2012-08-02 04:03:15 +00:00
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#include "GuiMenu.h"
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#include <iostream>
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2012-11-14 15:07:09 +00:00
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#include <SDL/SDL.h>
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2013-01-04 23:31:51 +00:00
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#include "../Log.h"
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2013-01-26 17:47:43 +00:00
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#include "../SystemData.h"
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#include "GuiGameList.h"
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2012-08-02 04:03:15 +00:00
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2012-12-18 15:20:13 +00:00
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//defined in main.cpp
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extern bool DONTSHOWEXIT;
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2013-04-08 16:52:40 +00:00
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GuiMenu::GuiMenu(Window* window, GuiGameList* parent) : Gui(window)
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2012-08-02 04:03:15 +00:00
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{
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mParent = parent;
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2013-04-08 16:52:40 +00:00
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mList = new GuiList<std::string>(mWindow, 0, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, Renderer::getDefaultFont(Renderer::LARGE));
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2012-10-25 18:03:35 +00:00
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mList->setSelectedTextColor(0x0000FFFF);
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2012-08-04 21:38:37 +00:00
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populateList();
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2012-08-02 04:03:15 +00:00
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}
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GuiMenu::~GuiMenu()
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{
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delete mList;
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}
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2013-04-08 16:52:40 +00:00
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void GuiMenu::input(InputConfig* config, Input input)
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2012-08-02 04:03:15 +00:00
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{
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2013-04-09 18:13:47 +00:00
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mList->input(config, input);
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2013-04-08 16:52:40 +00:00
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if(config->isMappedTo("menu", input) && input.value != 0)
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2012-08-02 04:03:15 +00:00
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{
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2013-04-08 16:52:40 +00:00
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delete this;
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return;
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2012-08-02 04:03:15 +00:00
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}
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2012-08-02 04:50:18 +00:00
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2013-04-08 16:52:40 +00:00
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if(config->isMappedTo("a", input) && input.value != 0)
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2012-08-02 04:50:18 +00:00
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{
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2012-11-14 15:07:09 +00:00
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executeCommand(mList->getSelectedObject());
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}
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}
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void GuiMenu::executeCommand(std::string command)
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{
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if(command == "exit")
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{
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//push SDL quit event
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SDL_Event* event = new SDL_Event();
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event->type = SDL_QUIT;
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SDL_PushEvent(event);
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2013-01-26 17:47:43 +00:00
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}else if(command == "es_reload")
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{
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//reload the game list
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SystemData::loadConfig();
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mParent->setSystemId(0);
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2012-11-14 15:07:09 +00:00
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}else{
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if(system(command.c_str()) != 0)
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2013-01-04 23:31:51 +00:00
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{
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LOG(LogWarning) << "(warning: command terminated with nonzero result!)";
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}
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2012-08-02 04:50:18 +00:00
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}
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2012-08-02 04:03:15 +00:00
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}
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void GuiMenu::populateList()
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{
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2012-08-02 04:50:18 +00:00
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mList->clear();
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2012-08-02 04:03:15 +00:00
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2012-10-28 23:07:05 +00:00
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//if you want to add your own commands to the menu, here is where you need to change!
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//commands added here are called with system() when selected (so are executed as shell commands)
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//the method is GuiList::addObject(std::string displayString, std::string commandString, unsigned int displayHexColor);
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//the list will automatically adjust as items are added to it, this should be the only area you need to change
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2012-11-14 15:07:09 +00:00
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//if you want to do something special within ES, override your command in the executeComand() method
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2012-10-17 18:21:56 +00:00
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mList->addObject("Restart", "sudo shutdown -r now", 0x0000FFFF);
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mList->addObject("Shutdown", "sudo shutdown -h now", 0x0000FFFF);
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2012-12-18 15:20:13 +00:00
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2013-01-26 17:47:43 +00:00
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mList->addObject("Reload", "es_reload", 0x0000FFFF);
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2012-12-18 15:20:13 +00:00
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if(!DONTSHOWEXIT)
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mList->addObject("Exit", "exit", 0xFF0000FF); //a special case; pushes an SDL quit event to the event stack instead of being called by system()
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2012-08-02 04:03:15 +00:00
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}
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2013-04-08 16:52:40 +00:00
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void GuiMenu::update(int deltaTime)
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{
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mList->update(deltaTime);
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}
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void GuiMenu::render()
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2012-08-02 04:03:15 +00:00
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{
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2012-08-16 15:26:36 +00:00
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Renderer::drawRect(Renderer::getScreenWidth() * 0.25, 0, Renderer::getScreenWidth() * 0.5, Renderer::getScreenHeight(), 0x999999);
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2013-04-08 16:52:40 +00:00
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mList->render();
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2012-08-02 04:03:15 +00:00
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}
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