Commit graph

168 commits

Author SHA1 Message Date
Connor McLaughlin b6f871d2b9
JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
2020-07-31 17:09:18 +10:00
Albert Liu c44e74db80 GPU: Compute VRAM display width from GP1(06h) values
Fixes overpadding in some specific cases, e.g. when cropping overscan in
Captain Commando.
2020-07-11 10:57:23 -07:00
Albert Liu e42d5fed75 GPU: Adjust 4-pixel boundary alignment formula
Fixes missing edge in Tenchi wo Kurau II: Sekiheki no Tatakai.
2020-07-05 06:00:36 -07:00
Albert Liu 000a51298a GPU: Don't round screen size to 4-pixel multiple 2020-07-05 06:00:36 -07:00
Albert Liu e2b1158514 GPU: Report CRTC padding as signed in debug window 2020-07-05 06:00:36 -07:00
Connor McLaughlin 511c3133f1 GPU: Let GPU catch up before handling GP1 reset commands
Fixes trashed VRAM writes in some homebrew.
2020-07-05 02:25:56 +10:00
Connor McLaughlin 1231f6dafe GPU: Handle GP1 command mirrors 2020-07-04 01:28:18 +10:00
Connor McLaughlin 8a8ce8d41c NamcoGunCon: Use correct GPU clock as reference 2020-07-03 01:51:05 +10:00
Connor McLaughlin 936d92dfb8 System: Add option to force start in software mode 2020-06-30 02:44:19 +10:00
Connor McLaughlin dad63f2303 GPU: Run draw clock at sysclk * 2 2020-06-13 01:40:05 +10:00
Connor McLaughlin bdf9c91271 GPU: Fix double shader compilation 2020-06-09 03:04:02 +10:00
Connor McLaughlin b4e45e865a GPU: Use correct clocks for NTSC region
Fixes sync drift in Bust-a-Move 1/2.
2020-06-07 19:15:06 +10:00
Connor McLaughlin 3848276fa2 GPU: Improvements to height calculations when interlaced
Fixes screen doubling with interlacing force disabled, as well as
incorrect cropping area when non-interleaved framebuffers are used.
2020-06-02 20:52:07 +10:00
Connor McLaughlin 23436f08ba GPU/HW: More improvements to GPUSTAT.31
Fixes True Pinball without breaking intros to Final Fantasy 7/8.
2020-05-26 22:57:58 +10:00
Connor McLaughlin e368dbbadc GPU: Implement non-interleaved interlaced rendering
Fixes screen shaking in True Pinball.
2020-05-26 03:18:05 +10:00
Connor McLaughlin 19cebd97da GPU: Further refinements to crop overscan
Fixes flickering line in South Park.
2020-05-17 19:23:48 +10:00
Connor McLaughlin 0ef0c36704 GPU: Align display widths to 4 pixels
Documentation thanks to nocash.

Fixes line on edge in X2 - No Relief, Gunbird.
2020-05-17 18:46:59 +10:00
Connor McLaughlin 664bd06df6 GPU: Don't recursively execute commands
This can happen with interlaced rendering on when a line is pending
scanout and a primitive is drawn.

Fixes screen transitions in Slap Happy Rhythm Busters.
2020-05-17 17:58:48 +10:00
Connor McLaughlin 2185bbec73 GPU: Display state in debug window 2020-05-17 14:11:42 +10:00
Connor McLaughlin 597aa20d83 GPU: Don't panic when FIFO is non-empty with VRAM->CPU copy
This probably is not a good state to be in though, since the DMA request
gets turned off and will never resume until it's copied out.
2020-05-17 14:05:31 +10:00
Connor McLaughlin b25ed6c151 GPU: Fix interlaced rendering in vblank breaking 2020-05-17 01:02:20 +10:00
Connor McLaughlin c114873ed8 GPU: Fix height underflow in CRTC calculations 2020-05-14 01:25:43 +10:00
Connor McLaughlin 3472e37d21 GPU: Synchronize before clearing FIFO 2020-05-14 01:25:10 +10:00
Connor McLaughlin c0ea35ccdc GPU: Fix parameters not applying on startup 2020-05-14 01:24:39 +10:00
Connor McLaughlin 65c42cd30e GPU: Don't use field offset for ODE in vblank 2020-05-11 22:26:10 +10:00
Connor McLaughlin 5a1b00825d GPU: Fix timer 1 IRQs sometimes triggering late
Should hopefully fix missing voices in Akuji the Heartless.
2020-04-28 20:31:16 +10:00
Connor McLaughlin be9033b6c0 SPU: Add missing clamp in ADPCM decoder 2020-04-28 17:55:43 +10:00
Connor McLaughlin 8c6cb877eb GPU: Disable display when CRTC configuration is invalid 2020-04-27 21:49:34 +10:00
Connor McLaughlin 2ffcad3d37 GPU: Add method to convert from window coordinates to beam ticks/lines 2020-04-26 01:22:56 +10:00
Connor McLaughlin b893c0abf5 GPU/Software: Fix copies when overlapping and oversized 2020-04-20 00:54:50 +10:00
Connor McLaughlin 1757932b3a GPU: Implement FIFO and timings
This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin 7779a54bc5 GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'
It affects rendering as well as display/scanout now, after all.
2020-04-11 16:37:53 +10:00
Connor McLaughlin 9e024b7a51 GPU: Handle VRAM wrap-around behavior on scanout 2020-04-11 16:09:03 +10:00
Connor McLaughlin fbfd838e22 GPU: Add pixel aspect ratio option
Can display in 4:3, 16:9, 1:1 ratios.
2020-04-10 15:12:35 +10:00
Connor McLaughlin 3325d2c42c GPU: Add Force NTSC timings option
This option forces NTSC timings for PAL games, causing them to either
run faster (more likely) or smoother (less likely).
2020-04-10 13:35:10 +10:00
Connor McLaughlin c483a78889 GPU: Implement interlaced VRAM fills 2020-04-04 00:24:37 +10:00
Connor McLaughlin 2aecb570c1 GPU: Implement interlaced rendering in hardware backends 2020-04-04 00:24:37 +10:00
Connor McLaughlin 7f5c6f8b4f GPU/HW: Move some flush checks to command time 2020-04-04 00:10:55 +10:00
Connor McLaughlin 48fba47ee6 GPU: Implement skip-drawing-to-active-field for interlaced mode
Currently only in the software renderer.
2020-04-04 00:10:41 +10:00
Connor McLaughlin 643e429ad2
Merge pull request #211 from ggdrt/patch-0
GPU: Fix "Draw To Display Area" debug reporting
2020-04-02 11:41:09 +10:00
Connor McLaughlin 2a6e04988f GPU/HW: Simplify 24-bit scanout and interlacing shader
Has the added bonus of being faster (no downscale copy) and fixes the
edge case where the image is cropped in VRAM.
2020-04-02 00:17:25 +10:00
Albert Liu b27e030059 GPU: Fix "Draw To Display Area" debug reporting 2020-04-01 06:10:31 -07:00
Connor McLaughlin 8439e1c54e GPU: Adjust visible ticks/lines, fix underflow in height 2020-03-31 22:28:37 +10:00
Connor McLaughlin eaf13a1461 GPU: Fix flipped MSB/LSB for single pixel reads 2020-03-30 00:41:31 +10:00
Connor McLaughlin 148279e2f2 GPU: Rewrite CRTC display modeling and overscan handling 2020-03-29 01:14:37 +10:00
Connor McLaughlin e6d5a9d3e4 GPU: Add missing blitter ticks reset to SoftReset() 2020-03-29 01:13:40 +10:00
Connor McLaughlin 54abd37daa GPU: Let the GPU drive DMA transfers for large time slices
Fixes FMV breakage... again.
2020-03-26 00:13:20 +10:00
Connor McLaughlin 452c6e16d1 GPU: Fix blitter ticks not being counted
Fixes Monkey Hero, again...
2020-03-24 00:21:42 +10:00
Connor McLaughlin 40d6be7142 System: Frame pacing improvements 2020-03-24 00:21:11 +10:00
Connor McLaughlin e2e2b573c0 GPU/HW: Move drawing offset to CPU-side
Saves updating the uniform buffer.
2020-03-24 00:20:15 +10:00
Connor McLaughlin 904ab982e6 GPU: Fix crash when fill rectangles are out-of-bounds 2020-03-21 00:15:35 +10:00
Connor McLaughlin d67bcd654c GPU: Prevent emulator locking up when switching between PAL/NTSC mode 2020-03-20 01:12:41 +10:00
Connor McLaughlin f9a298f1b7 GPU: Fix incorrect handling of check mask bit
Fixes boxes in Silent Hill in Software Renderer.
2020-03-06 00:45:21 +10:00
Connor McLaughlin 34f1c644f5 GPU: Update GPUSTAT if raster has passed to the next line
Fixes games which poll GPUSTAT, including The Next Tetris (Europe).
2020-03-01 17:14:42 +10:00
Connor McLaughlin b0b1fd8f1a GPU: Timing for CPU->VRAM transfers
Fixes Monkey Hero, probably others.
2020-03-01 17:14:38 +10:00
Connor McLaughlin 6b9c6d3750 GPU: Add a helper function to determine how many GPU ticks are pending 2020-03-01 17:14:32 +10:00
Connor McLaughlin 7412e78aa1 GPU: Move software copy/fill functions to base class so it can be used as fallback 2020-02-29 00:18:33 +10:00
Connor McLaughlin aa56a59f58 GPU: Make resolution info less spammy 2020-02-28 23:00:37 +10:00
Connor McLaughlin fcc0ae9571 GPU: Implement "Crop Mode" (none, overscan, all borders) 2020-02-28 17:01:01 +10:00
Connor McLaughlin 82eb14efb1 Core: Apply DPI scaling to debug windows 2020-02-28 16:59:51 +10:00
Connor McLaughlin 9148581213 GPU: Narrowing warning fix 2020-02-16 00:13:57 +09:00
Connor McLaughlin c820ddba79 HostInterface: Move throttle and perf stats to System class 2020-02-09 22:16:25 +09:00
Connor McLaughlin 88936463d7 GPU: Toggle vblank timer gate for full frame
Regression from event system. Fixes Ridge Racer.
2020-01-30 16:22:05 +10:00
Connor McLaughlin 1b9609ef61 Implement event-based scheduler instead of lock-step components 2020-01-24 16:23:39 +10:00
Connor McLaughlin 71c1e243fe Remove YBaseLib dependency 2020-01-10 13:40:53 +10:00
Connor McLaughlin c52040434a Core: Linux warning fixes 2020-01-09 08:46:52 +10:00
Connor McLaughlin f5d65448d6 GPU: Improve structure alignment 2019-12-11 20:28:14 +10:00
Connor McLaughlin 8f624afb59 GPU: Fix handling of GP1(09h) 2019-12-11 16:47:49 +10:00
Connor McLaughlin ffe90083d3 GPU: Refactor draw mode setting 2019-12-11 16:35:14 +10:00
Connor McLaughlin df6e079920 GPU: Add a Force Progressive Scan option (disable interlacing) 2019-12-10 22:52:46 +10:00
Connor McLaughlin 8930383c96 GPU: Use start address in computation of drawing_even_line 2019-12-08 00:40:52 +10:00
Connor McLaughlin 9d6d00480c GPU: Implement mask bit handling in software renderer
Still needs implementation in the hardware renderers.
2019-11-24 18:47:42 +10:00
Connor McLaughlin 613e4f4a2a GPU: Set PAL mode on soft reset if region is PAL 2019-11-16 20:52:39 +10:00
Connor McLaughlin 49ab9467df GPU: Set throttle frequency based on mode config 2019-11-16 20:52:39 +10:00
Connor McLaughlin 4e9d5b77f8 GPU: Fix swapped bytes for VRAM->CPU transfers 2019-11-15 15:05:27 +10:00
Connor McLaughlin 49569d29aa GPU: Refactor command execution/VRAM->CPU transfers
Simpler, and handles odd sizes correctly.
2019-11-14 22:17:11 +10:00
Connor McLaughlin 9d66638bce GPU: Handle oversized transfers (wrap around behavior) 2019-11-14 20:31:48 +10:00
Connor McLaughlin 9ea7a8418c GPU: Eliminate temporary buffer when reading back 2019-11-14 17:17:22 +10:00
Connor McLaughlin 7152d54104 GPU: Simplify 480i mode handling in CRTC 2019-11-14 00:58:15 +10:00
Connor McLaughlin d8452d7d7d GPU: Track horizontal blanking, correct timer increment point 2019-11-12 01:32:06 +10:00
Connor McLaughlin 2c631aba5e GPU: Move stats from renderer class to base classes 2019-11-05 19:44:17 +10:00
Connor McLaughlin afbec85f89 GPU/HW: Track dirty area of VRAM shadow texture via drawing area 2019-11-05 19:19:49 +10:00
Connor McLaughlin 9de9cf3be2 GPU/HW: Add D3D11 renderer and refactor host interface/display 2019-11-04 00:39:48 +10:00
Connor McLaughlin 91c99f0226 GPU/HW: Use uniform blocks for batch rendering 2019-11-03 13:18:43 +10:00
Connor McLaughlin aa1f3ad8f7 GPU: Don't truncate clear colour to 15-bit with true colour on 2019-11-03 01:05:37 +10:00
Connor McLaughlin ba1a5a5ca9 GPU: Fix batching regression (draws split on texture page) 2019-11-03 00:36:47 +10:00
Connor McLaughlin c52c0608ae GPU: Move resolution scale to hardware backend only 2019-11-02 01:32:27 +10:00
Connor McLaughlin c9feb7ea07 GPU: Add force true color setting 2019-11-02 00:31:25 +10:00
Connor McLaughlin 1c79737021 GPU: Simplify batch state 2019-11-01 21:47:45 +10:00
Connor McLaughlin 772ef27a55 GPU: Implement display disable command GP1(03h) 2019-10-28 17:43:34 +10:00
Connor McLaughlin 6e60991fd0 Frontend: Add hotkey to adjust resolution scale 2019-10-28 00:48:43 +10:00
Connor McLaughlin 4e6596adfb GPU: Update display after loading state
Fixes black frame after switching renderers.
2019-10-27 21:08:43 +10:00
Connor McLaughlin b1d3ba3d68 GPU: Remove unused resolution fields in CRTC 2019-10-27 20:20:53 +10:00
Connor McLaughlin 9b56499afa Refactoring settings/support changing GPU renderer at runtime 2019-10-26 12:55:56 +10:00
Connor McLaughlin 2d0dd03705 GPU: Implement weave deinterlacing 2019-10-23 15:36:37 +10:00
Connor McLaughlin a76ec6fc19 Compile fixes for GCC 2019-10-22 23:07:51 +10:00
Connor McLaughlin 1b8b730f85 GPU: Compute display aspect ratio based on visible area 2019-10-21 00:18:52 +10:00
Connor McLaughlin 2e70c22422 GPU: Properly handle display range config 2019-10-20 23:19:26 +10:00
Connor McLaughlin baf97cb864 GPU: Split command handlers into seperate file 2019-10-18 23:52:52 +10:00
Connor McLaughlin 254c668d7e GPU: Implement GP1(00h) 2019-10-16 02:17:18 +10:00