Stenzek
21bbe5c76c
CPU/CodeCache: Fix page error when rewinding
2023-12-19 22:38:27 +10:00
Stenzek
05b42f34eb
JitCodeBuffer: Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux
2023-12-19 22:20:00 +10:00
Stenzek
6a7dea6908
CPU/CodeCache: Fix rewinding on Apple Silicon
2023-12-18 21:01:57 +10:00
Stenzek
7829abc014
MSBuild: We don't need WinPixEventRuntime in Release builds
2023-12-18 20:50:36 +10:00
Stenzek
df08e122c3
System: Fix rewind throttling at half speed
2023-12-18 20:50:36 +10:00
Stenzek
87d24d3259
System: Fix crash on emptying rewind buffer
2023-12-18 20:50:36 +10:00
Stenzek
e6be0532cb
System: Fix incorrect rewind VRAM estimation
2023-12-18 20:50:35 +10:00
Stenzek
9e82c18559
MetalDevice: Defer release of layer drawables
2023-12-18 20:50:35 +10:00
Stenzek
f4fb069216
MetalDevice: Explicitly bind fragment resources
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Fixes adaptive downsampling with Metal renderer.
2023-12-18 20:50:35 +10:00
Stenzek
6fe2177ee7
MetalDevice: Fix incorrect mipmap texture creation
2023-12-18 20:50:35 +10:00
Stenzek
2d4191f8ce
Qt: Fix game properties dialogs keeping app open
2023-12-18 13:34:12 +10:00
Stenzek
8842a46a90
CPU: Fix namespacing in disassembler
2023-12-17 13:40:38 +10:00
Connor McLaughlin
95a9edaa65
Merge pull request #3070 from andercard0/master
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Atualização Português do Brasil
2023-12-17 13:35:01 +10:00
Stenzek
73968ac526
SaveStateSelectorUI: Decouple current slot from list
2023-12-17 13:33:51 +10:00
Anderson Cardoso
737915821d
Atualização Português do Brasil
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Atualizado OSD para conquista em modo hardcore.
2023-12-16 18:57:21 -03:00
Stenzek
cffb383c10
CPU: Add disassembly of GTE instructions
2023-12-17 00:38:11 +10:00
Stenzek
e08f888e72
OpenGLDevice: Fix incorrect scissor rect
2023-12-17 00:09:23 +10:00
Stenzek
6328d08c14
System: Don't unconditionally refresh save state UI
2023-12-17 00:09:15 +10:00
Stenzek
38777439c5
ShaderGen: Don't emit index qualifier when not using DSB
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Fixes shader compile errors on Panfrost.
2023-12-16 22:40:30 +10:00
Stenzek
e93fec49bb
Achievements: Reload settings after hardcode disabled
2023-12-16 21:12:05 +10:00
Stenzek
0632c3356c
OpenGLDevice: More Mali driver workarounds
2023-12-16 21:04:40 +10:00
Stenzek
fb0ad26de8
Achievements: Fix incorrect fallback message
2023-12-15 23:54:31 +10:00
Connor McLaughlin
f84f19664b
Merge pull request #3069 from andercard0/master
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Atualização Português do Brasil
2023-12-15 22:09:00 +10:00
Stenzek
aa658047f6
CPU/Recompiler: Fix jal/jalr to load delayed register
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NewRec already handled this correctly.
2023-12-15 21:46:30 +10:00
Stenzek
87a7c09466
GPU/HW: Improve heuristics for draw/write when copying
2023-12-15 16:05:44 +10:00
Stenzek
a499e21453
CPU/CodeCache: Don't try to compile direct double branches
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Invalidation nightmare.
2023-12-15 13:46:48 +10:00
Stenzek
b04578afee
ImGuiFullscreen: Fix menu background obscuring text
2023-12-15 13:45:19 +10:00
Anderson Cardoso
2eed013371
Atualização Português do Brasil
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- Textos de sistema (incluidos)
2023-12-14 11:23:18 -03:00
Stenzek
98a96db1bd
GPU: Remove redundant fields
2023-12-14 20:23:49 +10:00
Stenzek
23d5b20da6
GPU/HW: Split dirty rect into draw/write
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Significant performance improvement in Persona 2.
2023-12-14 20:23:49 +10:00
Stenzek
5218ac6944
GPU/HW: Fix incorrect mask in VRAM offset calc
2023-12-14 20:23:48 +10:00
Stenzek
adfde45dc1
System: Add unsafe settings summary
2023-12-14 20:23:48 +10:00
Stenzek
2cd747983a
SmallString: Pass string_view by value
2023-12-14 20:23:48 +10:00
Stenzek
57aa138808
PostProcessing: Add compile progress indicator
2023-12-14 20:23:48 +10:00
Stenzek
7e2afe82b5
FullscreenUI: Fix opening while paused
2023-12-14 20:23:48 +10:00
Stenzek
7e1276fbac
GPUDevice: Fix binding deferred cleared textures
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i.e. briefly flashing previous state after reset.
2023-12-14 20:23:48 +10:00
Connor McLaughlin
371c58dc72
Merge pull request #3068 from andercard0/master
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Atualização Português do Brasil
2023-12-13 23:01:56 +10:00
Stenzek
c20805f2be
VulkanDevice: Work around some mobile driver issues
2023-12-13 23:01:10 +10:00
Anderson Cardoso
82b71e8169
Atualização Português do Brasil
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- Seleção de salvamento rápido (adicionado)
- Confirmação de textos movidos
- Correção de texto
2023-12-13 08:30:55 -03:00
Stenzek
4f84a98864
StringUtil: Pass string_views by value
2023-12-13 21:20:31 +10:00
Stenzek
710698f7e1
Misc: Remove StringUtil::{Starts,Ends}With, use C++20
2023-12-13 21:18:19 +10:00
Stenzek
79c226efff
SmallString: fmt -> format, format -> sprintf
2023-12-13 21:06:15 +10:00
Stenzek
ad6e49998f
RegTest: Add PGXP/upscale/recompiler options
2023-12-13 20:56:43 +10:00
Stenzek
bc2c334370
Misc: Combine some redundant functions
2023-12-13 20:56:40 +10:00
Stenzek
e14bf95043
Misc: Linux build fix
2023-12-13 12:35:56 +10:00
Connor McLaughlin
60e27a105c
Merge pull request #3067 from Mrlinkwii/update
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Qt/WinUpdater: Remove "Update Complete" dialog
2023-12-13 01:20:47 +10:00
Stenzek
ad96b1ec75
FullscreenUI: Improve menu button borders
2023-12-13 01:12:55 +10:00
Stenzek
c467825791
SaveStateSelectorUI: Make less ugly
2023-12-13 01:00:13 +10:00
Mrlinkwii
53241b740b
Qt/WinUpdater: Remove "Update Complete" dialog
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Co-Authored-By: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
2023-12-12 14:50:46 +00:00
Stenzek
dbaf49e4d4
VulkanDevice: Fix ARM32 build (again)
2023-12-10 23:31:01 +10:00
Stenzek
39913b2a39
GPUDevice: Fix incorrect positioning with PostFX and GL
2023-12-10 23:26:43 +10:00
Stenzek
27162e34a0
PostProcessing: Add Config::GetShaderOptions()
2023-12-10 22:22:02 +10:00
Stenzek
c90de025bf
MetalDevice: Fix depth not storing
2023-12-09 22:08:14 +10:00
Stenzek
1a5865bf95
D3D12Device: Fix crash on SW renderer switch
2023-12-09 22:08:14 +10:00
Stenzek
1f4a37f8eb
VulkanDevice: Fix crash on SW renderer switch
2023-12-09 22:08:14 +10:00
Stenzek
d068799515
VulkanDevice: Fix incomplete swap chain clear with dynamic rendering
2023-12-09 22:08:14 +10:00
Stenzek
f1604db4a3
GPU/HW: Dynamically size downsampling textures
2023-12-09 22:08:14 +10:00
Stenzek
ff37afef55
PostProcessing/FX: Support multiple render targets
2023-12-09 22:08:14 +10:00
Stenzek
fdd3edf73a
Common: Add LLVM SmallVector
2023-12-09 22:08:14 +10:00
Stenzek
6b00bf016d
GPU/HW: Dynamically size display texture
2023-12-09 22:08:14 +10:00
Stenzek
a907e1f550
GPUDevice: Pool textures
2023-12-09 22:08:13 +10:00
Stenzek
3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction
2023-12-09 22:08:13 +10:00
Stenzek
a9ee2a34d8
SmallString: Add missing constructors/move operators
2023-12-09 22:06:59 +10:00
Stenzek
61783d4a34
GPU/HW: Remove unused variable
2023-12-08 20:24:59 +10:00
Stenzek
5c42d3906a
Qt: Fix incorrect value of combo postfx options
2023-12-08 20:12:23 +10:00
Stenzek
b65d2748b4
GPUDevice: Implement MirrorRepeat address mode
2023-12-08 20:12:13 +10:00
Stenzek
6deb9d3072
D3D12Device: Fix incorrect RP end in CommitClear()
2023-12-08 14:33:05 +10:00
Connor McLaughlin
203e711d67
Merge pull request #3066 from IlDucci/es_ES_20231208
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Spanish (Spain) translation update
2023-12-08 13:19:20 +10:00
IlDucci
3f36b26ed9
Spanish (Spain) translation update
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Adding translations for the latest string changes.
2023-12-08 00:52:47 +01:00
Stenzek
b7c53102c6
GameDB: P2
2023-12-07 20:16:22 +10:00
Stenzek
10473f1cfb
PostProcessing: Add categories/combos/tooltips
2023-12-07 15:19:10 +10:00
Stenzek
5e45d365c2
PostProcessing: Sort shader lists before showing
2023-12-07 14:17:33 +10:00
Stenzek
96d377a396
Qt: Fix performance counters showing up without VM
2023-12-07 14:14:06 +10:00
Stenzek
ba5d1a109e
dep/reshadefx: Support generating GLSL ES
2023-12-07 14:13:56 +10:00
Stenzek
bcc2042154
OpenGLDevice: GLES fixes
2023-12-06 23:49:34 +10:00
Connor McLaughlin
14c7c70b0c
Merge pull request #3065 from zkdpower/master
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Update Simple-Chinese Translation.
2023-12-06 20:26:19 +10:00
Stenzek
6557033b98
FullscreenUI: Replace some std::string instances with TinyString
2023-12-06 20:12:20 +10:00
Stenzek
e835f118b7
Hotkeys: Fix toggle CPU PGXP with Interpreter
2023-12-06 20:12:20 +10:00
Stenzek
591a2228d6
GTE: Add register names for debugging
2023-12-06 20:12:20 +10:00
Stenzek
185af2b039
CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode
2023-12-06 20:12:20 +10:00
zkdpower
4b02ce1926
update simple-chinese translation.
2023-12-05 22:56:11 +08:00
Stenzek
407049cd91
Qt: Resolve any symbolic links in AppRoot/DataRoot
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Should fix incorrect relative path generation on FreeBSD, where /home is
a symlink to /usr/home.
2023-12-05 16:05:27 +10:00
Stenzek
524625269f
Path: Add RealPath()
2023-12-05 16:05:27 +10:00
Stenzek
b166ec3403
CPU/NewRec: Allocate callee-saved before flush in lwx/swx
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It might move a callee-saved -> caller-saved reg, in which case it's
going to get clobbered when the loadstore function is called.
SaGa Frontier 2 with PGXP on x64.
2023-12-05 00:27:55 +10:00
Stenzek
601d8ff629
MetalDevice: Anisotropy should be minimum 1
2023-12-05 00:27:55 +10:00
Stenzek
2071addce0
CPU/NewRec: Fix OOB reads on InstructionInfo
2023-12-05 00:27:55 +10:00
Anderson Cardoso
fad4c4804c
Atualização Português do Brasil
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- Alguns textos movidos confirmados novamente
- Menus de controle (atualizados)
- Menus de conquistas (adicionados)
- Menus de cartão de memória (atualizados)
2023-12-04 08:33:53 -03:00
Connor McLaughlin
1e0dbe3404
Merge pull request #3063 from zkdpower/master
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update simple-chinese translation.
2023-12-04 14:15:49 +10:00
Stenzek
dc6bb357d4
Achievements: Handle dynamically-sized leaderboard trackers
2023-12-04 14:12:32 +10:00
Stenzek
07fac1fb19
Qt: Prompt user to enable HC mode on achievement login
2023-12-04 14:07:04 +10:00
Stenzek
41f821513b
Qt: Fix translation context in MemoryCardEditorWindow
2023-12-04 13:44:58 +10:00
zkdpower
abf079b9d4
update simple-chinese translation.
2023-12-04 00:47:14 +08:00
Stenzek
86a8c4c6ae
IsoReader: Fix ARM32 build
2023-12-03 22:13:17 +10:00
Connor McLaughlin
33db3b044c
Merge pull request #3062 from andercard0/master
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Atualização Português do Brasil
2023-12-03 22:08:26 +10:00
shikulja
7c7a45d68f
Update Russian translation ( #3061 )
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* upd ts
* Update Russian translation
* typo
2023-12-03 22:08:14 +10:00
Stenzek
6d57cb9d80
Qt: Fix links in first page of Setup Wizard
2023-12-03 22:07:52 +10:00
Stenzek
81e8abdc1e
GL/Context: Disable fbfetch on Adreno GLES <502
2023-12-03 21:43:57 +10:00
Stenzek
90b14d6237
GPU/HW: Skip per-primitive flush for BG-FB with fbfetch
2023-12-03 21:37:26 +10:00
Stenzek
60b91a1cdb
OpenGLDevice: Set glColorMask() on clear
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Adreno doesn't appear to clear all channels otherwise.
2023-12-03 21:36:13 +10:00
Stenzek
2bdc691111
Qt: Fix window icon on Controller Settings
2023-12-03 17:05:22 +10:00