Duckstation/src/frontend-common
2021-02-24 01:22:04 +10:00
..
CMakeLists.txt Add evdev controller interface 2021-02-08 00:47:39 +10:00
common_host_interface.cpp Move game settings apply to CommonHostInterface 2021-02-24 01:22:04 +10:00
common_host_interface.h Move ImGui setup to common, and enable fullscreen UI in Qt 2021-02-24 01:22:03 +10:00
controller_interface.cpp Add evdev controller interface 2021-02-08 00:47:39 +10:00
controller_interface.h Add evdev controller interface 2021-02-08 00:47:39 +10:00
cubeb_audio_stream.cpp CubebAudioStream: Use cubeb's volume control 2020-12-12 11:50:37 +10:00
cubeb_audio_stream.h CubebAudioStream: Use cubeb's volume control 2020-12-12 11:50:37 +10:00
d3d11_host_display.cpp OpenGLHostDisplay: Support fullscreen mode enumeration (DRM only) 2021-02-14 18:36:21 +10:00
d3d11_host_display.h HostDisplay: Add virtual method for getting resolutions 2021-02-14 18:36:21 +10:00
dinput_controller_interface.cpp FrontendCommon: Add DInput controller interface 2020-12-29 22:49:52 +10:00
dinput_controller_interface.h FrontendCommon: Add DInput controller interface 2020-12-29 22:49:52 +10:00
display_ps.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_ps.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
evdev_controller_interface.cpp Add evdev controller interface 2021-02-08 00:47:39 +10:00
evdev_controller_interface.h Add evdev controller interface 2021-02-08 00:47:39 +10:00
font_roboto_regular.inl Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
frontend-common.vcxproj Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
frontend-common.vcxproj.filters Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
fullscreen_ui.cpp FullscreenUI: Allow vertical scaling 2021-02-24 01:22:04 +10:00
fullscreen_ui.h Move ImGui setup to common, and enable fullscreen UI in Qt 2021-02-24 01:22:03 +10:00
fullscreen_ui_progress_callback.cpp Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
fullscreen_ui_progress_callback.h Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
game_list.cpp GameList: Slight optimization to scanning 2021-02-19 01:37:56 +10:00
game_list.h GameList: Slight optimization to scanning 2021-02-19 01:37:56 +10:00
game_settings.cpp GameSettings: Add PGXP projection precision 2021-02-18 02:19:43 +10:00
game_settings.h GameSettings: Add PGXP projection precision 2021-02-18 02:19:43 +10:00
icon.cpp FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
icon.h FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
IconsFontAwesome5.h Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
imgui_fullscreen.cpp FullscreenUI: Allow vertical scaling 2021-02-24 01:22:04 +10:00
imgui_fullscreen.h FullscreenUI: Draw quick menu at screen bounds, not scaled bounds 2021-02-24 01:22:04 +10:00
imgui_impl_dx11.cpp HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_dx11.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_opengl3.cpp ImGui: Use safe strcat/scanf on MSVC 2021-02-06 19:16:39 +10:00
imgui_impl_opengl3.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_vulkan.cpp HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_vulkan.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_styles.cpp ImGuiStyle: Return the font we create 2021-01-31 17:10:26 +10:00
imgui_styles.h ImGuiStyle: Return the font we create 2021-01-31 17:10:26 +10:00
ini_settings_interface.cpp CommonHostInterface: Fully clear controller section before loading profile 2020-12-22 03:24:51 +10:00
ini_settings_interface.h Settings: Expose Save() method to interface 2021-01-31 17:10:27 +10:00
make_d3d_display_shader_bytecode.bat Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
opengl_host_display.cpp OpenGLHostDisplay: Support fullscreen mode enumeration (DRM only) 2021-02-14 18:36:21 +10:00
opengl_host_display.h HostDisplay: Add virtual method for getting resolutions 2021-02-14 18:36:21 +10:00
postprocessing_chain.cpp Make path separators in UI more consistent 2020-09-20 00:08:17 +02:00
postprocessing_chain.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
postprocessing_shader.cpp PostProcessingShader: Fix a compile warning 2020-09-23 20:19:38 +10:00
postprocessing_shader.h PostProcessing: Use ints-for-bools CPU-side as well 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.cpp PostProcessingShaderGen: Use ints instead of bools for options 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
save_state_selector_ui.cpp Save State UI: Cache legend strings 2021-02-22 19:34:51 +01:00
save_state_selector_ui.h Save State UI: Cache legend strings 2021-02-22 19:34:51 +01:00
sdl_audio_stream.cpp SDLAudioStream: Fix volume not applying 2020-12-12 11:50:48 +10:00
sdl_audio_stream.h AudioStream: Replace buffer queue with ring buffer 2020-06-07 01:22:03 +10:00
sdl_controller_interface.cpp Various warning fixes 2021-02-06 19:19:55 +10:00
sdl_controller_interface.h SDLControllerInterface: Use SDL_GameControllerRumble where supported 2020-12-31 19:41:51 +10:00
sdl_initializer.cpp FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
sdl_initializer.h FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
vulkan_host_display.cpp Vulkan: Support fullscreen resolution enumeration 2021-02-16 02:58:25 +10:00
vulkan_host_display.h Vulkan: Support fullscreen resolution enumeration 2021-02-16 02:58:25 +10:00
xinput_controller_interface.cpp Another fix for XInput backend 2020-12-07 18:08:48 +01:00
xinput_controller_interface.h Support for SDL Joysticks 2020-11-15 16:12:39 +01:00