ES-DE/es-core/src/components/SwitchComponent.cpp

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//
// SwitchComponent.cpp
//
// Basic switch used in the menus.
//
#include "SwitchComponent.h"
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#include "resources/Font.h"
SwitchComponent::SwitchComponent(
Window* window,
bool state)
: GuiComponent(window),
mImage(window),
mState(state),
mColorOriginalValue(DEFAULT_COLORSHIFT),
mColorChangedValue(DEFAULT_COLORSHIFT)
{
mImage.setImage(":/graphics/off.svg");
mImage.setResize(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight());
mSize = mImage.getSize();
}
void SwitchComponent::onSizeChanged()
{
mImage.setSize(mSize);
}
bool SwitchComponent::input(InputConfig* config, Input input)
{
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if (config->isMappedTo("a", input) && input.value) {
// Ignore input if the component has been disabled.
if (!mEnabled)
return true;
mState = !mState;
onStateChanged();
return true;
}
return false;
}
void SwitchComponent::render(const Transform4x4f& parentTrans)
{
Transform4x4f trans = parentTrans * getTransform();
mImage.render(trans);
renderChildren(trans);
}
bool SwitchComponent::getState() const
{
return mState;
}
void SwitchComponent::setState(bool state)
{
mState = state;
onStateChanged();
}
std::string SwitchComponent::getValue() const
{
return mState ? "true" : "false";
}
void SwitchComponent::setValue(const std::string& statestring)
{
if (statestring == "true")
mState = true;
else
mState = false;
mOriginalValue = mState;
onStateChanged();
}
void SwitchComponent::setOpacity(unsigned char opacity)
{
mImage.setOpacity(opacity);
}
void SwitchComponent::setColorShift(unsigned int color)
{
mImage.setColorShift(color);
}
void SwitchComponent::onStateChanged()
{
mImage.setImage(mState ? ":/graphics/on.svg" : ":/graphics/off.svg");
// Change the color of the switch to reflect the changes.
if (mState == mOriginalValue)
mImage.setColorShift(mColorOriginalValue);
else
mImage.setColorShift(mColorChangedValue);
}
std::vector<HelpPrompt> SwitchComponent::getHelpPrompts()
{
std::vector<HelpPrompt> prompts;
prompts.push_back(HelpPrompt("a", "toggle"));
return prompts;
}