Connor McLaughlin
|
d67bcd654c
|
GPU: Prevent emulator locking up when switching between PAL/NTSC mode
|
2020-03-20 01:12:41 +10:00 |
|
Connor McLaughlin
|
f9a298f1b7
|
GPU: Fix incorrect handling of check mask bit
Fixes boxes in Silent Hill in Software Renderer.
|
2020-03-06 00:45:21 +10:00 |
|
Connor McLaughlin
|
34f1c644f5
|
GPU: Update GPUSTAT if raster has passed to the next line
Fixes games which poll GPUSTAT, including The Next Tetris (Europe).
|
2020-03-01 17:14:42 +10:00 |
|
Connor McLaughlin
|
b0b1fd8f1a
|
GPU: Timing for CPU->VRAM transfers
Fixes Monkey Hero, probably others.
|
2020-03-01 17:14:38 +10:00 |
|
Connor McLaughlin
|
6b9c6d3750
|
GPU: Add a helper function to determine how many GPU ticks are pending
|
2020-03-01 17:14:32 +10:00 |
|
Connor McLaughlin
|
fdcb891ed3
|
GPU: Fix incorrect detection of 480i mode
|
2020-02-29 00:19:23 +10:00 |
|
Connor McLaughlin
|
fcc0ae9571
|
GPU: Implement "Crop Mode" (none, overscan, all borders)
|
2020-02-28 17:01:01 +10:00 |
|
Connor McLaughlin
|
07ba2ecd3d
|
Settings: Simplify resolution scale enumeration
|
2020-02-28 16:59:55 +10:00 |
|
Connor McLaughlin
|
bd542831a8
|
GPU: Fix incorrect bit check in DrawMode::IsUsingPalette()
Fixes Sony Computer Entertainment fade in the NTSC-J BIOS.
|
2020-02-17 00:09:27 +09:00 |
|
Connor McLaughlin
|
b8210ecbe3
|
GPU: Use correct texture page size in overlap tracking
|
2020-02-12 20:58:34 +09:00 |
|
Connor McLaughlin
|
1e45c9c4e1
|
GPU: Fix incorrect overwrite of set mask bit from draw mode
Fixes motion blur in Vagrant Story.
|
2020-02-08 00:01:37 +09:00 |
|
Connor McLaughlin
|
7e862cd63e
|
GPU: Texture bit should be ignored when drawing lines
Fixes line flickering in Vagrant Story.
|
2020-02-07 00:10:36 +09:00 |
|
Connor McLaughlin
|
1b9609ef61
|
Implement event-based scheduler instead of lock-step components
|
2020-01-24 16:23:39 +10:00 |
|
Connor McLaughlin
|
4a3478b360
|
HostInterface: Add function to switch between sw/hw rendering
|
2020-01-24 14:51:53 +10:00 |
|
Connor McLaughlin
|
71c1e243fe
|
Remove YBaseLib dependency
|
2020-01-10 13:40:53 +10:00 |
|
Connor McLaughlin
|
f5d65448d6
|
GPU: Improve structure alignment
|
2019-12-11 20:28:14 +10:00 |
|
Connor McLaughlin
|
8f624afb59
|
GPU: Fix handling of GP1(09h)
|
2019-12-11 16:47:49 +10:00 |
|
Connor McLaughlin
|
ffe90083d3
|
GPU: Refactor draw mode setting
|
2019-12-11 16:35:14 +10:00 |
|
Connor McLaughlin
|
df6e079920
|
GPU: Add a Force Progressive Scan option (disable interlacing)
|
2019-12-10 22:52:46 +10:00 |
|
Connor McLaughlin
|
c284d3835f
|
GPU: Add a simplified OpenGL ES renderer
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
|
2019-12-07 01:37:37 +10:00 |
|
Connor McLaughlin
|
db0d11c2ff
|
GPU/HW: Cull primitives larger than 1024x512
|
2019-11-24 23:46:33 +10:00 |
|
Connor McLaughlin
|
9d6d00480c
|
GPU: Implement mask bit handling in software renderer
Still needs implementation in the hardware renderers.
|
2019-11-24 18:47:42 +10:00 |
|
Connor McLaughlin
|
246c97ccb3
|
System: Scaffolding for multi-system/multi-bios
|
2019-11-16 20:50:59 +10:00 |
|
Connor McLaughlin
|
49569d29aa
|
GPU: Refactor command execution/VRAM->CPU transfers
Simpler, and handles odd sizes correctly.
|
2019-11-14 22:17:11 +10:00 |
|
Connor McLaughlin
|
9ea7a8418c
|
GPU: Eliminate temporary buffer when reading back
|
2019-11-14 17:17:22 +10:00 |
|
Connor McLaughlin
|
7152d54104
|
GPU: Simplify 480i mode handling in CRTC
|
2019-11-14 00:58:15 +10:00 |
|
Connor McLaughlin
|
d8452d7d7d
|
GPU: Track horizontal blanking, correct timer increment point
|
2019-11-12 01:32:06 +10:00 |
|
Connor McLaughlin
|
cc7483ad58
|
GPU/HW: Only copy the dirty area to the VRAM read texture
|
2019-11-05 22:34:36 +10:00 |
|
Connor McLaughlin
|
2c631aba5e
|
GPU: Move stats from renderer class to base classes
|
2019-11-05 19:44:17 +10:00 |
|
Connor McLaughlin
|
afbec85f89
|
GPU/HW: Track dirty area of VRAM shadow texture via drawing area
|
2019-11-05 19:19:49 +10:00 |
|
Connor McLaughlin
|
9de9cf3be2
|
GPU/HW: Add D3D11 renderer and refactor host interface/display
|
2019-11-04 00:39:48 +10:00 |
|
Connor McLaughlin
|
be81d08109
|
GPU/HW: Split shadergen to seperate class
|
2019-11-03 13:36:59 +10:00 |
|
Connor McLaughlin
|
91c99f0226
|
GPU/HW: Use uniform blocks for batch rendering
|
2019-11-03 13:18:43 +10:00 |
|
Connor McLaughlin
|
aa1f3ad8f7
|
GPU: Don't truncate clear colour to 15-bit with true colour on
|
2019-11-03 01:05:37 +10:00 |
|
Connor McLaughlin
|
ba1a5a5ca9
|
GPU: Fix batching regression (draws split on texture page)
|
2019-11-03 00:36:47 +10:00 |
|
Connor McLaughlin
|
bb572d5c14
|
GPU: Remove hack for bitwise ops on TextureMode enum
|
2019-11-03 00:01:54 +10:00 |
|
Connor McLaughlin
|
c52c0608ae
|
GPU: Move resolution scale to hardware backend only
|
2019-11-02 01:32:27 +10:00 |
|
Connor McLaughlin
|
c9feb7ea07
|
GPU: Add force true color setting
|
2019-11-02 00:31:25 +10:00 |
|
Connor McLaughlin
|
3aa4219067
|
GPU: Implement dithering on software backend
|
2019-11-01 23:11:37 +10:00 |
|
Connor McLaughlin
|
ac82383abe
|
GPU: Implement dithering on OpenGL backend
|
2019-11-01 23:11:30 +10:00 |
|
Connor McLaughlin
|
1c79737021
|
GPU: Simplify batch state
|
2019-11-01 21:47:45 +10:00 |
|
Connor McLaughlin
|
5626d4f282
|
GPU: Fix texcoord off-by-one error in rectangles
|
2019-10-29 23:42:08 +10:00 |
|
Connor McLaughlin
|
772ef27a55
|
GPU: Implement display disable command GP1(03h)
|
2019-10-28 17:43:34 +10:00 |
|
Connor McLaughlin
|
b1d3ba3d68
|
GPU: Remove unused resolution fields in CRTC
|
2019-10-27 20:20:53 +10:00 |
|
Connor McLaughlin
|
540e942a46
|
Add basic software GPU renderer
|
2019-10-26 12:57:45 +10:00 |
|
Connor McLaughlin
|
9b56499afa
|
Refactoring settings/support changing GPU renderer at runtime
|
2019-10-26 12:55:56 +10:00 |
|
Connor McLaughlin
|
a76ec6fc19
|
Compile fixes for GCC
|
2019-10-22 23:07:51 +10:00 |
|
Connor McLaughlin
|
1b8b730f85
|
GPU: Compute display aspect ratio based on visible area
|
2019-10-21 00:18:52 +10:00 |
|
Connor McLaughlin
|
2e70c22422
|
GPU: Properly handle display range config
|
2019-10-20 23:19:26 +10:00 |
|
Connor McLaughlin
|
baf97cb864
|
GPU: Split command handlers into seperate file
|
2019-10-18 23:52:52 +10:00 |
|
Connor McLaughlin
|
45bfcc8225
|
GPU: Fix GPUSTAT(31) during vblank
|
2019-10-16 02:17:18 +10:00 |
|
Connor McLaughlin
|
7448cbaf9d
|
GPU: Copy-less processing from DMA
|
2019-10-13 17:33:20 +10:00 |
|
Connor McLaughlin
|
ec8c5d4bb6
|
DMA: Batch multi-word transfers together
|
2019-10-13 16:48:11 +10:00 |
|
Connor McLaughlin
|
0f68c8c5d3
|
Add debugging for GPU/Timers
|
2019-10-12 22:15:38 +10:00 |
|
Connor McLaughlin
|
b7209eafb1
|
GPU: Fix out-of-bounds read in GP1(10h)
|
2019-10-06 00:37:31 +10:00 |
|
Connor McLaughlin
|
bc8e035e37
|
GPU: Implement texture window
|
2019-10-05 23:27:48 +10:00 |
|
Connor McLaughlin
|
f59d35023c
|
GPU: Stub out more commands
|
2019-10-05 22:22:49 +10:00 |
|
Connor McLaughlin
|
6541c82071
|
GPU: Use 12-bit int (sign plus 11 bits) for vertex position
Fixes whacky polygons in Crash 2 and logo in Crash 1.
|
2019-10-04 23:48:31 +10:00 |
|
Connor McLaughlin
|
27bc65fc2a
|
GPU: Use BitField sign extending for position
|
2019-10-04 23:21:20 +10:00 |
|
Connor McLaughlin
|
004c22f031
|
Frontend: Prevent drawing imgui into the vram texture
|
2019-10-04 22:27:18 +10:00 |
|
Connor McLaughlin
|
4fa79f1503
|
GL: Eliminiate most redundant state setting calls at draw time
|
2019-10-04 22:10:43 +10:00 |
|
Connor McLaughlin
|
8362b8e43b
|
UI: Beginning of customizable settings, debug menu
|
2019-10-04 15:00:32 +10:00 |
|
Connor McLaughlin
|
bddbab9d60
|
Rename to DuckStation
|
2019-10-04 13:54:09 +10:00 |
|