mirror of
https://github.com/RetroDECK/Duckstation.git
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113 lines
5.5 KiB
Markdown
113 lines
5.5 KiB
Markdown
# DuckStation - PlayStation 1, aka. PSX Emulator
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<p align="center">
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<img src="https://raw.githubusercontent.com/stenzek/duckstation/md-images/main-qt.png" alt="Main Window Screenshot" />
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</p>
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## Features
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- CPU Recompiler/JIT (x86-64 and AArch64)
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- Hardware (D3D11 and OpenGL) and software rendering
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- Upscaling and true colour (24-bit) in hardware renderers
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- "Fast boot" for skipping BIOS splash/intro
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- Save state support
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- Windows and Linux support - macOS may work, but not actively maintained
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- Supports bin/cue images, raw bin/img files, and MAME CMD formats.
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- Direct booting of homebrew executables
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- Digital and analog controllers for input (rumble is forwarded to host)
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- Qt and SDL frontends for desktop
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- Qt frontend has graphical configuration, and controller binding
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- Automatic content scanning - game titles/regions are provided by redump.org
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## System Requirements
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- A CPU faster than a potato.
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- For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so.
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- SDL-compatible game controller (e.g. XB360/XBOne)
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## Downloading and running
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Prebuilt binaries of DuckStation for 64-bit Windows are available via GitHub Actions CI. To download:
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- Press the tick or cross next to the commit, shown under the "Clone or download" button
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- Find "Windows Build" and click "details".
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- Find the "Artifacts (1)" button in the top-right corner of the page, under "Fork".
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- Download the `duckstation-windows-x64-release` artifact. This is a zip file containing the prebuilt binary.
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Once downloaded and extracted, you can launch the Qt frontend from `duckstation-qt-x64-ReleaseLTCG.exe`, or the SDL frontend from `duckstation-x64-ReleaseLTCG.exe`.
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To set up:
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1. Either configure the path to a BIOS image in the settings, or copy one or more PlayStation BIOS images to the bios/ subdirectory.
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2. If using the SDL frontend, add the directories containing your disc images by clicking `Settings->Add Game Directory`.
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2. Select a game from the list, or open a disc image file and enjoy.
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PlayStation game discs do not contain title information. For game titles, we use the redump.org database cross-referenced with the game's executable code.
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This database can be manually downloaded and added as `cache/redump.dat`, or automatically downloaded by going into the `Game List Settings` in the Qt Frontend,
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and clicking `Update Redump Database`.
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## Building
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### Windows
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Requirements:
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- Visual Studio 2019
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1. Clone the respository with submodules (`git clone --recursive` or `git clone` and `git submodule update --init`).
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2. Open the Visual Studio solution `duckstation.sln` in the root, or "Open Folder" for cmake build.
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3. Build solution.
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4. Binaries are located in `bin/x64`.
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5. Run `duckstation-x64-Release.exe` or whichever config you used.
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### Linux
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Requirements:
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- CMake
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- SDL2
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1. Clone the repository. Submodules aren't necessary, there is only one and it is only used for Windows.
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2. Create a build directory, either in-tree or elsewhere.
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3. Run cmake to configure the build system. Assuming a build subdirectory of `build-release`, `cd build-release && cmake -DCMAKE_BUILD_TYPE=Release -GNinja ..`.
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4. Compile the source code. For the example above, run `ninja`.
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5. Run the binary, located in the build directory under `src/duckstation/duckstation`.
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### Android
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**NOTE:** The Android frontend is still incomplete, not all functionality works and some paths are hard-coded.
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Requirements:
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- Android Studio with the NDK and CMake installed
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1. Clone the repository. Submodules aren't necessary, there is only one and it is only used for Windows.
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2. Open the project in the `android` directory.
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3. Select Build -> Build Bundle(s) / APKs(s) -> Build APK(s).
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4. Install APK on device, or use Run menu for attached device.
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## Default keyboard bindings
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Keyboard bindings are currently not customizable. For reference:
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- **D-Pad:** W/A/S/D or Up/Left/Down/Right
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- **Triangle/Square/Circle/Cross:** I/J/L/K or Numpad8/Numpad4/Numpad6/Numpad2
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- **L1/R1:** Q/E
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- **L2/L2:** 1/3
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- **Start:** Enter
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- **Select:** Backspace
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Gamepads are automatically detected and supported. Tested with an Xbox One controller.
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To access the menus with the controller, press the right stick down and use the D-Pad to navigate, A to select.
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## Useful hotkeys
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- **F1-F8:** Quick load/save (hold shift to save)
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- **F11:** Toggle fullscreen
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- **Tab:** Temporarily disable speed limiter
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- **Pause/Break:** Pause/resume emulation
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- **Space:** Frame step
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- **End:** Toggle software renderer
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- **Page Up/Down:** Increase/decrease resolution scale in hardware renderers
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## Tests
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- Passes amidog's CPU and GTE tests in both interpreter and recompiler modes, partial passing of CPX tests
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## Screenshots
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<p align="center">
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<img src="https://raw.githubusercontent.com/stenzek/duckstation/md-images/ff7.jpg" alt="Final Fantasy 7" width="400" />
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<img src="https://raw.githubusercontent.com/stenzek/duckstation/md-images/ff8.jpg" alt="Final Fantasy 8" width="400" />
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<img src="https://raw.githubusercontent.com/stenzek/duckstation/md-images/main.png" alt="SDL Frontend" width="400" />
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<img src="https://raw.githubusercontent.com/stenzek/duckstation/md-images/spyro.jpg" alt="Spyro 2" width="400" />
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</p>
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## Disclaimers
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Icon by icons8: https://icons8.com/icon/74847/platforms.undefined.short-title
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"PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This project is not affiliated in any way with Sony Interactive Entertainment.
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