:00
Connor McLaughlin e80775ed82 Frontend: Fix invalid FPS showing when reset 2019-10-05 14:50:23 +10:00
Connor McLaughlin ae260b924c GPU: Use GL_DRAW_FRAMEBUFFER binding instead of GL_FRAMEBUFFER 2019-10-05 14:48:41 +10:00
Connor McLaughlin 88d59a774f Frontend: Fix broken fast-forward 2019-10-05 14:43:24 +10:00
Connor McLaughlin 431313156a GPU: Fix invalid rectangle passed to glScissor 2019-10-05 14:36:48 +10:00
Connor McLaughlin c2baa7e834 GPU: 24-bit display depth support 2019-10-05 12:31:48 +10:00
Connor McLaughlin 64aa3f56c3 GPU: Fix transparency mode update not being applied 2019-10-05 00:01:45 +10:00
Connor McLaughlin 6541c82071 GPU: Use 12-bit int (sign plus 11 bits) for vertex position
Fixes whacky polygons in Crash 2 and logo in Crash 1.
2019-10-04 23:48:31 +10:00
Connor McLaughlin a9313b2958 GPU: Fix transparency not being enabled in shader 2019-10-04 23:31:26 +10:00