ES-DE/es-core/src/components/TextListComponent.h

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//
// TextListComponent.h
//
// Used for displaying and navigating the gamelists.
//
#pragma once
#ifndef ES_APP_COMPONENTS_TEXT_LIST_COMPONENT_H
#define ES_APP_COMPONENTS_TEXT_LIST_COMPONENT_H
#include "components/IList.h"
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#include "math/Misc.h"
#include "utils/StringUtil.h"
#include "Log.h"
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#include "Sound.h"
#include <memory>
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class TextCache;
struct TextListData {
unsigned int colorId;
std::shared_ptr<TextCache> textCache;
};
// A graphical list. Supports multiple colors for rows and scrolling.
template <typename T>
class TextListComponent : public IList<TextListData, T>
{
protected:
using IList<TextListData, T>::mEntries;
using IList<TextListData, T>::listUpdate;
using IList<TextListData, T>::listInput;
using IList<TextListData, T>::listRenderTitleOverlay;
using IList<TextListData, T>::getTransform;
using IList<TextListData, T>::mSize;
using IList<TextListData, T>::mCursor;
using IList<TextListData, T>::Entry;
public:
using IList<TextListData, T>::size;
using IList<TextListData, T>::isScrolling;
using IList<TextListData, T>::stopScrolling;
TextListComponent(Window* window);
bool input(InputConfig* config, Input input) override;
void update(int deltaTime) override;
void render(const Transform4x4f& parentTrans) override;
void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
const std::string& element, unsigned int properties) override;
void add(const std::string& name, const T& obj, unsigned int colorId);
enum Alignment {
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT
};
inline void setAlignment(Alignment align) { mAlignment = align; }
inline void setCursorChangedCallback(const std::function<void(CursorState state)>& func)
{ mCursorChangedCallback = func; }
inline void setFont(const std::shared_ptr<Font>& font)
{
mFont = font;
for (auto it = mEntries.begin(); it != mEntries.end(); it++)
it->data.textCache.reset();
}
inline void setUppercase(bool /*uppercase*/)
{
mUppercase = true;
for (auto it = mEntries.begin(); it != mEntries.end(); it++)
it->data.textCache.reset();
}
inline void setSelectorHeight(float selectorScale) { mSelectorHeight = selectorScale; }
inline void setSelectorOffsetY(float selectorOffsetY) { mSelectorOffsetY = selectorOffsetY; }
inline void setSelectorColor(unsigned int color) { mSelectorColor = color; }
inline void setSelectorColorEnd(unsigned int color) { mSelectorColorEnd = color; }
inline void setSelectorColorGradientHorizontal(bool horizontal)
{ mSelectorColorGradientHorizontal = horizontal; }
inline void setSelectedColor(unsigned int color) { mSelectedColor = color; }
inline void setColor(unsigned int id, unsigned int color) { mColors[id] = color; }
inline void setLineSpacing(float lineSpacing) { mLineSpacing = lineSpacing; }
protected:
virtual void onScroll() {
NavigationSounds::getInstance()->playThemeNavigationSound(SCROLLSOUND); }
virtual void onCursorChanged(const CursorState& state);
private:
int mMarqueeOffset;
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int mMarqueeOffset2;
int mMarqueeTime;
Alignment mAlignment;
float mHorizontalMargin;
std::function<void(CursorState state)> mCursorChangedCallback;
std::shared_ptr<Font> mFont;
bool mUppercase;
float mLineSpacing;
float mSelectorHeight;
float mSelectorOffsetY;
unsigned int mSelectorColor;
unsigned int mSelectorColorEnd;
bool mSelectorColorGradientHorizontal = true;
unsigned int mSelectedColor;
static const unsigned int COLOR_ID_COUNT = 2;
unsigned int mColors[COLOR_ID_COUNT];
ImageComponent mSelectorImage;
};
template <typename T>
TextListComponent<T>::TextListComponent(Window* window) :
IList<TextListData, T>(window), mSelectorImage(window)
{
mMarqueeOffset = 0;
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mMarqueeOffset2 = 0;
mMarqueeTime = 0;
mHorizontalMargin = 0;
mAlignment = ALIGN_CENTER;
mFont = Font::get(FONT_SIZE_MEDIUM);
mUppercase = false;
mLineSpacing = 1.5f;
mSelectorHeight = mFont->getSize() * 1.5f;
mSelectorOffsetY = 0;
mSelectorColor = 0x000000FF;
mSelectorColorEnd = 0x000000FF;
mSelectorColorGradientHorizontal = true;
mSelectedColor = 0;
mColors[0] = 0x0000FFFF;
mColors[1] = 0x00FF00FF;
}
template <typename T>
void TextListComponent<T>::render(const Transform4x4f& parentTrans)
{
Transform4x4f trans = parentTrans * getTransform();
std::shared_ptr<Font>& font = mFont;
if (size() == 0)
return;
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const float entrySize = Math::max(font->getHeight(1.0), (float)font->getSize()) * mLineSpacing;
int startEntry = 0;
// Number of entries that can fit on the screen simultaniously.
int screenCount = (int)(mSize.y() / entrySize + 0.5f);
if (size() >= screenCount)
{
startEntry = mCursor - screenCount/2;
if (startEntry < 0)
startEntry = 0;
if (startEntry >= size() - screenCount)
startEntry = size() - screenCount;
}
float y = 0;
int listCutoff = startEntry + screenCount;
if (listCutoff > size())
listCutoff = size();
// Draw selector bar.
if (startEntry < listCutoff) {
if (mSelectorImage.hasImage()) {
mSelectorImage.setPosition(0.f,
(mCursor - startEntry)*entrySize + mSelectorOffsetY, 0.f);
mSelectorImage.render(trans);
}
else {
Renderer::setMatrix(trans);
Renderer::drawRect(
0.0f,
(mCursor - startEntry)*entrySize +
mSelectorOffsetY,
mSize.x(),
mSelectorHeight,
mSelectorColor,
mSelectorColorEnd,
mSelectorColorGradientHorizontal);
}
}
// Clip to inside margins.
Vector3f dim(mSize.x(), mSize.y(), 0);
dim = trans * dim - trans.translation();
Renderer::pushClipRect(Vector2i((int)(trans.translation().x() + mHorizontalMargin),
(int)trans.translation().y()), Vector2i((int)(dim.x() - mHorizontalMargin*2),
(int)dim.y()));
for (int i = startEntry; i < listCutoff; i++) {
typename IList<TextListData, T>::Entry& entry = mEntries.at((unsigned int)i);
unsigned int color;
if (mCursor == i && mSelectedColor)
color = mSelectedColor;
else
color = mColors[entry.data.colorId];
if (!entry.data.textCache)
entry.data.textCache = std::unique_ptr<TextCache>
(font->buildTextCache(mUppercase ?
Utils::String::toUpper(entry.name) : entry.name, 0, 0, 0x000000FF));
entry.data.textCache->setColor(color);
Vector3f offset(0, y, 0);
switch (mAlignment) {
case ALIGN_LEFT:
offset[0] = mHorizontalMargin;
break;
case ALIGN_CENTER:
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offset[0] = (int)((mSize.x() - entry.data.textCache->metrics.size.x()) / 2);
if (offset[0] < mHorizontalMargin)
offset[0] = mHorizontalMargin;
break;
case ALIGN_RIGHT:
offset[0] = (mSize.x() - entry.data.textCache->metrics.size.x());
offset[0] -= mHorizontalMargin;
if (offset[0] < mHorizontalMargin)
offset[0] = mHorizontalMargin;
break;
}
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// Render text.
Transform4x4f drawTrans = trans;
// Currently selected item text might be scrolling.
if ((mCursor == i) && (mMarqueeOffset > 0))
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drawTrans.translate(offset - Vector3f((float)mMarqueeOffset, 0, 0));
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else
drawTrans.translate(offset);
Renderer::setMatrix(drawTrans);
font->renderTextCache(entry.data.textCache.get());
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// Render currently selected item text again if marquee is
// scrolled far enough for it to repeat.
if ((mCursor == i) && (mMarqueeOffset2 < 0)) {
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drawTrans = trans;
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drawTrans.translate(offset - Vector3f((float)mMarqueeOffset2, 0, 0));
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Renderer::setMatrix(drawTrans);
font->renderTextCache(entry.data.textCache.get());
}
y += entrySize;
}
Renderer::popClipRect();
listRenderTitleOverlay(trans);
GuiComponent::renderChildren(trans);
}
template <typename T>
bool TextListComponent<T>::input(InputConfig* config, Input input)
{
if (size() > 0) {
if (input.value != 0) {
if (config->isMappedLike("down", input)) {
listInput(1);
return true;
}
if (config->isMappedLike("up", input)) {
listInput(-1);
return true;
}
if (config->isMappedLike("rightshoulder", input)) {
listInput(10);
return true;
}
if (config->isMappedLike("leftshoulder", input)) {
listInput(-10);
return true;
}
if (config->isMappedLike("righttrigger", input)) {
return this->listLastRow();
}
if (config->isMappedLike("lefttrigger", input)) {
return this->listFirstRow();
}
}
else {
if (config->isMappedLike("down", input) ||
config->isMappedLike("up", input) ||
config->isMappedLike("rightshoulder", input) ||
config->isMappedLike("leftshoulder", input) ||
config->isMappedLike("lefttrigger", input) ||
config->isMappedLike("righttrigger", input))
stopScrolling();
}
}
// Explicitly stop the scrolling, otherwise it will go forever in case
// the menu was openened or another gamelist was selected using the
// quick system selector etc.
stopScrolling();
return GuiComponent::input(config, input);
}
template <typename T>
void TextListComponent<T>::update(int deltaTime)
{
listUpdate(deltaTime);
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if (!isScrolling() && size() > 0) {
// Always reset the marquee offsets.
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mMarqueeOffset = 0;
mMarqueeOffset2 = 0;
// If we're not scrolling and this object's text goes outside our size, marquee it!
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const float textLength = mFont->sizeText(mEntries.at((unsigned int)mCursor).name).x();
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const float limit = mSize.x() - mHorizontalMargin * 2;
if (textLength > limit) {
// Loop.
// Pixels per second (based on nes-mini font at 1920x1080 to produce a speed of 200).
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const float speed = mFont->sizeText("ABCDEFGHIJKLMNOPQRSTUVWXYZ").x() * 0.247f;
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const float delay = 3000;
const float scrollLength = textLength;
const float returnLength = speed * 1.5f;
const float scrollTime = (scrollLength * 1000) / speed;
const float returnTime = (returnLength * 1000) / speed;
const int maxTime = (int)(delay + scrollTime + returnTime);
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mMarqueeTime += deltaTime;
while (mMarqueeTime > maxTime)
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mMarqueeTime -= maxTime;
mMarqueeOffset = (int)(Math::Scroll::loop(delay, scrollTime + returnTime,
(float)mMarqueeTime, scrollLength + returnLength));
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if (mMarqueeOffset > (scrollLength - (limit - returnLength)))
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mMarqueeOffset2 = (int)(mMarqueeOffset - (scrollLength + returnLength));
}
}
GuiComponent::update(deltaTime);
}
// List management stuff.
template <typename T>
void TextListComponent<T>::add(const std::string& name, const T& obj, unsigned int color)
{
assert(color < COLOR_ID_COUNT);
typename IList<TextListData, T>::Entry entry;
entry.name = name;
entry.object = obj;
entry.data.colorId = color;
static_cast<IList< TextListData, T >*>(this)->add(entry);
}
template <typename T>
void TextListComponent<T>::onCursorChanged(const CursorState& state)
{
mMarqueeOffset = 0;
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mMarqueeOffset2 = 0;
mMarqueeTime = 0;
if (mCursorChangedCallback)
mCursorChangedCallback(state);
}
template <typename T>
void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
const std::string& view, const std::string& element, unsigned int properties)
{
GuiComponent::applyTheme(theme, view, element, properties);
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "textlist");
if (!elem)
return;
using namespace ThemeFlags;
if (properties & COLOR) {
if (elem->has("selectorColor")) {
setSelectorColor(elem->get<unsigned int>("selectorColor"));
setSelectorColorEnd(elem->get<unsigned int>("selectorColor"));
}
if (elem->has("selectorColorEnd"))
setSelectorColorEnd(elem->get<unsigned int>("selectorColorEnd"));
if (elem->has("selectorGradientType"))
setSelectorColorGradientHorizontal(!(elem->get<std::string>
("selectorGradientType").compare("horizontal")));
if (elem->has("selectedColor"))
setSelectedColor(elem->get<unsigned int>("selectedColor"));
if (elem->has("primaryColor"))
setColor(0, elem->get<unsigned int>("primaryColor"));
if (elem->has("secondaryColor"))
setColor(1, elem->get<unsigned int>("secondaryColor"));
}
setFont(Font::getFromTheme(elem, properties, mFont));
const float selectorHeight = Math::max(mFont->getHeight(1.0),
(float)mFont->getSize()) * mLineSpacing;
setSelectorHeight(selectorHeight);
if (properties & ALIGNMENT) {
if (elem->has("alignment")) {
const std::string& str = elem->get<std::string>("alignment");
if (str == "left")
setAlignment(ALIGN_LEFT);
else if (str == "center")
setAlignment(ALIGN_CENTER);
else if (str == "right")
setAlignment(ALIGN_RIGHT);
else
LOG(LogError) << "Unknown TextListComponent alignment \"" << str << "\"!";
}
if (elem->has("horizontalMargin")) {
mHorizontalMargin = elem->get<float>("horizontalMargin") *
(this->mParent ? this->mParent->getSize().x() :
(float)Renderer::getScreenWidth());
}
}
if (properties & FORCE_UPPERCASE && elem->has("forceUppercase"))
setUppercase(elem->get<bool>("forceUppercase"));
if (properties & LINE_SPACING) {
if (elem->has("lineSpacing"))
setLineSpacing(elem->get<float>("lineSpacing"));
if (elem->has("selectorHeight"))
setSelectorHeight(elem->get<float>("selectorHeight") * Renderer::getScreenHeight());
if (elem->has("selectorOffsetY")) {
float scale = this->mParent ? this->mParent->getSize().y() : (float)Renderer::getScreenHeight();
setSelectorOffsetY(elem->get<float>("selectorOffsetY") * scale);
}
else {
setSelectorOffsetY(0.0);
}
}
if (elem->has("selectorImagePath")) {
std::string path = elem->get<std::string>("selectorImagePath");
bool tile = elem->has("selectorImageTile") && elem->get<bool>("selectorImageTile");
mSelectorImage.setImage(path, tile);
mSelectorImage.setSize(mSize.x(), mSelectorHeight);
mSelectorImage.setColorShift(mSelectorColor);
mSelectorImage.setColorShiftEnd(mSelectorColorEnd);
}
else {
mSelectorImage.setImage("");
}
}
#endif // ES_APP_COMPONENTS_TEXT_LIST_COMPONENT_H