Stenzek
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2c90680bc2
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PostProcessing/FX: Use SPIR-V instead of GLSL for Vulkan
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2024-09-09 00:43:32 +10:00 |
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Stenzek
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c63c4f58ef
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dep/reshadefx: Update to 7bdfb03
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2024-09-09 00:43:32 +10:00 |
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Stenzek
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534a82d091
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dep/reshadefx: Fix float printing regression
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2024-07-29 22:05:36 +10:00 |
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Stenzek
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2d2bc93ada
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dep/reshadefx: Avoid snprintf() when writing float constants
Locale-specific, causes breakage on some systems.
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2024-07-29 20:38:34 +10:00 |
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Stenzek
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ff7bfaaadb
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dep/reshadefx: Avoid emitting more reserved keywords as identifiers
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2024-07-07 12:46:09 +10:00 |
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Stenzek
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b8ed013ec3
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dep/reshadefx: Fix UBO reference with OpenGL
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2024-06-23 23:39:39 +10:00 |
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Stenzek
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8867bb129a
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CMake: Tidy up build system
And fix Windows CMake... who knows how long for.
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2024-04-20 21:19:31 +10:00 |
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Stenzek
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fbe54f454f
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Deps: Purge SPIRV-Cross from tree
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2024-04-14 17:25:23 +10:00 |
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Stenzek
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164062f80d
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Build: Use C++20 for everything except reshadefx
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2024-04-11 13:46:25 +10:00 |
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Stenzek
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ba5d1a109e
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dep/reshadefx: Support generating GLSL ES
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2023-12-07 14:13:56 +10:00 |
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Stenzek
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1a79a2f196
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dep/reshadefx: Add manual include callbacks
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2023-11-25 00:50:11 +10:00 |
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Stenzek
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d8309b7ee9
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dep/reshadefx: Hopefully fix build on some Linux systems
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2023-09-04 22:44:01 +10:00 |
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Stenzek
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358f87a74d
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PostProcessing/ReShade: Fix up for GL/Vulkan
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2023-08-30 02:04:07 +10:00 |
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Stenzek
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8a40c7bf94
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PostProcessing: Add ReShade .fx shader support
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2023-08-30 00:44:01 +10:00 |
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Stenzek
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288757ca9a
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dep/reshadefx: Temporarily combine textures+samplers in HLSL
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2023-08-30 00:44:01 +10:00 |
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Stenzek
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68eb32f963
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dep/reshadefx: Fix building on MacOS/Linux
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2023-08-16 01:12:59 +10:00 |
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Stenzek
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8c638b4c78
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dep: Add reshadefx
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2023-08-16 01:12:58 +10:00 |
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