Connor McLaughlin
a9038133c8
HostDisplay: Common texture base class for all APIs
2022-10-04 00:00:56 +10:00
Connor McLaughlin
0b3461338c
HostDisplay: Use streaming for sw renderer display
2022-09-13 17:50:42 +10:00
Connor McLaughlin
06ecc50797
System: Fix CPU usage not showing for sw-renderer-for-readbacks
2022-08-05 17:17:29 +10:00
Connor McLaughlin
b42b5501f6
UI: Massive revamp, new features and improvements
2022-07-22 21:19:54 +10:00
Connor McLaughlin
1e88d04430
GPU: Set display parameters even when disabled
2021-08-24 11:57:14 +10:00
Connor McLaughlin
5d877250e9
GPU/HW: Add an option to use software renderer for readbacks
2021-05-20 13:28:36 +10:00
Connor McLaughlin
437d3fbb4b
GPU/SW: Set display parameters before data
2021-05-20 12:19:27 +10:00
Connor McLaughlin
e4d5d9f049
GPU/SW: Spin for 1ms rather than immediately sleeping
2021-04-17 22:17:02 +10:00
Connor McLaughlin
2ac6f60bbb
Rename cpu_detect.h to platform.h and add OS
2021-04-04 13:01:43 +10:00
Connor McLaughlin
ddea2818d9
Qt: Add renderer/resolution to status bar
2021-03-28 13:47:53 +10:00
Connor McLaughlin
b13c51a2e2
GPU/SW: Use new 5-to-8 converters for RGBA8 display
2021-03-18 13:00:58 +10:00
Connor McLaughlin
701edb335a
Various warning fixes
2021-02-06 19:19:55 +10:00
Connor McLaughlin
43bb69fb6b
GPU/SW: Fix 576-line scanout of PAL games
2021-02-01 18:39:36 +10:00
Connor McLaughlin
e01d66d18e
System: Implement runahead
2021-01-25 01:15:46 +10:00
Connor McLaughlin
516d685dd0
System: Add memory-only save states and rewind
2021-01-25 01:15:45 +10:00
Connor McLaughlin
29690c4635
GPU/SW: Fix interlaced output getting corrupted when size changes
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Fixes glitches in screen when tilting table in Pro Pinball.
2021-01-17 02:45:13 +10:00
Connor McLaughlin
7b6d30a994
GPU/HW: Fix possible VRAM corruption when live switching resolutions
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Mask bit was getting lost based on guest state.
2020-12-17 01:20:06 +10:00
Connor McLaughlin
5e05a14f97
GPU: Fix incorrect draw time approximation of lines
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Fixes flickering pre-mission screen in Omega Boost.
2020-12-06 00:35:54 +10:00
Albert Liu
e12c68cf65
GPU/SW: Fix 16-bit wraparound output crashing
2020-11-26 23:58:06 -08:00
Connor McLaughlin
b49067d165
Build: Fix Android armv8 performance regression
2020-11-22 02:33:02 +10:00
Connor McLaughlin
a6529a9537
Android: Enable armeabi-v7a builds
2020-11-21 23:47:12 +10:00
Connor McLaughlin
2595e31575
GPU: Split software to frontend/backend
2020-11-21 18:39:04 +10:00
Connor McLaughlin
03d4f80883
GPU: Move enums/types into separate file
2020-11-21 18:39:04 +10:00
Connor McLaughlin
d3d881aa6b
GPU/Software: Reduce number of copies by one, enable 16-bit scanout
2020-11-21 18:39:04 +10:00
Romain TISSERAND
b2ef931772
Minor gpu_sw optimizations and warning fixes
2020-10-12 13:15:21 +02:00
Connor McLaughlin
fe25f005c2
GPU: Fix incorrect sign extension of positions
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Fixes missing objects in Skullmonkeys (again).
2020-10-11 12:21:08 +10:00
Connor McLaughlin
50b025c75a
GPU: Use triangle area for ticks rather than bbox
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Fixes slow transitions in Tales of Phantasia.
2020-10-04 00:12:01 +10:00
Connor McLaughlin
8f9f039665
GPU/SW: Port triangle/line rasterizer from Mednafen
2020-09-30 23:04:14 +10:00
Connor McLaughlin
cacf7a7cc9
GPU: Precompute texture window expression [SAVEVERSION+]
2020-09-30 23:03:52 +10:00
Connor McLaughlin
d73271ec0a
GPU: Add option to force 4:3 for 24-bit content (e.g. FMVs)
2020-09-26 15:11:45 +10:00
Connor McLaughlin
3847be86b0
Fix a bunch of random warnings
2020-09-13 11:54:51 +10:00
Connor McLaughlin
231c0b5ff6
GPU/SW: Wrap texture coordinates when sampling
2020-08-04 14:40:00 +10:00
Connor McLaughlin
818892cb1b
GPU: Claer interlaced field buffer when enabling
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Fixes old frames getting briefly displayed.
2020-08-03 03:26:13 +10:00
Connor McLaughlin
0c1b637549
PGXP: Add initial implementation
2020-08-02 00:25:07 +10:00
Connor McLaughlin
b6f871d2b9
JIT optimizations and refactoring ( #675 )
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* CPU/Recompiler: Use rel32 call where possible for no-args
* JitCodeBuffer: Support using preallocated buffer
* CPU/Recompiler/AArch64: Use bl instead of blr for short branches
* CPU/CodeCache: Allocate recompiler buffer in program space
This means we don't need 64-bit moves for every call out of the
recompiler.
* GTE: Don't store as u16 and load as u32
* CPU/Recompiler: Add methods to emit global load/stores
* GTE: Convert class to namespace
* CPU/Recompiler: Call GTE functions directly
* Settings: Turn into a global variable
* GPU: Replace local pointers with global
* InterruptController: Turn into a global pointer
* System: Replace local pointers with global
* Timers: Turn into a global instance
* DMA: Turn into a global instance
* SPU: Turn into a global instance
* CDROM: Turn into a global instance
* MDEC: Turn into a global instance
* Pad: Turn into a global instance
* SIO: Turn into a global instance
* CDROM: Move audio FIFO to the heap
* CPU/Recompiler: Drop ASMFunctions
No longer needed since we have code in the same 4GB window.
* CPUCodeCache: Turn class into namespace
* Bus: Local pointer -> global pointers
* CPU: Turn class into namespace
* Bus: Turn into namespace
* GTE: Store registers in CPU state struct
Allows relative addressing on ARM.
* CPU/Recompiler: Align code storage to page size
* CPU/Recompiler: Fix relative branches on A64
* HostInterface: Local references to global
* System: Turn into a namespace, move events out
* Add guard pages
* Android: Fix build
2020-07-31 17:09:18 +10:00
Connor McLaughlin
fc0560087f
GPU: Skip primitives where clip area is invalid
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Fixes palettes being overwritten/menus being broken in
Yoshimoto Mahjong Club Deluxe.
2020-06-14 01:01:01 +10:00
Connor McLaughlin
bda528d70a
GPU: Alter timings to reflect new clock
2020-06-13 01:40:05 +10:00
Connor McLaughlin
445bd02cad
GPU/HW: Interlace at native resolution rather than 1x
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Also fixes screen bobbing when interlacing is disabled.
2020-05-27 00:27:27 +10:00
Connor McLaughlin
23436f08ba
GPU/HW: More improvements to GPUSTAT.31
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Fixes True Pinball without breaking intros to Final Fantasy 7/8.
2020-05-26 22:57:58 +10:00
Connor McLaughlin
e368dbbadc
GPU: Implement non-interleaved interlaced rendering
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Fixes screen shaking in True Pinball.
2020-05-26 03:18:05 +10:00
Connor McLaughlin
237f469baa
GPU: Mask variable sprite/rectangle sizes
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Fixes broken sprites in Gradius Deluxe Pack (Gradius II).
2020-05-21 12:04:57 +10:00
Connor McLaughlin
b25ed6c151
GPU: Fix interlaced rendering in vblank breaking
2020-05-17 01:02:20 +10:00
Connor McLaughlin
bf3c83658a
GPU: More accurate texture blending in non-true-colour-mode
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Fixes Silent Hill loading animation, Advanced V.G. intro fade-out, and
probably others.
2020-05-15 01:32:22 +10:00
Connor McLaughlin
81f297456c
GPU: Fix mismatched scanout between hardware/software renderers
2020-05-12 01:35:06 +10:00
Connor McLaughlin
8c6cb877eb
GPU: Disable display when CRTC configuration is invalid
2020-04-27 21:49:34 +10:00
Connor McLaughlin
304391bd00
GPU: Truncate sprite/rectangle positions to 12 bits before rendering
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Fixes disappearing objects in Skullmonkeys.
2020-04-27 12:51:18 +10:00
Connor McLaughlin
98ff136f67
GPU: Round texture coordinates instead of flooring
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Fixes misaligned textures in some games such as Crash Bandicoot.
Currently, because the vertex offset is not applied at >1x resolution
scale, this will not work so it is disabled at >1x.
2020-04-26 19:15:50 +10:00
Connor McLaughlin
1757932b3a
GPU: Implement FIFO and timings
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This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin
9e024b7a51
GPU: Handle VRAM wrap-around behavior on scanout
2020-04-11 16:09:03 +10:00
Connor McLaughlin
f0a3e66d08
GPU/Software: Fix broken display when VRAM is X-offset
2020-04-09 20:50:57 +10:00