Connor McLaughlin
6c6fdeb15e
HostDisplay: Make textures have levels/layers/samples attributes
2021-01-24 20:41:40 +10:00
Connor McLaughlin
fd166a4485
ShaderCache: Add a data version field
...
We can increment this to prevent people's shader caches from growing too
large with shader changes.
2021-01-11 15:24:38 +10:00
Connor McLaughlin
e3de44d127
D3D11/Texture: Log attributes when creation fails
2021-01-05 17:19:05 +10:00
Connor McLaughlin
59e8363075
D3D11: Support mipmaps in wrapper textures
2020-12-30 17:39:40 +10:00
Connor McLaughlin
d3d881aa6b
GPU/Software: Reduce number of copies by one, enable 16-bit scanout
2020-11-21 18:39:04 +10:00
Connor McLaughlin
2eaebd8921
GPU: Implement support for multisample antialiasing
2020-10-31 14:27:58 +10:00
Connor McLaughlin
5804778339
D3D11/Texture: Fix dimensions not getting reset on destroy
2020-09-13 01:23:43 +10:00
Silent
89e0290d06
Fix resource leaks in AutoStagingTexture::EnsureSize and D3D11HostDisplay::DownloadTexture
2020-09-04 23:44:19 +02:00
Connor McLaughlin
9685be9064
D3D11/ShaderCache: Remove feature level 12 enum usage
...
It's not used anyway.
2020-07-09 13:00:44 +10:00
Connor McLaughlin
9b3e344ad8
Renderers: Support empty shader cache
2020-07-04 22:14:07 +10:00
Connor McLaughlin
f396a2c373
Renderers: Make shader cache path a prefix instead of directory
2020-07-04 22:14:07 +10:00
Connor McLaughlin
9446587e8f
GPU/HW: Mask bit handling in hardware renderers
...
Fixes:
- Menu effect in Ghost in the Shell
- Incorrect text colours in menu of Dragon Quest VII
- Fade effect in TwinBee RPG
- Fog in Silent Hill
- Water in Duke Nukem - Land of the Babes
- Shadows in Ultraman - Fighting Evolution
and probably others.
2020-05-03 17:11:31 +10:00
Connor McLaughlin
ca2f691dbe
Common: Add GL Shader Cache class
2020-04-04 00:11:09 +10:00
Connor McLaughlin
212fddd195
D3D11/StagingTexture: Add auto-resizing staging texture
2020-03-16 00:03:16 +10:00
Connor McLaughlin
2249b873ff
D3D11/StreamBuffer: Check feature support for MAP_NO_OVERWRITE before using
2020-03-08 12:51:14 +10:00
Connor McLaughlin
99d42c07c2
D3D11/StreamBuffer: Use WRITE_DISCARD at position 0
2020-03-08 12:38:01 +10:00
Connor McLaughlin
46846a10f6
Common: Simplify D3D shader object creation with helpers
2020-02-19 22:04:21 +09:00
Connor McLaughlin
82da9a4505
D3D11: Add a shader bytecode cache class
2020-01-24 14:52:00 +10:00
Connor McLaughlin
71c1e243fe
Remove YBaseLib dependency
2020-01-10 13:40:53 +10:00
Connor McLaughlin
878a76e258
Common: Fix issues in utility classes for readbacks
2019-11-14 16:57:58 +10:00
Connor McLaughlin
39850af147
Common: Add GS support to D3D11 shader compiler
2019-11-05 00:23:31 +10:00
Connor McLaughlin
f244da86a2
Common: Add helper classes for D3D11
2019-11-04 00:39:25 +10:00