Duckstation/src/core
Connor McLaughlin 4bb3fb48f9 System: Add a new throttler/pacer which can catch up on lost time
This can result in worse frame pacing, so if you have a decent machine
you'll probably want to turn on "display all frames" in display
settings.

But, it's sadly needed for Android.
2021-01-28 21:04:23 +10:00
..
analog_controller.cpp System: Implement runahead 2021-01-25 01:15:46 +10:00
analog_controller.h Controller: Add method for reading analog input bytes 2021-01-07 15:04:23 -08:00
analog_joystick.cpp System: Implement runahead 2021-01-25 01:15:46 +10:00
analog_joystick.h Controller: Add method for reading analog input bytes 2021-01-07 15:04:23 -08:00
bios.cpp PSFLoader: Detect region from exe 2021-01-24 17:37:09 +10:00
bios.h PSFLoader: Detect region from exe 2021-01-24 17:37:09 +10:00
bus.cpp Bus: Don't force inline EXP1/EXP2 access 2021-01-06 01:02:30 +10:00
bus.h Bus: Add memory region access helpers 2020-12-17 11:57:46 +10:00
cdrom.cpp CDROM: Update position when pausing while seeking instead of erroring 2021-01-25 01:49:35 +10:00
cdrom.h CDROM: Double audio FIFO low watermark size 2021-01-20 12:09:44 +10:00
cdrom_async_reader.cpp System: Use existing CD media when loading state where possible 2020-07-22 00:02:37 +10:00
cdrom_async_reader.h System: Support loading m3u playlists 2020-07-23 02:36:05 +10:00
cheats.cpp Add new Cheat Type F4, Find & Replace Bytes (#1345) 2020-12-30 00:55:49 +10:00
cheats.h Add new Cheat Type F4, Find & Replace Bytes (#1345) 2020-12-30 00:55:49 +10:00
CMakeLists.txt ShaderCache: Add a data version field 2021-01-11 15:24:38 +10:00
controller.cpp Controller: Add method for reading analog input bytes 2021-01-07 15:04:23 -08:00
controller.h Controller: Add method for reading analog input bytes 2021-01-07 15:04:23 -08:00
core.vcxproj ShaderCache: Add a data version field 2021-01-11 15:24:38 +10:00
core.vcxproj.filters ShaderCache: Add a data version field 2021-01-11 15:24:38 +10:00
cpu_code_cache.cpp CPU/Recompiler: Use PGXP interpreter for fallback 2021-01-01 17:16:55 +10:00
cpu_code_cache.h CPU/Recompiler: Use PGXP interpreter for fallback 2021-01-01 17:16:55 +10:00
cpu_core.cpp CPU: Compile fix for debug builds 2021-01-05 00:46:41 +10:00
cpu_core.h CPU: Compile fix for debug builds 2021-01-05 00:46:41 +10:00
cpu_core_private.h CPU: Add additional instruction decoder helpers 2020-12-17 11:57:46 +10:00
cpu_disasm.cpp CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_disasm.h CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_recompiler_code_generator.cpp CPU/Recompiler: Fix incorrect speculative byte/halfword reads 2021-01-10 01:38:35 +10:00
cpu_recompiler_code_generator.h CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_code_generator_aarch32.cpp CPU/Recompiler: Fix hang in AArch32/armv7 2021-01-21 13:20:02 +10:00
cpu_recompiler_code_generator_aarch64.cpp CPU/Recompiler: Fix hang in AArch32/armv7 2021-01-21 13:20:02 +10:00
cpu_recompiler_code_generator_generic.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_code_generator_x64.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_register_cache.cpp CPU/Recompiler: Fix typo in UninhibitAllocation function name 2020-10-26 22:00:10 +10:00
cpu_recompiler_register_cache.h CPU/Recompiler: Fix typo in UninhibitAllocation function name 2020-10-26 22:00:10 +10:00
cpu_recompiler_thunks.h CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_types.h CPU: Add AArch32/armv7 recompiler 2020-11-21 18:39:04 +10:00
cpu_types.cpp CPU: Add additional instruction decoder helpers 2020-12-17 11:57:46 +10:00
cpu_types.h CPU: Add additional instruction decoder helpers 2020-12-17 11:57:46 +10:00
digital_controller.cpp System: Implement runahead 2021-01-25 01:15:46 +10:00
digital_controller.h Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
dma.cpp TimingEvents: Use function pointers instead of std::function 2021-01-10 01:45:07 +10:00
dma.h SPU: Fix a few cases where SPU interrupts weren't firing 2021-01-10 01:39:21 +10:00
gdb_protocol.cpp Core: Implement GDB protocol 2020-12-26 00:47:02 +10:00
gdb_protocol.h Core: Implement GDB protocol 2020-12-26 00:47:02 +10:00
gpu.cpp System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
gpu.h System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
gpu_backend.cpp System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
gpu_backend.h System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
gpu_commands.cpp DMA: Increase precision for large transfers 2021-01-03 16:11:42 +10:00
gpu_hw.cpp System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
gpu_hw.h System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
gpu_hw_d3d11.cpp GPU: Fix runahead with MSAA enabled in D3D11/Vulkan 2021-01-26 03:22:23 +10:00
gpu_hw_d3d11.h System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
gpu_hw_opengl.cpp System: Reuse existing texture/buffers for runahead/rewind 2021-01-25 01:15:46 +10:00
gpu_hw_opengl.h System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
gpu_hw_shadergen.cpp GPU/ShaderGen: Remove texcoord offset 2021-01-11 15:12:16 +10:00
gpu_hw_shadergen.h GPU: Add adaptive and box downsampling modes 2020-12-30 17:41:39 +10:00
gpu_hw_vulkan.cpp Warning fixes 2021-01-26 03:38:31 +10:00
gpu_hw_vulkan.h System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
gpu_sw.cpp System: Implement runahead 2021-01-25 01:15:46 +10:00
gpu_sw.h System: Implement runahead 2021-01-25 01:15:46 +10:00
gpu_sw_backend.cpp System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
gpu_sw_backend.h System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
gpu_types.h GPU: Mask Y coordinates of VRAM transfers to 9-bits 2020-12-14 01:35:53 +10:00
gte.cpp GTE: Force inline a few of the helper functions 2021-01-19 00:07:26 +10:00
gte.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
gte_types.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
host_display.cpp HostDisplay: Make textures have levels/layers/samples attributes 2021-01-24 20:41:40 +10:00
host_display.h HostDisplay: Make textures have levels/layers/samples attributes 2021-01-24 20:41:40 +10:00
host_interface.cpp System: Add a new throttler/pacer which can catch up on lost time 2021-01-28 21:04:23 +10:00
host_interface.h HostDisplay: Move Windows fallback for refresh rate query to HostInterface 2021-01-11 15:24:38 +10:00
host_interface_progress_callback.cpp Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
host_interface_progress_callback.h Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
interrupt_controller.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
interrupt_controller.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
libcrypt_game_codes.cpp System: Add a libcrypt game list, and check serials 2020-12-18 03:03:22 +10:00
libcrypt_game_codes.h System: Add a libcrypt game list, and check serials 2020-12-18 03:03:22 +10:00
mdec.cpp TimingEvents: Use function pointers instead of std::function 2021-01-10 01:45:07 +10:00
mdec.h MDEC: Handle invalid commands 2020-12-19 02:44:46 +10:00
memory_card.cpp TimingEvents: Use function pointers instead of std::function 2021-01-10 01:45:07 +10:00
memory_card.h System: Implement CPU overclocking [SAVEVERSION+] 2020-09-30 23:48:34 +10:00
memory_card_image.cpp MemoryCardImage: Fix multi-block file reads 2020-12-25 20:01:21 -08:00
memory_card_image.h MemoryCard: Split into image helper functions 2020-09-19 00:28:47 +10:00
namco_guncon.cpp Qt: Implement relative mouse mode 2020-12-28 00:37:04 +10:00
namco_guncon.h Qt: Implement relative mouse mode 2020-12-28 00:37:04 +10:00
negcon.cpp Controller: Add method for reading analog input bytes 2021-01-07 15:04:23 -08:00
negcon.h Controller: Add method for reading analog input bytes 2021-01-07 15:04:23 -08:00
pad.cpp TimingEvents: Use function pointers instead of std::function 2021-01-10 01:45:07 +10:00
pad.h DMA: Determine slice size based on whether pad is transmitting 2021-01-06 00:15:42 +10:00
pgxp.cpp PGXP: Treat add rd, rs, zero as moves 2020-12-04 01:07:36 +10:00
pgxp.h CPU/Recompiler: Detect move instructions and forward to PGXP 2020-10-05 00:18:10 +10:00
playstation_mouse.cpp Qt: Fix some strings not being translatable 2021-01-06 00:15:42 +10:00
playstation_mouse.h PlaystationMouse: Add option to use relative mode 2020-12-28 00:37:04 +10:00
psf_loader.cpp PSFLoader: Detect region from exe 2021-01-24 17:37:09 +10:00
psf_loader.h PSFLoader: Detect region from exe 2021-01-24 17:37:09 +10:00
resources.cpp Core: Add resources file 2020-07-01 00:56:46 +10:00
resources.h Core: Add resources file 2020-07-01 00:56:46 +10:00
save_state_version.h SPU: Ignore manually set loop address only on first block 2020-12-06 00:35:54 +10:00
settings.cpp System: Add a new throttler/pacer which can catch up on lost time 2021-01-28 21:04:23 +10:00
settings.h System: Add a new throttler/pacer which can catch up on lost time 2021-01-28 21:04:23 +10:00
shader_cache_version.h ShaderCache: Add a data version field 2021-01-11 15:24:38 +10:00
shadergen.cpp GPU: Add adaptive and box downsampling modes 2020-12-30 17:41:39 +10:00
shadergen.h GPU: Add adaptive and box downsampling modes 2020-12-30 17:41:39 +10:00
sio.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
sio.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
spu.cpp System: Implement runahead 2021-01-25 01:15:46 +10:00
spu.h System: Implement runahead 2021-01-25 01:15:46 +10:00
system.cpp System: Add a new throttler/pacer which can catch up on lost time 2021-01-28 21:04:23 +10:00
system.h System: Add a new throttler/pacer which can catch up on lost time 2021-01-28 21:04:23 +10:00
texture_replacements.cpp TextureReplacements: Use x86 dispatch for xxhash 2020-12-26 00:47:24 +10:00
texture_replacements.h GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
timers.cpp TimingEvents: Use function pointers instead of std::function 2021-01-10 01:45:07 +10:00
timers.h Timers: Update when sync is used with sysclk source 2020-12-06 00:35:54 +10:00
timing_event.cpp TimingEvents: Use function pointers instead of std::function 2021-01-10 01:45:07 +10:00
timing_event.h TimingEvents: Use function pointers instead of std::function 2021-01-10 01:45:07 +10:00
types.h Settings: Add 20:9 display aspect ratio 2021-01-14 00:45:46 +10:00