ES-DE/es-core/src/components/GridTileComponent.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GridTileComponent.cpp
//
// X*Y tile grid, used indirectly by GridGameListView via ImageGridComponent.
//
#include "GridTileComponent.h"
#include "animations/LambdaAnimation.h"
#include "resources/TextureResource.h"
#include "ThemeData.h"
GridTileComponent::GridTileComponent(Window* window) :
GuiComponent(window), mBackground(window, ":/graphics/frame.png")
{
mDefaultProperties.mSize = getDefaultTileSize();
mDefaultProperties.mPadding = Vector2f(16.0f, 16.0f);
mDefaultProperties.mImageColor = 0xAAAAAABB;
mDefaultProperties.mBackgroundImage = ":/graphics/frame.png";
mDefaultProperties.mBackgroundCornerSize = Vector2f(16.0f, 16.0f);
mDefaultProperties.mBackgroundCenterColor = 0xAAAAEEFF;
mDefaultProperties.mBackgroundEdgeColor = 0xAAAAEEFF;
mSelectedProperties.mSize = getSelectedTileSize();
mSelectedProperties.mPadding = mDefaultProperties.mPadding;
mSelectedProperties.mImageColor = 0xFFFFFFFF;
mSelectedProperties.mBackgroundImage = mDefaultProperties.mBackgroundImage;
mSelectedProperties.mBackgroundCornerSize = mDefaultProperties.mBackgroundCornerSize;
mSelectedProperties.mBackgroundCenterColor = 0xFFFFFFFF;
mSelectedProperties.mBackgroundEdgeColor = 0xFFFFFFFF;
mImage = std::make_shared<ImageComponent>(mWindow);
mImage->setOrigin(0.5f, 0.5f);
mBackground.setOrigin(0.5f, 0.5f);
addChild(&mBackground);
addChild(&(*mImage));
mSelectedZoomPercent = 0;
setSelected(false, false);
setVisible(true);
}
void GridTileComponent::render(const Transform4x4f& parentTrans)
{
Transform4x4f trans = getTransform() * parentTrans;
if (mVisible)
renderChildren(trans);
}
// Update all the tile properties to the new status (selected or default).
void GridTileComponent::update(int deltaTime)
{
GuiComponent::update(deltaTime);
calcCurrentProperties();
mBackground.setImagePath(mCurrentProperties.mBackgroundImage);
mImage->setColorShift(mCurrentProperties.mImageColor);
mBackground.setCenterColor(mCurrentProperties.mBackgroundCenterColor);
mBackground.setEdgeColor(mCurrentProperties.mBackgroundEdgeColor);
resize();
}
void applyThemeToProperties(const ThemeData::ThemeElement* elem, GridTileProperties* properties)
{
Vector2f screen = Vector2f(static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()));
if (elem->has("size"))
properties->mSize = elem->get<Vector2f>("size") * screen;
if (elem->has("padding"))
properties->mPadding = elem->get<Vector2f>("padding");
if (elem->has("imageColor"))
properties->mImageColor = elem->get<unsigned int>("imageColor");
if (elem->has("backgroundImage"))
properties->mBackgroundImage = elem->get<std::string>("backgroundImage");
if (elem->has("backgroundCornerSize"))
properties->mBackgroundCornerSize = elem->get<Vector2f>("backgroundCornerSize");
if (elem->has("backgroundColor")) {
properties->mBackgroundCenterColor = elem->get<unsigned int>("backgroundColor");
properties->mBackgroundEdgeColor = elem->get<unsigned int>("backgroundColor");
}
if (elem->has("backgroundCenterColor"))
properties->mBackgroundCenterColor = elem->get<unsigned int>("backgroundCenterColor");
if (elem->has("backgroundEdgeColor"))
properties->mBackgroundEdgeColor = elem->get<unsigned int>("backgroundEdgeColor");
}
void GridTileComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
const std::string& view, const std::string& /*element*/, unsigned int /*properties*/)
{
Vector2f screen = Vector2f(static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()));
// Apply theme to the default gridtile.
const ThemeData::ThemeElement* elem = theme->getElement(view, "default", "gridtile");
if (elem)
applyThemeToProperties(elem, &mDefaultProperties);
// Apply theme to the selected gridtile. Note that some of the default gridtile
// properties have influence on the selected gridtile properties.
// See THEMES.md for more informations.
elem = theme->getElement(view, "selected", "gridtile");
mSelectedProperties.mSize = getSelectedTileSize();
mSelectedProperties.mPadding = mDefaultProperties.mPadding;
mSelectedProperties.mBackgroundImage = mDefaultProperties.mBackgroundImage;
mSelectedProperties.mBackgroundCornerSize = mDefaultProperties.mBackgroundCornerSize;
if (elem)
applyThemeToProperties(elem, &mSelectedProperties);
}
// Made this a static function because the ImageGridComponent needs to know the default tile
// max size to calculate the grid dimension before it instantiates the GridTileComponents.
Vector2f GridTileComponent::getDefaultTileSize()
{
Vector2f screen = Vector2f(static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()));
return screen * 0.22f;
}
Vector2f GridTileComponent::getSelectedTileSize() const
{
return mDefaultProperties.mSize * 1.2f;
}
bool GridTileComponent::isSelected() const
{
return mSelected;
}
void GridTileComponent::reset()
{
setImage("");
}
void GridTileComponent::setImage(const std::string& path)
{
mImage->setImage(path);
// Resize now to prevent flickering images when scrolling.
resize();
}
void GridTileComponent::setImage(const std::shared_ptr<TextureResource>& texture)
{
mImage->setImage(texture);
// Resize now to prevent flickering images when scrolling.
resize();
}
void GridTileComponent::setSelected(bool selected, bool allowAnimation,
Vector3f* pPosition, bool force)
{
if (mSelected == selected && !force)
return;
mSelected = selected;
if (selected) {
if (pPosition == nullptr || !allowAnimation) {
cancelAnimation(3);
this->setSelectedZoom(1);
mAnimPosition = Vector3f(0, 0, 0);
resize();
}
else {
mAnimPosition = Vector3f(pPosition->x(), pPosition->y(), pPosition->z());
auto func = [this](float t) {
t -= 1; // Cubic ease out.
float pct = Math::lerp(0, 1, t*t*t + 1);
this->setSelectedZoom(pct);
};
cancelAnimation(3);
setAnimation(new LambdaAnimation(func, 250), 0, [this] {
this->setSelectedZoom(1);
mAnimPosition = Vector3f(0, 0, 0);
}, false, 3);
}
}
// If (!selected).
else {
if (!allowAnimation) {
cancelAnimation(3);
this->setSelectedZoom(0);
resize();
}
else {
this->setSelectedZoom(1);
auto func = [this](float t) {
t -= 1; // Cubic ease out.
float pct = Math::lerp(0, 1, t*t*t + 1);
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this->setSelectedZoom(1.0f - pct);
};
cancelAnimation(3);
setAnimation(new LambdaAnimation(func, 250), 0, [this] {
this->setSelectedZoom(0);
}, false, 3);
}
}
}
void GridTileComponent::setSelectedZoom(float percent)
{
if (mSelectedZoomPercent == percent)
return;
mSelectedZoomPercent = percent;
resize();
}
void GridTileComponent::setVisible(bool visible)
{
mVisible = visible;
}
void GridTileComponent::resize()
{
calcCurrentProperties();
mImage->setMaxSize(mCurrentProperties.mSize - mCurrentProperties.mPadding * 2);
mBackground.setCornerSize(mCurrentProperties.mBackgroundCornerSize);
mBackground.fitTo(mCurrentProperties.mSize - mBackground.getCornerSize() * 2);
}
unsigned int mixColors(unsigned int first, unsigned int second, float percent)
{
unsigned char alpha0 = (first >> 24) & 0xFF;
unsigned char blue0 = (first >> 16) & 0xFF;
unsigned char green0 = (first >> 8) & 0xFF;
unsigned char red0 = first & 0xFF;
unsigned char alpha1 = (second >> 24) & 0xFF;
unsigned char blue1 = (second >> 16) & 0xFF;
unsigned char green1 = (second >> 8) & 0xFF;
unsigned char red1 = second & 0xFF;
unsigned char alpha = static_cast<unsigned char>(alpha0 * (1.0 - percent) + alpha1 * percent);
unsigned char blue = static_cast<unsigned char>(blue0 * (1.0 - percent) + blue1 * percent);
unsigned char green = static_cast<unsigned char>(green0 * (1.0 - percent) + green1 * percent);
unsigned char red = static_cast<unsigned char>(red0 * (1.0 - percent) + red1 * percent);
return (alpha << 24) | (blue << 16) | (green << 8) | red;
}
void GridTileComponent::calcCurrentProperties()
{
mCurrentProperties = mSelected ? mSelectedProperties : mDefaultProperties;
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float zoomPercentInverse = 1.0f - mSelectedZoomPercent;
if (mSelectedZoomPercent != 0.0f && mSelectedZoomPercent != 1.0f) {
if (mDefaultProperties.mSize != mSelectedProperties.mSize)
mCurrentProperties.mSize = mDefaultProperties.mSize * zoomPercentInverse +
mSelectedProperties.mSize * mSelectedZoomPercent;
if (mDefaultProperties.mPadding != mSelectedProperties.mPadding)
mCurrentProperties.mPadding = mDefaultProperties.mPadding * zoomPercentInverse +
mSelectedProperties.mPadding * mSelectedZoomPercent;
if (mDefaultProperties.mImageColor != mSelectedProperties.mImageColor)
mCurrentProperties.mImageColor = mixColors(mDefaultProperties.mImageColor,
mSelectedProperties.mImageColor, mSelectedZoomPercent);
if (mDefaultProperties.mBackgroundCornerSize != mSelectedProperties.mBackgroundCornerSize)
mCurrentProperties.mBackgroundCornerSize = mDefaultProperties.mBackgroundCornerSize *
zoomPercentInverse + mSelectedProperties.mBackgroundCornerSize *
mSelectedZoomPercent;
if (mDefaultProperties.mBackgroundCenterColor != mSelectedProperties.mBackgroundCenterColor)
mCurrentProperties.mBackgroundCenterColor =
mixColors(mDefaultProperties.mBackgroundCenterColor,
mSelectedProperties.mBackgroundCenterColor, mSelectedZoomPercent);
if (mDefaultProperties.mBackgroundEdgeColor != mSelectedProperties.mBackgroundEdgeColor)
mCurrentProperties.mBackgroundEdgeColor =
mixColors(mDefaultProperties.mBackgroundEdgeColor,
mSelectedProperties.mBackgroundEdgeColor, mSelectedZoomPercent);
}
}
Vector3f GridTileComponent::getBackgroundPosition()
{
return mBackground.getPosition() + mPosition;
}
std::shared_ptr<TextureResource> GridTileComponent::getTexture()
{
if (mImage != nullptr)
return mImage->getTexture();
return nullptr;
};
void GridTileComponent::forceSize(Vector2f size, float selectedZoom)
{
mDefaultProperties.mSize = size;
mSelectedProperties.mSize = size * selectedZoom;
}