2020-09-21 17:17:34 +00:00
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// SPDX-License-Identifier: MIT
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2020-06-21 12:25:28 +00:00
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//
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feat/update 3.1.0 (#7)
* Added initial text shaping support
* Fixed some font issues
* (Windows) Added initial text shaping support
* (macOS) Added initial text shaping support
* Disabled building of HarfBuzz-subset on Windows and macOS
* (Android) Added initial text shaping support
* Added the nl_NL locale to locale/languages
* Changed the font VRAM usage calculation to actually only include texture data
* Moved the HarfBuzz segment building to a separate function
Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly
* Moved the text shaping to a separate function
* Fixed a text shaping issue when there was a font change for the last character of a string
* Added support for the pl_PL locale
* Changed two font calculation functions to use shaped text
Also consolidated the HarfBuzz segment creation and shaping into a single function
* Added a hack to make shaped text wrap somehow correctly
* Changed the text shaping function to return the segment vector
* Text shaping segments are no longer created by space characters
* RTL text segments are now flagged as such
* Fixed an issue where text was not correctly centered after line breaks
* Reverted some font changes that were not needed after all
* Changed to having HarfBuzz set the horizontal glyph advance
* Fixed another failure mode for the wrapText shaped text hack
* Added a precaution to prevent crashes in case of broken fonts being used
* Made accurate text layout work correctly using HarfBuzz
* Removed the offensive wrapText hacks and added some optimizations
Also changed the three dots to an actual ellipsis Unicode character when abbreviating text
* Reverted a change in TextComponent as it caused unforeseen issues
* Changed Font::shapeText() to pass the segments vector by reference
* Removed a temporary member variable in Font and replaced it with proper argument passing
* Fixed a regression where text shaping stopped working
* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture
* Added support for the ar_EG locale
* Some font-related code and comments cleanup
* Fixed a source file header typo
* Documentation update
* Removed a lot of unnecessary text processing
* Added the ICU library as a dependency
* (Android) Added the ICU library as a dependency
* (macOS) Added the ICU library as a dependency
* (Windows) Added the ICU library as a dependency
* (Windows) Fixed an MSVC compiler warning
* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library
* Documentation update
* Updated the pl_PL translations
* Added a menu title font size adjustment for the pl_PL translations
* Removed support for NetBSD and OpenBSD
* Changed a code comment that referred to BSD Unix
* Documentation update
* Silenced some Clang compiler warnings
* Added experimental support for building on Haiku
* (Haiku) Added a ScreenScraper platform identifier
* (Haiku) Added support for the Sony PlayStation Portable (psp) game system
* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system
* Documentation update
* Updated the pl_PL translations
* Changed ScreenSaver to use TextComponent instead of using Font facilities directly
* Changed Window to use TextComponent instead of using Font facilities directly
* Changed ButtonComponent to use TextComponent instead of using Font facilities directly
* Changed SliderComponent to use TextComponent instead of using Font facilities directly
* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves
* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly
* Minor code cleanup
* Changed TextEditComponent to use TextComponent instead of using Font facilities directly
* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions
* Changed a compiler silencing option to only apply to Clang
* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)
* Documentation update
* (Haiku) Added find rule configuration for RetroArch
Also added a single core for testing purposes
* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent
* Removed direct use of Font::wrapText() from TextComponent
* Fixed an issue where ComponentList could generate elements with negative widths
* Added an assertion to GuiComponent::setSize() to check for negative mSize values
* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display
* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH
* (FreeBSD) Added the man page to the CPack configuration
* (FreeBSD) Added support for rebooting and powering off from inside ES-DE
* (FreeBSD) Added fallback method to locate binary
* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts
* Fixed a special line wrapping scenario where a trailing space should be removed
* (Windows) Fixed some MSVC compiler warnings
* Fixed some Clang compiler warnings
* Fixed an issue where theme names in the theme downloader could get abbreviated
* Added support for the ca_AD locale
* Documentation update
* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process
* Documentation update
* Added support for the de_DE locale
* (Android) Added a new default find rule entry for Flycast as its application ID has been changed
* Documentation update
* Fixed an issue where text shaping could be permanently disabled after editing text
* Fixed a potential issue where globally disabling text shaping could cause space detection to fail
* Added a check for whether a text element has a width defined when the container property is set
* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%
* (Haiku) Added support for the PDF viewer
* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files
* Documentation update
* (Haiku) Added correct installation directories to the CMake configuration
* (Haiku) Changed to correct installation directories
* (Haiku) Added support for the correct system resource directories
* (Haiku) Made sure es-pdf-convert is found under all circumstances
* Updated the fr_FR translations
* Updated the es_ES translations
* Updated the it_IT translations
* Added a menu title font size adjustment for the it_IT translations
* Updated the ja_JP translations
* Updated the zh_CN translations
* Fixed an issue where scraping using TheGamesDB would crash the application
* Added an extra check in OptionListComponent to avoid potential crashes
* Removed support for the ca_AD locale
* Added a code comment clarification in FileSystemUtil
* Updated the pl_PL translations
* Some minor code modernization in MameNames
* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties
* (Haiku) Added a resource file
* Added a menu title font size adjustment for the de_DE translations
* (Haiku) Added support for some game systems
* (Haiku) Added a HaikuPorts recipe
* (Haiku) Fixed an URI issue in the HaikuPorts recipe
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Updated the it_IT translations
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Added configuration for a number of game systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Added basic configuration support and menu entries for theme localization
* Changed a theme loading debug message
* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant
* Updated the it_IT translations
* Added support for using language variables in the theme configuration
* Added localization support to DateTimeComponent
* Added translations for the automatic collection names when used as theme system variables
* Added localization support for the theme game counter
* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager
Also added translation support for a string that was previously missed
* Added localization support to the label entries in capabilities.xml
* Fixed a regression where horizontal text containers would sometimes not work correctly
* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally
* Added support for including theme files from within the colorScheme and fontSize tag pairs
* Added translations for the automatic collection names (short name versions) when used as theme system variables
* Fixed an incorrect code comment in CollectionSystemsManager
* Added translations for the name and fullname systemdata properties for the text element
* Added translation support for the metadata property for the text element
* Updated all locale (.po) files with the theme engine localization additions
* (linear-es-de) Added translations for en_US, en_GB and sv_SE
* Documentation update
* Updated the fr_FR translations
* (linear-es-de) Added translations for fr_FR
* Updated the ja_JP translations
* Updated the zh_CN translations
* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE
* Updated the es_ES translations
* Updated the ro_RO translations
* (linear-es-de) Added translations for es_ES
* (linear-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for en_US, en_GB and sv_SE
* (linear-es-de) Updated the es_ES translations
* (modern-es-de) Updated the fr_FR translations
* (linear-es-de) Some minor translation changes
* (modern-es-de) Added translations for ro_RO
* (slate-es-de) Added translations for ro_RO
* Updated the it_IT translations
* Updated the pt_BR translations
* (linear-es-de) Added translations for it_IT
* (modern-es-de) Decreased the helpsystem entry spacing
* (modern-es-de) Added translations for es_ES and it_IT
* (slate-es-de) Added translations for es_ES, fr_FR and it_IT
* (linear-es-de) Added translations for pt_BR
* (modern-es-de) Added translations for pt_BR
* (slate-es-de) Added translations for pt_BR
* (Haiku) Added support for the c64, plus4 and vic20 systems
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds
* Added an ICU filter configuration file
* (macOS) Reduced the ICU library size via a data filter file
* (Windows) Reduced the ICU library size via a data filter file
* Updated the ru_RU translations
* (linear-es-de) Added translations for ru_RU
* (modern-es-de) Added translations for ru_RU
* (slate-es-de) Added translations for ru_RU
* Added a menu title font size adjustment for the ru_RU translations
* Removed an unnecessary element resize in ScrollableContainer
* Fixed a line breaking issue
* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players
* Added theme engine translations for 'never' and 'unknown' date values
* (linear-es-de) Added translations for ja_JP and zh_CN
* (modern-es-de) Added translations for ja_JP and zh_CN
* (slate-es-de) Added translations for ja_JP and zh_CN
* Updated all locales with new theme engine translations
* Fixed an issue where the text element defaultValue property no longer worked correctly
* (modern-es-de) Added some capitalized default metadata values
* Documentation update
* pdated the el_GR translations
* (linear-es-de) Updated the system metadata
* (linear-es-de) Added sv_SE translations for all system hardware types
* Updated the de_DE translations
* Updated the pl_PL translations
* Bundled the July 2024 release of the Mozilla TLS/SSL certificates
* Updated the MAME index files to include ROMs up to MAME version 0.269
* (linear-es-de) Added translations for pl_PL
* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems
* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system
* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory
* Documentation update
* (modern-es-de) Added translations for pl_PL
* (slate-es-de) Added translations for pl_PL
* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds
* Updated the fr_FR translations
* Added support for the new Lime3DS binary names on Linux, macOS and Windows
* Added some missing find rules for Lime3DS
* (Windows) Added 'Shortcut' as an alternative emulator for the switch system
Also added the .lnk file extension
* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows
* Documentation update
* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows
* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator
* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system
* Documentation update
* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems
* Bumped the version to 3.1.0
* (modern-es-de) Eliminated an annoying debug message
* (linear-es-de) Added some missing metadata files
* (linear-es-de) Added some missing sv_SE translations
* Updated the Winlator emulator names
* Documentation update
* Documentation update for the 3.1.0 release
* Updated latest_release.json for the 3.1.0 release
* Fixed a typo in the changelog
* Documentation update
* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe
* Bumped the version to 3.1.1-alpha
* Video player resources are now completely freed up after finishing view transitions
* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container
* Added the Nanum Square Neo Korean font
* Added support for the ko_KR locale
* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu
* Documentation update
* Changed the position of the ko_KR language
* Changed the ja_JP position in the languages file
* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos
* Documentation update
* Added support for the de_DE locale
* Updated the fr_FR translations
* Documentation update
* Updated the de_DE translations
---------
Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 00:23:26 +00:00
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// ES-DE Frontend
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2020-06-25 17:52:38 +00:00
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// PlatformId.cpp
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2020-06-21 12:25:28 +00:00
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//
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2020-06-23 18:07:00 +00:00
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// Index of all supported systems/platforms.
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2020-06-21 12:25:28 +00:00
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//
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2014-06-25 16:29:58 +00:00
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#include "PlatformId.h"
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2017-11-01 22:21:10 +00:00
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2014-06-25 16:29:58 +00:00
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#include <string.h>
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2020-12-16 22:59:00 +00:00
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#include <vector>
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2014-06-25 16:29:58 +00:00
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namespace PlatformIds
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{
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2021-07-07 18:03:42 +00:00
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// clang-format off
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2022-01-16 17:18:28 +00:00
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std::vector<std::string> platformNames {
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2020-06-21 12:25:28 +00:00
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"unknown", // Nothing set.
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2014-06-25 16:29:58 +00:00
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2023-01-30 22:16:19 +00:00
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"3do", // 3DO Interactive Multiplayer
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2023-10-10 15:02:28 +00:00
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"adam", // Coleco Adam
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2021-02-06 13:20:45 +00:00
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"amiga", // Commodore Amiga
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"amigacd32", // Commodore Amiga CD32
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"amstradcpc", // Amstrad CPC
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2021-11-03 20:19:38 +00:00
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"android", // Google Android
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2021-02-06 13:20:45 +00:00
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"apple2", // Apple II
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"apple2gs", // Apple IIGS
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"arcade", // Arcade
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2022-05-19 15:32:12 +00:00
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"arcadia", // Emerson Arcadia 2001
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2023-09-17 16:28:51 +00:00
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"archimedes", // Acorn Archimedes
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2023-01-31 18:36:57 +00:00
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"arduboy", // Arduboy Miniature Game System
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2022-05-12 20:45:52 +00:00
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"astrocde", // Bally Astrocade
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2021-02-06 13:20:45 +00:00
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"atari2600", // Atari 2600
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"atari5200", // Atari 5200
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"atari7800", // Atari 7800
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"atari800", // Atari 800
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"atarijaguar", // Atari Jaguar
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"atarijaguarcd", // Atari Jaguar CD
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"atarilynx", // Atari Lynx
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"atarist", // Atari ST/STE/Falcon
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"atarixe", // Atari XE
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2023-01-30 22:16:19 +00:00
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"atomiswave", // Sammy Corporation Atomiswave
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"bbcmicro", // Acorn Computers BBC Micro
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2021-02-06 13:20:45 +00:00
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"c64", // Commodore 64
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2021-11-03 17:51:38 +00:00
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"cdimono1", // Philips CD-i
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2021-02-06 13:20:45 +00:00
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"cdtv", // Commodore CDTV
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"channelf", // Fairchild Channel F
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"coco", // Tandy Color Computer
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2023-01-30 22:16:19 +00:00
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"colecovision", // Coleco ColecoVision
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2022-05-19 15:32:12 +00:00
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"crvision", // VTech CreatiVision
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2021-02-06 13:20:45 +00:00
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"daphne", // Daphne Arcade Laserdisc Emulator
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"dos", // DOS (PC)
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2023-01-30 22:16:19 +00:00
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"dragon32", // Dragon Data Dragon 32
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2021-02-06 13:20:45 +00:00
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"dreamcast", // Sega Dreamcast
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2022-07-07 16:20:58 +00:00
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"easyrpg", // EasyRPG eame engine
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2023-10-08 10:17:48 +00:00
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"electron", // Acorn Electron
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2021-02-06 13:20:45 +00:00
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"famicom", // Nintendo Family Computer
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"fds", // Nintendo Famicom Disk System
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2022-07-09 18:07:16 +00:00
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"flash", // Adobe Flash
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2023-10-10 16:45:59 +00:00
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"fm7", // Fujitsu FM-7
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2022-07-06 18:10:28 +00:00
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"fmtowns", // Fujitsu FM Towns
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2023-07-10 17:12:53 +00:00
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"fpinball", // Future Pinball
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2023-09-18 16:04:47 +00:00
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"gamate", // Bit Corporation Gamate
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2021-02-06 13:20:45 +00:00
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"gameandwatch", // Nintendo Game and Watch
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2023-03-01 21:09:27 +00:00
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"gamecom", // Tiger Electronics Game.com
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2021-02-06 13:20:45 +00:00
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"gamegear", // Sega Game Gear
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"gb", // Nintendo Game Boy
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"gba", // Nintendo Game Boy Advance
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"gbc", // Nintendo Game Boy Color
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2021-02-07 14:28:23 +00:00
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"gc", // Nintendo GameCube
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2021-02-06 13:20:45 +00:00
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"genesis", // Sega Genesis
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2023-07-10 12:48:39 +00:00
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"gmaster", // Hartung Game Master
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2021-02-06 13:20:45 +00:00
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"gx4000", // Amstrad GX4000
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"intellivision", // Mattel Electronics Intellivision
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2023-02-03 19:16:29 +00:00
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"lcdgames", // LCD Handheld Games
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"love", // ChaiLove Game Engine
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2023-07-04 18:28:21 +00:00
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"lowresnx", // LowRes NX Fantasy Console
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2023-02-03 19:16:29 +00:00
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"lutro", // Lutro Game Engine
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2021-02-06 13:20:45 +00:00
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"macintosh", // Apple Macintosh
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"mastersystem", // Sega Master System
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"megadrive", // Sega Mega Drive
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2022-07-04 17:50:19 +00:00
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"megaduck", // Creatronic Mega Duck
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2021-02-06 13:20:45 +00:00
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"mess", // Multi Emulator Super System
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"moto", // Thomson MO/TO series
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"msx", // MSX
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2021-02-07 21:35:34 +00:00
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"msx2", // MSX2
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"msxturbor", // MSX Turbo R
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2023-02-03 19:16:29 +00:00
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"mugen", // M.U.G.E.N Game Engine
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2021-02-06 13:20:45 +00:00
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"n3ds", // Nintendo 3DS
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"n64", // Nintendo 64
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"naomi", // Sega NAOMI
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"nds", // Nintendo DS
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"neogeo", // SNK Neo Geo
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"neogeocd", // SNK Neo Geo CD
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"nes", // Nintendo Entertainment System
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2023-10-03 19:01:34 +00:00
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"ngage", // Nokia N-Gage
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2021-02-06 13:20:45 +00:00
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"ngp", // SNK Neo Geo Pocket
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"ngpc", // SNK Neo Geo Pocket Color
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2023-10-22 13:35:04 +00:00
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"odyssey2", // Magnavox Odyssey2 / Philips Videopac G7000
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2023-01-30 22:16:19 +00:00
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"openbor", // OpenBOR Game Engine
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2021-02-06 13:20:45 +00:00
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"oric", // Tangerine Computer Systems Oric
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"palm", // Palm OS
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"pc", // IBM PC
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2023-01-30 22:16:19 +00:00
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"pc88", // NEC PC-8800 Series
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"pc98", // NEC PC-9800 Series
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2021-07-17 08:37:36 +00:00
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"pcengine", // NEC PC Engine / TurboGrafx-16
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"pcenginecd", // NEC PC Engine CD / TurboGrafx-CD
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2021-02-06 13:20:45 +00:00
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"pcfx", // NEC PC-FX
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2023-09-16 11:10:19 +00:00
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"pcwindows", // Microsoft Windows
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2023-07-04 18:28:21 +00:00
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"pico8", // PICO-8 Fantasy Console
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2023-09-18 15:55:46 +00:00
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"plus4", // Commodore Plus/4
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2021-02-06 13:20:45 +00:00
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"pokemini", // Nintendo Pokémon Mini
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"ps2", // Sony PlayStation 2
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"ps3", // Sony PlayStation 3
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"ps4", // Sony PlayStation 4
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"psp", // Sony PlayStation Portable
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"psvita", // Sony PlayStation Vita
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"psx", // Sony PlayStation 1
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2023-02-28 17:20:14 +00:00
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"pv1000", // Casio PV-1000
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2023-02-03 19:16:29 +00:00
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"residualvm", // ResidualVM Game Engine
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2023-01-30 22:16:19 +00:00
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"samcoupe", // MGT SAM Coupé
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2021-02-06 13:20:45 +00:00
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"satellaview", // Nintendo Satellaview
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"saturn", // Sega Saturn
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2023-02-03 19:16:29 +00:00
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"scummvm", // ScummVM Game Engine
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2023-07-05 17:27:59 +00:00
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"scv", // Epoch Super Cassette Vision
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2021-02-06 13:20:45 +00:00
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"sega32x", // Sega Mega Drive 32X
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"segacd", // Sega CD
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|
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|
"sg-1000", // Sega SG-1000
|
2023-07-02 09:21:40 +00:00
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"sgb", // Nintendo Super Game Boy
|
2021-02-06 13:20:45 +00:00
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|
"snes", // Nintendo SNES (Super Nintendo)
|
2023-10-23 19:12:26 +00:00
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|
"snes-msu1", // Nintendo SNES MSU-1
|
2023-02-03 19:16:29 +00:00
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|
"solarus", // Solarus Game Engine
|
2021-02-06 13:20:45 +00:00
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"spectravideo", // Spectravideo
|
2021-03-24 18:44:36 +00:00
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"steam", // Valve Steam
|
2021-02-06 13:20:45 +00:00
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|
"sufami", // Bandai SuFami Turbo
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|
|
"supergrafx", // NEC SuperGrafx
|
2022-07-04 17:50:19 +00:00
|
|
|
"supervision", // Watara Supervision
|
2023-09-18 19:00:13 +00:00
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|
|
"supracan", // Funtech Super A'Can
|
2021-06-23 15:52:33 +00:00
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|
|
"switch", // Nintendo Switch
|
2021-02-06 13:20:45 +00:00
|
|
|
"ti99", // Texas Instruments TI-99
|
2023-10-22 15:29:00 +00:00
|
|
|
"tic80", // TIC-80 Fantasy Computer
|
2021-02-06 13:20:45 +00:00
|
|
|
"trs-80", // Tandy TRS-80
|
2023-01-30 22:16:19 +00:00
|
|
|
"uzebox", // Uzebox Open Source Console
|
2023-10-22 15:29:00 +00:00
|
|
|
"vectrex", // GCE Vectrex
|
2021-11-03 17:11:41 +00:00
|
|
|
"vic20", // Commodore VIC-20
|
2021-02-06 13:20:45 +00:00
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|
|
"virtualboy", // Nintendo Virtual Boy
|
2023-07-10 17:16:41 +00:00
|
|
|
"vpinball", // Visual Pinball
|
2023-02-01 21:30:43 +00:00
|
|
|
"vsmile", // VTech V.Smile
|
2023-02-25 20:38:25 +00:00
|
|
|
"wasm4", // WASM-4 Fantasy Console
|
2021-02-06 13:20:45 +00:00
|
|
|
"wii", // Nintendo Wii
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|
|
"wiiu", // Nintendo Wii U
|
2023-09-16 11:10:19 +00:00
|
|
|
"windows3x", // Microsoft Windows 3.x
|
2021-02-06 13:20:45 +00:00
|
|
|
"wonderswan", // Bandai WonderSwan
|
|
|
|
"wonderswancolor", // Bandai WonderSwan Color
|
|
|
|
"x1", // Sharp X1
|
|
|
|
"x68000", // Sharp X68000
|
|
|
|
"xbox", // Microsoft Xbox
|
|
|
|
"xbox360", // Microsoft Xbox 360
|
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|
|
"zmachine", // Infocom Z-machine
|
|
|
|
"zx81", // Sinclair ZX81
|
2023-04-07 18:53:58 +00:00
|
|
|
"zxnext", // Sinclair ZX Spectrum Next
|
2021-02-06 13:20:45 +00:00
|
|
|
"zxspectrum", // Sinclair ZX Spectrum
|
2014-06-25 16:29:58 +00:00
|
|
|
|
2020-06-21 12:25:28 +00:00
|
|
|
"ignore", // Do not allow scraping for this system.
|
|
|
|
"invalid"
|
|
|
|
};
|
2021-07-07 18:03:42 +00:00
|
|
|
// clang-format on
|
2014-06-25 16:29:58 +00:00
|
|
|
|
2020-12-16 22:59:00 +00:00
|
|
|
PlatformId getPlatformId(const std::string& str)
|
2020-06-21 12:25:28 +00:00
|
|
|
{
|
2020-12-16 22:59:00 +00:00
|
|
|
if (str == "")
|
2020-06-21 12:25:28 +00:00
|
|
|
return PLATFORM_UNKNOWN;
|
2014-06-25 16:29:58 +00:00
|
|
|
|
2021-11-17 16:35:34 +00:00
|
|
|
for (unsigned int i = 1; i < PLATFORM_COUNT; ++i) {
|
2021-02-07 14:28:23 +00:00
|
|
|
if (platformNames[i] == str)
|
2020-06-21 12:25:28 +00:00
|
|
|
return (PlatformId)i;
|
|
|
|
}
|
2014-06-25 16:29:58 +00:00
|
|
|
|
2020-06-21 12:25:28 +00:00
|
|
|
return PLATFORM_UNKNOWN;
|
|
|
|
}
|
2014-06-25 16:29:58 +00:00
|
|
|
|
2020-12-16 22:59:00 +00:00
|
|
|
const std::string getPlatformName(PlatformId id)
|
2020-06-21 12:25:28 +00:00
|
|
|
{
|
2022-01-03 17:37:43 +00:00
|
|
|
if (id > platformNames.size() - 1)
|
|
|
|
return "unknown";
|
|
|
|
|
2021-07-07 18:03:42 +00:00
|
|
|
// Return the platform name.
|
2021-02-07 14:28:23 +00:00
|
|
|
return platformNames[id];
|
2020-06-21 12:25:28 +00:00
|
|
|
}
|
2021-07-07 18:03:42 +00:00
|
|
|
|
|
|
|
} // namespace PlatformIds
|