Commit graph

7897 commits

Author SHA1 Message Date
Stenzek 1cb3e6bd49
ShaderGen: Support multiple render target output 2024-06-29 13:09:45 +10:00
Stenzek 80d1056ddf
GPU: Add virtual call when buffers are swapped 2024-06-28 21:15:47 +10:00
Stenzek 0c3cf1f5f8
PostProcessing: Split into internal and display chains 2024-06-28 20:17:15 +10:00
Stenzek 810ce1ce57
GPU: Remove duplicate display params fields
And enable postfx when the DAC is turned off.
2024-06-28 20:17:15 +10:00
Stenzek e4cb359625
GameDB: Breath of Fire III 2024-06-28 20:17:15 +10:00
Stenzek 3877486712
System: Ensure titles are sanitized for screenshots 2024-06-28 19:44:27 +10:00
Anderson Cardoso 41f40248d2
Atualização Português do Brasil (#3235)
* Atualização Português do Brasil

- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.

* Atualização Português do Brasil

Atualizado para a última versão.
2024-06-28 13:53:28 +10:00
Stenzek 8c72fd57f1
GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
2024-06-28 13:52:01 +10:00
Stenzek dd420cbfcf
Common: Alloc failures in HeapArray are unlikely 2024-06-28 13:12:50 +10:00
Stenzek a89ec0eaf9
Achievements: Always recompute state data size on save
It can be smaller, or, apparently fail in some cases...
2024-06-28 13:12:27 +10:00
Stenzek 5c94ab9f22
dep/rcheevos: Avoid -1 return in rc_runtime_progress_size() 2024-06-28 13:12:07 +10:00
Stenzek 71c319ccf0
dep/rcheevos: Set RC_NO_THREADS
We protect the state ourselves, **and** Win32 mutexes are horribly slow.
2024-06-28 12:25:28 +10:00
Ilham Nurjaman 12f2ff931b
Indonesian Translation 2024-06-27 12:38:41 +10:00
Hyllian ad27f8bac3
Add some shaders and update others. (#3234)
- Add fxaa.fx, aa-shader-40.fx, bilateral.fx;
- Update geom.fx, crt-geom.fx, bicubic.fx, lanczos3.fx, super-xbr.fx.
2024-06-27 12:37:02 +10:00
Stenzek ebf50edb79
System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00
Stenzek 8c1228a7aa
Qt: Tidy up theme change workaround 2024-06-24 13:25:16 +10:00
Stenzek db305660c1
Achievements: Implement disc change without state reset 2024-06-24 13:16:50 +10:00
Stenzek b9ff358ab3
Achievements: Support scratchpad memory 2024-06-24 13:16:50 +10:00
Stenzek e7e09023e2
Achievements: Avoid malloc on state save/load 2024-06-24 13:16:50 +10:00
Stenzek 17d459511a
dep/rcheevos: Hash functions are not needed 2024-06-24 13:16:49 +10:00
Stenzek 1a2ad89a17
dep/rcheevos: Bump to d54cf8f 2024-06-24 13:16:49 +10:00
Anderson Cardoso dd4b282ec5
Atualização Português do Brasil (#3233)
- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.
2024-06-24 10:17:14 +10:00
Hyllian 9189588554
Shaders: Add new pack of shaders (reshade) (#3232)
- Add crt-geom, super-xbr, geom, multi-LUT, deblur-luma, bicubic and lanczos3. All .fx shaders;
- Added some LUTs.
2024-06-24 10:16:51 +10:00
Stenzek 6021e435ba
Qt: Work around QList<QPair> marshalling issue 2024-06-24 00:55:00 +10:00
Stenzek 6bfd862cb3
GPUDevice: Fix transpiled interface linking with OpenGL 2024-06-23 23:39:56 +10:00
Stenzek b8ed013ec3
dep/reshadefx: Fix UBO reference with OpenGL 2024-06-23 23:39:39 +10:00
Stenzek 1797050f97
VulkanDevice: Release swap chain images on resize 2024-06-23 16:17:31 +10:00
Stenzek 6892c3d095
Qt: Work around theme swap bug with Classic Windows 2024-06-23 13:43:50 +10:00
Stenzek e8541648ce
Deps: Bump versions 2024-06-23 13:20:48 +10:00
Stenzek 966cce1581
Postprocessing: Sort shader list lexiographically 2024-06-23 13:20:47 +10:00
Stenzek ea3fa7fe3d
Postprocessing/FX: Fix locating shaders in subdirectories 2024-06-23 13:20:47 +10:00
Stenzek 63055f1e7f
FullscreenUI: Add sprite texture filtering option 2024-06-23 13:10:10 +10:00
Stenzek 3d00957248
Resources: Update gamecontrollerdb.txt 2024-06-23 11:15:17 +10:00
Anderson Cardoso d8b7e25994
Atualização Português do Brasil (#3227)
Atualizado para a última versão.
2024-06-23 11:12:58 +10:00
Jordan 59c3c33bc8
Deps: Update to SDL 2.30.4 (#3228) 2024-06-23 11:12:47 +10:00
Víctor "IlDucci 7491ba656e
Spanish (Spain) Translation update 2024/06/19 (#3229)
- Translated all new strings.
- Backported a number of strings from PCSX2's Spanish (Spain) translation.
2024-06-23 11:12:29 +10:00
TheUbMunster 4827e548be
BinarySpanReaderWriter: Fix off-by-one error (#3230)
fix off-by-one error
2024-06-23 11:12:04 +10:00
Stenzek ccb76d1451
GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
2024-06-17 23:45:02 +10:00
Stenzek 01fc3258a3
CPU/Recompiler: Warning fix for ARM64/Clang 2024-06-17 17:13:23 +10:00
Stenzek 70d7d4ab67
MSBuild: Enable Vulkan on Windows ARM64
Apparently there are drivers now/in the works.
2024-06-17 17:13:23 +10:00
PowerDuckSamurai da51827e47
GameDB: Over Drivin' DX - Rally Edition (Japan) (#3226)
Co-authored-by: unknown <anrams777@gmail.com>
2024-06-17 17:04:12 +10:00
Stenzek 1ae79c89e3
System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
2024-06-17 17:02:55 +10:00
Stenzek a5f8684bcd
BIOS: Add further detail to missing BIOS message 2024-06-17 16:47:21 +10:00
Stenzek 7b1ec5dab2
GameDB: Force round texcoords on Digimon World 3 2024-06-17 16:46:55 +10:00
Stenzek 34f20798a1
GPU/HW: Add separate 3D/2D (sprite) texture filtering 2024-06-17 15:56:56 +10:00
Stenzek be4abb016f
GPU/HW: Reduce multiple setting source of truth 2024-06-17 15:49:12 +10:00
Stenzek 6870010351
GPU/HW: Remove log spam 2024-06-16 21:15:37 +10:00
Stenzek e9a47233f7
GPUDevice: Compile warning fix 2024-06-16 20:49:30 +10:00
Stenzek 3d6b9e18c5
Settings: Include cheats in disable-all-enhancements 2024-06-16 19:22:09 +10:00
Stenzek 0563350d04
GameDB: Set force round texcoords on Crash games 2024-06-16 19:09:46 +10:00