Stenzek
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0632c3356c
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OpenGLDevice: More Mali driver workarounds
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2023-12-16 21:04:40 +10:00 |
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Stenzek
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7e1276fbac
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GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
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2023-12-14 20:23:48 +10:00 |
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Stenzek
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39913b2a39
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GPUDevice: Fix incorrect positioning with PostFX and GL
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2023-12-10 23:26:43 +10:00 |
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Stenzek
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a907e1f550
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GPUDevice: Pool textures
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2023-12-09 22:08:13 +10:00 |
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Stenzek
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3b2c70cda5
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GPUDevice: Get rid of framebuffer abstraction
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2023-12-09 22:08:13 +10:00 |
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Stenzek
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bcc2042154
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OpenGLDevice: GLES fixes
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2023-12-06 23:49:34 +10:00 |
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Stenzek
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60b91a1cdb
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OpenGLDevice: Set glColorMask() on clear
Adreno doesn't appear to clear all channels otherwise.
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2023-12-03 21:36:13 +10:00 |
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Stenzek
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2ca503639d
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GPU/HW: Avoid extra texture copy in Vulkan/GL
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2023-12-01 19:08:50 +10:00 |
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Stenzek
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e382f2b64a
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Settings: Add option to disable DSB/fbfetch
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2023-11-28 14:38:38 +10:00 |
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Stenzek
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ff17444074
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GPU/HW: Add framebuffer fetch blending path
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2023-11-25 21:22:35 +10:00 |
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Stenzek
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273979405d
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OpenGLDevice: Disable scissor for buffer clears
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2023-11-25 00:49:52 +10:00 |
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Stenzek
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e75c1a3b0a
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OpenGLDevice: Use glClearBuffer() instead of glClear()
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2023-11-24 21:45:45 +10:00 |
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Stenzek
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17171101cf
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OpenGLDevice: Don't force-disable dual source blending
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2023-11-04 20:11:51 +10:00 |
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Stenzek
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ce7f6128e9
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OpenGLDevice: Cache intermediate state
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2023-10-08 01:47:29 +10:00 |
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Stenzek
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eb080834ad
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OpenGLDevice: Actually check max texture buffer size
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2023-10-08 01:10:52 +10:00 |
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Stenzek
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da1c28bd16
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Misc: Fix arm32 build
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2023-10-02 23:59:01 +10:00 |
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Stenzek
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c986d0ea78
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OpenGLDevice: Persist GL_SCISSOR_TEST enabled
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2023-09-23 14:14:52 +10:00 |
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Stenzek
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8dc9c225d7
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OpenGLDevice: Keep scissor active on present clear
And disable depth test if set to always (match DX11).
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2023-09-23 14:14:52 +10:00 |
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Stenzek
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b678fcd874
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GPUDevice: Move debug messages over to fmt
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2023-09-23 14:14:52 +10:00 |
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Stenzek
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45265c474c
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OpenGLDevice: Fix framebuffer clear getting delayed
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2023-09-20 21:38:39 +10:00 |
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Stenzek
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0e0beec1f4
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OpenGLDevice: Fix PBO and non-PBO path for SW renderer
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2023-09-20 19:35:46 +10:00 |
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Stenzek
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e804b5e701
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GPUDevice: Support geometry shaders
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2023-09-02 22:09:22 +10:00 |
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Stenzek
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0da14a5442
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GPU/Vulkan: Fix MSAA
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
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2023-09-01 21:25:12 +10:00 |
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Stenzek
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df4d441b4b
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OpenGLDevice: Fix pipeline cache leaving fields uninitialized
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2023-08-30 02:02:09 +10:00 |
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Stenzek
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8db8baf33f
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GPUDevice: Move display logic to GPU
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2023-08-30 00:44:00 +10:00 |
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Stenzek
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e3d9ba4c99
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Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
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2023-08-20 21:55:38 +10:00 |
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