Commit graph

16 commits

Author SHA1 Message Date
Connor McLaughlin 911e9a37f1 WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
Connor McLaughlin e5a6103f74 ControllerInterface: Move axes/constants to derived class 2021-05-08 03:24:18 +10:00
Connor McLaughlin ee171465ea CommonHostInterface: Move controller ID parsing to interface 2021-03-14 19:32:03 +10:00
Chris dd3d5dbd86
Allow keyboard binding in nogui/fullscreen mode (#1679)
* Allow keyboard binding in nogui/fullscreen mode
2021-02-25 02:05:33 +10:00
Connor McLaughlin 53fb55ff15 Add evdev controller interface 2021-02-08 00:47:39 +10:00
Connor McLaughlin 6bf37f51be Android: Add controller interface class 2020-12-29 22:49:52 +10:00
Connor McLaughlin 0945744f9b FrontendCommon: Add DInput controller interface
Still needs force feedback/vibration support.
2020-12-29 22:49:52 +10:00
Silent 2880b71b48
Support for SDL Joysticks
This enables use of non-controller peripherals,
such as DirectInput steering wheels or flight sticks
2020-11-15 16:12:39 +01:00
Albert Liu d87ab23fec ControllerInterface: Move axis scaling into AnalogController class 2020-11-11 23:55:23 -08:00
Silent 057bf986c4
Allow mapping half axes to buttons
This allows to bind pressure sensitive NeGcon buttons to keyboard,
mouse and controller buttons
2020-08-29 14:19:28 +02:00
Connor McLaughlin 3c46f7b44c ControllerInterface: Add XInput controller backend 2020-08-22 16:50:19 +10:00
Connor McLaughlin b6f871d2b9
JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
2020-07-31 17:09:18 +10:00
Albert Liu 293c2f50cd ControllerInterface: Make axis-to-button deadzone customizable 2020-06-23 08:15:17 -07:00
Albert Liu 6b7c068f83 ControllerInterface: Implement axis scaling for axis-to-axis mappings
This feature allows us to work around analog stick range issues at the
intercardinal directions in certain titles (e.g. Rockman DASH 2) caused
by modern controllers having a tighter logical range of reporting than
PS1 analog controllers.
2020-06-23 08:14:37 -07:00
Connor McLaughlin d9ebb975b2 CommonHostInterface: Reimplement controller rumble support
Even better than before, supports separate motor control.
2020-04-14 16:34:42 +10:00
Connor McLaughlin 29a09a3685 Introduce ControllerInterface class, port SDL interface over
This breaks controller support in the SDL frontend until it's ported
over to the common interface.
2020-03-22 00:49:46 +10:00