Stenzek
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0e0beec1f4
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OpenGLDevice: Fix PBO and non-PBO path for SW renderer
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2023-09-20 19:35:46 +10:00 |
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Stenzek
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3cd28f433b
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Controller: Use std::span
|
2023-09-20 17:11:29 +10:00 |
|
Stenzek
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7e07d2feb8
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GunCon: Add relative pointer binding
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2023-09-20 17:11:29 +10:00 |
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Stenzek
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3a47c1eb52
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Fullscreen: Light mode corrections
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2023-09-20 00:10:08 +10:00 |
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Stenzek
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846f74c86d
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Achievements: Backports from PCSX2
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2023-09-18 22:38:11 +10:00 |
|
Stenzek
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76772ec39e
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PostProcessing/FX: Fix incorrect RCP_BUFFER{WIDTH,HEIGHT}
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2023-09-18 22:38:11 +10:00 |
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Stenzek
|
68b59ee748
|
CMake: Swap USE_ and WITH_ for ENABLE_
Consistency.
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2023-09-17 12:36:52 +10:00 |
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Stenzek
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d7bccfe9a4
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ImGuiManager: Easing for OSD messages
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2023-09-17 00:55:11 +10:00 |
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Stenzek
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a37e89b52f
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CMake: Remove unsupported options
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2023-09-16 19:00:29 +10:00 |
|
Stenzek
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c773c763ef
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Achievements: Switch to rc_client
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2023-09-16 19:00:29 +10:00 |
|
Stenzek
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631d1e7433
|
ImGuiFullscreen: Less jarring notifications
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2023-09-16 19:00:29 +10:00 |
|
Stenzek
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a2f19143da
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MetalDevice: Support multisampling
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2023-09-16 19:00:28 +10:00 |
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Stenzek
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6fbea12ed3
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MetalDevice: Implement GPU timing
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2023-09-16 19:00:28 +10:00 |
|
Stenzek
|
b30c86ed75
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Build: Improve MacOS support
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2023-09-16 19:00:28 +10:00 |
|
Stenzek
|
e6d5fa43af
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D3D11Device: Fix crash when switching renderers
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2023-09-06 11:22:18 +10:00 |
|
Stenzek
|
519367555b
|
Misc: Replace deprecated std::is_pod
|
2023-09-05 22:10:50 +10:00 |
|
Stenzek
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60aca2fc4d
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Misc: Swap LIKELY/UNLIKELY macros for attributes
|
2023-09-05 22:10:50 +10:00 |
|
Stenzek
|
adc124c759
|
Misc: Unreachable code warning fixes
|
2023-09-05 22:10:50 +10:00 |
|
Stenzek
|
605aa3c53a
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Misc: Swap gsl::span for std::span
|
2023-09-05 22:10:50 +10:00 |
|
Stenzek
|
391307efaa
|
Common: Drop fallback path for HeterogeneousContainers
|
2023-09-05 21:37:04 +10:00 |
|
Stenzek
|
d6cf88c14f
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VulkanDevice: Fix persistent descriptor allocation error
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2023-09-05 20:17:32 +10:00 |
|
Stenzek
|
9d37332111
|
VulkanDevice: Prefer 8-bit formats for swap chain
|
2023-09-05 20:00:23 +10:00 |
|
Stenzek
|
80e3d29ab8
|
Misc: clang-cl warning clean-up
|
2023-09-03 14:30:26 +10:00 |
|
Stenzek
|
0076ab5cc4
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System: Restore context after pumping messages
|
2023-09-03 13:14:22 +10:00 |
|
Stenzek
|
7ad1b8d093
|
GPU: Add wireframe rendering/overlay
|
2023-09-02 22:26:03 +10:00 |
|
Stenzek
|
e804b5e701
|
GPUDevice: Support geometry shaders
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2023-09-02 22:09:22 +10:00 |
|
Stenzek
|
5480e42cd1
|
ImGuiManager: Fix changing global scale through FSUI
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2023-09-02 21:44:08 +10:00 |
|
Stenzek
|
ea68c5b4b5
|
Build: Use dependency package on Windows
|
2023-09-02 21:44:08 +10:00 |
|
Stenzek
|
cee4f93097
|
Build: Use precompiled headers
|
2023-09-02 21:44:08 +10:00 |
|
Stenzek
|
817129328b
|
dep: Move WinPixEventRuntime to root
|
2023-09-02 21:44:07 +10:00 |
|
Stenzek
|
0da14a5442
|
GPU/Vulkan: Fix MSAA
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
|
2023-09-01 21:25:12 +10:00 |
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Stenzek
|
09e7a5843f
|
GPU: Add scaling shader support
Currently only Bilinear (Sharp).
|
2023-08-31 23:38:11 +10:00 |
|
Stenzek
|
a11c9faba9
|
OpenGLDevice: Lazily compile shaders
|
2023-08-30 22:20:39 +10:00 |
|
Stenzek
|
358f87a74d
|
PostProcessing/ReShade: Fix up for GL/Vulkan
|
2023-08-30 02:04:07 +10:00 |
|
Stenzek
|
22eecc2b0a
|
VulkanDevice: Fix multi-texture+UBO push descriptors
|
2023-08-30 02:03:22 +10:00 |
|
Stenzek
|
df4d441b4b
|
OpenGLDevice: Fix pipeline cache leaving fields uninitialized
|
2023-08-30 02:02:09 +10:00 |
|
Stenzek
|
8a40c7bf94
|
PostProcessing: Add ReShade .fx shader support
|
2023-08-30 00:44:01 +10:00 |
|
Stenzek
|
b217f64bcf
|
PostProcessing: Refactor config to use separate sections
|
2023-08-30 00:44:01 +10:00 |
|
Stenzek
|
8db8baf33f
|
GPUDevice: Move display logic to GPU
|
2023-08-30 00:44:00 +10:00 |
|
Stenzek
|
6c185ca17b
|
GPUDevice: Remove mouse pointer position
|
2023-08-30 00:44:00 +10:00 |
|
Stenzek
|
259193a8e5
|
GPUDevice: Move software cursor to ImGuiManager
|
2023-08-30 00:44:00 +10:00 |
|
Stenzek
|
e23c9875d5
|
Misc: Split core and util Host
|
2023-08-30 00:44:00 +10:00 |
|
Stenzek
|
779e78ae61
|
MetalDevice: Forgot a mutability parameter
|
2023-08-26 21:51:53 +10:00 |
|
Stenzek
|
106c13635b
|
MetalDevice: Fix initial depth state not being bound
|
2023-08-26 21:33:30 +10:00 |
|
Stenzek
|
edc61b0095
|
GPUDevice: Fix crash when saving state with display off
|
2023-08-25 21:04:36 +10:00 |
|
Stenzek
|
8a0033dfb3
|
MetalDevice: Avoid inline texture uploads when unnecessary
|
2023-08-24 19:00:01 +10:00 |
|
Stenzek
|
1b9e72e3a6
|
MetalDevice: Fix render command encoder leak
and subsequent crash on shutdown.
|
2023-08-24 18:04:52 +10:00 |
|
Stenzek
|
d750e4d417
|
VulkanDevice: Fix for MacOS
|
2023-08-24 18:04:48 +10:00 |
|
Stenzek
|
64998b49dc
|
Util: Make Shift-JIS table static
|
2023-08-24 18:01:32 +10:00 |
|
Stenzek
|
dc9c99438b
|
Misc: Post-refactor cleanups
|
2023-08-24 18:01:32 +10:00 |
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