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CMakeLists.txt
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Add evdev controller interface
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2021-02-08 00:47:39 +10:00 |
common_host_interface.cpp
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Move game settings apply to CommonHostInterface
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2021-02-24 01:22:04 +10:00 |
common_host_interface.h
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Move ImGui setup to common, and enable fullscreen UI in Qt
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2021-02-24 01:22:03 +10:00 |
controller_interface.cpp
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Add evdev controller interface
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2021-02-08 00:47:39 +10:00 |
controller_interface.h
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Add evdev controller interface
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2021-02-08 00:47:39 +10:00 |
cubeb_audio_stream.cpp
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CubebAudioStream: Use cubeb's volume control
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2020-12-12 11:50:37 +10:00 |
cubeb_audio_stream.h
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CubebAudioStream: Use cubeb's volume control
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2020-12-12 11:50:37 +10:00 |
d3d11_host_display.cpp
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OpenGLHostDisplay: Support fullscreen mode enumeration (DRM only)
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2021-02-14 18:36:21 +10:00 |
d3d11_host_display.h
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HostDisplay: Add virtual method for getting resolutions
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2021-02-14 18:36:21 +10:00 |
dinput_controller_interface.cpp
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FrontendCommon: Add DInput controller interface
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2020-12-29 22:49:52 +10:00 |
dinput_controller_interface.h
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FrontendCommon: Add DInput controller interface
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2020-12-29 22:49:52 +10:00 |
display_ps.hlsl
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Add precompiled versions of D3D11 display shaders
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2020-02-20 23:21:54 +09:00 |
display_ps.hlsl.h
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Add precompiled versions of D3D11 display shaders
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2020-02-20 23:21:54 +09:00 |
display_vs.hlsl
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Add precompiled versions of D3D11 display shaders
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2020-02-20 23:21:54 +09:00 |
display_vs.hlsl.h
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Add precompiled versions of D3D11 display shaders
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2020-02-20 23:21:54 +09:00 |
evdev_controller_interface.cpp
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Add evdev controller interface
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2021-02-08 00:47:39 +10:00 |
evdev_controller_interface.h
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Add evdev controller interface
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2021-02-08 00:47:39 +10:00 |
font_roboto_regular.inl
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Move shared frontend code from SDL to a seperate project
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2020-02-16 00:13:53 +09:00 |
frontend-common.vcxproj
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Add "Fullscreen UI"
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2021-01-31 17:10:27 +10:00 |
frontend-common.vcxproj.filters
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Add "Fullscreen UI"
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2021-01-31 17:10:27 +10:00 |
fullscreen_ui.cpp
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FullscreenUI: Allow vertical scaling
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2021-02-24 01:22:04 +10:00 |
fullscreen_ui.h
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Move ImGui setup to common, and enable fullscreen UI in Qt
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2021-02-24 01:22:03 +10:00 |
fullscreen_ui_progress_callback.cpp
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Add "Fullscreen UI"
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2021-01-31 17:10:27 +10:00 |
fullscreen_ui_progress_callback.h
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Add "Fullscreen UI"
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2021-01-31 17:10:27 +10:00 |
game_list.cpp
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GameList: Slight optimization to scanning
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2021-02-19 01:37:56 +10:00 |
game_list.h
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GameList: Slight optimization to scanning
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2021-02-19 01:37:56 +10:00 |
game_settings.cpp
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GameSettings: Add PGXP projection precision
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2021-02-18 02:19:43 +10:00 |
game_settings.h
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GameSettings: Add PGXP projection precision
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2021-02-18 02:19:43 +10:00 |
icon.cpp
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FrontendCommon: Add placeholder icon binary
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2020-04-21 02:50:48 +10:00 |
icon.h
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FrontendCommon: Add placeholder icon binary
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2020-04-21 02:50:48 +10:00 |
IconsFontAwesome5.h
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Add "Fullscreen UI"
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2021-01-31 17:10:27 +10:00 |
imgui_fullscreen.cpp
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FullscreenUI: Allow vertical scaling
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2021-02-24 01:22:04 +10:00 |
imgui_fullscreen.h
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FullscreenUI: Draw quick menu at screen bounds, not scaled bounds
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2021-02-24 01:22:04 +10:00 |
imgui_impl_dx11.cpp
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HostDisplay: Move imgui context creation to base class
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2021-01-31 17:10:27 +10:00 |
imgui_impl_dx11.h
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HostDisplay: Move imgui context creation to base class
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2021-01-31 17:10:27 +10:00 |
imgui_impl_opengl3.cpp
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ImGui: Use safe strcat/scanf on MSVC
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2021-02-06 19:16:39 +10:00 |
imgui_impl_opengl3.h
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HostDisplay: Move imgui context creation to base class
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2021-01-31 17:10:27 +10:00 |
imgui_impl_vulkan.cpp
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HostDisplay: Move imgui context creation to base class
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2021-01-31 17:10:27 +10:00 |
imgui_impl_vulkan.h
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HostDisplay: Move imgui context creation to base class
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2021-01-31 17:10:27 +10:00 |
imgui_styles.cpp
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ImGuiStyle: Return the font we create
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2021-01-31 17:10:26 +10:00 |
imgui_styles.h
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ImGuiStyle: Return the font we create
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2021-01-31 17:10:26 +10:00 |
ini_settings_interface.cpp
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CommonHostInterface: Fully clear controller section before loading profile
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2020-12-22 03:24:51 +10:00 |
ini_settings_interface.h
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Settings: Expose Save() method to interface
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2021-01-31 17:10:27 +10:00 |
make_d3d_display_shader_bytecode.bat
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Add precompiled versions of D3D11 display shaders
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2020-02-20 23:21:54 +09:00 |
opengl_host_display.cpp
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OpenGLHostDisplay: Support fullscreen mode enumeration (DRM only)
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2021-02-14 18:36:21 +10:00 |
opengl_host_display.h
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HostDisplay: Add virtual method for getting resolutions
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2021-02-14 18:36:21 +10:00 |
postprocessing_chain.cpp
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Make path separators in UI more consistent
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2020-09-20 00:08:17 +02:00 |
postprocessing_chain.h
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FrontendCommon: Add a post processing implementation
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2020-09-13 01:23:43 +10:00 |
postprocessing_shader.cpp
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PostProcessingShader: Fix a compile warning
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2020-09-23 20:19:38 +10:00 |
postprocessing_shader.h
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PostProcessing: Use ints-for-bools CPU-side as well
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2020-09-16 11:52:23 +10:00 |
postprocessing_shadergen.cpp
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PostProcessingShaderGen: Use ints instead of bools for options
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2020-09-16 11:52:23 +10:00 |
postprocessing_shadergen.h
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FrontendCommon: Add a post processing implementation
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2020-09-13 01:23:43 +10:00 |
save_state_selector_ui.cpp
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Save State UI: Cache legend strings
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2021-02-22 19:34:51 +01:00 |
save_state_selector_ui.h
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Save State UI: Cache legend strings
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2021-02-22 19:34:51 +01:00 |
sdl_audio_stream.cpp
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SDLAudioStream: Fix volume not applying
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2020-12-12 11:50:48 +10:00 |
sdl_audio_stream.h
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AudioStream: Replace buffer queue with ring buffer
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2020-06-07 01:22:03 +10:00 |
sdl_controller_interface.cpp
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Various warning fixes
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2021-02-06 19:19:55 +10:00 |
sdl_controller_interface.h
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SDLControllerInterface: Use SDL_GameControllerRumble where supported
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2020-12-31 19:41:51 +10:00 |
sdl_initializer.cpp
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FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
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2020-02-16 00:15:05 +09:00 |
sdl_initializer.h
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FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
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2020-02-16 00:15:05 +09:00 |
vulkan_host_display.cpp
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Vulkan: Support fullscreen resolution enumeration
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2021-02-16 02:58:25 +10:00 |
vulkan_host_display.h
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Vulkan: Support fullscreen resolution enumeration
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2021-02-16 02:58:25 +10:00 |
xinput_controller_interface.cpp
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Another fix for XInput backend
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2020-12-07 18:08:48 +01:00 |
xinput_controller_interface.h
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Support for SDL Joysticks
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2020-11-15 16:12:39 +01:00 |