ES-DE/es-core/src/components/RatingComponent.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// RatingComponent.h
//
// Game rating icons.
// Used by gamelist views, metadata editor and scraper.
//
#ifndef ES_APP_COMPONENTS_RATING_COMPONENT_H
#define ES_APP_COMPONENTS_RATING_COMPONENT_H
#include "GuiComponent.h"
#include "components/ImageComponent.h"
#include "renderers/Renderer.h"
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class TextureResource;
#define NUM_RATING_STARS 5.0f
class RatingComponent : public GuiComponent
{
public:
RatingComponent(bool colorizeChanges = false, bool linearInterpolation = false);
std::string getValue() const override;
// Returns a rating value between 0 and 5 as a string.
static std::string getRatingValue(const std::string& rating);
// Should be a normalized float (in the range [0..1]) - if it's not, it will be clamped.
void setValue(const std::string& value) override;
bool input(InputConfig* config, Input input) override;
void render(const glm::mat4& parentTrans) override;
void onSizeChanged() override;
void setDimming(float dimming) override;
unsigned int getColorShift() const override { return mIconFilled.getColorShift(); }
void setColorShift(unsigned int color) override { mIconFilled.setColorShift(color); }
void setOriginalColor(unsigned int color) override { mColorOriginalValue = color; }
void setChangedColor(unsigned int color) override { mColorChangedValue = color; }
void applyTheme(const std::shared_ptr<ThemeData>& theme,
const std::string& view,
const std::string& element,
unsigned int properties) override;
std::vector<HelpPrompt> getHelpPrompts() override;
private:
Renderer* mRenderer;
ImageComponent mIconFilled;
ImageComponent mIconUnfilled;
float mValue;
float mImageRatio;
int mOriginalValue;
unsigned int mColorOriginalValue;
unsigned int mColorChangedValue;
bool mColorizeChanges;
bool mOverlay;
};
#endif // ES_APP_COMPONENTS_RATING_COMPONENT_H