ES-DE/src/components/GuiAnimation.cpp

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2012-10-17 17:15:58 +00:00
#include "GuiAnimation.h"
GuiAnimation::GuiAnimation()
{
mMoveX = 0;
mMoveY = 0;
mMoveSpeed = 0;
mFadeRate = 0;
}
void GuiAnimation::move(int x, int y, int speed)
{
mMoveX = x;
mMoveY = y;
mMoveSpeed = speed;
}
void GuiAnimation::fadeIn(int time)
{
setOpacity(0);
setChildrenOpacity(0);
mFadeRate = time;
}
void GuiAnimation::fadeOut(int time)
{
setOpacity(255);
setChildrenOpacity(255);
mFadeRate = -time;
}
void GuiAnimation::onTick(int deltaTime)
{
float mult = deltaTime * 0.05;
if(mMoveX != 0 || mMoveY != 0)
{
int offsetx = (mMoveX > mMoveSpeed) ? mMoveSpeed : mMoveX;
int offsety = (mMoveY > mMoveSpeed) ? mMoveSpeed : mMoveY;
offsetx *= mult;
offsety *= mult;
moveChildren(offsetx, offsety);
mMoveX -= offsetx;
mMoveY -= offsety;
}
if(mFadeRate != 0)
{
int opacity = getOpacity() + mFadeRate;
if(opacity > 255)
{
mFadeRate = 0;
opacity = 255;
}
if(opacity < 0)
{
mFadeRate = 0;
opacity = 0;
}
setOpacity((unsigned char)opacity);
setChildrenOpacity((unsigned char)opacity);
}
}
void GuiAnimation::moveChildren(int offsetx, int offsety)
{
for(unsigned int i = 0; i < getChildCount(); i++)
{
GuiComponent* comp = getChild(i);
comp->setOffset(comp->getOffsetX() + offsetx, comp->getOffsetY() + offsety);
}
}
void GuiAnimation::setChildrenOpacity(unsigned char opacity)
{
for(unsigned int i = 0; i < getChildCount(); i++)
{
getChild(i)->setOpacity(opacity);
}
}