Connor McLaughlin
bad5b30a61
CDROM: Fix incorrect volume matrix update/application
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Fixes #90 .
2020-03-19 00:28:57 +10:00
Connor McLaughlin
3223f87eeb
CDROM: Simplify register indexing for write
2020-03-19 00:28:41 +10:00
Connor McLaughlin
b86e0bc846
SPU: Implement reverb
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Possibly still not complete.
2020-03-17 12:48:03 +10:00
Connor McLaughlin
c9e5e3a43e
CDROM: Add missing disc/console region check
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Fixes #106 .
2020-03-17 12:47:46 +10:00
Connor McLaughlin
6b68512ac1
HostInterface: Add SaveScreenshot() method
2020-03-16 00:03:57 +10:00
Connor McLaughlin
2bb992a702
HostDisplay: Add texture dumping/saving support
2020-03-16 00:03:49 +10:00
Connor McLaughlin
8e20d0d4ff
SPU: Add audio dumping support
2020-03-15 22:04:17 +10:00
Connor McLaughlin
198a64eb5e
HostInterface: Add a helper function for generating timestamp-based filenames
2020-03-15 22:03:53 +10:00
Connor McLaughlin
6a6aa72f3a
SPU: Add a tick counter and delay between key on/off writes
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Not yet tested on hardware. We believe that writing to a specific
voice's key on/off register within 2 samples/ticks of the first
write will result in the second write being ignored. This still
needs to be tested on hardware for confirmation.
Thanks to @PSI-Rockin for the idea.
Fixes sound effects in Monkey Hero.
2020-03-14 15:33:24 +10:00
Connor McLaughlin
d42f155512
SPU: Use "ticks" instead of "sample" in variable names
2020-03-14 15:23:23 +10:00
Connor McLaughlin
90d6babfb0
SPU: Always run, not only when enabled
2020-03-14 15:01:23 +10:00
Connor McLaughlin
90121aa169
GPU: Fix VRAM display in software renderer
2020-03-13 23:21:44 +10:00
Connor McLaughlin
e076526898
CDROM: Rework sector buffering behavior
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This has not been tested on hardware yet, but fixes a couple of games.
2020-03-12 15:33:07 +10:00
Connor McLaughlin
86eefbd5d7
System: Fix a possible assertion failure loading state
2020-03-12 15:32:37 +10:00
Connor McLaughlin
9e08ae6188
GameList: Use ProgressCallback interface when scanning
2020-03-12 15:32:19 +10:00
Connor McLaughlin
8f39a0f154
Qt: Properly implement "Start Fullscreen"
2020-03-12 13:53:58 +10:00
Connor McLaughlin
db1070a683
Settings: Fix start paused not applying
2020-03-12 13:53:43 +10:00
Connor McLaughlin
3effa1238f
CDROM: Return correct SCEx string based on disc region
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Fixes SCEI/SCEE displaying as SCEE in BIOS.
2020-03-12 13:51:53 +10:00
Connor McLaughlin
419422a2d7
CDROM: Return console region string based on system
2020-03-12 13:51:38 +10:00
Connor McLaughlin
e0a339ca96
GameList: Seperate disc region and console region
2020-03-12 13:51:29 +10:00
Connor McLaughlin
e8a5259e68
Qt: Show save times in save state menu as well
2020-03-12 13:51:23 +10:00
Connor McLaughlin
c2370c598e
CDROM: Don't crash when stopping with no media
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Fixes #76 .
2020-03-10 00:09:27 +10:00
Connor McLaughlin
e98c753d3d
CDROM: Delay the first CDDA report by one second
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Needs hardware testing...
2020-03-09 00:01:28 +10:00
Connor McLaughlin
776159265a
CDROM: Skip pregap when processing CDDA
2020-03-09 00:01:26 +10:00
Connor McLaughlin
631865469d
CDROM: Bump up ACK delay timing
2020-03-08 18:07:39 +10:00
Connor McLaughlin
4eeaa38ccd
CDROM: Don't persist seek error bit in secondary status
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Fixes Viewpoint (#56 ).
2020-03-08 15:54:09 +10:00
Connor McLaughlin
e19175edae
GPU/D3D11: Fix non-vertical line rendering at >1x scale
2020-03-08 00:03:31 +10:00
Connor McLaughlin
34ae0dae13
CDROM: Fix upper bound for XA audio frames and sync SPU
2020-03-07 17:29:41 +10:00
Connor McLaughlin
6fa8031569
GPU/D3D11: Fix uniform buffer creation on Win7
2020-03-07 16:05:54 +10:00
Connor McLaughlin
eb6dbbfb13
CDROM: Set seeking bit in stat when seeking
2020-03-07 15:10:49 +10:00
Connor McLaughlin
c700913322
CDROM: Implement SetSession command
2020-03-07 15:10:19 +10:00
Connor McLaughlin
d0f420de10
CDROM: Log invalid command identifiers
2020-03-07 14:00:15 +10:00
Connor McLaughlin
6bb6249e86
GPU/HW: Print capabilities to log
2020-03-07 12:54:15 +10:00
Connor McLaughlin
b5b6a15e40
GPU/D3D11: Always flush render before presenting
2020-03-07 12:37:58 +10:00
Connor McLaughlin
ae4767a9ca
GPU/HW: Always unmap buffer on flush
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Should stop assertions firing in some games.
2020-03-07 12:34:44 +10:00
Connor McLaughlin
f9a298f1b7
GPU: Fix incorrect handling of check mask bit
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Fixes boxes in Silent Hill in Software Renderer.
2020-03-06 00:45:21 +10:00
Connor McLaughlin
b59e4ffbcb
HostInterface: Reset performance counters on unpausing
2020-03-03 10:07:16 +10:00
Connor McLaughlin
69f03959aa
Qt: Implement context menu in game list
2020-03-02 11:08:16 +10:00
Connor McLaughlin
34f1c644f5
GPU: Update GPUSTAT if raster has passed to the next line
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Fixes games which poll GPUSTAT, including The Next Tetris (Europe).
2020-03-01 17:14:42 +10:00
Connor McLaughlin
b0b1fd8f1a
GPU: Timing for CPU->VRAM transfers
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Fixes Monkey Hero, probably others.
2020-03-01 17:14:38 +10:00
Connor McLaughlin
6b9c6d3750
GPU: Add a helper function to determine how many GPU ticks are pending
2020-03-01 17:14:32 +10:00
Connor McLaughlin
635ab72b37
GPU: Implement "Scaled Dithering" option
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Fixes #29 .
2020-03-01 00:05:31 +10:00
Connor McLaughlin
fdcb891ed3
GPU: Fix incorrect detection of 480i mode
2020-02-29 00:19:23 +10:00
Connor McLaughlin
ed493c846d
GPU: Don't panic on oversized VRAM copies
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Fixes #31 .
2020-02-29 00:19:09 +10:00
Connor McLaughlin
7412e78aa1
GPU: Move software copy/fill functions to base class so it can be used as fallback
2020-02-29 00:18:33 +10:00
Connor McLaughlin
6bacbf3438
GPU: Fix 480i displays getting cut off in OpenGL and Software
2020-02-28 23:01:38 +10:00
Connor McLaughlin
aa56a59f58
GPU: Make resolution info less spammy
2020-02-28 23:00:37 +10:00
Connor McLaughlin
0690491883
GPU/HW: Fix potential crash in rectangle expansion
2020-02-28 22:58:34 +10:00
Connor McLaughlin
e8e44991db
GPU: Fix display in OpenGL renderer
2020-02-28 22:42:56 +10:00
Connor McLaughlin
63064f80c2
HostInterface: Fix default value for Display/CropMode
2020-02-28 18:15:37 +10:00