.. |
analog_controller.cpp
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AnalogController: Fix config mode 0x4C response
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2020-12-16 15:11:53 -08:00 |
analog_controller.h
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Controller: Always preserve internal state when loading/resuming
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2020-12-17 01:20:06 +10:00 |
analog_joystick.cpp
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Controller: Always preserve internal state when loading/resuming
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2020-12-17 01:20:06 +10:00 |
analog_joystick.h
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Controller: Always preserve internal state when loading/resuming
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2020-12-17 01:20:06 +10:00 |
bios.cpp
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BIOS: Turn display on with fast boot
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2020-11-11 01:02:40 +10:00 |
bios.h
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System: Set BIOS before resetting
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2020-10-30 00:44:39 +10:00 |
bus.cpp
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Bus: Add memory region access helpers
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2020-12-17 11:57:46 +10:00 |
bus.h
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Bus: Add memory region access helpers
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2020-12-17 11:57:46 +10:00 |
cdrom.cpp
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CDROM: Don't reset audio decoder state on file/channel change
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2020-12-18 03:03:21 +10:00 |
cdrom.h
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CDROM: Implement fast forward/rewind
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2020-10-30 00:44:39 +10:00 |
cdrom_async_reader.cpp
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System: Use existing CD media when loading state where possible
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2020-07-22 00:02:37 +10:00 |
cdrom_async_reader.h
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System: Support loading m3u playlists
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2020-07-23 02:36:05 +10:00 |
cheats.cpp
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Cheats: Add extension 32-bit instructions variants
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2020-12-18 03:03:21 +10:00 |
cheats.h
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Qt/CheatManager: Default to unsigned/hex/halfword
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2020-12-19 02:44:46 +10:00 |
CMakeLists.txt
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System: Add a libcrypt game list, and check serials
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2020-12-18 03:03:22 +10:00 |
controller.cpp
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Controller: Always preserve internal state when loading/resuming
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2020-12-17 01:20:06 +10:00 |
controller.h
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Controller: Always preserve internal state when loading/resuming
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2020-12-17 01:20:06 +10:00 |
core.vcxproj
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System: Add a libcrypt game list, and check serials
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2020-12-18 03:03:22 +10:00 |
core.vcxproj.filters
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System: Add a libcrypt game list, and check serials
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2020-12-18 03:03:22 +10:00 |
cpu_code_cache.cpp
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CPU: Provide debugger/breakpoint/step functionality
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2020-12-17 11:57:47 +10:00 |
cpu_code_cache.h
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CPU/Recompiler: Implement LUT-based fastmem
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2020-11-24 14:49:21 +10:00 |
cpu_core.cpp
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CPU: Provide debugger/breakpoint/step functionality
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2020-12-17 11:57:47 +10:00 |
cpu_core.h
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CPU: Provide debugger/breakpoint/step functionality
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2020-12-17 11:57:47 +10:00 |
cpu_core_private.h
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CPU: Add additional instruction decoder helpers
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2020-12-17 11:57:46 +10:00 |
cpu_disasm.cpp
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CPU: Provide debugger/breakpoint/step functionality
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2020-12-17 11:57:47 +10:00 |
cpu_disasm.h
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CPU: Provide debugger/breakpoint/step functionality
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2020-12-17 11:57:47 +10:00 |
cpu_recompiler_code_generator.cpp
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CPU: Provide debugger/breakpoint/step functionality
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2020-12-17 11:57:47 +10:00 |
cpu_recompiler_code_generator.h
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CPU/Recompiler: Implement LUT-based fastmem
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2020-11-24 14:49:21 +10:00 |
cpu_recompiler_code_generator_aarch32.cpp
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CPU/Recompiler: Implement LUT-based fastmem
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2020-11-24 14:49:21 +10:00 |
cpu_recompiler_code_generator_aarch64.cpp
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CPU/AArch64: Use scratch register for unfitting intermediate values
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2020-12-13 00:36:09 +10:00 |
cpu_recompiler_code_generator_generic.cpp
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CPU/Recompiler: Implement LUT-based fastmem
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2020-11-24 14:49:21 +10:00 |
cpu_recompiler_code_generator_x64.cpp
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CPU/Recompiler: Implement LUT-based fastmem
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2020-11-24 14:49:21 +10:00 |
cpu_recompiler_register_cache.cpp
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CPU/Recompiler: Fix typo in UninhibitAllocation function name
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2020-10-26 22:00:10 +10:00 |
cpu_recompiler_register_cache.h
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CPU/Recompiler: Fix typo in UninhibitAllocation function name
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2020-10-26 22:00:10 +10:00 |
cpu_recompiler_thunks.h
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CPU/Recompiler: Implement LUT-based fastmem
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2020-11-24 14:49:21 +10:00 |
cpu_recompiler_types.h
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CPU: Add AArch32/armv7 recompiler
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2020-11-21 18:39:04 +10:00 |
cpu_types.cpp
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CPU: Add additional instruction decoder helpers
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2020-12-17 11:57:46 +10:00 |
cpu_types.h
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CPU: Add additional instruction decoder helpers
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2020-12-17 11:57:46 +10:00 |
digital_controller.cpp
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Controller: Always preserve internal state when loading/resuming
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2020-12-17 01:20:06 +10:00 |
digital_controller.h
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Controller: Always preserve internal state when loading/resuming
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2020-12-17 01:20:06 +10:00 |
dma.cpp
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DMA: Don't panic on invalid device read/write
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2020-12-19 02:44:46 +10:00 |
dma.h
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DMA: Add debug window
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2020-10-30 00:44:39 +10:00 |
gpu.cpp
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GPU: Use floating point coordinates for lightgun
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2020-12-19 17:02:01 +10:00 |
gpu.h
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NamcoGuncon: Add an option to scale X coordinates
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2020-12-19 17:02:01 +10:00 |
gpu_backend.cpp
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GPU/Software: Ensure commands are always aligned to 4 bytes
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2020-12-09 00:19:57 +10:00 |
gpu_backend.h
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GPU/Software: Ensure commands are always aligned to 4 bytes
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2020-12-09 00:19:57 +10:00 |
gpu_commands.cpp
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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2020-12-17 01:20:06 +10:00 |
gpu_hw.cpp
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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2020-12-17 01:20:06 +10:00 |
gpu_hw.h
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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2020-12-17 01:20:06 +10:00 |
gpu_hw_d3d11.cpp
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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2020-12-17 01:20:06 +10:00 |
gpu_hw_d3d11.h
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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2020-12-17 01:20:06 +10:00 |
gpu_hw_opengl.cpp
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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2020-12-17 01:20:06 +10:00 |
gpu_hw_opengl.h
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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2020-12-17 01:20:06 +10:00 |
gpu_hw_shadergen.cpp
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GPU/OpenGL: Fix shader compile error on GLES
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2020-12-06 00:35:54 +10:00 |
gpu_hw_shadergen.h
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GPU: Move enums/types into separate file
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2020-11-21 18:39:04 +10:00 |
gpu_hw_vulkan.cpp
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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2020-12-17 01:20:06 +10:00 |
gpu_hw_vulkan.h
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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2020-12-17 01:20:06 +10:00 |
gpu_sw.cpp
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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2020-12-17 01:20:06 +10:00 |
gpu_sw.h
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GPU/HW: Fix possible VRAM corruption when live switching resolutions
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2020-12-17 01:20:06 +10:00 |
gpu_sw_backend.cpp
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GPU/Software: Remove a couple of unused variables
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2020-11-22 01:24:26 +10:00 |
gpu_sw_backend.h
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GPU: Split software to frontend/backend
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2020-11-21 18:39:04 +10:00 |
gpu_types.h
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GPU: Mask Y coordinates of VRAM transfers to 9-bits
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2020-12-14 01:35:53 +10:00 |
gte.cpp
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GPU: Add auto (game native) aspect ratio
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2020-12-16 02:40:33 -08:00 |
gte.h
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JIT optimizations and refactoring (#675)
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2020-07-31 17:09:18 +10:00 |
gte_types.h
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JIT optimizations and refactoring (#675)
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2020-07-31 17:09:18 +10:00 |
host_display.cpp
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GPU: Use floating point coordinates for lightgun
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2020-12-19 17:02:01 +10:00 |
host_display.h
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GPU: Use floating point coordinates for lightgun
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2020-12-19 17:02:01 +10:00 |
host_interface.cpp
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HostInterface: Add debugger message callbacks
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2020-12-17 11:57:47 +10:00 |
host_interface.h
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HostInterface: Add debugger message callbacks
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2020-12-17 11:57:47 +10:00 |
host_interface_progress_callback.cpp
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Common: Add title, modal information to ProgressCallback
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2020-08-06 19:32:53 +10:00 |
host_interface_progress_callback.h
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Common: Add title, modal information to ProgressCallback
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2020-08-06 19:32:53 +10:00 |
interrupt_controller.cpp
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JIT optimizations and refactoring (#675)
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2020-07-31 17:09:18 +10:00 |
interrupt_controller.h
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JIT optimizations and refactoring (#675)
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2020-07-31 17:09:18 +10:00 |
libcrypt_game_codes.cpp
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System: Add a libcrypt game list, and check serials
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2020-12-18 03:03:22 +10:00 |
libcrypt_game_codes.h
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System: Add a libcrypt game list, and check serials
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2020-12-18 03:03:22 +10:00 |
mdec.cpp
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MDEC: Handle invalid commands
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2020-12-19 02:44:46 +10:00 |
mdec.h
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MDEC: Handle invalid commands
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2020-12-19 02:44:46 +10:00 |
memory_card.cpp
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Core: Make some additional OSD messages translatable
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2020-10-22 02:07:48 -07:00 |
memory_card.h
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System: Implement CPU overclocking [SAVEVERSION+]
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2020-09-30 23:48:34 +10:00 |
memory_card_image.cpp
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MemoryCardImage: Fix error in DeleteFile()
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2020-10-11 12:21:08 +10:00 |
memory_card_image.h
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MemoryCard: Split into image helper functions
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2020-09-19 00:28:47 +10:00 |
namco_guncon.cpp
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NamcoGuncon: Add an option to scale X coordinates
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2020-12-19 17:02:01 +10:00 |
namco_guncon.h
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NamcoGuncon: Add an option to scale X coordinates
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2020-12-19 17:02:01 +10:00 |
negcon.cpp
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Controller: Always preserve internal state when loading/resuming
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2020-12-17 01:20:06 +10:00 |
negcon.h
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Controller: Always preserve internal state when loading/resuming
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2020-12-17 01:20:06 +10:00 |
pad.cpp
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Controller: Always preserve internal state when loading/resuming
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2020-12-17 01:20:06 +10:00 |
pad.h
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JIT optimizations and refactoring (#675)
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2020-07-31 17:09:18 +10:00 |
pgxp.cpp
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PGXP: Treat add rd, rs, zero as moves
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2020-12-04 01:07:36 +10:00 |
pgxp.h
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CPU/Recompiler: Detect move instructions and forward to PGXP
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2020-10-05 00:18:10 +10:00 |
playstation_mouse.cpp
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Controller: Always preserve internal state when loading/resuming
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2020-12-17 01:20:06 +10:00 |
playstation_mouse.h
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Controller: Always preserve internal state when loading/resuming
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2020-12-17 01:20:06 +10:00 |
psf_loader.cpp
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System: PSF (Portable Sound Format) loading support
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2020-04-17 00:29:56 +10:00 |
psf_loader.h
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System: PSF (Portable Sound Format) loading support
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2020-04-17 00:29:56 +10:00 |
resources.cpp
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Core: Add resources file
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2020-07-01 00:56:46 +10:00 |
resources.h
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Core: Add resources file
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2020-07-01 00:56:46 +10:00 |
save_state_version.h
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SPU: Ignore manually set loop address only on first block
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2020-12-06 00:35:54 +10:00 |
settings.cpp
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GPU: Add auto (game native) aspect ratio
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2020-12-16 02:40:33 -08:00 |
settings.h
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GPU: Add auto (game native) aspect ratio
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2020-12-16 02:40:33 -08:00 |
shadergen.cpp
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GPU/OpenGL: Work around rasterization/interplation issue on V3D/Pi4
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2020-12-01 15:14:23 +10:00 |
shadergen.h
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GPU: Fix MSAA in OpenGL ES
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2020-10-31 15:24:25 +10:00 |
sio.cpp
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JIT optimizations and refactoring (#675)
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2020-07-31 17:09:18 +10:00 |
sio.h
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JIT optimizations and refactoring (#675)
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2020-07-31 17:09:18 +10:00 |
spu.cpp
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SPU: Ignore manually set loop address only on first block
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2020-12-06 00:35:54 +10:00 |
spu.h
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SPU: Ignore manually set loop address only on first block
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2020-12-06 00:35:54 +10:00 |
system.cpp
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System: Add a libcrypt game list, and check serials
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2020-12-18 03:03:22 +10:00 |
system.h
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CPU: Provide debugger/breakpoint/step functionality
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2020-12-17 11:57:47 +10:00 |
timers.cpp
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Timers: Update when sync is used with sysclk source
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2020-12-06 00:35:54 +10:00 |
timers.h
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Timers: Update when sync is used with sysclk source
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2020-12-06 00:35:54 +10:00 |
timing_event.cpp
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CPU: Provide debugger/breakpoint/step functionality
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2020-12-17 11:57:47 +10:00 |
timing_event.h
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CPU/Recompiler: Faster ASM dispatcher
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2020-10-18 14:54:38 +10:00 |
types.h
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GPU: Add auto (game native) aspect ratio
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2020-12-16 02:40:33 -08:00 |