Stenzek
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f6d3a7987d
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System: Load discord-rpc dynamically
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2024-07-04 15:52:32 +10:00 |
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Stenzek
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00d2d862c2
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Build: Use shared discord-rpc
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2024-07-04 15:52:32 +10:00 |
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Stenzek
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4b61a3cbf3
|
Qt: Unrestrict resolution scale up to device limits
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2024-07-04 13:25:27 +10:00 |
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Stenzek
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2bcb85d431
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GPU/HW: Push all draws/writes through a common path
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2024-07-03 15:44:12 +10:00 |
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Stenzek
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9ef7e8c5d0
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GPU/HW: Use GSVector instead of Rectangle
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2024-07-03 15:44:12 +10:00 |
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Stenzek
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ef152c47a6
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GPU/HW: Interpolate native texture coordinates when upscaling
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2024-07-03 15:44:12 +10:00 |
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Stenzek
|
044d7a4797
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GPU: Eliminate heap allocation on state load
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2024-07-03 00:24:12 +10:00 |
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Stenzek
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f9bf2e8239
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GPU: Use GSVector for SW scanout
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2024-07-03 00:24:12 +10:00 |
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Stenzek
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0968610ba7
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CDROM: Use GSVector
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2024-07-03 00:24:12 +10:00 |
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Stenzek
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69471950f0
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ImGuiOverlays: Use GSVector
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2024-07-03 00:24:12 +10:00 |
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Stenzek
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b094c9cd87
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MDEC: Vectorize IDCT
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2024-07-03 00:24:12 +10:00 |
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Stenzek
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baab966b4e
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System: Check for SSE4.1 in early hardware checks
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2024-07-03 00:24:12 +10:00 |
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Stenzek
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173a61039c
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System: Use cpuinfo for cache line size check
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2024-07-03 00:24:12 +10:00 |
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Stenzek
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aabe39d0f8
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GPU: Allow DMAs in Mode 1
Exact behaviour is still unknown, but it works on console (Nicolas
Noble's torus demo).
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2024-07-02 16:56:11 +10:00 |
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Stenzek
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e1f90e6baf
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MDEC: Store scale/IDCT matrix transposed
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2024-07-02 16:56:10 +10:00 |
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Stenzek
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6d6659c85e
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MDEC: Increase intermediate IDCT precision
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2024-07-02 16:56:07 +10:00 |
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Stenzek
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e169189441
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GPU/HW: Fix possible crash when changing texture filtering
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2024-07-01 01:07:27 +10:00 |
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Stenzek
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44142ab4f9
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CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches
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2024-06-30 16:45:51 +10:00 |
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Stenzek
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f3671d21f3
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CPU/CodeCache: Reduce far code size when using NewRec
|
2024-06-30 16:45:51 +10:00 |
|
Stenzek
|
9b42ad3859
|
CPU/CodeCache: Purge JitCodeBuffer
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2024-06-30 16:45:51 +10:00 |
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Stenzek
|
be8fbafd71
|
CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
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2024-06-30 16:45:51 +10:00 |
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Stenzek
|
890f3fcf5d
|
Common/Log: Make actually writing unlikely
Move it out of the hot path.
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2024-06-30 16:45:51 +10:00 |
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Stenzek
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34d5cdec96
|
GPU/HW: Expose depth buffer to internal postprocessing
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2024-06-29 14:25:36 +10:00 |
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Stenzek
|
e39a2d00bf
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GPU/HW: Use D32F for PGXP depth
16-bit isn't accurate enough for post processing.
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2024-06-29 13:09:45 +10:00 |
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Stenzek
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1cb3e6bd49
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ShaderGen: Support multiple render target output
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2024-06-29 13:09:45 +10:00 |
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Stenzek
|
80d1056ddf
|
GPU: Add virtual call when buffers are swapped
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2024-06-28 21:15:47 +10:00 |
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Stenzek
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0c3cf1f5f8
|
PostProcessing: Split into internal and display chains
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2024-06-28 20:17:15 +10:00 |
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Stenzek
|
810ce1ce57
|
GPU: Remove duplicate display params fields
And enable postfx when the DAC is turned off.
|
2024-06-28 20:17:15 +10:00 |
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Stenzek
|
3877486712
|
System: Ensure titles are sanitized for screenshots
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2024-06-28 19:44:27 +10:00 |
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Stenzek
|
a89ec0eaf9
|
Achievements: Always recompute state data size on save
It can be smaller, or, apparently fail in some cases...
|
2024-06-28 13:12:27 +10:00 |
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Stenzek
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ebf50edb79
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System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
|
2024-06-26 17:11:27 +10:00 |
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Stenzek
|
db305660c1
|
Achievements: Implement disc change without state reset
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2024-06-24 13:16:50 +10:00 |
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Stenzek
|
b9ff358ab3
|
Achievements: Support scratchpad memory
|
2024-06-24 13:16:50 +10:00 |
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Stenzek
|
e7e09023e2
|
Achievements: Avoid malloc on state save/load
|
2024-06-24 13:16:50 +10:00 |
|
Stenzek
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63055f1e7f
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FullscreenUI: Add sprite texture filtering option
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2024-06-23 13:10:10 +10:00 |
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Stenzek
|
ccb76d1451
|
GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
|
2024-06-17 23:45:02 +10:00 |
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Stenzek
|
01fc3258a3
|
CPU/Recompiler: Warning fix for ARM64/Clang
|
2024-06-17 17:13:23 +10:00 |
|
Stenzek
|
1ae79c89e3
|
System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
|
2024-06-17 17:02:55 +10:00 |
|
Stenzek
|
a5f8684bcd
|
BIOS: Add further detail to missing BIOS message
|
2024-06-17 16:47:21 +10:00 |
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Stenzek
|
34f20798a1
|
GPU/HW: Add separate 3D/2D (sprite) texture filtering
|
2024-06-17 15:56:56 +10:00 |
|
Stenzek
|
be4abb016f
|
GPU/HW: Reduce multiple setting source of truth
|
2024-06-17 15:49:12 +10:00 |
|
Stenzek
|
6870010351
|
GPU/HW: Remove log spam
|
2024-06-16 21:15:37 +10:00 |
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Stenzek
|
3d6b9e18c5
|
Settings: Include cheats in disable-all-enhancements
|
2024-06-16 19:22:09 +10:00 |
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Stenzek
|
8455c9c3c6
|
GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
|
2024-06-16 19:09:46 +10:00 |
|
Stenzek
|
1582b2ae5d
|
GPU/HW: Make texture filtering a fragment shadergen parameter
|
2024-06-16 19:09:46 +10:00 |
|
Stenzek
|
c1792108f4
|
GPU/HW: Eliminate raw texture pipeline permutations
|
2024-06-16 17:09:24 +10:00 |
|
Stenzek
|
ef69c31e9f
|
GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
|
2024-06-14 21:21:34 +10:00 |
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Stenzek
|
f0c2832d03
|
Dep: Update vixl to 662828c
|
2024-06-14 17:42:24 +10:00 |
|
Stenzek
|
8124fb2ef5
|
CDROM: Fix incorrect sector dropped log message
|
2024-06-13 18:35:02 +10:00 |
|
Stenzek
|
9a88cbce09
|
Pad: Fix incorrect card mismatch OSD message
|
2024-06-13 18:35:02 +10:00 |
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