Commit graph

6424 commits

Author SHA1 Message Date
Stenzek 59b70b6adb Build: Add Flatpak manifest and scripts 2023-09-02 21:44:08 +10:00
Stenzek d6577b7279 Resources: Update SDL GameControllerDB 2023-09-02 21:44:08 +10:00
Stenzek ea68c5b4b5 Build: Use dependency package on Windows 2023-09-02 21:44:08 +10:00
Stenzek 3d8e63da9e Scripts: Add Windows dependency build scripts 2023-09-02 21:44:08 +10:00
Stenzek cee4f93097 Build: Use precompiled headers 2023-09-02 21:44:08 +10:00
Stenzek 817129328b dep: Move WinPixEventRuntime to root 2023-09-02 21:44:07 +10:00
shikulja 203e71f9fe
Update Russian translation (#3002)
* Update Russian translation

* Update Russian translation

* Update Russian translation
2023-09-02 21:43:52 +10:00
Connor McLaughlin d690732c7d
Merge pull request #3001 from andercard0/master
Atualização Português do Brasil
2023-09-01 21:30:53 +10:00
Stenzek 0da14a5442 GPU/Vulkan: Fix MSAA
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
2023-09-01 21:25:12 +10:00
Anderson Cardoso 998ce379ab Atualização Português do Brasil
- Novas opções de Dimensionamento
- Opções de cartão de memória
- Confirmação de mensagens movidas
2023-08-31 16:15:24 -03:00
Stenzek 0e6efb2241 Qt: Canonicalize memory card paths in settings 2023-08-31 23:44:08 +10:00
Stenzek 09e7a5843f GPU: Add scaling shader support
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Stenzek 9439cf65a3 AnalogController: Always use analog mode from save state 2023-08-31 22:09:17 +10:00
Stenzek afed8297c9 Common: Bump _WIN32_WINNT 2023-08-31 19:49:32 +10:00
Connor McLaughlin f6c8a850ae
Merge pull request #2999 from andercard0/master
Atualização Português do Brasil
2023-08-31 00:20:07 +10:00
Stenzek a11c9faba9 OpenGLDevice: Lazily compile shaders 2023-08-30 22:20:39 +10:00
Stenzek 5421900bb2 System: Add InterruptExecution() 2023-08-30 22:20:36 +10:00
Stenzek 2915d4ce01 System: Remove memory card warnings on config change 2023-08-30 22:20:36 +10:00
Stenzek b483931444 System: Allow overriding BIOS in boot parameters 2023-08-30 22:20:36 +10:00
Stenzek 15af10e82a System: Expose memory save states 2023-08-30 22:20:36 +10:00
Stenzek ae9cf5b889 BIOS: Add FindBIOSPathWithHash() 2023-08-30 22:20:36 +10:00
Stenzek 7b196d5c3c Common: Undef GetMessage for Windows headers 2023-08-30 22:20:36 +10:00
Stenzek afaf5ddafd System: Centralize frame presentation 2023-08-30 22:20:36 +10:00
Anderson Cardoso 37d6754590 Atualização Português do Brasil
- Opções de pós-processamento
- Shader/Reshade etc.
- Mensagens OSD
- Mensagens de cartão de memória.
2023-08-29 16:06:57 -03:00
Stenzek 358f87a74d PostProcessing/ReShade: Fix up for GL/Vulkan 2023-08-30 02:04:07 +10:00
Stenzek 22eecc2b0a VulkanDevice: Fix multi-texture+UBO push descriptors 2023-08-30 02:03:22 +10:00
Stenzek 9e7d48cf85 Settings: Ensure Reshade directory gets created 2023-08-30 02:02:53 +10:00
Stenzek df4d441b4b OpenGLDevice: Fix pipeline cache leaving fields uninitialized 2023-08-30 02:02:09 +10:00
Stenzek f993f0923d Qt: Update Korean translation by Hackjjang 2023-08-30 00:44:01 +10:00
Stenzek 199c53f3af BIOS: Replace TTY patch with syscall hook 2023-08-30 00:44:01 +10:00
Stenzek 34e4bfdfcd Log: Don't colourize timestamps 2023-08-30 00:44:01 +10:00
Stenzek 92b1c21b8a CPU: Fix crash on breakpoint add/trace enable 2023-08-30 00:44:01 +10:00
Stenzek 720b5c1e9d Data: Add reshade-shaders (mainly headers) 2023-08-30 00:44:01 +10:00
Stenzek 8a40c7bf94 PostProcessing: Add ReShade .fx shader support 2023-08-30 00:44:01 +10:00
Stenzek 288757ca9a dep/reshadefx: Temporarily combine textures+samplers in HLSL 2023-08-30 00:44:01 +10:00
Stenzek b217f64bcf PostProcessing: Refactor config to use separate sections 2023-08-30 00:44:01 +10:00
Stenzek 8db8baf33f GPUDevice: Move display logic to GPU 2023-08-30 00:44:00 +10:00
Stenzek 6c185ca17b GPUDevice: Remove mouse pointer position 2023-08-30 00:44:00 +10:00
Stenzek 674f9a5b1c Resources: Remove embedded crosshair image 2023-08-30 00:44:00 +10:00
Stenzek 259193a8e5 GPUDevice: Move software cursor to ImGuiManager 2023-08-30 00:44:00 +10:00
Stenzek dd01c75f26 Resources: Add crosshair.png 2023-08-30 00:44:00 +10:00
Stenzek 39b8dcda6e GPU/HW: Fix wrapped image writes 2023-08-30 00:44:00 +10:00
Stenzek e23c9875d5 Misc: Split core and util Host 2023-08-30 00:44:00 +10:00
Stenzek 779e78ae61 MetalDevice: Forgot a mutability parameter 2023-08-26 21:51:53 +10:00
Stenzek 106c13635b MetalDevice: Fix initial depth state not being bound 2023-08-26 21:33:30 +10:00
Stenzek 3e82409c10 GPU/HW: Fix base settings not updating on change 2023-08-25 21:53:33 +10:00
Stenzek edc61b0095 GPUDevice: Fix crash when saving state with display off 2023-08-25 21:04:36 +10:00
Stenzek 112ccd7f38 Qt: Remove extra item in language list 2023-08-24 19:48:49 +10:00
Stenzek 9a0afd66fa README: Recommend Metal renderer for MacOS 2023-08-24 19:04:06 +10:00
Stenzek 8a0033dfb3 MetalDevice: Avoid inline texture uploads when unnecessary 2023-08-24 19:00:01 +10:00