Duckstation/src/frontend-common
2022-10-14 20:35:01 +10:00
..
achievements.cpp Achievements: Fix a few minor issues 2022-10-08 21:21:33 +10:00
achievements.h Achievements: Fix a few minor issues 2022-10-08 21:21:33 +10:00
CMakeLists.txt FrontendCommon: Add PlaySoundAsync() 2022-09-21 23:06:23 +10:00
common_host.cpp Settings: Persist OSD options when resetting 2022-10-08 23:36:39 +10:00
common_host.h Qt: Hook up audio driver selection 2022-08-05 17:50:28 +10:00
cubeb_audio_stream.cpp Qt: Hook up audio driver selection 2022-08-05 17:50:28 +10:00
cubeb_audio_stream.h SPU: Add time stretched audio output 2022-07-28 22:10:47 +10:00
d3d11_host_display.cpp HostDisplay: Remove parameters which get pulled from config 2022-10-14 00:14:34 +10:00
d3d11_host_display.h HostDisplay: Remove parameters which get pulled from config 2022-10-14 00:14:34 +10:00
d3d12_host_display.cpp HostDisplay: Remove parameters which get pulled from config 2022-10-14 00:14:34 +10:00
d3d12_host_display.h HostDisplay: Remove parameters which get pulled from config 2022-10-14 00:14:34 +10:00
dinput_source.cpp UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
dinput_source.h UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
display_ps.hlsl D3D11HostDisplay: Fix alpha channel of lightgun crosshair 2021-05-08 03:24:18 +10:00
display_ps.hlsl.h D3D11HostDisplay: Make screenshots/display rendering opaque 2021-04-28 02:51:44 +10:00
display_ps_alpha.hlsl.h D3D11HostDisplay: Fix alpha channel of lightgun crosshair 2021-05-08 03:24:18 +10:00
display_vs.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
evdev_input_source.cpp EvdevInputSource: Migrate to new abstractions 2022-08-25 00:55:58 +10:00
evdev_input_source.h EvdevInputSource: Migrate to new abstractions 2022-08-25 00:55:58 +10:00
frontend-common.props Misc: Remove unused code 2022-08-22 19:55:38 +10:00
frontend-common.vcxproj FrontendCommon: Add PlaySoundAsync() 2022-09-21 23:06:23 +10:00
frontend-common.vcxproj.filters FrontendCommon: Add PlaySoundAsync() 2022-09-21 23:06:23 +10:00
fullscreen_ui.cpp FullscreenUI: Remove temporary force-settings-open 2022-10-14 20:35:01 +10:00
fullscreen_ui.h HostDisplay: Common texture base class for all APIs 2022-10-04 00:00:56 +10:00
game_list.cpp Misc: Normalize code vs serial usage 2022-10-05 18:29:44 +10:00
game_list.h FullscreenUI: Various improvements 2022-09-17 15:56:05 +10:00
host_settings.cpp FullscreenUI: Various improvements 2022-09-17 15:56:05 +10:00
icon.cpp CommonHostInterface: Move fonts/logo to resources directory 2021-08-12 21:31:40 +10:00
icon.h CommonHostInterface: Move fonts/logo to resources directory 2021-08-12 21:31:40 +10:00
imgui_fullscreen.cpp Achievements: Fix a few minor issues 2022-10-08 21:21:33 +10:00
imgui_fullscreen.h HostDisplay: Common texture base class for all APIs 2022-10-04 00:00:56 +10:00
imgui_impl_dx11.cpp HostDisplay: Common texture base class for all APIs 2022-10-04 00:00:56 +10:00
imgui_impl_dx11.h GPU/D3D11: Purge D3D11::StagingTexture 2022-09-26 22:15:51 +10:00
imgui_impl_dx12.cpp HostDisplay: Common texture base class for all APIs 2022-10-04 00:00:56 +10:00
imgui_impl_dx12.h dep: Update imgui to v1.88 2022-07-21 17:29:58 +10:00
imgui_impl_opengl3.cpp GL/Context: Use GL_OES_draw_elements_base_vertex if GLES3.2 is missing 2022-10-05 18:29:43 +10:00
imgui_impl_opengl3.h dep: Update imgui to v1.88 2022-07-21 17:29:58 +10:00
imgui_impl_vulkan.cpp HostDisplay: Use border sampling for post processing shaders 2022-10-13 22:53:16 +10:00
imgui_impl_vulkan.h dep: Update imgui to v1.88 2022-07-21 17:29:58 +10:00
imgui_manager.cpp FullscreenUI: Add post processing settings 2022-10-14 00:14:35 +10:00
imgui_manager.h FullscreenUI: Re-enable most previously-missing settings 2022-08-26 01:26:55 +10:00
imgui_overlays.cpp Misc: Normalize code vs serial usage 2022-10-05 18:29:44 +10:00
imgui_overlays.h SaveStateSelectorUI: Fix loading/saving without popup 2022-07-31 17:33:03 +10:00
input_manager.cpp InputManager: Export a few functions 2022-09-24 13:14:28 +10:00
input_manager.h InputManager: Export a few functions 2022-09-24 13:14:28 +10:00
input_source.cpp UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
input_source.h EvdevInputSource: Migrate to new abstractions 2022-08-25 00:55:58 +10:00
make_d3d_display_shader_bytecode.bat D3D11HostDisplay: Fix alpha channel of lightgun crosshair 2021-05-08 03:24:18 +10:00
opengl_host_display.cpp HostDisplay: Remove parameters which get pulled from config 2022-10-14 00:14:34 +10:00
opengl_host_display.h HostDisplay: Remove parameters which get pulled from config 2022-10-14 00:14:34 +10:00
platform_misc.h FrontendCommon: Add PlaySoundAsync() 2022-09-21 23:06:23 +10:00
platform_misc_mac.mm FrontendCommon: Add PlaySoundAsync() 2022-09-21 23:06:23 +10:00
platform_misc_unix.cpp FrontendCommon: Add PlaySoundAsync() 2022-09-21 23:06:23 +10:00
platform_misc_win32.cpp FrontendCommon: Add PlaySoundAsync() 2022-09-21 23:06:23 +10:00
postprocessing_chain.cpp UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
postprocessing_chain.h Misc: More warning fixes 2022-08-10 14:33:31 +10:00
postprocessing_shader.cpp HostDisplay: Fix post-processing time, add original source size 2022-10-13 17:42:15 +10:00
postprocessing_shader.h HostDisplay: Fix post-processing time, add original source size 2022-10-13 17:42:15 +10:00
postprocessing_shadergen.cpp HostDisplay: Fix post-processing time, add original source size 2022-10-13 17:42:15 +10:00
postprocessing_shadergen.h Frontends: Pick best render API based on renderer 2022-08-26 23:30:45 +10:00
sdl_input_source.cpp UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
sdl_input_source.h UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
vulkan_host_display.cpp HostDisplay: Remove parameters which get pulled from config 2022-10-14 00:14:34 +10:00
vulkan_host_display.h HostDisplay: Remove parameters which get pulled from config 2022-10-14 00:14:34 +10:00
win32_raw_input_source.cpp UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
win32_raw_input_source.h UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
xaudio2_audio_stream.cpp SPU: Add time stretched audio output 2022-07-28 22:10:47 +10:00
xaudio2_audio_stream.h SPU: Add time stretched audio output 2022-07-28 22:10:47 +10:00
xinput_source.cpp UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
xinput_source.h UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00