Duckstation/src/frontend-common
2021-05-08 03:45:14 +10:00
..
cheevos.cpp Support expanding RAM to 8MB (dev console) 2021-05-03 12:43:33 +10:00
cheevos.h Cheevos: Ignore unofficial achievements for now 2021-03-03 19:44:29 +10:00
CMakeLists.txt CMake: Add missing rapidjson dependency for frontend-common 2021-04-22 15:44:31 +10:00
common_host_interface.cpp GameSettings: Add GPU renderer and 8MB RAM options 2021-05-08 03:45:14 +10:00
common_host_interface.h GameSettings: Add GPU renderer and 8MB RAM options 2021-05-08 03:45:14 +10:00
controller_interface.cpp CommonHostInterface: Move controller ID parsing to interface 2021-03-14 19:32:03 +10:00
controller_interface.h ControllerInterface: Move axes/constants to derived class 2021-05-08 03:24:18 +10:00
cubeb_audio_stream.cpp CubebAudioStream: Set CUBEB_STREAM_PREF_PERSIST flag 2021-04-17 20:37:49 -07:00
cubeb_audio_stream.h CubebAudioStream: Use cubeb's volume control 2020-12-12 11:50:37 +10:00
d3d11_host_display.cpp D3D11HostDisplay: Fix alpha channel of lightgun crosshair 2021-05-08 03:24:18 +10:00
d3d11_host_display.h D3D11HostDisplay: Fix alpha channel of lightgun crosshair 2021-05-08 03:24:18 +10:00
dinput_controller_interface.cpp DInputControllerInterface: Support diagonals in hat 2021-03-25 13:50:13 +10:00
dinput_controller_interface.h DInputControllerInterface: Support diagonals in hat 2021-03-25 13:50:13 +10:00
display_ps.hlsl D3D11HostDisplay: Fix alpha channel of lightgun crosshair 2021-05-08 03:24:18 +10:00
display_ps.hlsl.h D3D11HostDisplay: Make screenshots/display rendering opaque 2021-04-28 02:51:44 +10:00
display_ps_alpha.hlsl.h D3D11HostDisplay: Fix alpha channel of lightgun crosshair 2021-05-08 03:24:18 +10:00
display_vs.hlsl Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
display_vs.hlsl.h Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
evdev_controller_interface.cpp Support compiling for FreeBSD 2021-03-07 19:35:02 +10:00
evdev_controller_interface.h Add evdev controller interface 2021-02-08 00:47:39 +10:00
font_roboto_regular.inl Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
frontend-common.vcxproj Add JSON game database to replace dat parsing 2021-04-17 17:04:23 +10:00
frontend-common.vcxproj.filters Add JSON game database to replace dat parsing 2021-04-17 17:04:23 +10:00
fullscreen_ui.cpp System: Render save state screenshots at fixed resolution 2021-04-28 02:51:44 +10:00
fullscreen_ui.h FullscreenUI: Make right click on binding clear it 2021-03-08 01:53:26 +10:00
fullscreen_ui_progress_callback.cpp Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
fullscreen_ui_progress_callback.h Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
game_database.cpp GameDatabase: Fix incorrect entries returned from short serials 2021-04-22 13:40:48 +10:00
game_database.h Add JSON game database to replace dat parsing 2021-04-17 17:04:23 +10:00
game_list.cpp GameList: Support getting covers without list entry 2021-05-02 14:57:52 +10:00
game_list.h GameSettings: Add GPU renderer and 8MB RAM options 2021-05-08 03:45:14 +10:00
game_settings.cpp GameSettings: Add GPU renderer and 8MB RAM options 2021-05-08 03:45:14 +10:00
game_settings.h GameSettings: Add GPU renderer and 8MB RAM options 2021-05-08 03:45:14 +10:00
http_downloader.cpp HTTPDownloader: Fix user agent sending on Windows/Android 2021-04-04 12:55:03 +10:00
http_downloader.h HTTPDownloader: Drop user agent from base class 2021-04-04 13:30:28 +10:00
http_downloader_curl.cpp HTTPDownloaderCurl: Set CURL_NOSIGNAL and block SIGPIPE 2021-04-20 12:25:28 +10:00
http_downloader_curl.h HTTPDownloader: Fix user agent sending on Windows/Android 2021-04-04 12:55:03 +10:00
http_downloader_winhttp.cpp HTTPDownloader: Drop user agent from base class 2021-04-04 13:30:28 +10:00
http_downloader_winhttp.h HTTPDownloader: Fix user agent sending on Windows/Android 2021-04-04 12:55:03 +10:00
icon.cpp FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
icon.h FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
IconsFontAwesome5.h Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
imgui_fullscreen.cpp CommonHostInterface: Fix OSD messages not clearing on shutdown 2021-05-01 13:37:29 +10:00
imgui_fullscreen.h CommonHostInterface: Fix OSD messages not clearing on shutdown 2021-05-01 13:37:29 +10:00
imgui_impl_dx11.cpp HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_dx11.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_opengl3.cpp ImGui: Use safe strcat/scanf on MSVC 2021-02-06 19:16:39 +10:00
imgui_impl_opengl3.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_vulkan.cpp HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_impl_vulkan.h HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
imgui_styles.cpp ImGuiStyle: Return the font we create 2021-01-31 17:10:26 +10:00
imgui_styles.h ImGuiStyle: Return the font we create 2021-01-31 17:10:26 +10:00
ini_settings_interface.cpp CommonHostInterface: Fully clear controller section before loading profile 2020-12-22 03:24:51 +10:00
ini_settings_interface.h Settings: Expose Save() method to interface 2021-01-31 17:10:27 +10:00
input_overlay_ui.cpp OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
input_overlay_ui.h OSD: Add controller input display overlay 2021-04-04 04:08:42 +10:00
make_d3d_display_shader_bytecode.bat D3D11HostDisplay: Fix alpha channel of lightgun crosshair 2021-05-08 03:24:18 +10:00
opengl_host_display.cpp OpenGLHostDisplay: Disable scissor test before rendering 2021-04-28 02:51:44 +10:00
opengl_host_display.h HostDisplay: Add method to render screenshots at window size 2021-03-06 02:21:27 +10:00
postprocessing_chain.cpp Make path separators in UI more consistent 2020-09-20 00:08:17 +02:00
postprocessing_chain.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
postprocessing_shader.cpp PostProcessingShader: Fix a compile warning 2020-09-23 20:19:38 +10:00
postprocessing_shader.h PostProcessing: Use ints-for-bools CPU-side as well 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.cpp PostProcessingShaderGen: Use ints instead of bools for options 2020-09-16 11:52:23 +10:00
postprocessing_shadergen.h FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
save_state_selector_ui.cpp Fix a couple of typos in translation sources 2021-02-27 16:21:36 +10:00
save_state_selector_ui.h Save State UI: Cache legend strings 2021-02-22 19:34:51 +01:00
sdl_audio_stream.cpp SDLAudioStream: Fix volume not applying 2020-12-12 11:50:48 +10:00
sdl_audio_stream.h AudioStream: Replace buffer queue with ring buffer 2020-06-07 01:22:03 +10:00
sdl_controller_interface.cpp SDLControllerInterface: Prevent crash with out-of-range buttons 2021-05-08 03:24:18 +10:00
sdl_controller_interface.h ControllerInterface: Move axes/constants to derived class 2021-05-08 03:24:18 +10:00
sdl_initializer.cpp FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
sdl_initializer.h FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
vulkan_host_display.cpp VulkanHostDisplay: Fix incorrect screenshot size rendering when specified 2021-04-28 02:51:44 +10:00
vulkan_host_display.h HostDisplay: Add method to render screenshots at window size 2021-03-06 02:21:27 +10:00
xinput_controller_interface.cpp ControllerInterface: Move axes/constants to derived class 2021-05-08 03:24:18 +10:00
xinput_controller_interface.h ControllerInterface: Move axes/constants to derived class 2021-05-08 03:24:18 +10:00