Connor McLaughlin
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45bfcc8225
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GPU: Fix GPUSTAT(31) during vblank
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2019-10-16 02:17:18 +10:00 |
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Connor McLaughlin
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7448cbaf9d
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GPU: Copy-less processing from DMA
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2019-10-13 17:33:20 +10:00 |
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Connor McLaughlin
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ec8c5d4bb6
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DMA: Batch multi-word transfers together
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2019-10-13 16:48:11 +10:00 |
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Connor McLaughlin
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0f68c8c5d3
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Add debugging for GPU/Timers
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2019-10-12 22:15:38 +10:00 |
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Connor McLaughlin
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b7209eafb1
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GPU: Fix out-of-bounds read in GP1(10h)
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2019-10-06 00:37:31 +10:00 |
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Connor McLaughlin
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bc8e035e37
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GPU: Implement texture window
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2019-10-05 23:27:48 +10:00 |
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Connor McLaughlin
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f59d35023c
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GPU: Stub out more commands
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2019-10-05 22:22:49 +10:00 |
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Connor McLaughlin
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6541c82071
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GPU: Use 12-bit int (sign plus 11 bits) for vertex position
Fixes whacky polygons in Crash 2 and logo in Crash 1.
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2019-10-04 23:48:31 +10:00 |
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Connor McLaughlin
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27bc65fc2a
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GPU: Use BitField sign extending for position
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2019-10-04 23:21:20 +10:00 |
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Connor McLaughlin
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004c22f031
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Frontend: Prevent drawing imgui into the vram texture
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2019-10-04 22:27:18 +10:00 |
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Connor McLaughlin
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4fa79f1503
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GL: Eliminiate most redundant state setting calls at draw time
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2019-10-04 22:10:43 +10:00 |
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Connor McLaughlin
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8362b8e43b
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UI: Beginning of customizable settings, debug menu
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2019-10-04 15:00:32 +10:00 |
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Connor McLaughlin
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bddbab9d60
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Rename to DuckStation
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2019-10-04 13:54:09 +10:00 |
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