Duckstation/src/core
2020-12-19 17:02:01 +10:00
..
analog_controller.cpp AnalogController: Fix config mode 0x4C response 2020-12-16 15:11:53 -08:00
analog_controller.h Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
analog_joystick.cpp Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
analog_joystick.h Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
bios.cpp BIOS: Turn display on with fast boot 2020-11-11 01:02:40 +10:00
bios.h System: Set BIOS before resetting 2020-10-30 00:44:39 +10:00
bus.cpp Bus: Add memory region access helpers 2020-12-17 11:57:46 +10:00
bus.h Bus: Add memory region access helpers 2020-12-17 11:57:46 +10:00
cdrom.cpp CDROM: Don't reset audio decoder state on file/channel change 2020-12-18 03:03:21 +10:00
cdrom.h CDROM: Implement fast forward/rewind 2020-10-30 00:44:39 +10:00
cdrom_async_reader.cpp System: Use existing CD media when loading state where possible 2020-07-22 00:02:37 +10:00
cdrom_async_reader.h System: Support loading m3u playlists 2020-07-23 02:36:05 +10:00
cheats.cpp Cheats: Add extension 32-bit instructions variants 2020-12-18 03:03:21 +10:00
cheats.h Qt/CheatManager: Default to unsigned/hex/halfword 2020-12-19 02:44:46 +10:00
CMakeLists.txt System: Add a libcrypt game list, and check serials 2020-12-18 03:03:22 +10:00
controller.cpp Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
controller.h Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
core.vcxproj System: Add a libcrypt game list, and check serials 2020-12-18 03:03:22 +10:00
core.vcxproj.filters System: Add a libcrypt game list, and check serials 2020-12-18 03:03:22 +10:00
cpu_code_cache.cpp CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_code_cache.h CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_core.cpp CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_core.h CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_core_private.h CPU: Add additional instruction decoder helpers 2020-12-17 11:57:46 +10:00
cpu_disasm.cpp CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_disasm.h CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_recompiler_code_generator.cpp CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
cpu_recompiler_code_generator.h CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_code_generator_aarch32.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_code_generator_aarch64.cpp CPU/AArch64: Use scratch register for unfitting intermediate values 2020-12-13 00:36:09 +10:00
cpu_recompiler_code_generator_generic.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_code_generator_x64.cpp CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_register_cache.cpp CPU/Recompiler: Fix typo in UninhibitAllocation function name 2020-10-26 22:00:10 +10:00
cpu_recompiler_register_cache.h CPU/Recompiler: Fix typo in UninhibitAllocation function name 2020-10-26 22:00:10 +10:00
cpu_recompiler_thunks.h CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
cpu_recompiler_types.h CPU: Add AArch32/armv7 recompiler 2020-11-21 18:39:04 +10:00
cpu_types.cpp CPU: Add additional instruction decoder helpers 2020-12-17 11:57:46 +10:00
cpu_types.h CPU: Add additional instruction decoder helpers 2020-12-17 11:57:46 +10:00
digital_controller.cpp Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
digital_controller.h Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
dma.cpp DMA: Don't panic on invalid device read/write 2020-12-19 02:44:46 +10:00
dma.h DMA: Add debug window 2020-10-30 00:44:39 +10:00
gpu.cpp GPU: Use floating point coordinates for lightgun 2020-12-19 17:02:01 +10:00
gpu.h NamcoGuncon: Add an option to scale X coordinates 2020-12-19 17:02:01 +10:00
gpu_backend.cpp GPU/Software: Ensure commands are always aligned to 4 bytes 2020-12-09 00:19:57 +10:00
gpu_backend.h GPU/Software: Ensure commands are always aligned to 4 bytes 2020-12-09 00:19:57 +10:00
gpu_commands.cpp GPU/HW: Fix possible VRAM corruption when live switching resolutions 2020-12-17 01:20:06 +10:00
gpu_hw.cpp GPU/HW: Fix possible VRAM corruption when live switching resolutions 2020-12-17 01:20:06 +10:00
gpu_hw.h GPU/HW: Fix possible VRAM corruption when live switching resolutions 2020-12-17 01:20:06 +10:00
gpu_hw_d3d11.cpp GPU/HW: Fix possible VRAM corruption when live switching resolutions 2020-12-17 01:20:06 +10:00
gpu_hw_d3d11.h GPU/HW: Fix possible VRAM corruption when live switching resolutions 2020-12-17 01:20:06 +10:00
gpu_hw_opengl.cpp GPU/HW: Fix possible VRAM corruption when live switching resolutions 2020-12-17 01:20:06 +10:00
gpu_hw_opengl.h GPU/HW: Fix possible VRAM corruption when live switching resolutions 2020-12-17 01:20:06 +10:00
gpu_hw_shadergen.cpp GPU/OpenGL: Fix shader compile error on GLES 2020-12-06 00:35:54 +10:00
gpu_hw_shadergen.h GPU: Move enums/types into separate file 2020-11-21 18:39:04 +10:00
gpu_hw_vulkan.cpp GPU/HW: Fix possible VRAM corruption when live switching resolutions 2020-12-17 01:20:06 +10:00
gpu_hw_vulkan.h GPU/HW: Fix possible VRAM corruption when live switching resolutions 2020-12-17 01:20:06 +10:00
gpu_sw.cpp GPU/HW: Fix possible VRAM corruption when live switching resolutions 2020-12-17 01:20:06 +10:00
gpu_sw.h GPU/HW: Fix possible VRAM corruption when live switching resolutions 2020-12-17 01:20:06 +10:00
gpu_sw_backend.cpp GPU/Software: Remove a couple of unused variables 2020-11-22 01:24:26 +10:00
gpu_sw_backend.h GPU: Split software to frontend/backend 2020-11-21 18:39:04 +10:00
gpu_types.h GPU: Mask Y coordinates of VRAM transfers to 9-bits 2020-12-14 01:35:53 +10:00
gte.cpp GPU: Add auto (game native) aspect ratio 2020-12-16 02:40:33 -08:00
gte.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
gte_types.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
host_display.cpp GPU: Use floating point coordinates for lightgun 2020-12-19 17:02:01 +10:00
host_display.h GPU: Use floating point coordinates for lightgun 2020-12-19 17:02:01 +10:00
host_interface.cpp HostInterface: Add debugger message callbacks 2020-12-17 11:57:47 +10:00
host_interface.h HostInterface: Add debugger message callbacks 2020-12-17 11:57:47 +10:00
host_interface_progress_callback.cpp Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
host_interface_progress_callback.h Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
interrupt_controller.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
interrupt_controller.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
libcrypt_game_codes.cpp System: Add a libcrypt game list, and check serials 2020-12-18 03:03:22 +10:00
libcrypt_game_codes.h System: Add a libcrypt game list, and check serials 2020-12-18 03:03:22 +10:00
mdec.cpp MDEC: Handle invalid commands 2020-12-19 02:44:46 +10:00
mdec.h MDEC: Handle invalid commands 2020-12-19 02:44:46 +10:00
memory_card.cpp Core: Make some additional OSD messages translatable 2020-10-22 02:07:48 -07:00
memory_card.h System: Implement CPU overclocking [SAVEVERSION+] 2020-09-30 23:48:34 +10:00
memory_card_image.cpp MemoryCardImage: Fix error in DeleteFile() 2020-10-11 12:21:08 +10:00
memory_card_image.h MemoryCard: Split into image helper functions 2020-09-19 00:28:47 +10:00
namco_guncon.cpp NamcoGuncon: Add an option to scale X coordinates 2020-12-19 17:02:01 +10:00
namco_guncon.h NamcoGuncon: Add an option to scale X coordinates 2020-12-19 17:02:01 +10:00
negcon.cpp Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
negcon.h Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
pad.cpp Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
pad.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
pgxp.cpp PGXP: Treat add rd, rs, zero as moves 2020-12-04 01:07:36 +10:00
pgxp.h CPU/Recompiler: Detect move instructions and forward to PGXP 2020-10-05 00:18:10 +10:00
playstation_mouse.cpp Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
playstation_mouse.h Controller: Always preserve internal state when loading/resuming 2020-12-17 01:20:06 +10:00
psf_loader.cpp System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
psf_loader.h System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
resources.cpp Core: Add resources file 2020-07-01 00:56:46 +10:00
resources.h Core: Add resources file 2020-07-01 00:56:46 +10:00
save_state_version.h SPU: Ignore manually set loop address only on first block 2020-12-06 00:35:54 +10:00
settings.cpp GPU: Add auto (game native) aspect ratio 2020-12-16 02:40:33 -08:00
settings.h GPU: Add auto (game native) aspect ratio 2020-12-16 02:40:33 -08:00
shadergen.cpp GPU/OpenGL: Work around rasterization/interplation issue on V3D/Pi4 2020-12-01 15:14:23 +10:00
shadergen.h GPU: Fix MSAA in OpenGL ES 2020-10-31 15:24:25 +10:00
sio.cpp JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
sio.h JIT optimizations and refactoring (#675) 2020-07-31 17:09:18 +10:00
spu.cpp SPU: Ignore manually set loop address only on first block 2020-12-06 00:35:54 +10:00
spu.h SPU: Ignore manually set loop address only on first block 2020-12-06 00:35:54 +10:00
system.cpp System: Add a libcrypt game list, and check serials 2020-12-18 03:03:22 +10:00
system.h CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
timers.cpp Timers: Update when sync is used with sysclk source 2020-12-06 00:35:54 +10:00
timers.h Timers: Update when sync is used with sysclk source 2020-12-06 00:35:54 +10:00
timing_event.cpp CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
timing_event.h CPU/Recompiler: Faster ASM dispatcher 2020-10-18 14:54:38 +10:00
types.h GPU: Add auto (game native) aspect ratio 2020-12-16 02:40:33 -08:00