Stenzek
|
5f9eef585f
|
Achievements: Wrap long achievement descriptions
|
2024-01-14 01:44:21 +10:00 |
|
Stenzek
|
eae4f73f94
|
Achievements: Open cheevo details in browser when selected
|
2024-01-14 01:44:21 +10:00 |
|
Stenzek
|
da9e3064c2
|
Achievements: Display missable/progression/win icons
|
2024-01-14 01:44:21 +10:00 |
|
Stenzek
|
e86cf51a48
|
GPU/HW: Handle palette VRAM wrapping
Fixes block colours in The Next Tetris.
|
2024-01-13 13:54:51 +10:00 |
|
Stenzek
|
73cee9f705
|
Settings: Add UserResources to EmuFolders
Allowing some resources, such as fonts/sounds to be overridden by the
user.
|
2024-01-10 22:46:57 +10:00 |
|
Stenzek
|
fcbae6cef3
|
GPU/HW: Fix off-by-one in dirty rect checks
Fixes transitions in Crash 3.
|
2024-01-08 15:49:05 +10:00 |
|
Stenzek
|
32f5482ad2
|
CPU: Inhibit debug dispatcher when COP0 BP is invalid
|
2024-01-01 15:25:48 +10:00 |
|
Stenzek
|
cc84952fdc
|
AnalogController: Minimum deadzone/activation threshold should be 1%
|
2023-12-31 19:42:52 +10:00 |
|
Stenzek
|
12b9cf1898
|
GPU: Fix crash when trying to postprocess surfaceless
|
2023-12-31 19:40:45 +10:00 |
|
Connor McLaughlin
|
e60654de38
|
Merge pull request #3080 from tobiasjakobi/different-types-fix
CPU/Recompiler: Fix build error
|
2023-12-28 18:54:36 +10:00 |
|
Stenzek
|
6d3e3f78da
|
System: Shorten libcrypt error on Android
|
2023-12-28 15:37:22 +10:00 |
|
Stenzek
|
958b033a66
|
PostProcessing: Fix assertion on some shader/texture formats
|
2023-12-28 15:31:03 +10:00 |
|
Stenzek
|
98d5b98ab1
|
GPU/HW: Fix incorrect pipeline layout with texture buffers disabled
|
2023-12-27 02:03:50 +10:00 |
|
Stenzek
|
044eb589f9
|
Settings: Expose disable texture buffers/copy to self options
|
2023-12-27 01:44:08 +10:00 |
|
Tobias Jakobi
|
dbe29bd5ca
|
CPU/Recompiler: Fix build error
Build currently fails on a GCC 13.2.x with:
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp: In member function ‘bool CPU::Recompiler::CodeGenerator::Compile_Bitwise(CPU::Instruction, const CPU::CodeCache::InstructionInfo&)’:
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1330:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
1330 | PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
| ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1362:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
1362 | PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
| ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
2023-12-26 13:07:28 +01:00 |
|
Stenzek
|
62d2f12236
|
Settings: Expose exclusive fullscreen control
|
2023-12-25 23:44:15 +10:00 |
|
Silent
|
8d491d3faa
|
System: Mark the VM as Stopping in ShutdownSystem unconditionally
Fixes an issue where Discord RPC didn't revert to "No Game Running"
on shutdown.
|
2023-12-23 15:27:10 +01:00 |
|
Silent
|
d08a40bcd8
|
DiscordRPC: Show session time in Discord Rich Presence
|
2023-12-23 15:19:22 +01:00 |
|
Stenzek
|
8fe6ef1fa8
|
CPU/NewRec: Allocate callee-saved registers before caller-saved
|
2023-12-21 02:00:19 +10:00 |
|
Stenzek
|
b7c3c76014
|
CPU/NewRec/RISCV64: Implement PGXP
|
2023-12-21 02:00:19 +10:00 |
|
Stenzek
|
36643fe78b
|
GameList: Add "File Size" field
|
2023-12-20 23:40:28 +10:00 |
|
Stenzek
|
bbd021bd5f
|
DMA: Memory wraparound is unlikely
|
2023-12-20 22:44:50 +10:00 |
|
Stenzek
|
48a1282a08
|
GPU/HW: Fix incorrect layout for non-buffer VRAM write
|
2023-12-20 22:42:32 +10:00 |
|
Stenzek
|
dc5e4120cd
|
GPUDevice: Improve texture pooling
|
2023-12-20 22:42:32 +10:00 |
|
Stenzek
|
5ef2ba0eb2
|
GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
|
2023-12-19 22:38:36 +10:00 |
|
Stenzek
|
f5ddd7ba32
|
DMA: Template transfer functions
~20% speedup in FMV playback on a Ryzen 9 7950X3D. CPUs hate branches.
|
2023-12-19 22:38:36 +10:00 |
|
Stenzek
|
b9665e83a3
|
MSBuild: Only link with Zydis in Debug builds
|
2023-12-19 22:38:35 +10:00 |
|
Stenzek
|
cf45047463
|
CI/Windows: Use Clang-CL instead of MSVC
|
2023-12-19 22:38:35 +10:00 |
|
Stenzek
|
21bbe5c76c
|
CPU/CodeCache: Fix page error when rewinding
|
2023-12-19 22:38:27 +10:00 |
|
Stenzek
|
6a7dea6908
|
CPU/CodeCache: Fix rewinding on Apple Silicon
|
2023-12-18 21:01:57 +10:00 |
|
Stenzek
|
7829abc014
|
MSBuild: We don't need WinPixEventRuntime in Release builds
|
2023-12-18 20:50:36 +10:00 |
|
Stenzek
|
df08e122c3
|
System: Fix rewind throttling at half speed
|
2023-12-18 20:50:36 +10:00 |
|
Stenzek
|
87d24d3259
|
System: Fix crash on emptying rewind buffer
|
2023-12-18 20:50:36 +10:00 |
|
Stenzek
|
e6be0532cb
|
System: Fix incorrect rewind VRAM estimation
|
2023-12-18 20:50:35 +10:00 |
|
Stenzek
|
8842a46a90
|
CPU: Fix namespacing in disassembler
|
2023-12-17 13:40:38 +10:00 |
|
Stenzek
|
73968ac526
|
SaveStateSelectorUI: Decouple current slot from list
|
2023-12-17 13:33:51 +10:00 |
|
Stenzek
|
cffb383c10
|
CPU: Add disassembly of GTE instructions
|
2023-12-17 00:38:11 +10:00 |
|
Stenzek
|
6328d08c14
|
System: Don't unconditionally refresh save state UI
|
2023-12-17 00:09:15 +10:00 |
|
Stenzek
|
e93fec49bb
|
Achievements: Reload settings after hardcode disabled
|
2023-12-16 21:12:05 +10:00 |
|
Stenzek
|
fb0ad26de8
|
Achievements: Fix incorrect fallback message
|
2023-12-15 23:54:31 +10:00 |
|
Stenzek
|
aa658047f6
|
CPU/Recompiler: Fix jal/jalr to load delayed register
NewRec already handled this correctly.
|
2023-12-15 21:46:30 +10:00 |
|
Stenzek
|
87a7c09466
|
GPU/HW: Improve heuristics for draw/write when copying
|
2023-12-15 16:05:44 +10:00 |
|
Stenzek
|
a499e21453
|
CPU/CodeCache: Don't try to compile direct double branches
Invalidation nightmare.
|
2023-12-15 13:46:48 +10:00 |
|
Stenzek
|
98a96db1bd
|
GPU: Remove redundant fields
|
2023-12-14 20:23:49 +10:00 |
|
Stenzek
|
23d5b20da6
|
GPU/HW: Split dirty rect into draw/write
Significant performance improvement in Persona 2.
|
2023-12-14 20:23:49 +10:00 |
|
Stenzek
|
5218ac6944
|
GPU/HW: Fix incorrect mask in VRAM offset calc
|
2023-12-14 20:23:48 +10:00 |
|
Stenzek
|
adfde45dc1
|
System: Add unsafe settings summary
|
2023-12-14 20:23:48 +10:00 |
|
Stenzek
|
57aa138808
|
PostProcessing: Add compile progress indicator
|
2023-12-14 20:23:48 +10:00 |
|
Stenzek
|
7e2afe82b5
|
FullscreenUI: Fix opening while paused
|
2023-12-14 20:23:48 +10:00 |
|
Stenzek
|
710698f7e1
|
Misc: Remove StringUtil::{Starts,Ends}With, use C++20
|
2023-12-13 21:18:19 +10:00 |
|