* Changed debugger "Enter memory address" to accept hex only
The "Enter memory address" prompt by default expects a decimal address unless it's preceded by 0x. Or it expects an number starting with 0 is an octal.
The disassembly address should be hexadecimal regardless as that is how it it displays the address.
Also changed it so that it changes any address entered to be divisible by 4 as there was an observed issue that would cause the disassembly addresses to get locked to a address that was not divisible by 4
* Translation updates for Debugger memory address change
Updated the three translation files that mentioned the original "Invalid address. It should be in hex" string.
* Changed debugger "Enter memory address" to accept hex only
UPDATE TO PR #1316
The "Enter memory address" prompt by default expects a decimal address unless it's preceded by 0x. Or it expects an number starting with 0 is an octal.
The disassembly address should be hexadecimal regardless as that is how it it displays the address.
Also changed it so that it changes any breakpoint or disassembly address entered to be divisible by 4 as there was an observed issue that would cause the disassembly addresses to get locked to a address that was not divisible by 4 and a breakpoint address that is not divisible by 4 would never be hit.
* Update duckstation-qt_zh-cn.ts
* Update duckstation-qt_zh-cn.ts
* Update duckstation-qt_zh-cn.ts
modified base on phen-nix's translation.
* Update duckstation-qt_zh-cn.ts
modified based on phen-nix
* Update duckstation-qt_zh-cn.ts
modified based on phen-nix
* Update duckstation-qt_zh-cn.ts
modified based on phen-nix.
* Update duckstation-qt_zh-cn.ts
Modified based on phen-nix.
* Update duckstation-qt_zh-cn.ts
Modified Based on phen-nix
* Update duckstation-qt_zh-cn.ts
some strings can not translate.
"SettingsDialog"
Restore Defaults
Close
"Hotkeys"
General
Graphics
Save States
Audio
Load Game State %u
Save Game State %u
Load Global State %u
Save Global State %u