ES-DE/es-core/src/components/ComponentGrid.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// ComponentGrid.h
//
// Provides basic layout of components in an X*Y grid.
//
#ifndef ES_CORE_COMPONENTS_COMPONENT_GRID_H
#define ES_CORE_COMPONENTS_COMPONENT_GRID_H
#include "math/Vector2i.h"
#include "renderers/Renderer.h"
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#include "GuiComponent.h"
namespace GridFlags
{
enum UpdateType {
UPDATE_ALWAYS,
UPDATE_WHEN_SELECTED,
UPDATE_NEVER
};
enum Border : unsigned int {
BORDER_NONE = 0,
BORDER_TOP = 1,
BORDER_BOTTOM = 2,
BORDER_LEFT = 4,
BORDER_RIGHT = 8
};
};
// Provides basic layout of components in an X*Y grid.
class ComponentGrid : public GuiComponent
{
public:
ComponentGrid(Window* window, const Vector2i& gridDimensions);
virtual ~ComponentGrid();
bool removeEntry(const std::shared_ptr<GuiComponent>& comp);
void setEntry(
const std::shared_ptr<GuiComponent>& comp,
const Vector2i& pos,
bool canFocus,
bool resize = true,
const Vector2i& size = Vector2i(1, 1),
unsigned int border = GridFlags::BORDER_NONE,
GridFlags::UpdateType updateType = GridFlags::UPDATE_ALWAYS);
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void textInput(const std::string& text) override;
bool input(InputConfig* config, Input input) override;
void update(int deltaTime) override;
void render(const Transform4x4f& parentTrans) override;
void onSizeChanged() override;
void resetCursor();
bool cursorValid();
float getColWidth(int col);
float getRowHeight(int row);
// If update is false, will not call an onSizeChanged() which triggers
// a (potentially costly) repositioning + resizing of every element.
void setColWidthPerc(int col, float width, bool update = true);
// Dito.
void setRowHeightPerc(int row, float height, bool update = true);
bool moveCursor(Vector2i dir);
void setCursorTo(const std::shared_ptr<GuiComponent>& comp);
inline std::shared_ptr<GuiComponent> getSelectedComponent()
{
const GridEntry* e = getCellAt(mCursor);
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if (e)
return e->component;
else
return nullptr;
}
void onFocusLost() override;
void onFocusGained() override;
virtual std::vector<HelpPrompt> getHelpPrompts() override;
private:
class GridEntry
{
public:
Vector2i pos;
Vector2i dim;
std::shared_ptr<GuiComponent> component;
bool canFocus;
bool resize;
GridFlags::UpdateType updateType;
unsigned int border;
GridEntry(
const Vector2i& p = Vector2i::Zero(),
const Vector2i& d = Vector2i::Zero(),
const std::shared_ptr<GuiComponent>& cmp = nullptr,
bool f = false,
bool r = true,
GridFlags::UpdateType u = GridFlags::UPDATE_ALWAYS,
unsigned int b =
GridFlags::BORDER_NONE)
: pos(p),
dim(d),
component(cmp),
canFocus(f),
resize(r),
updateType(u),
border(b)
{};
operator bool() const
{
return component != nullptr;
}
};
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// Update position and size.
void updateCellComponent(const GridEntry& cell);
void updateSeparators();
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void onCursorMoved(Vector2i from, Vector2i to);
const GridEntry* getCellAt(int x, int y) const;
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inline const GridEntry* getCellAt(const Vector2i& pos) const
{ return getCellAt(pos.x(), pos.y()); }
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std::vector<Renderer::Vertex> mLines;
Vector2i mGridSize;
std::vector<GridEntry> mCells;
Vector2i mCursor;
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float* mRowHeights;
float* mColWidths;
};
#endif // ES_CORE_COMPONENTS_COMPONENT_GRID_H