Stenzek
e169189441
GPU/HW: Fix possible crash when changing texture filtering
2024-07-01 01:07:27 +10:00
Stenzek
34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing
2024-06-29 14:25:36 +10:00
Stenzek
e39a2d00bf
GPU/HW: Use D32F for PGXP depth
...
16-bit isn't accurate enough for post processing.
2024-06-29 13:09:45 +10:00
Stenzek
80d1056ddf
GPU: Add virtual call when buffers are swapped
2024-06-28 21:15:47 +10:00
Stenzek
0c3cf1f5f8
PostProcessing: Split into internal and display chains
2024-06-28 20:17:15 +10:00
Stenzek
810ce1ce57
GPU: Remove duplicate display params fields
...
And enable postfx when the DAC is turned off.
2024-06-28 20:17:15 +10:00
Stenzek
34f20798a1
GPU/HW: Add separate 3D/2D (sprite) texture filtering
2024-06-17 15:56:56 +10:00
Stenzek
be4abb016f
GPU/HW: Reduce multiple setting source of truth
2024-06-17 15:49:12 +10:00
Stenzek
6870010351
GPU/HW: Remove log spam
2024-06-16 21:15:37 +10:00
Stenzek
8455c9c3c6
GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
2024-06-16 19:09:46 +10:00
Stenzek
1582b2ae5d
GPU/HW: Make texture filtering a fragment shadergen parameter
2024-06-16 19:09:46 +10:00
Stenzek
c1792108f4
GPU/HW: Eliminate raw texture pipeline permutations
2024-06-16 17:09:24 +10:00
Stenzek
ef69c31e9f
GPUDevice: Support transpiling shaders at compile time
...
And use it for GLSL postprocessing shaders.
2024-06-14 21:21:34 +10:00
Stenzek
a7543ab365
GPU/HW: Fix crash on VRAM write/copy with mask test
2024-05-31 20:39:31 +10:00
Stenzek
53600746c7
GPU: Cancel VRAM writes on Reset
2024-05-31 19:49:40 +10:00
Stenzek
039796690c
GPU/HW: Fix a couple of out-of-order UBO pushes
2024-05-28 17:38:28 +10:00
Stenzek
4e922a34a7
Log: Simplify macros
2024-05-24 02:08:14 +10:00
Stenzek
b6d019db66
Misc: Replace log printf calls with fmt
2024-05-24 00:29:49 +10:00
Stenzek
49b2e76dea
GPU/HW: Warning fix
2024-05-23 20:08:14 +10:00
Stenzek
10df7ba319
GPU/HW: Ensure CLUT cache is synced when using SW-for-readbacks
2024-05-23 14:30:18 +10:00
Stenzek
1185f8f6aa
GPU: Implement CLUT cache (SW renderer only)
...
Fixes copyright screen in Shadow Master.
Fixes title splash in Castrol Honda Superbike Racing.
2024-05-02 01:03:58 +10:00
Stenzek
d1483d8077
GPU: Rework pre-draw clipping
2024-05-02 01:03:58 +10:00
Stenzek
fec210b1e1
GPU: Ensure coordinates are masked/clamped
2024-05-01 20:58:21 +10:00
Stenzek
295081fe62
Misc: Replace offsetof with constexpr-friendly OFFSETOF
...
Fixes build with clang-18.
2024-04-28 15:25:24 +10:00
Stenzek
be1d558be1
GPU/HW: Fix black screen in Metal after vertex ID wraparound
2024-04-15 23:30:58 +10:00
Stenzek
e5a024ba85
MetalDevice: Add support for framebuffer fetch
2024-04-12 21:07:16 +10:00
Stenzek
1097eab600
GPU/HW: Don't create shader blend pipelines if disallowed
2024-04-04 13:25:33 +10:00
Stenzek
74f3c8d1aa
GPU/HW: Enable feedback loops for rendering
2024-04-01 18:12:52 +10:00
Stenzek
72ab669e70
GPUDevice: Add support for feedback loops
2024-04-01 13:55:19 +10:00
Stenzek
2b7008bd93
GPU/HW: Fix box downsampling with FMVs
2024-03-29 12:37:10 +10:00
Stenzek
e54ad1956a
GPU/HW: Fix height incorrect doubling in interleaved 480i mode
2024-03-29 12:17:13 +10:00
Stenzek
1ab7850ed0
GPU: Rewrite deinterlacing and add adaptive/blend modes
2024-03-16 14:14:15 +10:00
Stenzek
8fe86ff690
GPU/HW: Fix another buffer unmapping case
2024-03-08 21:16:00 +10:00
Stenzek
7159330f63
GPU/HW: Ensure buffers are unmapped before present
...
Darn DX11...
2024-03-08 13:43:22 +10:00
Stenzek
713d396a7e
GPU/HW: Add quad line detection (Wild Arms 2)
2024-03-02 17:13:19 +10:00
Stenzek
250fb56838
GPU/HW: Switch to indexed draws
2024-03-01 15:33:00 +10:00
Stenzek
b34742cdd2
GPU/HW: Slightly reduce struct size
2024-03-01 13:51:16 +10:00
Stenzek
f936a36c85
GPUDevice: Add GPUDownloadTexture
...
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
2024-02-29 18:56:50 +10:00
Stenzek
411213d6a0
GPU: Make VRAM a global object
2024-02-29 17:00:51 +10:00
Stenzek
cdb614a51f
GPU/HW: Fix possible crash (again)
2024-02-03 16:00:24 +10:00
Stenzek
cdea4eb68b
GPU/HW: Fix possible crash on setting change
2024-01-31 20:02:34 +10:00
Stenzek
af2042e713
GPU/HW: Fix toggling PGXP depth buffer causing black screen
2024-01-31 00:53:30 +10:00
Stenzek
14e3969736
Misc: Warning fixes
2024-01-26 14:31:03 +10:00
Hugo Locurcio
1b8e75e90b
Take widescreen hack into account when determining automatic resolution scale
...
At widescreen aspect ratios, a greater resolution scale factor is required
to maintain crisp visuals. For instance, a 16:9 output requires ~1.333×
the resolution scale of a 4:3 output (as 16:9 is ~1.333× wider than 4:3).
This improves visuals at widescreen aspect ratios when the widescreen hack
is enabled, especially for ultrawide.
2024-01-22 14:41:19 +10:00
Stenzek
37e8d1ab86
GPU/HW: Fix VRAM write replacements
2024-01-22 14:41:19 +10:00
Stenzek
150ab8f4af
GPU: Add host/hardware stats
2024-01-22 14:41:19 +10:00
Hugo Locurcio
cc94b76037
Add debanding option to improve gradient smoothness with truecolor
...
This option only has an effect if true color is also enabled.
2024-01-19 01:05:21 +01:00
Stenzek
fcbae6cef3
GPU/HW: Fix off-by-one in dirty rect checks
...
Fixes transitions in Crash 3.
2024-01-08 15:49:05 +10:00
Stenzek
98d5b98ab1
GPU/HW: Fix incorrect pipeline layout with texture buffers disabled
2023-12-27 02:03:50 +10:00
Stenzek
48a1282a08
GPU/HW: Fix incorrect layout for non-buffer VRAM write
2023-12-20 22:42:32 +10:00