Commit graph

7466 commits

Author SHA1 Message Date
Stenzek 1565a2667d
Misc: More format string fixes 2024-05-25 15:48:31 +10:00
Stenzek a75e61e1d6
GameDB: Disable texture filtering on FF7 2024-05-25 13:40:31 +10:00
Stenzek 0f536b8680
VulkanSwapChain: Always allocate cmdbuffers+1 semaphores 2024-05-25 13:32:57 +10:00
Stenzek e6d8f0d4a0
GPUDevice: Use FIFO for D3D exclusive fullscreen 2024-05-25 13:15:40 +10:00
Stenzek 22c76d43c3
CPU/PGXP: Reduce vertex cache memory 2024-05-25 02:06:40 +10:00
Stenzek b4df9d3876
GameDB: Syphon Filter 3 2024-05-25 02:02:47 +10:00
Stenzek 1adc29aeb0
Qt: Fall back to screen for refresh rate
Wayland, always a pain in the arse.
2024-05-24 23:24:06 +10:00
Stenzek a7f2ad37de
InputManager: Fix exit menu button forwarding to game 2024-05-24 22:52:13 +10:00
Stenzek 0f9a255093
System: Fallback to FIFO on AMD (no mailbox support) 2024-05-24 22:48:26 +10:00
Stenzek 98520978a8
System: OSD message corrections 2024-05-24 22:13:35 +10:00
Stenzek 49e3663dfe
Settings: Purge max display FPS option
No longer needed since we pull it from the surface instead.
2024-05-24 02:33:33 +10:00
Stenzek 42a5fe0a6e
GPU: Further improve vsync handling 2024-05-24 02:33:33 +10:00
Stenzek 4e922a34a7
Log: Simplify macros 2024-05-24 02:08:14 +10:00
Stenzek 792717e03e
Misc: Get rid of format string for result logging 2024-05-24 00:30:06 +10:00
Stenzek 9f90f14c48
CPU/CodeCache: Only print code size stats on request 2024-05-24 00:30:06 +10:00
Stenzek b6d019db66
Misc: Replace log printf calls with fmt 2024-05-24 00:29:49 +10:00
Stenzek 49b2e76dea
GPU/HW: Warning fix 2024-05-23 20:08:14 +10:00
Stenzek d2f28b6926
GPU: Explicit RemovePathLimits() is no longer needed 2024-05-23 19:52:56 +10:00
Stenzek 10df7ba319
GPU/HW: Ensure CLUT cache is synced when using SW-for-readbacks 2024-05-23 14:30:18 +10:00
Stenzek 6cad97b404
GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
2024-05-23 13:52:26 +10:00
Stenzek dd98b630ea
GameList: Treat disc sets and discs equally when sorting 2024-05-23 12:45:57 +10:00
Stenzek 8709624751
GameList: Fix disc set last played time 2024-05-22 22:46:09 +10:00
Stenzek 14ba3b7312
System: Fix sync to host refresh audio stretching 2024-05-22 22:32:51 +10:00
Stenzek e01efaa681
Log: Channel is [[maybe_unused]] 2024-05-22 22:16:58 +10:00
Stenzek d9cc80c7f9
WindowInfo: Get refresh rate from monitor config
DwmGetCompositionTimingInfo() returns a noisy refresh rate, at least on
Win11 22H2.
2024-05-22 22:16:31 +10:00
Stenzek f9b58c4077
Qt: Add Set Cover Image/Edit Memory Cards for merged disc sets 2024-05-21 13:55:37 +10:00
Stenzek 08125262bb
System: Fix Edit Memory Cards action for disc sets 2024-05-21 13:55:37 +10:00
Stenzek 2dd991156a
Qt: Update glyph ranges 2024-05-21 13:55:37 +10:00
zkdpower 2b39d509a1
Update the Simple-Chinese translation to latest. (#3211) 2024-05-21 13:54:45 +10:00
Anderson Cardoso 0bdedbf2ae
Atualização Português do Brasil (#3210)
Atualizado para a última versão
2024-05-21 13:54:34 +10:00
Stenzek 1a4679def8
System: Use different conditions for frame dupe-skip 2024-05-20 01:32:33 +10:00
Stenzek be0b86cef2
CDImageDevice: Implement disc reading for MacOS 2024-05-20 01:12:33 +10:00
Stenzek ab4c6f2dde
CPU/NewRec: Enable delay slot swapping in more situations
Load delay is always updated, so don't need to swap when it's reading
from a delayed register. Branching on a delayed register will also be
fine, since it won't be flushed by the the branch executes.
2024-05-20 01:12:32 +10:00
Stenzek 09b43f962a
CPU/NewRec: Clear needed on swapped delay slot
Fixes panic in BIOS on x86_64 Linux with PGXP enabled.
2024-05-20 01:12:32 +10:00
Stenzek 5b4f74122c
System: Add "Skip Duplicate Frame Display" option
Skips the presentation/display of frames that are not unique.
Can be combined with driver-level frame generation to increase
perceptible frame rate. Can result in worse frame pacing, and is
not compatible with syncing to host refresh.
2024-05-20 01:12:32 +10:00
Stenzek 7b8f9506c9
GameDB: Disc set corrections 2024-05-19 13:19:52 +10:00
Stenzek bd0cf6582c
Revert "CI/AppImage: Don't bundle libssl/libcrypto"
This reverts commit a2abcc9bb3.
2024-05-19 13:19:52 +10:00
Stenzek 14c30dfa80
FullscreenUI: Update string list 2024-05-19 13:19:51 +10:00
Stenzek 1205b75c51
GameList: Reduce logging verbosity 2024-05-19 13:19:51 +10:00
GreyXor 515e44f1fd
Data: Update SDL Game Controller DB (#3209)
Signed-off-by: GreyXor <greyxor@protonmail.com>
2024-05-19 13:18:03 +10:00
Juan Pablo Romero Mendoza bc67994654
Bump GitHub Actions and Ubuntu (#3208) 2024-05-19 13:17:39 +10:00
Stenzek 1adaea9005
GameList: Merge multi-disc games 2024-05-18 15:21:44 +10:00
Stenzek 9bdf23cba7
System: Load game settings from first disc of multi-disc games 2024-05-18 15:21:44 +10:00
Stenzek 073ac87be2
GameList: Use string_view for GetEntryForPath() 2024-05-18 15:21:43 +10:00
PowerDuckSamurai 23598e6a42
GameDB: Various fixes (#3207) 2024-05-18 15:21:32 +10:00
Anderson Cardoso 2dcf267142
Atualização Português do Brasil (#3206)
Atualizado para a última versão
2024-05-18 01:09:18 +10:00
Stenzek e1625d61f6
GameDB: PGXP-CPU for Lifeforce Tenka 2024-05-18 01:09:18 +10:00
Stenzek 9b086b7807
CPU: Fix disassembly of rtps/nclip 2024-05-18 00:33:22 +10:00
Stenzek 7476baced6
CPU/PGXP: Track valid Z for lower/upper halves of 32-bit values
Dragon Valor writes both lower and upper halfwords separately from
non-valid-Z values. The Z needs to be cleared out.
2024-05-18 00:33:22 +10:00
Stenzek ea4efb4e52
CPU/PGXP: Prefer fresh over tainted Z values
Fixes terrain polygon's Z in Wild Arms 2 after battles.
2024-05-18 00:33:22 +10:00