Connor McLaughlin
|
832c7a1192
|
Vulkan: Support using SSBOs instead texel buffers
|
2020-06-24 01:40:01 +10:00 |
|
Connor McLaughlin
|
08ef8c1e8d
|
GPU/HW: Support SSBOs instead of texture buffers for VRAM writes
|
2020-06-24 01:39:53 +10:00 |
|
Connor McLaughlin
|
73cdd676ad
|
GPU/Vulkan: Fix incorrect srcfactor selection
|
2020-06-21 16:24:37 +10:00 |
|
Connor McLaughlin
|
ce75168238
|
GPU/Vulkan: Don't assume support for dual-source blend
|
2020-06-21 01:33:15 +10:00 |
|
Connor McLaughlin
|
bf60f9dd61
|
GPU/Vulkan: Use geometry shader for line rendering at >1xIR
|
2020-06-21 01:33:08 +10:00 |
|
Connor McLaughlin
|
97ef905f10
|
GPU/Vulkan: Fix race/crash when changing settings live
|
2020-06-21 01:33:00 +10:00 |
|
Connor McLaughlin
|
fed53b565f
|
GPU/Vulkan: Fix inverted transparency
Fixes FF7 menu, map screen in Porsche Challenge.
|
2020-06-20 20:22:24 +10:00 |
|
Connor McLaughlin
|
a08c398d4b
|
GPU/HW: Provide depth in vertex rather than computing
Fixes mask bit effects in Vulkan (e.g. Silent Hill).
Significantly reduces the number of mask bit refreshes in OpenGL/Vulkan.
|
2020-06-20 20:21:33 +10:00 |
|
Connor McLaughlin
|
49d11988bf
|
Core: Add Vulkan GPU renderer
|
2020-06-19 00:18:17 +10:00 |
|