Commit graph

7944 commits

Author SHA1 Message Date
Stenzek 6ce9e571ed
Misc: Purge remaining ByteStream references 2024-07-29 17:27:32 +10:00
Stenzek a6518ff9dc
System: Rewrite save state I/O
No more ByteStream or virtual calls for every piece of data.
2024-07-29 17:27:32 +10:00
Stenzek dd8bf2c9d9
MemoryCard: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
Stenzek b5009da2bc
GameList: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
Stenzek 7aaaf7c575
GameDatabase: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
Stenzek c83b5fdd05
FileSystem: Add AtomicRenamedFile 2024-07-29 17:27:32 +10:00
Stenzek ab7a3e1934
BinaryReaderWriter: Add class for files as well as spans 2024-07-29 17:27:32 +10:00
KamFretoZ a3f8162488
Qt: Add a new Justifier controller icon (#3264) 2024-07-29 13:22:38 +10:00
Stenzek 6da84bf5d0
GameDB: Disable WS for Rally de Europe 2024-07-29 13:21:33 +10:00
Connor McLaughlin 11c6f89162
gitignore: Add /deps/ 2024-07-29 01:53:48 +10:00
Stenzek b6b0997e70
Build: Favor git repositories over in-tree patches
Too messy.
2024-07-28 19:06:18 +10:00
Stenzek 876f212685
DynamicLibrary: Add patch to versioned filename 2024-07-28 19:06:17 +10:00
Stenzek 40356fc381
FileSystem: Remove unnecessary checks 2024-07-28 19:06:17 +10:00
Stenzek 6fe0c986fa
System: Rewrite EXE override/loading
Relies on POST=7 as a kernel initialization indicator, instead of
patching the BIOS.

Fixes EXE loading with OpenBIOS and PS2 BIOS, and fast boot getting
baked into save states.
2024-07-28 19:05:56 +10:00
Stenzek 7b99fcbbf3
GPU: Fix edge bleeding with Bilinear Integer scaling 2024-07-28 14:08:28 +10:00
Stenzek a3acb0c5db
GPU/HW: Always allow shader blend with fbfetch 2024-07-27 19:52:08 +10:00
Víctor "IlDucci 5026e1b276
Spanish translation update 2024/07/27 (#3263)
- Added the latest strings.
 - Continued the backport of elements from PCSX2.
2024-07-27 14:32:05 +10:00
Anderson Cardoso fcd4e60af1
Atualização Português do Brasil (#3262)
Atualizado para a última versão.
2024-07-27 14:31:51 +10:00
Stenzek c2d24f436c
CDROM: Re-enable error-on-seeking-pause behaviour
See the comments in the diff. This **will** cause lag in Final Fantasy
VII during preload areas, but that has also been confirmed on console.

Duke Nukem - Total Meltdown does this silly Read -> Pause command chain,
except it sets its data/INT1 callback on the read, but never clears it
after the pause. Therefore, if it doesn't receive at least one sector,
the callback never gets cleared, and when the next read happens, it
stores the "current" callback in the "backup" variable, which should be
null, but now has the callback from the dud read.

The result is any INT1 during XA playback running the dud callback,
which says "hey, I'm not expecting any data, so pause, and stops the
background music playback. Making sure at least one sector from that
silly chain is delivered ensures the callback is cleared, and this does
not happen.

Since the pause first mentioned above will now error out until the first
sector is delievered, the game spams pause until it eventually does
succeed after the INT1. This behaviour has also been verified on
hardware, thanks to rama for the xStation logs.
2024-07-27 14:24:23 +10:00
Stenzek f051aa54d9
GameDB: Include London Mission Pack in GTA disc set 2024-07-27 13:33:19 +10:00
Stenzek 440e08cf3e
Qt: Fix crash opening game compatibility report 2024-07-27 01:31:22 +10:00
Hyllian d3dc3ec6d3
Organize crt-royale params in categories. (#3261)
- Organize parameters in categories.
2024-07-26 23:10:07 +10:00
Stenzek 7a3a72ec3d
GPU: Add display rotation option 2024-07-26 23:09:33 +10:00
Stenzek 5656f91bd2
Qt: Fix missing line on first postfx category 2024-07-26 15:34:49 +10:00
Stenzek 3282366ea7
PostProcessing/FX: Preserve option declaration order 2024-07-26 15:34:49 +10:00
Hyllian bf1b023f12
Add a new port of crt-royale.fx (#3260)
- A new port of crt-royale. More faithful to original. It uses the same mask textures.
- The only thing not ported is the original geometry pass. It was replaced by geom curvature code.
- It's configured for 1080p displays. 4k displays need to adjust param mask_triad_size_desired from 3.0 to 4.0.

OBS: It's up to you decide if the two versions should be maintained.
2024-07-26 14:33:01 +10:00
Stenzek e455a5e371
ImGuiFullscreen: Fix incorrect notification width 2024-07-26 14:16:23 +10:00
Anderson Cardoso 1771bfad58
Atualização Português do Brasil (#3259)
Atualizado para a última versão.
2024-07-24 01:30:32 +10:00
Stenzek 0f4af03730
CMake: FreeBSD build fix
cpuinfo is still broken, will fix that another day.
2024-07-24 01:28:28 +10:00
Stenzek 0b5287f199
Bus: Implement RAM_SIZE register
Fixes Rock-Climbing - Mitouhou e no Chousen - Alps Hen (Japan) crashing
on boot. Silly game does a 512 word DMA from CDROM to 0x001FFF04, with the
mapped memory size set to 4MB, expecting the DMA to trigger a bus error,
because if it doesn't, then your kernel memory goes bye bye.

A bunch of other games do set the upper 4MB to be unmapped, but this
change appears to have no effect on them. As expected, they're probably
doing the correct thing.
2024-07-24 00:14:17 +10:00
Stenzek dce1221021
Bus: Log when RAM_SIZE changes 2024-07-23 23:00:44 +10:00
Stenzek 68575d15a4
CDROM: Shift instead of divide in ZigZagInterpolate 2024-07-23 22:10:04 +10:00
Stenzek 5ec9c8a397
CDROM: Fix handling of 8-bit ADPCM and decoder overruns
Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.

I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
2024-07-23 21:54:22 +10:00
Stenzek 861d4a5aa2
FullscreenUI: Reorder graphics settings to match Qt 2024-07-23 21:11:01 +10:00
Stenzek 5e8870ec69
D3D12: Avoid redundant render pass restarts 2024-07-23 21:11:01 +10:00
Stenzek 0407f939fc
CPU: Fix loading recompiler-saved states with interpreter 2024-07-23 21:11:01 +10:00
Anderson Cardoso b7bfbc0cf6
Atualização Português do Brasil (#3258)
Atualizado para a última versão.
2024-07-23 14:47:20 +10:00
Stenzek 7bbc1745e4
GameDB: Accurate blending for High Heat Major League Baseball 2002
Requires 16-bit blend precision for transparency in menu backgrounds in
hardware renderer.
2024-07-23 14:46:06 +10:00
Stenzek 49772f0479
GameDB: Set accurate blending for Addie no Okurimono
Fixes screen flicker in hardware renderers.
2024-07-23 14:46:06 +10:00
Stenzek 2a617c505a
GPU/HW: Support using ROV for accurate blending 2024-07-23 14:46:06 +10:00
Stenzek 1006fa00da
GPUDevice: Add support for Raster Ordered Views 2024-07-23 14:46:06 +10:00
Stenzek e743c5d1b1
GPU/HW: Force update CLUT on save state
Fixes switching from hardware->software renderer in games that are
drawing without reloading the CLUT.
2024-07-22 21:25:14 +10:00
Stenzek 298f39a0c8
GPU/HW: Fully report shader/pipeline creation failures 2024-07-22 15:43:18 +10:00
Stenzek ba6b65401d
GPUDevice: Improve pipeline error reporting 2024-07-22 15:43:06 +10:00
Stenzek deed0c9713
GameDatabase: Merge compatibility messages 2024-07-22 14:59:55 +10:00
Stenzek fe55446c25
ImGuiManager: Fix stutter when multiple OSD messages lapse 2024-07-22 14:59:55 +10:00
zkdpower 28c74f1325
update the Simple-Chinese translation to latest. (#3257) 2024-07-22 14:38:58 +10:00
Stenzek 533022bb7d
Qt: Ensure fullscreen UI is stopped on exiting 2024-07-21 20:29:38 +10:00
Stenzek 2938602d75
Qt: Remove BIOS search directory from per-game settings
Rather than just disabling it and confusing the user.
2024-07-21 16:22:30 +10:00
Stenzek b4136d2834
TimingEvents: Avoid heap allocation in SortEvents() 2024-07-21 16:15:40 +10:00