Commit graph

164 commits

Author SHA1 Message Date
Connor McLaughlin 3cb2cd8235 GPU: Add adaptive and box downsampling modes 2020-12-30 17:41:39 +10:00
Connor McLaughlin 8db961042a GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
Connor McLaughlin aa1543271e GPU: Support emulating a depth buffer from PGXP depth values 2020-12-23 01:39:49 +10:00
Connor McLaughlin 7b6d30a994 GPU/HW: Fix possible VRAM corruption when live switching resolutions
Mask bit was getting lost based on guest state.
2020-12-17 01:20:06 +10:00
dankcushions e7139fe0d1 OES_copy_image support 2020-11-30 14:08:26 +00:00
dankcushions 82b4edfaf4 OES_geometry_shader can be supported by non-GLES 3.2 conformant devices (eg Pi 4) 2020-11-28 17:48:46 +00:00
Connor McLaughlin b554c133ea GPU/OpenGL: Add a version check and display message when unsupported 2020-11-21 18:39:04 +10:00
Connor McLaughlin 03d4f80883 GPU: Move enums/types into separate file 2020-11-21 18:39:04 +10:00
Connor McLaughlin d3d881aa6b GPU/Software: Reduce number of copies by one, enable 16-bit scanout 2020-11-21 18:39:04 +10:00
Connor McLaughlin 92a4551bb2 GPU/OpenGL: Support GL_EXT_blend_func_extended for dual-source blend 2020-11-11 01:02:40 +10:00
Connor McLaughlin ae1e4b1b8f GPU: Add chroma smoothing for 24-bit display enhancement 2020-11-03 16:17:45 +10:00
Connor McLaughlin 6ddf6784ab GPU/OpenGL: Fix edge blending when texture filtering 2020-11-02 00:56:05 +10:00
Connor McLaughlin b5b1c725c1 GPU: Fix MSAA in OpenGL ES 2020-10-31 15:24:25 +10:00
Connor McLaughlin b3c5c0f852 GPU/OpenGL: Eliminate some redundant per-draw state calls 2020-10-31 14:27:58 +10:00
Connor McLaughlin 2eaebd8921 GPU: Implement support for multisample antialiasing 2020-10-31 14:27:58 +10:00
Connor McLaughlin 19f4921ca7 GPU/OpenGL: Fix crash on non-dual-source-blend drivers 2020-10-14 18:50:10 +10:00
Connor McLaughlin fc28ba75da GPU/OpenGL: Create the texture stream buffer with its final target
Fixes broken texture uploads on Adreno GPUs.
2020-10-10 18:27:40 +10:00
Connor McLaughlin 8bb89c9aeb GPU/OpenGL: Disable texture buffer upload path if larger buffers are unsupported 2020-10-10 18:27:18 +10:00
Connor McLaughlin 2df06225ee GPU/OpenGL: Don't keep shader cache open 2020-10-09 18:09:10 +10:00
Connor McLaughlin d73271ec0a GPU: Add option to force 4:3 for 24-bit content (e.g. FMVs) 2020-09-26 15:11:45 +10:00
Connor McLaughlin 2819715260 FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
Connor McLaughlin 3625834ea7 GPU/HW: Add loading bar to shader compilation 2020-09-12 00:26:34 +10:00
Connor McLaughlin e1c29510f1 GPU/OpenGL: Fix incorrect framebuffer clear for interlacing 2020-08-19 00:45:08 +10:00
Connor McLaughlin d1ee6c0da7 GPU/HW: Make settings update slightly safer 2020-08-12 02:27:52 +10:00
Connor McLaughlin d733553425 GPU/HW: Don't display a deleted texture in D3D/OpenGL when updating settings 2020-08-11 04:03:11 +10:00
Connor McLaughlin 5c6e92cdfc GPU/HW: Disable coordinate clamping when unnecessary 2020-08-10 23:28:37 +10:00
Connor McLaughlin b95ce993e0 GPU/HW: Clamp interpolated UVs to polygon limits
Fixes texture filtering and PGXP issues in some games.
2020-08-10 23:28:37 +10:00
Connor McLaughlin 0fc301d654 GPU/HW: Use wrap texture address modes 2020-08-04 14:40:00 +10:00
Connor McLaughlin 818892cb1b GPU: Claer interlaced field buffer when enabling
Fixes old frames getting briefly displayed.
2020-08-03 03:26:13 +10:00
Connor McLaughlin 96ba9198ef GPU/HW: Expand lines into triangles before rendering
Fewer batches, consistent upscaling behavior.
2020-08-02 17:17:11 +10:00
Connor McLaughlin 568cfa1865 GPU/OpenGL: Fix possible error on shutdown 2020-08-02 17:16:51 +10:00
Connor McLaughlin 0c1b637549 PGXP: Add initial implementation 2020-08-02 00:25:07 +10:00
Connor McLaughlin b6f871d2b9
JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
2020-07-31 17:09:18 +10:00
Connor McLaughlin caf9943418 GPU/Vulkan: Possible workaround for Adreno GS shader compiler bug 2020-07-25 15:17:29 +10:00
Connor McLaughlin e9db1d0f6f GPU/OpenGL: Use base class helper for filling VRAM copy uniforms 2020-07-22 14:47:09 +10:00
Connor McLaughlin d1a2ebd8f3 GPU/HW: Eliminate CPU round trip on oversized VRAM writes 2020-07-11 20:35:33 +10:00
Connor McLaughlin a5fe740e30 Fix a bunch of compiler warnings 2020-07-09 13:30:16 +10:00
Connor McLaughlin 209d7c67e9 GPU/OpenGL: Prefer SSBOs over small texel buffers+subimage 2020-07-08 02:05:36 +10:00
Connor McLaughlin f396a2c373 Renderers: Make shader cache path a prefix instead of directory 2020-07-04 22:14:07 +10:00
Connor McLaughlin 0b261e836b GPU/Vulkan: Fix shader VRAM copies
Fixes battle transitions in Final Fantasy IX.
2020-06-27 03:00:03 +10:00
Connor McLaughlin 16ca214d09 GPU/OpenGL: Fix VRAM writes breaking on <GL4.3 2020-06-26 21:39:37 +10:00
Connor McLaughlin 08ef8c1e8d GPU/HW: Support SSBOs instead of texture buffers for VRAM writes 2020-06-24 01:39:53 +10:00
Connor McLaughlin a08c398d4b GPU/HW: Provide depth in vertex rather than computing
Fixes mask bit effects in Vulkan (e.g. Silent Hill).
Significantly reduces the number of mask bit refreshes in OpenGL/Vulkan.
2020-06-20 20:21:33 +10:00
Connor McLaughlin 49d11988bf Core: Add Vulkan GPU renderer 2020-06-19 00:18:17 +10:00
Connor McLaughlin c8e1881ea9 GPU/HW: Clear dirty rectangle when updating shadow texture
Fixes high GPU usage in Robbit mon Dieu in D3D11, should improve overall
performance slightly when VRAM copies are heavily used.
2020-06-02 21:45:38 +10:00
Connor McLaughlin 7d66569d69 GPU/HW: Fix bobbing screen with interlacing disabled
Fixes bobbing screen in Tom and Jerry in House Trap.
2020-06-01 03:26:35 +10:00
Connor McLaughlin 445bd02cad GPU/HW: Interlace at native resolution rather than 1x
Also fixes screen bobbing when interlacing is disabled.
2020-05-27 00:27:27 +10:00
Connor McLaughlin 23436f08ba GPU/HW: More improvements to GPUSTAT.31
Fixes True Pinball without breaking intros to Final Fantasy 7/8.
2020-05-26 22:57:58 +10:00
Connor McLaughlin 04f131f979 GPU/OpenGL: Fix 24-bit progressive scanout regression 2020-05-26 21:31:01 +10:00
Connor McLaughlin cb66889856 GPU/OpenGL: Fix non-interleaved interlaced display 2020-05-26 13:44:05 +10:00